view src/video/SDL_blendline.c @ 3495:1b22878e04d0

Adam Strzelecki to SDL D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 03:11:26 +0000
parents 27d8b12e0e8e
children 0267b8b1595c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"

static int
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555);
        break;
    case SDL_BLENDMODE_ADD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555);
        break;
    case SDL_BLENDMODE_MOD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555);
        break;
    default:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555);
        break;
    }
    return 0;
}

static int
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565);
        break;
    case SDL_BLENDMODE_ADD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565);
        break;
    case SDL_BLENDMODE_MOD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565);
        break;
    default:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565);
        break;
    }
    return 0;
}

static int
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                     int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888);
        break;
    case SDL_BLENDMODE_ADD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888);
        break;
    case SDL_BLENDMODE_MOD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888);
        break;
    default:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888);
        break;
    }
    return 0;
}

static int
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                       int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888);
        break;
    case SDL_BLENDMODE_ADD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888);
        break;
    case SDL_BLENDMODE_MOD:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888);
        break;
    default:
        DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888);
        break;
    }
    return 0;
}

static int
SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                  int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 2:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB);
            break;
        case SDL_BLENDMODE_ADD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB);
            break;
        case SDL_BLENDMODE_MOD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB);
            break;
        default:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB);
            break;
        }
        return 0;
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB);
            break;
        case SDL_BLENDMODE_ADD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB);
            break;
        case SDL_BLENDMODE_MOD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB);
            break;
        default:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

static int
SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2,
                   int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA);
            break;
        case SDL_BLENDMODE_ADD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA);
            break;
        case SDL_BLENDMODE_MOD:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA);
            break;
        default:
            DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
              int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendLine(): Unsupported surface format");
        return (-1);
    }

    /* Perform clipping */
    if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
        return (0);
    }


    if ((blendMode == SDL_BLENDMODE_BLEND)
        || (blendMode == SDL_BLENDMODE_ADD)) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    switch (fmt->BitsPerPixel) {
    case 15:
        switch (fmt->Rmask) {
        case 0x7C00:
            return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g,
                                        b, a);
        }
        break;
    case 16:
        switch (fmt->Rmask) {
        case 0xF800:
            return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g,
                                        b, a);
        }
        break;
    case 32:
        switch (fmt->Rmask) {
        case 0x00FF0000:
            if (!fmt->Amask) {
                return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r,
                                            g, b, a);
            } else {
                return SDL_BlendLine_ARGB8888(dst, x1, y1, x2, y2, blendMode,
                                              r, g, b, a);
            }
            break;
        }
    default:
        break;
    }

    if (!fmt->Amask) {
        return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
    } else {
        return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
    }
}

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