Mercurial > sdl-ios-xcode
annotate src/video/android/SDL_androidgl.c @ 5093:2164a79b5ca9
Only include windows.h on Windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:22:00 -0800 |
parents | 327f181542f1 |
children | daa5463466c5 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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A bit of cleanup in the Android driver
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24 /* Android SDL video driver implementation */ |
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25 |
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26 #include "SDL_video.h" |
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27 |
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28 #include "SDL_androidvideo.h" |
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Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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29 #include "../../core/android/SDL_android.h" |
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30 |
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31 #include <android/log.h> |
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32 |
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33 |
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34 /* GL functions */ |
4989 | 35 int |
36 Android_GL_LoadLibrary(_THIS, const char *path) | |
37 { | |
38 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); | |
39 return 0; | |
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40 } |
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41 |
4989 | 42 void * |
43 Android_GL_GetProcAddress(_THIS, const char *proc) | |
44 { | |
45 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); | |
46 return 0; | |
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47 } |
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48 |
4989 | 49 void |
50 Android_GL_UnloadLibrary(_THIS) | |
51 { | |
52 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); | |
53 } | |
54 | |
55 SDL_GLContext | |
56 Android_GL_CreateContext(_THIS, SDL_Window * window) | |
57 { | |
58 Android_JNI_CreateContext(); | |
59 return 1; | |
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60 } |
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61 |
4989 | 62 int |
63 Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) | |
64 { | |
65 /* There's only one context, nothing to do... */ | |
66 return 0; | |
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67 } |
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68 |
4989 | 69 int |
70 Android_GL_SetSwapInterval(_THIS, int interval) | |
71 { | |
72 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); | |
73 return 0; | |
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74 } |
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75 |
4989 | 76 int |
77 Android_GL_GetSwapInterval(_THIS) | |
78 { | |
79 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); | |
80 return 0; | |
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81 } |
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82 |
4989 | 83 void |
84 Android_GL_SwapWindow(_THIS, SDL_Window * window) | |
85 { | |
86 Android_JNI_SwapWindow(); | |
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87 } |
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88 |
4989 | 89 void |
90 Android_GL_DeleteContext(_THIS, SDL_GLContext context) | |
91 { | |
92 __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); | |
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93 } |