annotate include/SDL_video.h @ 1709:2047ec9bb665 SDL-1.3

Merged gcc on win32 fix from SDL 1.2
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Jun 2006 17:17:00 +0000
parents 57ce47f033a5
children 5b9f50c957ed
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
3 Copyright (C) 1997-2006 Sam Lantinga
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
6 modify it under the terms of the GNU Lesser General Public
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
13 Lesser General Public License for more details.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
1312
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
15 You should have received a copy of the GNU Lesser General Public
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
16 License along with this library; if not, write to the Free Software
c9b51268668f Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents: 1020
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 Sam Lantinga
251
b8688cfdc232 Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents: 130
diff changeset
20 slouken@libsdl.org
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
23 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
24 * \file SDL_video.h
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
25 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
26 * Header file for access to the SDL raw framebuffer window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
27 */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 #ifndef _SDL_video_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30 #define _SDL_video_h
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31
1356
67114343400d *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
32 #include "SDL_stdinc.h"
1358
c71e05b4dc2e More header massaging... works great on Windows. ;-)
Sam Lantinga <slouken@libsdl.org>
parents: 1356
diff changeset
33 #include "SDL_error.h"
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
34 #include "SDL_pixels.h"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35 #include "SDL_rwops.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
36
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
37 #include "begin_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
38 /* Set up for C function definitions, even when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
39 #ifdef __cplusplus
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
40 /* *INDENT-OFF* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
41 extern "C" {
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
42 /* *INDENT-ON* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45 /* Transparency definitions: These define alpha as the opacity of a surface */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
46 #define SDL_ALPHA_OPAQUE 255
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
47 #define SDL_ALPHA_TRANSPARENT 0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
48
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
49 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
50 * \struct SDL_Rect
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
51 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
52 * \brief A rectangle, with the origin at the upper left.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
53 */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
54 typedef struct SDL_Rect
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
55 {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
56 Sint16 x, y;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
57 Uint16 w, h;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
58 } SDL_Rect;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
59
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
60 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
61 * \struct SDL_DisplayMode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
62 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
63 * \brief The structure that defines a display mode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
64 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
65 * \sa SDL_GetNumDisplayModes()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
66 * \sa SDL_GetDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
67 * \sa SDL_GetDesktopDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
68 * \sa SDL_GetCurrentDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
69 * \sa SDL_GetClosestDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
70 * \sa SDL_SetDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
71 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
72 typedef struct
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
73 {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
74 Uint32 format; /**< pixel format */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
75 int w; /**< width */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
76 int h; /**< height */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
77 int refresh_rate; /**< refresh rate (or zero for unspecified) */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
78 } SDL_DisplayMode;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
79
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
80 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
81 * \typedef SDL_WindowID
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
82 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
83 * \brief The type used to identify a window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
84 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
85 * \sa SDL_CreateWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
86 * \sa SDL_CreateWindowFrom()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
87 * \sa SDL_DestroyWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
88 * \sa SDL_GetWindowData()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
89 * \sa SDL_GetWindowFlags()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
90 * \sa SDL_GetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
91 * \sa SDL_GetWindowPosition()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
92 * \sa SDL_GetWindowSize()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
93 * \sa SDL_GetWindowTitle()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
94 * \sa SDL_HideWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
95 * \sa SDL_MaximizeWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
96 * \sa SDL_MinimizeWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
97 * \sa SDL_RaiseWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
98 * \sa SDL_RestoreWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
99 * \sa SDL_SetWindowData()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
100 * \sa SDL_SetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
101 * \sa SDL_SetWindowIcon()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
102 * \sa SDL_SetWindowPosition()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
103 * \sa SDL_SetWindowSize()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
104 * \sa SDL_SetWindowTitle()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
105 * \sa SDL_ShowWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
106 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
107 typedef Uint32 SDL_WindowID;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
108
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
109 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
110 * \enum SDL_WindowFlags
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
111 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
112 * \brief The flags on a window
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
113 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
114 * \sa SDL_GetWindowFlags()
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
115 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
116 typedef enum
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
117 {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
118 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
119 SDL_WINDOW_BORDERLESS = 0x00000002, /**< no window decoration */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
120 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
121 SDL_WINDOW_OPENGL = 0x00000008, /**< window usable with OpenGL context */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
122 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
123 SDL_WINDOW_MAXIMIZED = 0x00000020, /**< maximized */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
124 SDL_WINDOW_MINIMIZED = 0x00000040, /**< minimized */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
125 SDL_WINDOW_INPUT_GRABBED = 0x00000080, /**< window has grabbed input focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
126 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000100, /**< window has keyboard focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
127 SDL_WINDOW_MOUSE_FOCUS = 0x00000200, /**< window has mouse focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
128 } SDL_WindowFlags;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
129
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
130 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
131 * \enum SDL_WindowEventID
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
132 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
133 * \brief Event subtype for window events
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
134 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
135 typedef enum
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
136 {
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
137 SDL_WINDOWEVENT_NONE, /**< Never used */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
138 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
139 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
140 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
141 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
142 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
143 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
144 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
145 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
146 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
147 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
148 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
149 } SDL_WindowEventID;
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
150
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
151 /**
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
152 * \enum SDL_RendererFlags
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
153 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
154 * \brief Flags used when initializing a render manager.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
155 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
156 typedef enum
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
157 {
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
158 SDL_Renderer_PresentDiscard = 0x00000001, /**< Present leaves the contents of the backbuffer undefined */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
159 SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
160 SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
161 SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
162 SDL_Renderer_PresentVSync = 0x00000010, /**< Present is synchronized with the refresh rate */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
163 SDL_Renderer_RenderTarget = 0x00000020, /**< The renderer can create texture render targets */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
164 SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
165 SDL_Renderer_Minimal = 0x00000080, /**< The renderer only supports the read/write pixel and present functions */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
