Mercurial > sdl-ios-xcode
annotate src/video/SDL_blendline.c @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | 27d8b12e0e8e |
children | 0267b8b1595c |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 |
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26 static int |
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27 SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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28 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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29 { |
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30 unsigned inva = 0xff - a; |
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31 |
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32 switch (blendMode) { |
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33 case SDL_BLENDMODE_BLEND: |
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34 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); |
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35 break; |
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36 case SDL_BLENDMODE_ADD: |
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37 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); |
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38 break; |
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39 case SDL_BLENDMODE_MOD: |
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40 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); |
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41 break; |
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42 default: |
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43 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); |
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44 break; |
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45 } |
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46 return 0; |
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47 } |
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48 |
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49 static int |
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50 SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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51 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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52 { |
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53 unsigned inva = 0xff - a; |
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54 |
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55 switch (blendMode) { |
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56 case SDL_BLENDMODE_BLEND: |
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57 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); |
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58 break; |
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59 case SDL_BLENDMODE_ADD: |
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60 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); |
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61 break; |
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62 case SDL_BLENDMODE_MOD: |
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63 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); |
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64 break; |
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65 default: |
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66 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); |
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67 break; |
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68 } |
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69 return 0; |
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70 } |
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71 |
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72 static int |
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73 SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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74 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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75 { |
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76 unsigned inva = 0xff - a; |
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77 |
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78 switch (blendMode) { |
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79 case SDL_BLENDMODE_BLEND: |
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80 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); |
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81 break; |
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82 case SDL_BLENDMODE_ADD: |
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83 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); |
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84 break; |
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85 case SDL_BLENDMODE_MOD: |
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86 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); |
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87 break; |
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88 default: |
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89 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); |
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90 break; |
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91 } |
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92 return 0; |
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93 } |
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94 |
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95 static int |
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96 SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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97 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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98 { |
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99 unsigned inva = 0xff - a; |
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100 |
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101 switch (blendMode) { |
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102 case SDL_BLENDMODE_BLEND: |
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103 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888); |
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104 break; |
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105 case SDL_BLENDMODE_ADD: |
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106 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888); |
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107 break; |
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108 case SDL_BLENDMODE_MOD: |
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109 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888); |
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110 break; |
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111 default: |
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112 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888); |
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113 break; |
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114 } |
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115 return 0; |
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116 } |
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117 |
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118 static int |
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119 SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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120 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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121 { |
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122 SDL_PixelFormat *fmt = dst->format; |
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123 unsigned inva = 0xff - a; |
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124 |
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125 switch (fmt->BytesPerPixel) { |
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126 case 2: |
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127 switch (blendMode) { |
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128 case SDL_BLENDMODE_BLEND: |
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129 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); |
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130 break; |
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131 case SDL_BLENDMODE_ADD: |
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132 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); |
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133 break; |
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134 case SDL_BLENDMODE_MOD: |
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135 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); |
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136 break; |
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137 default: |
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138 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); |
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139 break; |
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140 } |
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141 return 0; |
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142 case 4: |
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143 switch (blendMode) { |
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144 case SDL_BLENDMODE_BLEND: |
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145 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); |
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146 break; |
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147 case SDL_BLENDMODE_ADD: |
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148 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); |
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149 break; |
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150 case SDL_BLENDMODE_MOD: |
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151 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); |
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152 break; |
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153 default: |
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154 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); |
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155 break; |
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156 } |
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157 return 0; |
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158 default: |
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159 SDL_Unsupported(); |
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160 return -1; |
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161 } |
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162 } |
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163 |
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164 static int |
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165 SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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166 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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167 { |
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168 SDL_PixelFormat *fmt = dst->format; |
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169 unsigned inva = 0xff - a; |
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170 |
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171 switch (fmt->BytesPerPixel) { |
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172 case 4: |
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173 switch (blendMode) { |
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174 case SDL_BLENDMODE_BLEND: |
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175 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); |
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176 break; |
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177 case SDL_BLENDMODE_ADD: |
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178 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); |
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179 break; |
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180 case SDL_BLENDMODE_MOD: |
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181 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); |
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182 break; |
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183 default: |
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184 DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); |
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185 break; |
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186 } |
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187 return 0; |
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188 default: |
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189 SDL_Unsupported(); |
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190 return -1; |
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191 } |
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192 } |
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193 |
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194 int |
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195 SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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196 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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197 { |
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198 SDL_PixelFormat *fmt = dst->format; |
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199 |
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200 /* This function doesn't work on surfaces < 8 bpp */ |
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201 if (dst->format->BitsPerPixel < 8) { |
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202 SDL_SetError("SDL_BlendLine(): Unsupported surface format"); |
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203 return (-1); |
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204 } |
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205 |
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206 /* Perform clipping */ |
2910
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207 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
2909 | 208 return (0); |
209 } | |
210 | |
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211 |
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212 if ((blendMode == SDL_BLENDMODE_BLEND) |
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213 || (blendMode == SDL_BLENDMODE_ADD)) { |
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214 r = DRAW_MUL(r, a); |
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215 g = DRAW_MUL(g, a); |
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216 b = DRAW_MUL(b, a); |
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217 } |
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218 |
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219 switch (fmt->BitsPerPixel) { |
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220 case 15: |
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221 switch (fmt->Rmask) { |
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222 case 0x7C00: |
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223 return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g, |
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224 b, a); |
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225 } |
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226 break; |
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227 case 16: |
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228 switch (fmt->Rmask) { |
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229 case 0xF800: |
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230 return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g, |
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231 b, a); |
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232 } |
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233 break; |
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234 case 32: |
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235 switch (fmt->Rmask) { |
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236 case 0x00FF0000: |
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237 if (!fmt->Amask) { |
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238 return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r, |
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239 g, b, a); |
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240 } else { |
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241 return SDL_BlendLine_ARGB8888(dst, x1, y1, x2, y2, blendMode, |
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242 r, g, b, a); |
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243 } |
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244 break; |
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245 } |
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246 default: |
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247 break; |
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248 } |
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249 |
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250 if (!fmt->Amask) { |
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251 return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a); |
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252 } else { |
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253 return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a); |
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254 } |
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255 } |
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256 |
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257 /* vi: set ts=4 sw=4 expandtab: */ |