Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | 99210400e8b9 |
children | 0b160c970b7e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_syswm.h" | |
28 #include "SDL_sysevents.h" | |
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29 #include "SDL_events_c.h" |
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30 #include "../timer/SDL_timer_c.h" |
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31 #if !SDL_JOYSTICK_DISABLED |
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32 #include "../joystick/SDL_joystick_c.h" |
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33 #endif |
0 | 34 |
35 /* Public data -- the event filter */ | |
36 SDL_EventFilter SDL_EventOK = NULL; | |
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37 void *SDL_EventOKParam; |
0 | 38 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
39 static Uint32 SDL_eventstate = 0; | |
40 | |
41 /* Private data -- event queue */ | |
42 #define MAXEVENTS 128 | |
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43 static struct |
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44 { |
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45 SDL_mutex *lock; |
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46 int active; |
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47 int head; |
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48 int tail; |
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49 SDL_Event event[MAXEVENTS]; |
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50 int wmmsg_next; |
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51 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 52 } SDL_EventQ; |
53 | |
54 /* Private data -- event locking structure */ | |
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55 static struct |
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56 { |
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57 SDL_mutex *lock; |
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58 int safe; |
0 | 59 } SDL_EventLock; |
60 | |
61 /* Thread functions */ | |
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62 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
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63 static Uint32 event_thread; /* The event thread id */ |
0 | 64 |
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65 void |
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66 SDL_Lock_EventThread(void) |
0 | 67 { |
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68 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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69 /* Grab lock and spin until we're sure event thread stopped */ |
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70 SDL_mutexP(SDL_EventLock.lock); |
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71 while (!SDL_EventLock.safe) { |
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72 SDL_Delay(1); |
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73 } |
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74 } |
0 | 75 } |
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76 |
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77 void |
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78 SDL_Unlock_EventThread(void) |
0 | 79 { |
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80 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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81 SDL_mutexV(SDL_EventLock.lock); |
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82 } |
0 | 83 } |
84 | |
1190 | 85 #ifdef __OS2__ |
86 /* | |
87 * We'll increase the priority of GobbleEvents thread, so it will process | |
88 * events in time for sure! For this, we need the DosSetPriority() API | |
89 * from the os2.h include file. | |
90 */ | |
91 #define INCL_DOSPROCESS | |
92 #include <os2.h> | |
93 #include <time.h> | |
94 #endif | |
95 | |
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96 static int SDLCALL |
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97 SDL_GobbleEvents(void *unused) |
0 | 98 { |
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99 event_thread = SDL_ThreadID(); |
1190 | 100 |
101 #ifdef __OS2__ | |
102 #ifdef USE_DOSSETPRIORITY | |
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103 /* Increase thread priority, so it will process events in time for sure! */ |
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104 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); |
1190 | 105 #endif |
106 #endif | |
107 | |
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108 while (SDL_EventQ.active) { |
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109 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 110 |
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111 /* Get events from the video subsystem */ |
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112 if (_this) { |
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113 _this->PumpEvents(_this); |
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114 } |
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115 #if !SDL_JOYSTICK_DISABLED |
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116 /* Check for joystick state change */ |
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117 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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118 SDL_JoystickUpdate(); |
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119 } |
0 | 120 #endif |
121 | |
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122 /* Give up the CPU for the rest of our timeslice */ |
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123 SDL_EventLock.safe = 1; |
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124 if (SDL_timer_running) { |
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125 SDL_ThreadedTimerCheck(); |
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126 } |
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127 SDL_Delay(1); |
0 | 128 |
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129 /* Check for event locking. |
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130 On the P of the lock mutex, if the lock is held, this thread |
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131 will wait until the lock is released before continuing. The |
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132 safe flag will be set, meaning that the other thread can go |
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133 about it's business. The safe flag is reset before the V, |
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134 so as soon as the mutex is free, other threads can see that |
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135 it's not safe to interfere with the event thread. |
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136 */ |
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137 SDL_mutexP(SDL_EventLock.lock); |
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138 SDL_EventLock.safe = 0; |
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139 SDL_mutexV(SDL_EventLock.lock); |
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140 } |
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141 SDL_SetTimerThreaded(0); |
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142 event_thread = 0; |
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143 return (0); |
0 | 144 } |
145 | |
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146 static int |
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147 SDL_StartEventThread(Uint32 flags) |
0 | 148 { |
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149 /* Reset everything to zero */ |
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150 SDL_EventThread = NULL; |
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151 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 152 |
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153 /* Create the lock and set ourselves active */ |
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154 #if !SDL_THREADS_DISABLED |
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155 SDL_EventQ.lock = SDL_CreateMutex(); |
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156 if (SDL_EventQ.lock == NULL) { |
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157 return (-1); |
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158 } |
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159 #endif /* !SDL_THREADS_DISABLED */ |
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160 SDL_EventQ.active = 1; |
0 | 161 |
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162 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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163 SDL_EventLock.lock = SDL_CreateMutex(); |
