Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_EnableUNICODE.3 @ 62:1f9c87186707
Updated projects
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 01:02:02 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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1 .TH "SDL_EnableUNICODE" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_EnableUNICODE\- Enable UNICODE translation | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Enables/Disables UNICODE keyboard translation\&. | |
12 .PP | |
13 If you wish to translate a keysym to it\&'s printable representation, you need to enable UNICODE translation using this function (\fBenable\fR=0) and then look in the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure\&. This value will be zero for keysyms that do not have a printable representation\&. UNICODE translation is disabled by default as the conversion can cause a slight overhead\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 Returns the previous translation mode\&. | |
17 .SH "SEE ALSO" | |
18 .PP | |
19 \fI\fBSDL_keysym\fR\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
20 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 |