Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_lowvideo.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 03:45:58 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #ifndef _SDL_lowvideo_h |
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29 #define _SDL_lowvideo_h |
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30 |
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31 #include "SDL_mouse.h" |
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32 #include "SDL_sysvideo.h" |
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33 |
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34 /* Hidden "this" pointer for the video functions */ |
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35 #define _THIS SDL_VideoDevice *_this |
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36 |
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37 /* Private display data */ |
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38 struct SDL_PrivateVideoData { |
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39 /* The main window */ |
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40 SDL_QWin *SDL_Win; |
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41 |
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42 /* The fullscreen mode list */ |
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43 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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44 int SDL_nummodes[NUM_MODELISTS]; |
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45 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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46 |
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47 /* A completely clear cursor */ |
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48 WMcursor *BlankCursor; |
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49 |
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50 /* Mouse state variables */ |
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51 Uint32 last_buttons; |
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52 QPoint last_point; |
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53 |
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54 /* Keyboard state variables */ |
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55 int key_flip; |
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56 //struct key_info keyinfo[2]; |
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57 }; |
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58 /* Old variable names */ |
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59 #define SDL_Win (_this->hidden->SDL_Win) |
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60 #define saved_mode (_this->hidden->saved_mode) |
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61 #define SDL_nummodes (_this->hidden->SDL_nummodes) |
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62 #define SDL_modelist (_this->hidden->SDL_modelist) |
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63 #define SDL_BlankCursor (_this->hidden->BlankCursor) |
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64 #define last_buttons (_this->hidden->last_buttons) |
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65 #define last_point (_this->hidden->last_point) |
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66 #define key_flip (_this->hidden->key_flip) |
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67 #define keyinfo (_this->hidden->keyinfo) |
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68 |
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69 #endif /* _SDL_lowvideo_h */ |