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164 if (SDL_EventLock.lock == NULL) { |
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165 return (-1); |
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166 } |
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167 SDL_EventLock.safe = 0; |
0 | 168 |
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169 /* The event thread will handle timers too */ |
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170 SDL_SetTimerThreaded(2); |
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171 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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172 #undef SDL_CreateThread |
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173 SDL_EventThread = |
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174 SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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175 #else |
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176 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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177 #endif |
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178 if (SDL_EventThread == NULL) { |
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179 return (-1); |
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180 } |
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181 } else { |
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182 event_thread = 0; |
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183 } |
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184 return (0); |
0 | 185 } |
186 | |
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187 static void |
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188 SDL_StopEventThread(void) |
0 | 189 { |
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190 SDL_EventQ.active = 0; |
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191 if (SDL_EventThread) { |
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192 SDL_WaitThread(SDL_EventThread, NULL); |
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193 SDL_EventThread = NULL; |
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194 SDL_DestroyMutex(SDL_EventLock.lock); |
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195 } |
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196 #ifndef IPOD |
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197 SDL_DestroyMutex(SDL_EventQ.lock); |
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198 #endif |
0 | 199 } |
200 | |
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201 Uint32 |
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202 SDL_EventThreadID(void) |
0 | 203 { |
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204 return (event_thread); |
0 | 205 } |
206 | |
207 /* Public functions */ | |
208 | |
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209 void |
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210 SDL_StopEventLoop(void) |
0 | 211 { |
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212 /* Halt the event thread, if running */ |
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213 SDL_StopEventThread(); |
0 | 214 |
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215 /* Shutdown event handlers */ |
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216 SDL_KeyboardQuit(); |
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217 SDL_MouseQuit(); |
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218 SDL_QuitQuit(); |
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219 |
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220 /* Clean out EventQ */ |
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221 SDL_EventQ.head = 0; |
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222 SDL_EventQ.tail = 0; |
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223 SDL_EventQ.wmmsg_next = 0; |
0 | 224 } |
225 | |
226 /* This function (and associated calls) may be called more than once */ | |
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227 int |
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228 SDL_StartEventLoop(Uint32 flags) |
0 | 229 { |
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230 int retcode; |
0 | 231 |
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232 /* Clean out the event queue */ |
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233 SDL_EventThread = NULL; |
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234 SDL_EventQ.lock = NULL; |
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235 SDL_StopEventLoop(); |
0 | 236 |
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237 /* No filter to start with, process most event types */ |
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238 SDL_EventOK = NULL; |
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239 SDL_memset(SDL_ProcessEvents, SDL_ENABLE, sizeof(SDL_ProcessEvents)); |
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240 SDL_eventstate = ~0; |
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241 /* It's not save to call SDL_EventState() yet */ |
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242 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); |
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243 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; |
0 | 244 |
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245 /* Initialize event handlers */ |
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246 retcode = 0; |
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247 retcode += SDL_KeyboardInit(); |
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248 retcode += SDL_MouseInit(); |
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249 retcode += SDL_QuitInit(); |
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250 if (retcode < 0) { |
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251 /* We don't expect them to fail, but... */ |
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252 return (-1); |
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253 } |
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254 |
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255 /* Create the lock and event thread */ |
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256 if (SDL_StartEventThread(flags) < 0) { |
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257 SDL_StopEventLoop(); |
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258 return (-1); |
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259 } |
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260 return (0); |
0 | 261 } |
262 | |
263 | |
264 /* Add an event to the event queue -- called with the queue locked */ | |
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265 static int |
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266 SDL_AddEvent(SDL_Event * event) |
0 | 267 { |
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268 int tail, added; |
0 | 269 |
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270 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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271 if (tail == SDL_EventQ.head) { |
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272 /* Overflow, drop event */ |
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273 added = 0; |
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274 } else { |
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275 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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276 if (event->type == SDL_SYSWMEVENT) { |
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277 /* Note that it's possible to lose an event */ |
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278 int next = SDL_EventQ.wmmsg_next; |
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279 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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280 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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281 &SDL_EventQ.wmmsg[next]; |
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282 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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283 } |
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284 SDL_EventQ.tail = tail; |
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285 added = 1; |
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286 } |
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287 return (added); |
0 | 288 } |
289 | |
290 /* Cut an event, and return the next valid spot, or the tail */ | |