166 } SDL_RendererFlags;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
167
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
168 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
169 * \struct SDL_RendererInfo
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
170 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
171 * \brief Information on the capabilities of a render manager.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
172 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
173 typedef struct SDL_RendererInfo
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
174 {
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
175 const char *name; /**< The name of the renderer */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
176 Uint32 flags; /**< Supported SDL_RendererFlags */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
177 Uint32 blend_modes; /**< A mask of supported blend modes */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
178 Uint32 scale_modes; /**< A mask of supported scale modes */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
179 Uint32 num_texture_formats; /**< The number of available texture formats */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
180 Uint32 texture_formats[32]; /**< The available texture formats */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
181 int max_texture_width; /**< The maximimum texture width */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
182 int max_texture_height; /**< The maximimum texture height */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
183 } SDL_RendererInfo;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
184
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
185 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
186 * \enum SDL_TextureAccess
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
187 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
188 * \brief The access pattern allowed for a texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
189 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
190 typedef enum
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
191 {
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
192 SDL_TextureAccess_Render, /**< Unlockable video memory, rendering allowed */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
193 SDL_TextureAccess_Remote, /**< Unlockable video memory */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
194 SDL_TextureAccess_Local, /**< Lockable system memory */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
195 } SDL_TextureAccess;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
196
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
197 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
198 * \enum SDL_TextureBlendMode
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
199 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
200 * \brief The blend mode used in SDL_RenderCopy()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
201 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
202 typedef enum
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
203 {
1676
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
204 SDL_TextureBlendMode_None = 0x00000000, /**< No blending */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
205 SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
206 SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
207 SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
208 SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
209 } SDL_TextureBlendMode;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
210
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
211 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
212 * \enum SDL_TextureScaleMode
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
213 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
214 * \brief The scale mode used in SDL_RenderCopy()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
215 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
216 typedef enum
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
217 {
1676
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
218 SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
219 SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
220 SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */
e136f3ffdc1b Adding software renderer implementation
Sam Lantinga <slouken@libsdl.org>
parents: 1675
diff changeset
221 SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
222 } SDL_TextureScaleMode;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
223
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
224 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
225 * \typedef SDL_TextureID
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
226 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
227 * \brief An efficient driver-specific representation of pixel data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
228 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
229 typedef Uint32 SDL_TextureID;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
230
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
231
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
232 /* These are the currently supported flags for the SDL_surface */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
233 /* Used internally (read-only) */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
234 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
235 #define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
236 #define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
237 #define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
238 #define SDL_RLEACCELOK 0x00000010 /* Private flag */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
239 #define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
240
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
241 /* Evaluates to true if the surface needs to be locked before access */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
242 #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
243
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
244 /* This structure should be treated as read-only, except for 'pixels',
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
245 which, if not NULL, contains the raw pixel data for the surface.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
246 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
247 typedef struct SDL_Surface
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
248 {
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
249 Uint32 flags; /* Read-only */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
250 SDL_PixelFormat *format; /* Read-only */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
251 int w, h; /* Read-only */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
252 int pitch; /* Read-only */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
253 void *pixels; /* Read-write */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
254
1683
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
255 /* texture associated with the surface, if any */
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
256 SDL_TextureID textureID;
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
257
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
258 /* information needed for surfaces requiring locks */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
259 int locked;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
260 void *lock_data;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
261
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
262 /* clipping information */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
263 SDL_Rect clip_rect; /* Read-only */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
264
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
265 /* info for fast blit mapping to other surfaces */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
266 struct SDL_BlitMap *map; /* Private */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
267
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
268 /* format version, bumped at every change to invalidate blit maps */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
269 unsigned int format_version; /* Private */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
270
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
271 /* Reference count -- used when freeing surface */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
272 int refcount; /* Read-mostly */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
273 } SDL_Surface;
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
274
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
275 /* typedef for private surface blitting functions */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
276 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
277 struct SDL_Surface * dst, SDL_Rect * dstrect);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
278
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
279
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
280 /**
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
281 * \enum SDL_GLattr
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
282 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
283 * \brief OpenGL configuration attributes
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
284 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
285 typedef enum
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
286 {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 SDL_GL_RED_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 SDL_GL_GREEN_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 SDL_GL_BLUE_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 SDL_GL_ALPHA_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 SDL_GL_BUFFER_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 SDL_GL_DOUBLEBUFFER,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 SDL_GL_DEPTH_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 SDL_GL_STENCIL_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 SDL_GL_ACCUM_RED_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 SDL_GL_ACCUM_GREEN_SIZE,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 SDL_GL_ACCUM_BLUE_SIZE,
450
8a43e0cbf02f Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents: 432
diff changeset
298 SDL_GL_ACCUM_ALPHA_SIZE,
655
9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
Sam Lantinga <slouken@libsdl.org>
parents: 639
diff changeset
299 SDL_GL_STEREO,
656
864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
parents: 655
diff changeset
300 SDL_GL_MULTISAMPLEBUFFERS,
1656
96c2f89cc7e1 SDL-trunk-1.3-merge-1
Sam Lantinga <slouken@libsdl.org>
parents: 1654
diff changeset
301 SDL_GL_MULTISAMPLESAMPLES,
96c2f89cc7e1 SDL-trunk-1.3-merge-1
Sam Lantinga <slouken@libsdl.org>
parents: 1654
diff changeset
302 SDL_GL_ACCELERATED_VISUAL,
96c2f89cc7e1 SDL-trunk-1.3-merge-1
Sam Lantinga <slouken@libsdl.org>
parents: 1654
diff changeset
303 SDL_GL_SWAP_CONTROL
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 } SDL_GLattr;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 /* Function prototypes */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
309 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
310 * \fn int SDL_GetNumVideoDrivers(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
311 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
312 * \brief Get the number of video drivers compiled into SDL
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
313 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
314 * \sa SDL_GetVideoDriver()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
315 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
