Mercurial > sdl-ios-xcode
annotate src/video/fbcon/SDL_fbriva.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | c121d94672cb |
children | e1da92da346c |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_blit.h" |
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26 #include "SDL_fbriva.h" |
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27 #include "riva_mmio.h" |
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28 #include "riva_regs.h" |
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29 |
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30 |
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31 static int FifoEmptyCount = 0; |
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32 static int FifoFreeCount = 0; |
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33 |
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34 /* Wait for vertical retrace */ |
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35 static void |
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36 WaitVBL(_THIS) |
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37 { |
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38 volatile Uint8 *port = (Uint8 *) (mapped_io + PCIO_OFFSET + 0x3DA); |
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39 |
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40 while ((*port & 0x08)); |
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41 while (!(*port & 0x08)); |
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42 } |
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43 static void |
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44 NV3WaitIdle(_THIS) |
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45 { |
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46 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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47 while ((Rop->FifoFree < FifoEmptyCount) || |
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48 (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01)); |
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49 } |
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50 static void |
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51 NV4WaitIdle(_THIS) |
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52 { |
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53 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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54 while ((Rop->FifoFree < FifoEmptyCount) || |
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55 (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01)); |
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56 } |
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57 |
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58 #if 0 /* Not yet implemented? */ |
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59 /* Sets video mem colorkey and accelerated blit function */ |
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60 static int |
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61 SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) |
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62 { |
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63 return (0); |
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64 } |
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65 |
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66 /* Sets per surface hardware alpha value */ |
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67 static int |
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68 SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 value) |
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69 { |
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70 return (0); |
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71 } |
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72 #endif /* Not yet implemented */ |
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73 |
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74 static int |
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75 FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) |
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76 { |
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77 int dstX, dstY; |
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78 int dstW, dstH; |
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79 RivaBitmap *Bitmap = (RivaBitmap *) (mapped_io + BITMAP_OFFSET); |
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80 |
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81 /* Don't blit to the display surface when switched away */ |
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82 if (switched_away) { |
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83 return -2; /* no hardware access */ |
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84 } |
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85 if (dst == this->screen) { |
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86 SDL_mutexP(hw_lock); |
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87 } |
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88 |
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89 /* Set up the X/Y base coordinates */ |
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90 dstW = rect->w; |
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91 dstH = rect->h; |
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92 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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93 |
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94 /* Adjust for the current rectangle */ |
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95 dstX += rect->x; |
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96 dstY += rect->y; |
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97 |
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98 RIVA_FIFO_FREE(Bitmap, 1); |
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99 Bitmap->Color1A = color; |
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100 |
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101 RIVA_FIFO_FREE(Bitmap, 2); |
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102 Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; |
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103 Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; |
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104 |
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105 FB_AddBusySurface(dst); |
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106 |
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107 if (dst == this->screen) { |
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108 SDL_mutexV(hw_lock); |
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109 } |
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110 return (0); |
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111 } |
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112 |
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113 static int |
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114 HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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115 SDL_Surface * dst, SDL_Rect * dstrect) |
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116 { |
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117 SDL_VideoDevice *this = current_video; |
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118 int srcX, srcY; |
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119 int dstX, dstY; |
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120 int dstW, dstH; |
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121 RivaScreenBlt *Blt = (RivaScreenBlt *) (mapped_io + BLT_OFFSET); |
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122 |
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123 /* FIXME: For now, only blit to display surface */ |
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124 if (dst->pitch != SDL_VideoSurface->pitch) { |
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125 return (src->map->sw_blit(src, srcrect, dst, dstrect)); |
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126 } |
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127 |
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128 /* Don't blit to the display surface when switched away */ |
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129 if (switched_away) { |
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130 return -2; /* no hardware access */ |
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131 } |
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132 if (dst == this->screen) { |
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133 SDL_mutexP(hw_lock); |
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134 } |
133
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135 |
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136 /* Calculate source and destination base coordinates (in pixels) */ |
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137 dstW = dstrect->w; |
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138 dstH = dstrect->h; |
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139 FB_dst_to_xy(this, src, &srcX, &srcY); |
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140 FB_dst_to_xy(this, dst, &dstX, &dstY); |
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141 |
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142 /* Adjust for the current blit rectangles */ |
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143 srcX += srcrect->x; |
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144 srcY += srcrect->y; |
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145 dstX += dstrect->x; |
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146 dstY += dstrect->y; |
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147 |
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148 RIVA_FIFO_FREE(Blt, 3); |
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149 Blt->TopLeftSrc = (srcY << 16) | srcX; |
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150 Blt->TopLeftDst = (dstY << 16) | dstX; |
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151 Blt->WidthHeight = (dstH << 16) | dstW; |
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152 |
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153 FB_AddBusySurface(src); |
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154 FB_AddBusySurface(dst); |
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155 |
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156 if (dst == this->screen) { |
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157 SDL_mutexV(hw_lock); |
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158 } |
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159 return (0); |
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160 } |
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161 |
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162 static int |
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163 CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) |
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164 { |
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165 int accelerated; |
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166 |
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167 /* Set initial acceleration on */ |
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168 src->flags |= SDL_HWACCEL; |
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169 |
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170 /* Set the surface attributes */ |
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171 if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { |
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172 if (!this->info.blit_hw_A) { |
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173 src->flags &= ~SDL_HWACCEL; |
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174 } |
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175 } |
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176 if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { |
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177 if (!this->info.blit_hw_CC) { |
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178 src->flags &= ~SDL_HWACCEL; |
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179 } |
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180 } |
133
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181 |
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182 /* Check to see if final surface blit is accelerated */ |
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183 accelerated = !!(src->flags & SDL_HWACCEL); |
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184 if (accelerated) { |
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185 src->map->hw_blit = HWAccelBlit; |
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186 } |
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187 return (accelerated); |
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188 } |
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189 |
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190 void |
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191 FB_RivaAccel(_THIS, __u32 card) |
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192 { |
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193 RivaRop *Rop = (RivaRop *) (mapped_io + ROP_OFFSET); |
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194 |
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195 /* We have hardware accelerated surface functions */ |
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196 this->CheckHWBlit = CheckHWBlit; |
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197 wait_vbl = WaitVBL; |
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198 switch (card) { |
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199 case FB_ACCEL_NV3: |
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200 wait_idle = NV3WaitIdle; |
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201 break; |
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202 case FB_ACCEL_NV4: |
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203 wait_idle = NV4WaitIdle; |
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204 break; |
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205 default: |
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206 /* Hmm... FIXME */ |
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207 break; |
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208 } |
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209 FifoEmptyCount = Rop->FifoFree; |
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210 |
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211 /* The Riva has an accelerated color fill */ |
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212 this->info.blit_fill = 1; |
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213 this->FillHWRect = FillHWRect; |
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214 |
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215 /* The Riva has accelerated normal and colorkey blits. */ |
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216 this->info.blit_hw = 1; |
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217 #if 0 /* Not yet implemented? */ |
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218 this->info.blit_hw_CC = 1; |
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219 this->SetHWColorKey = SetHWColorKey; |
133
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220 #endif |
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221 |
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222 #if 0 /* Not yet implemented? */ |
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223 /* The Riva has an accelerated alpha blit */ |
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224 this->info.blit_hw_A = 1; |
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225 this->SetHWAlpha = SetHWAlpha; |
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226 #endif |
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227 } |
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228 |
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229 /* vi: set ts=4 sw=4 expandtab: */ |