291 /* -- called with the queue locked */ | |
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292 static int |
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293 SDL_CutEvent(int spot) |
0 | 294 { |
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295 if (spot == SDL_EventQ.head) { |
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296 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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297 return (SDL_EventQ.head); |
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298 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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299 SDL_EventQ.tail = spot; |
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300 return (SDL_EventQ.tail); |
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301 } else |
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302 /* We cut the middle -- shift everything over */ |
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303 { |
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304 int here, next; |
0 | 305 |
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306 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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307 if (--SDL_EventQ.tail < 0) { |
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308 SDL_EventQ.tail = MAXEVENTS - 1; |
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309 } |
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310 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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311 next = (here + 1) % MAXEVENTS; |
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312 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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313 } |
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314 return (spot); |
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315 } |
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316 /* NOTREACHED */ |
0 | 317 } |
318 | |
319 /* Lock the event queue, take a peep at it, and unlock it */ | |
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320 int |
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321 SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, |
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322 Uint32 mask) |
0 | 323 { |
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324 int i, used; |
0 | 325 |
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326 /* Don't look after we've quit */ |
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327 if (!SDL_EventQ.active) { |
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328 return (-1); |
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329 } |
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330 /* Lock the event queue */ |
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331 used = 0; |
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332 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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333 if (action == SDL_ADDEVENT) { |
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334 for (i = 0; i < numevents; ++i) { |
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335 used += SDL_AddEvent(&events[i]); |
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336 } |
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337 } else { |
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338 SDL_Event tmpevent; |
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339 int spot; |
0 | 340 |
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341 /* If 'events' is NULL, just see if they exist */ |
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342 if (events == NULL) { |
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343 action = SDL_PEEKEVENT; |
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344 numevents = 1; |
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345 events = &tmpevent; |
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346 } |
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347 spot = SDL_EventQ.head; |
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348 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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349 if (mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type)) { |
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350 events[used++] = SDL_EventQ.event[spot]; |
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351 if (action == SDL_GETEVENT) { |
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352 spot = SDL_CutEvent(spot); |
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353 } else { |
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354 spot = (spot + 1) % MAXEVENTS; |
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355 } |
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356 } else { |
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357 spot = (spot + 1) % MAXEVENTS; |
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358 } |
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359 } |
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360 } |
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361 SDL_mutexV(SDL_EventQ.lock); |
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362 } else { |
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363 SDL_SetError("Couldn't lock event queue"); |
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364 used = -1; |
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365 } |
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366 return (used); |
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367 } |
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368 |
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369 SDL_bool |
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370 SDL_HasEvent(Uint32 mask) |
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371 { |
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372 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, mask) > 0); |
0 | 373 } |
374 | |
375 /* Run the system dependent event loops */ | |
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376 void |
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377 SDL_PumpEvents(void) |
0 | 378 { |
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379 if (!SDL_EventThread) { |
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380 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 381 |
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382 /* Get events from the video subsystem */ |
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383 if (_this) { |
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384 _this->PumpEvents(_this); |
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385 } |
1361
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386 #if !SDL_JOYSTICK_DISABLED |
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387 /* Check for joystick state change */ |
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388 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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389 SDL_JoystickUpdate(); |
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390 } |
0 | 391 #endif |
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392 } |
0 | 393 } |
394 | |
395 /* Public functions */ | |
396 | |
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397 int |
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398 SDL_PollEvent(SDL_Event * event) |
0 | 399 { |
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400 SDL_PumpEvents(); |
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401 |
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402 /* We can't return -1, just return 0 (no event) on error */ |
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403 if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0) |
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404 return 0; |
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405 return 1; |
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406 } |
0 | 407 |
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408 int |
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409 SDL_WaitEvent(SDL_Event * event) |
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410 { |
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411 while (1) { |
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412 SDL_PumpEvents(); |
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413 switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { |
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414 case -1: |