316 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
317
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
318 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
319 * \fn const char *SDL_GetVideoDriver(int index)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
320 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
321 * \brief Get the name of a built in video driver.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
322 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
323 * \note The video drivers are presented in the order in which they are
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
324 * normally checked during initialization.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
325 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
326 * \sa SDL_GetNumVideoDrivers()
1660
8b9d79e7eacf Added API requested in bug #43:
Sam Lantinga <slouken@libsdl.org>
parents: 1658
diff changeset
327 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
328 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
1660
8b9d79e7eacf Added API requested in bug #43:
Sam Lantinga <slouken@libsdl.org>
parents: 1658
diff changeset
329
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
330 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
331 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
332 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
333 * \brief Initialize the video subsystem, optionally specifying a video driver.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
334 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
335 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
336 * \param flags FIXME: Still needed?
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
337 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
338 * \return 0 on success, -1 on error
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
339 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
340 * This function initializes the video subsystem; setting up a connection
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
341 * to the window manager, etc, and determines the available display modes
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
342 * and pixel formats, but does not initialize a window or graphics mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
343 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
344 * \sa SDL_VideoQuit()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
345 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
346 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
347 Uint32 flags);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
348
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
349 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
350 * \fn void SDL_VideoQuit(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
351 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
352 * \brief Shuts down the video subsystem.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
353 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
354 * This function closes all windows, and restores the original video mode.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
356 * \sa SDL_VideoInit()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
357 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
358 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
359
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
360 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
361 * \fn const char *SDL_GetCurrentVideoDriver(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
362 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
363 * \brief Returns the name of the currently initialized video driver.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
364 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
365 * \return The name of the current video driver or NULL if no driver
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
366 * has been initialized
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
367 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
368 * \sa SDL_GetNumVideoDrivers()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
369 * \sa SDL_GetVideoDriver()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
370 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
371 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
372
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
373 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
374 * \fn int SDL_GetNumVideoDisplays(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
375 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
376 * \brief Returns the number of available video displays.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
377 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
378 * \sa SDL_SelectVideoDisplay()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
380 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
382 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
383 * \fn int SDL_SelectVideoDisplay(int index)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
384 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
385 * \brief Set the index of the currently selected display.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
386 *
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
387 * \return The index of the currently selected display.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
388 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
389 * \note You can query the currently selected display by passing an index of -1.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
390 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
391 * \sa SDL_GetNumVideoDisplays()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
393 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
395 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
396 * \fn int SDL_GetNumDisplayModes(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
397 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
398 * \brief Returns the number of available display modes for the current display.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
399 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
400 * \sa SDL_GetDisplayMode()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
402 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
404 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
405 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
406 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
407 * \brief Retrieve information about a specific display mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
408 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
409 * \note The display modes are sorted in this priority:
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
410 * \li bits per pixel -> more colors to fewer colors
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
411 * \li width -> largest to smallest
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
412 * \li height -> largest to smallest
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
413 * \li refresh rate -> highest to lowest
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
414 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
415 * \sa SDL_GetNumDisplayModes()
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
417 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
418
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
419 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
420 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
421 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
422 * \brief Retrieve information about the desktop display mode for the current display.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
423 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
424 extern DECLSPEC const SDL_DisplayMode *SDLCALL
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
425 SDL_GetDesktopDisplayMode(void);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
426
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
427 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
428 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
429 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
430 * \brief Retrieve information about the current display mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
431 */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
432 extern DECLSPEC const SDL_DisplayMode *SDLCALL
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
433 SDL_GetCurrentDisplayMode(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
435 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
436 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
437 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
438 * \brief Get the closest match to the requested display mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
439 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
440 * \param mode The desired display mode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
441 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
442 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
443 * \return The passed in value 'closest', or NULL if no matching video mode was available.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
444 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
445 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
446 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
447 * \sa SDL_GetNumDisplayModes()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
448 * \sa SDL_GetDisplayMode()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
449 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
450 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
451 SDL_DisplayMode
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
452 * mode,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
453 SDL_DisplayMode
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
454 * closest);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
455
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
456 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
457 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
458 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
459 * \brief Set up the closest available mode on the current display.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
460 *
1707
57ce47f033a5 Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
Sam Lantinga <slouken@libsdl.org>
parents: 1706
diff changeset
461 * \param mode The desired display mode, or NULL to set the desktop mode.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
463 * \return 0 on success, or -1 if setting the display mode failed.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
465 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
467 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
468 * \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
469 *
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
470 * \brief Set the palette entries for indexed display modes.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
471 *
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
472 * \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
473 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
474 extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
475 int firstcolor,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
476 int ncolors);
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
477
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
478 /**
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
479 * \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors)
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
480 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
481 * \brief Gets the palette entries for indexed display modes.
