annotate docs/man3/SDL_VideoInfo.3 @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_VideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_VideoInfo\- Video Target information
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint32 hw_available:1;
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9 Uint32 wm_available:1;
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10 Uint32 blit_hw:1;
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11 Uint32 blit_hw_CC:1;
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12 Uint32 blit_hw_A:1;
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13 Uint32 blit_sw:1;
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14 Uint32 blit_sw_CC:1;
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15 Uint32 blit_sw_A:1;
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16 Uint32 blit_fill;
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17 Uint32 video_mem;
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18 SDL_PixelFormat *vfmt;
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19 } SDL_VideoInfo;\fR
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20 .fi
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21 .PP
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22 .SH "STRUCTURE DATA"
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23 .TP 20
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24 \fBhw_available\fR
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25 Is it possible to create hardware surfaces?
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26 .TP 20
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27 \fBwm_available\fR
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28 Is there a window manager available
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29 .TP 20
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30 \fBblit_hw\fR
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31 Are hardware to hardware blits accelerated?
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32 .TP 20
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33 \fBblit_hw_CC\fR
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34 Are hardware to hardware colorkey blits accelerated?
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35 .TP 20
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36 \fBblit_hw_A\fR
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37 Are hardware to hardware alpha blits accelerated?
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38 .TP 20
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39 \fBblit_sw\fR
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40 Are software to hardware blits accelerated?
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41 .TP 20
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42 \fBblit_sw_CC\fR
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43 Are software to hardware colorkey blits accelerated?
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44 .TP 20
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45 \fBblit_sw_A\fR
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46 Are software to hardware alpha blits accelerated?
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47 .TP 20
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48 \fBblit_fill\fR
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49 Are color fills accelerated?
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50 .TP 20
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51 \fBvideo_mem\fR
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52 Total amount of video memory in Kilobytes
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53 .TP 20
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54 \fBvfmt\fR
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55 \fIPixel format\fR of the video device
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56 .SH "DESCRIPTION"
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57 .PP
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58 This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&.
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59 .SH "SEE ALSO"
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60 .PP
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61 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR
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e5bc29de3f0a Updated from the SDL Documentation Project
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62 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01