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415 return 0; |
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416 case 1: |
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417 return 1; |
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418 case 0: |
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419 SDL_Delay(10); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
421 } |
0 | 422 } |
423 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
424 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
425 SDL_PushEvent(SDL_Event * event) |
0 | 426 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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427 if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
429 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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430 if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
432 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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433 return 1; |
0 | 434 } |
435 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
436 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) |
0 | 438 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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439 SDL_Event bitbucket; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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441 /* Set filter and discard pending events */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 SDL_EventOK = filter; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 SDL_EventOKParam = userdata; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 while (SDL_PollEvent(&bitbucket) > 0); |
0 | 445 } |
446 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 SDL_bool |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) |
0 | 449 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 if (filter) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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451 *filter = SDL_EventOK; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
452 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 if (userdata) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 *userdata = SDL_EventOKParam; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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455 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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456 return SDL_EventOK ? SDL_TRUE : SDL_FALSE; |
0 | 457 } |
458 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
459 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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460 SDL_FilterEvents(SDL_EventFilter filter, void *userdata) |
0 | 461 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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463 int spot; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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465 spot = SDL_EventQ.head; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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466 while (spot != SDL_EventQ.tail) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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467 if (filter(userdata, &SDL_EventQ.event[spot])) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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468 spot = (spot + 1) % MAXEVENTS; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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469 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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470 spot = SDL_CutEvent(spot); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
471 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
472 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
473 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
474 SDL_mutexV(SDL_EventQ.lock); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
475 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
476 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
477 Uint8 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
478 SDL_EventState(Uint8 type, int state) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
480 SDL_Event bitbucket; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
481 Uint8 current_state; |
0 | 482 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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483 /* If SDL_ALLEVENTS was specified... */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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484 if (type == 0xFF) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
485 current_state = SDL_IGNORE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
486 for (type = 0; type < SDL_NUMEVENTS; ++type) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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487 if (SDL_ProcessEvents[type] != SDL_IGNORE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
488 current_state = SDL_ENABLE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
489 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
490 SDL_ProcessEvents[type] = state; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
491 if (state == SDL_ENABLE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
492 SDL_eventstate |= (0x00000001 << (type)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
493 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
494 SDL_eventstate &= ~(0x00000001 << (type)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
495 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
496 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
497 while (SDL_PollEvent(&bitbucket) > 0); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
498 return (current_state); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
499 } |
0 | 500 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
501 /* Just set the state for one event type */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
502 current_state = SDL_ProcessEvents[type]; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
503 switch (state) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
504 case SDL_IGNORE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
505 case SDL_ENABLE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
506 /* Set state and discard pending events */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
507 SDL_ProcessEvents[type] = state; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
508 if (state == SDL_ENABLE) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
509 SDL_eventstate |= (0x00000001 << (type)); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
510 } else { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
511 SDL_eventstate &= ~(0x00000001 << (type)); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
512 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
513 while (SDL_PollEvent(&bitbucket) > 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
514 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
515 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
516 /* Querying state? */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
517 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
518 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
519 return (current_state); |
0 | 520 } |
521 | |
522 /* This is a generic event handler. | |
523 */ | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
524 int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
525 SDL_SendSysWMEvent(SDL_SysWMmsg * message) |
0 | 526 { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
527 int posted; |
0 | 528 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
529 posted = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
530 if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
531 SDL_Event event; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
532 SDL_memset(&event, 0, sizeof(event)); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
533 event.type = SDL_SYSWMEVENT; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
534 event.syswm.msg = message; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
535 posted = (SDL_PushEvent(&event) > 0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
536 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
537 /* Update internal event state */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
538 return (posted); |
0 | 539 } |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
540 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
541 /* vi: set ts=4 sw=4 expandtab: */ |