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
482 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
483 * \return 0 on success, or -1 if the display mode isn't palettized
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
484 */
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
485 extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
486 int firstcolor,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
487 int ncolors);
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
488
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
489 /**
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
490 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
491 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
492 * \brief Create a window with the specified position, dimensions, and flags.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
493 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
494 * \param title The title of the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
495 * \param x The x position of the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
496 * \param y The y position of the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
497 * \param w The width of the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
498 * \param h The height of the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
499 * \param flags The flags for the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
500 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
501 * \return The id of the window created, or zero if window creation failed.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
502 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
503 * \note Setting the position to -1, -1, indicates any position is fine.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
504 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
505 * \sa SDL_DestroyWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
506 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
507 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
508 int x, int y, int w,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
509 int h, Uint32 flags);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
510
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
511 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
512 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
513 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
514 * \brief Create an SDL window struct from an existing native window.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
515 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
516 * \param data A pointer to driver-dependent window creation data
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
517 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
518 * \return The id of the window created, or zero if window creation failed.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
520 * \warning This function is NOT SUPPORTED, use at your own risk!
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
521 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
522 * \sa SDL_DestroyWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
523 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
524 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
525
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
526 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
527 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
528 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
529 * \brief Get the window flags.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
531 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
532
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
533 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
534 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
535 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
536 * \brief Set the title of the window, in UTF-8 format.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
537 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
538 * \sa SDL_GetWindowTitle()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
539 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
540 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
541 const char *title);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
543 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
544 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
545 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
546 * \brief Get the title of the window, in UTF-8 format.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
548 * \sa SDL_SetWindowTitle()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
549 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
550 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
551
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
552 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
553 * \fn void SDL_SetWindowIcon(SDL_Surface *icon)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
555 * \brief Set the icon of the window.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
556 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
557 * \param icon The icon for the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
558 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
559 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data?
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
560 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
561 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
562
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
563 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
564 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
565 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
566 * \brief Associate an arbitrary pointer with the window.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
568 * \sa SDL_GetWindowData()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
569 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
570 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
571 void *userdata);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
572
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
573 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
574 * \fn void *SDL_GetWindowData(SDL_WindowID windowID)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
576 * \brief Retrieve the data pointer associated with the window.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
577 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
578 * \sa SDL_SetWindowData()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
579 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
580 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
581
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
582 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
583 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
584 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
585 * \brief Set the position of the window.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
587 * \sa SDL_GetWindowPosition()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
588 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
589 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
590 int x, int y);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
591
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
592 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
593 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
594 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
595 * \brief Get the position of the window.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
596 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
597 * \sa SDL_SetWindowPosition()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
598 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
599 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
600 int *x, int *y);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
601
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
602 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
603 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
604 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
605 * \brief Set the size of the window's client area.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
606 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
607 * \note You can't change the size of a fullscreen window, it automatically
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
608 * matches the size of the display mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
609 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
610 * \sa SDL_GetWindowSize()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
611 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
612 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
613 int h);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
614
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
615 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
616 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
618 * \brief Get the size of the window's client area.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
619 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
620 * \sa SDL_SetWindowSize()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
621 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
622 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
623 int *h);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
624
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
625 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
626 * \fn void SDL_ShowWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
627 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
628 * \brief Show the window
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
629 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
630 * \sa SDL_HideWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
631 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
632 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
633
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
634 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
635 * \fn void SDL_HideWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
636 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
637 * \brief Hide the window
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
639 * \sa SDL_ShowWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
640 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
641 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
642
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
643 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
644 * \fn void SDL_RaiseWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
645 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
646 * \brief Raise the window so it's above other windows.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
647 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
648 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
649
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
650 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
651 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
652 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
653 * \brief Make the window as large as possible.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
654 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
655 * \sa SDL_RestoreWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
656 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
657 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
658
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
659 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
660 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
661 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
662 * \brief Minimize the window to an iconic representation.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
664 * \sa SDL_RestoreWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
665 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
666 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
667
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
668 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
669 * \fn void SDL_RestoreWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
670 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
671 * \brief Restore the size and position of a minimized or maximized window.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
673 * \sa SDL_MaximizeWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
674 * \sa SDL_MinimizeWindow()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
675 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
676 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
677
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
678 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
679 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
680 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
681 * \brief Set the window's input grab mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
682 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
683 * \param mode This is 1 to grab input, and 0 to release input.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
685 * \sa SDL_GrabMode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
686 * \sa SDL_GetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
687 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
688 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
689 int mode);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
690
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
691 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
692 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
693 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
694 * \brief Get the window's input grab mode.
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
695 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
696 * \return This returns 1 if input is grabbed, and 0 otherwise.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 *
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
698 * \sa SDL_GrabMode
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
699 * \sa SDL_SetWindowGrab()
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
700 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
701 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
702
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
703 /**
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
704 * \fn void SDL_DestroyWindow(SDL_WindowID windowID)
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
705 *
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
706 * \brief Destroy a window.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
708 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
709
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
710 /**
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
711 * \fn int SDL_GetNumRenderers(void)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
712 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
713 * \brief Get the number of render managers on the current display.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
714 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
715 * A render manager is a set of code that handles rendering and texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
716 * management on a particular display. Normally there is only one, but
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
717 * some drivers may have several available with different capabilities.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
718 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
719 * \sa SDL_GetRendererInfo()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
720 * \sa SDL_CreateRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
721 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
722 extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
723
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
724 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
725 * \fn SDL_RendererInfo *SDL_GetRendererInfo(int index)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
726 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
727 * \brief Get information about a specific render manager on the current
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
728 * display.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
729 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
730 * \sa SDL_CreateRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
731 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
732 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
733 SDL_RendererInfo * info);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
734
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
735 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
736 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
737 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
738 * \brief Create and make active a 2D rendering context for a window.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
739 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
740 * \param windowID The window used for rendering.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
741 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
742 * \param flags SDL_RendererFlags
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
743 *
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
744 * \return 0 on success, -1 if the flags were not supported, or -2 if
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
745 * there isn't enough memory to support the requested flags
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
746 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
747 * \sa SDL_SelectRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
748 * \sa SDL_DestroyRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
749 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
750 extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
751 int index, Uint32 flags);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
752
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
753 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
754 * \fn int SDL_SelectRenderer(SDL_WindowID windowID)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
755 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
756 * \brief Select the rendering context for a particular window.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
757 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
758 * \return 0 on success, -1 if the selected window doesn't have a
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
759 * rendering context.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
760 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
761 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
762
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
763 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
764 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
765 *
1706
1577404809f0 Added a multi-window version of testsprite using the new API.
Sam Lantinga <slouken@libsdl.org>
parents: 1683
diff changeset
766 * \brief Create a texture for the current rendering context.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
767 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
768 * \param format The format of the texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
769 * \param access One of the enumerated values in SDL_TextureAccess
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
770 * \param w The width of the texture in pixels
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
771 * \param h The height of the texture in pixels
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
772 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
773 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
774 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
775 * \sa SDL_QueryTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
776 * \sa SDL_DestroyTexture()
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
777 */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
778 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
779 int access, int w,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
780 int h);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
781
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
782 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
783 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
784 *
1678
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
785 * \brief Create a texture from an existing surface.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
786 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
787 * \param format The format of the texture, or 0 to pick an appropriate format
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
788 * \param access One of the enumerated values in SDL_TextureAccess
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
789 * \param surface The surface containing pixel data used to fill the texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
790 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
791 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
792 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
793 * \note The surface is not modified or freed by this function.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
794 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
795 * \sa SDL_QueryTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
796 * \sa SDL_DestroyTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
797 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
798 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
799 format,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
800 int access,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
801 SDL_Surface
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
802 * surface);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
803
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
804 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
805 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
806 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
807 * \brief Query the attributes of a texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
808 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
809 * \param texture A texture to be queried
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
810 * \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
811 * \param access A pointer filled in with the actual access to the texture.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
812 * \param w A pointer filled in with the width of the texture in pixels
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
813 * \param h A pointer filled in with the height of the texture in pixels
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
814 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
815 * \return 0 on success, or -1 if the texture is not valid
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
816 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
817 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
818 Uint32 * format, int *access,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
819 int *w, int *h);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
820
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
821 /**
1678
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
822 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch)
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
823 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
824 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
825 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
826 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
827 * \param pixels A pointer filled with a pointer to the pixels for the texture
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
828 * \param pitch A pointer filled in with the pitch of the pixel data
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
829 *
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
830 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access.
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
831 */
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
832 extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID,
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
833 void **pixels, int *pitch);
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
834
90bf530ced8e SDL_SetVideoMode() compiles now...
Sam Lantinga <slouken@libsdl.org>
parents: 1676
diff changeset
835 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
836 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
837 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
838 * \brief Update an indexed texture with a color palette
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
839 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
840 * \param texture The texture to update
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
841 * \param colors The array of RGB color data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
842 * \param firstcolor The first index to update
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
843 * \param ncolors The number of palette entries to fill with the color data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
844 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
845 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
846 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
847 extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
848 const SDL_Color * colors,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
849 int firstcolor,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
850 int ncolors);
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
851
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
852 /**
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
853 * \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors)
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
854 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
855 * \brief Update an indexed texture with a color palette
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
856 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
857 * \param texture The texture to update
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
858 * \param colors The array to fill with RGB color data
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
859 * \param firstcolor The first index to retrieve
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
860 * \param ncolors The number of palette entries to retrieve
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
861 *
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
862 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
863 */
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
864 extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
865 SDL_Color * colors,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
866 int firstcolor,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
867 int ncolors);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
868
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
869 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
870 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
871 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
872 * \brief Update the given texture rectangle with new pixel data.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
873 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
874 * \param texture The texture to update
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
875 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
876 * \param pixels The raw pixel data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
877 * \param pitch The number of bytes between rows of pixel data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
878 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
879 * \return 0 on success, or -1 if the texture is not valid
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
880 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
881 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
882 */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
883 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
884 const SDL_Rect * rect,
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
885 const void *pixels, int pitch);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
886
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
887 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
888 * \fn void SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
889 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
890 * \brief Lock a portion of the texture for pixel access.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
891 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
892 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
893 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
894 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
895 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
896 * \param pitch This is filled in with the pitch of the locked pixels.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
897 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
898 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
899 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
900 * \sa SDL_DirtyTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
901 * \sa SDL_UnlockTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
902 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
903 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
904 const SDL_Rect * rect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
905 int markDirty, void **pixels,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
906 int *pitch);
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
907
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
908 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
909 * \fn void SDL_UnlockTexture(SDL_TextureID textureID)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
910 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
911 * \brief Unlock a texture, uploading the changes to video memory, if needed.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
912 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
913 * \sa SDL_LockTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
914 * \sa SDL_DirtyTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
915 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
916 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
917
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
918 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
919 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
920 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
921 * \brief Mark the specified rectangles of the texture as dirty.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
922 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
923 * \note The texture must have been created with SDL_TextureAccess_Local.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
924 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
925 * \sa SDL_LockTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
926 * \sa SDL_UnlockTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
927 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
928 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
929 int numrects,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
930 const SDL_Rect * rects);
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
931
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
932 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
933 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
934 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
935 * \brief Select a texture as the rendering target, or 0 to reselect the current window.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
936 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
937 * \note The texture must have been created with SDL_TextureAccess_Render.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
938 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
939 extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
940
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
941 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
942 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
943 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
944 * \brief Fill the current rendering target with the specified color.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
945 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
946 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
947 * \param color An ARGB color value.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
948 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
949 * \return 0 on success, or -1 if there is no renderer current
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
950 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
951 extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
952 Uint32 color);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
953
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
954 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
955 * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
956 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
957 * \brief Copy a portion of the texture to the current rendering target.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
958 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
959 * \param texture The source texture.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
960 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
961 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
962 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
963 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
964 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
965 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
966 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
967 * \note You can check the video driver info to see what operations are supported.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
968 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
969 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID,
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
970 const SDL_Rect * srcrect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
971 const SDL_Rect * dstrect,
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
972 int blendMode, int scaleMode);
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
973
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
974 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
975 * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
976 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
977 * \brief Read pixels from the current rendering target.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
978 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
979 * \param rect A pointer to the rectangle to read, or NULL for the entire render target
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
980 * \param pixels A pointer to be filled in with the pixel data
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
981 * \param pitch The pitch of the pixels parameter
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
982 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
983 * \return 0 on success, or -1 if pixel reading is not supported.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
984 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
985 * \warning This is a very slow operation, and should not be used frequently.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
986 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
987 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
988 void *pixels, int pitch);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
989
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
990 /**
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
991 * \fn int SDL_RenderWritePixels(const SDL_Rect *rect, const void *pixels, int pitch)
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
992 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
993 * \brief Write pixels to the current rendering target.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
994 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
995 * \param rect A pointer to the rectangle to write, or NULL for the entire render target
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
996 * \param pixels A pointer to the pixel data to write
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
997 * \param pitch The pitch of the pixels parameter
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
998 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
999 * \return 0 on success, or -1 if pixel writing is not supported.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1000 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1001 * \warning This is a very slow operation, and should not be used frequently.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1002 */
1681
80a5e6a4e1e2 Working on paletted display and texture support (two different issues)
Sam Lantinga <slouken@libsdl.org>
parents: 1678
diff changeset
1003 extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1004 const void *pixels,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1005 int pitch);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1006
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1007 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1008 * \fn void SDL_RenderPresent(void)
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1009 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1010 * \brief Update the screen with rendering performed.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1011 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1012 extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1013
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1014 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1015 * \fn void SDL_DestroyTexture(SDL_TextureID textureID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1016 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1017 * \brief Destroy the specified texture.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1018 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1019 * \sa SDL_CreateTexture()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1020 * \sa SDL_CreateTextureFromSurface()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1021 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1022 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1023
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1024 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1025 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1026 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1027 * \brief Destroy the rendering context for a window and free associated
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1028 * textures.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1029 *
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1030 * \sa SDL_CreateRenderer()
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1031 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1032 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1033
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1034 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1035 * Set the gamma correction for each of the color channels.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1036 * The gamma values range (approximately) between 0.1 and 10.0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1037 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1038 * If this function isn't supported directly by the hardware, it will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1039 * be emulated using gamma ramps, if available. If successful, this
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1040 * function returns 0, otherwise it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1041 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1042 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1043
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1044 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1045 * Set the gamma translation table for the red, green, and blue channels
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1046 * of the video hardware. Each table is an array of 256 16-bit quantities,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1047 * representing a mapping between the input and output for that channel.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1048 * The input is the index into the array, and the output is the 16-bit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1049 * gamma value at that index, scaled to the output color precision.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1050 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1051 * You may pass NULL for any of the channels to leave it unchanged.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1052 * If the call succeeds, it will return 0. If the display driver or
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1053 * hardware does not support gamma translation, or otherwise fails,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1054 * this function will return -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1055 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1056 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1057 const Uint16 * green,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1058 const Uint16 * blue);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1059
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1060 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1061 * Retrieve the current values of the gamma translation tables.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1062 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1063 * You must pass in valid pointers to arrays of 256 16-bit quantities.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1064 * Any of the pointers may be NULL to ignore that channel.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1065 * If the call succeeds, it will return 0. If the display driver or
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1066 * hardware does not support gamma translation, or otherwise fails,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1067 * this function will return -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1068 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1069 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1070 Uint16 * blue);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1071
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1072 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1073 * Maps an RGB triple to an opaque pixel value for a given pixel format
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1074 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1075 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1076 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1077
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1078 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1079 * Maps an RGBA quadruple to a pixel value for a given pixel format
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1080 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1081 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1082 Uint8 r, Uint8 g, Uint8 b,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1083 Uint8 a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1084
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1085 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1086 * Maps a pixel value into the RGB components for a given pixel format
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1087 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1088 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1089 Uint8 * r, Uint8 * g, Uint8 * b);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1090
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1091 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1092 * Maps a pixel value into the RGBA components for a given pixel format
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1093 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1094 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1095 Uint8 * r, Uint8 * g, Uint8 * b,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1096 Uint8 * a);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1097
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1098 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1099 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1100 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1101 * If the depth is greater than 8 bits, the pixel format is set using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1102 * flags '[RGB]mask'.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1103 * If the function runs out of memory, it will return NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1104 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1105 * The 'flags' tell what kind of surface to create.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1106 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1107 * SDL_SRCALPHA means that the surface will be used for alpha blits.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1108 */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1109 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1110 (Uint32 flags, int width, int height, int depth,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1111 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1112 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1113 int width,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1114 int height,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1115 int depth,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1116 int pitch,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1117 Uint32 Rmask,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1118 Uint32 Gmask,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1119 Uint32 Bmask,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1120 Uint32 Amask);
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1121 extern DECLSPEC SDL_Surface *SDLCALL
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1122 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID);
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1123 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1124
1683
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1125 /**
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1126 * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1127 *
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1128 * \brief Set the palette used by a surface.
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1129 *
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1130 * \return 0, or -1 if the surface format doesn't use a palette.
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1131 *
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1132 * \note A single palette can be shared with many surfaces.
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1133 */
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1134 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1135 SDL_Palette * palette);
396a35389351 Finished palettized display handling.
Sam Lantinga <slouken@libsdl.org>
parents: 1682
diff changeset
1136
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1137 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1138 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1139 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1140 * to and read from 'surface->pixels', using the pixel format stored in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1141 * 'surface->format'. Once you are done accessing the surface, you should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1142 * use SDL_UnlockSurface() to release it.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1143 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1144 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1145 * to 0, then you can read and write to the surface at any time, and the
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1146 * pixel format of the surface will not change.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1147 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1148 * No operating system or library calls should be made between lock/unlock
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1149 * pairs, as critical system locks may be held during this time.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1150 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1151 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1152 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1153 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1154 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1155
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1156 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1157 * Load a surface from a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1158 * If 'freesrc' is non-zero, the source will be closed after being read.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1159 * Returns the new surface, or NULL if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1160 * The new surface should be freed with SDL_FreeSurface().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1161 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1162 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1163 int freesrc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1164
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1165 /* Convenience macro -- load a surface from a file */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1166 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1167
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1168 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1169 * Save a surface to a seekable SDL data source (memory or file.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1170 * If 'freedst' is non-zero, the source will be closed after being written.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1171 * Returns 0 if successful or -1 if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1172 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1173 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1174 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1175
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1176 /* Convenience macro -- save a surface to a file */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1177 #define SDL_SaveBMP(surface, file) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1178 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1179
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1180 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1181 * Sets the color key (transparent pixel) in a blittable surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1182 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1183 * 'key' will be the transparent pixel in the source image of a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1184 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1185 * and removes RLE acceleration if absent.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1186 * If 'flag' is 0, this function clears any current color key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1187 * This function returns 0, or -1 if there was an error.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1188 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1189 extern DECLSPEC int SDLCALL SDL_SetColorKey
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1190 (SDL_Surface * surface, Uint32 flag, Uint32 key);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1191
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1192 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1193 * This function sets the alpha value for the entire surface, as opposed to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1194 * using the alpha component of each pixel. This value measures the range
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1195 * of transparency of the surface, 0 being completely transparent to 255
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1196 * being completely opaque. An 'alpha' value of 255 causes blits to be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1197 * opaque, the source pixels copied to the destination (the default). Note
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1198 * that per-surface alpha can be combined with colorkey transparency.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1199 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1200 * If 'flag' is 0, alpha blending is disabled for the surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1201 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1202 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1203 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
432
80a35d43a58f *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 431
diff changeset
1204 *
80a35d43a58f *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 431
diff changeset
1205 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1206 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1207 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1208 Uint8 alpha);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1209
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1210 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1211 * Sets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1212 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1213 * If the clip rectangle is NULL, clipping will be disabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1214 * If the clip rectangle doesn't intersect the surface, the function will
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1215 * return SDL_FALSE and blits will be completely clipped. Otherwise the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1216 * function returns SDL_TRUE and blits to the surface will be clipped to
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1217 * the intersection of the surface area and the clipping rectangle.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1218 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1219 * Note that blits are automatically clipped to the edges of the source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1220 * and destination surfaces.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1221 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1222 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1223 const SDL_Rect * rect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1224
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1225 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1226 * Gets the clipping rectangle for the destination surface in a blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1227 * 'rect' must be a pointer to a valid rectangle which will be filled
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1228 * with the correct values.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1229 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1230 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1231 SDL_Rect * rect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1232
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1233 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1234 * Creates a new surface of the specified format, and then copies and maps
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1235 * the given surface to it so the blit of the converted surface will be as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1236 * fast as possible. If this function fails, it returns NULL.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1237 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1238 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1239 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1240 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1241 * surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1242 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1243 * This function is used internally by SDL_DisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1244 */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1245 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1246 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1247
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1248 /*
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1249 * This function performs a fast fill of the given rectangle with 'color'
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1250 * The given rectangle is clipped to the destination surface clip area
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1251 * and the final fill rectangle is saved in the passed in pointer.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1252 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1253 * The color should be a pixel of the format used by the surface, and
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1254 * can be generated by the SDL_MapRGB() function.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1255 * This function returns 0 on success, or -1 on error.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1256 */
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1257 extern DECLSPEC int SDLCALL SDL_FillRect
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1258 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1259
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1260 /*
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1261 * This performs a fast blit from the source surface to the destination
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1262 * surface. It assumes that the source and destination rectangles are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1263 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1264 * surface (src or dst) is copied. The final blit rectangles are saved
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1265 * in 'srcrect' and 'dstrect' after all clipping is performed.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1266 * If the blit is successful, it returns 0, otherwise it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1267 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1268 * The blit function should not be called on a locked surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1269 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1270 * The blit semantics for surfaces with and without alpha and colorkey
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1271 * are defined as follows:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1272 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1273 * RGBA->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1274 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1275 * alpha-blend (using alpha-channel).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1276 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1277 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1278 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1279 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1280 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1281 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1282 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1283 * RGB->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1284 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1285 * alpha-blend (using the source per-surface alpha value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1286 * set destination alpha to opaque.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1287 * SDL_SRCALPHA not set:
431
41cadcba32e8 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
Sam Lantinga <slouken@libsdl.org>
parents: 337
diff changeset
1288 * copy RGB, set destination alpha to source per-surface alpha value.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1289 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1290 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1291 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1292 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1293 * RGBA->RGBA:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1294 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1295 * alpha-blend (using the source alpha channel) the RGB values;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1296 * leave destination alpha untouched. [Note: is this correct?]
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1297 * SDL_SRCCOLORKEY ignored.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1298 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1299 * copy all of RGBA to the destination.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1300 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1301 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1302 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1303 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1304 * RGB->RGB:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1305 * SDL_SRCALPHA set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1306 * alpha-blend (using the source per-surface alpha value).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1307 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1308 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1309 * both:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1310 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1311 * source colour key.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1312 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1313 * If either of the surfaces were in video memory, and the blit returns -2,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1314 * the video memory was lost, so it should be reloaded with artwork and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1315 * re-blitted:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1316 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1317 while ( SDL_LockSurface(image) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1318 Sleep(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1319 -- Write image pixels to image->pixels --
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1320 SDL_UnlockSurface(image);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1321 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1322 * This happens under DirectX 5.0 when the system switches away from your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1323 * fullscreen application. The lock will also fail until you have access
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1324 * to the video memory again.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1325 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1326 /* You should call SDL_BlitSurface() unless you know exactly how SDL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1327 blitting works internally and how to use the other blit functions.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1328 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1329 #define SDL_BlitSurface SDL_UpperBlit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1330
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1331 /* This is the public blit function, SDL_BlitSurface(), and it performs
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1332 rectangle validation and clipping before passing it to SDL_LowerBlit()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1333 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1334 extern DECLSPEC int SDLCALL SDL_UpperBlit
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1335 (SDL_Surface * src, SDL_Rect * srcrect,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1336 SDL_Surface * dst, SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1337 /* This is a semi-private blit function and it performs low-level surface
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1338 blitting only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1339 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
1340 extern DECLSPEC int SDLCALL SDL_LowerBlit
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1341 (SDL_Surface * src, SDL_Rect * srcrect,
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1342 SDL_Surface * dst, SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1343
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1344 /**
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1345 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1346 *
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1347 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1348 * \note This function uses a static buffer, and is not thread-safe.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1349 */
1670
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1350 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1351 SDL_Rect * srcrect,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1352 SDL_Surface * dst,
eef792d31de8 Work in progress. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1669
diff changeset
1353 SDL_Rect * dstrect);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1354
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1355 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1356 /* OpenGL support functions. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1357 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1358
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1359 /*
1490
8f3e602904d1 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1360 * Dynamically load an OpenGL library, or the default one if path is NULL
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1361 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1362 * If you do this, you need to retrieve all of the GL functions used in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1363 * your program from the dynamic library using SDL_GL_GetProcAddress().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1364 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1365 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1366
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1367 /*
1490
8f3e602904d1 Dynamic OpenGL loading is the default now. :)
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
1368 * Get the address of a GL function
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1369 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1370 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1371
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1372 /*
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1373 * Set an attribute of the OpenGL subsystem before window creation.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1374 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1375 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1376
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1377 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1378 * Get an attribute of the OpenGL subsystem from the windowing
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1379 * interface, such as glX. This is of course different from getting
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1380 * the values from SDL's internal OpenGL subsystem, which only
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1381 * stores the values you request before initialization.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1382 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1383 * Developers should track the values they pass into SDL_GL_SetAttribute
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1384 * themselves if they want to retrieve these values.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1385 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1386 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1387
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1388 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1389 * Swap the OpenGL buffers, if double-buffering is supported.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1390 */
1668
4da1ee79c9af more tweaking indent options
Sam Lantinga <slouken@libsdl.org>
parents: 1662
diff changeset
1391 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1392
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1393 /* Ends C function definitions when using C++ */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1394 #ifdef __cplusplus
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1395 /* *INDENT-OFF* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1396 }
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1397 /* *INDENT-ON* */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1398 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1399 #include "close_code.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1400
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1401 #endif /* _SDL_video_h */
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1402
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
1403 /* vi: set ts=4 sw=4 expandtab: */