Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.c @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | 4160ba33b597 |
children | 327f181542f1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL_timer.h" | |
27 #include "SDL_audio.h" | |
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28 #include "../SDL_audio_c.h" |
0 | 29 #include "SDL_dx5audio.h" |
30 | |
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31 /* !!! FIXME: move this somewhere that other drivers can use it... */ |
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32 #if defined(_WIN32_WCE) |
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33 #define WINDOWS_OS_NAME "Windows CE/PocketPC" |
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34 #elif defined(WIN64) |
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35 #define WINDOWS_OS_NAME "Win64" |
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36 #else |
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37 #define WINDOWS_OS_NAME "Win32" |
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38 #endif |
0 | 39 |
40 /* DirectX function pointers for audio */ | |
41 static HINSTANCE DSoundDLL = NULL; | |
2060 | 42 static HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN) = |
43 NULL; | |
0 | 44 |
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45 static void |
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46 DSOUND_Unload(void) |
0 | 47 { |
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48 if (DSoundDLL != NULL) { |
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49 FreeLibrary(DSoundDLL); |
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50 } |
0 | 51 |
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52 DSoundCreate = NULL; |
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53 DSoundDLL = NULL; |
0 | 54 } |
55 | |
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56 |
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57 static int |
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58 DSOUND_Load(void) |
0 | 59 { |
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60 int loaded = 0; |
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61 |
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62 DSOUND_Unload(); |
0 | 63 |
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64 DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL")); |
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65 if (DSoundDLL == NULL) { |
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66 SDL_SetError("DirectSound: failed to load DSOUND.DLL"); |
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67 } else { |
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68 /* Now make sure we have DirectX 5 or better... */ |
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69 /* (DirectSoundCaptureCreate was added in DX5) */ |
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70 if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) { |
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71 SDL_SetError("DirectSound: System doesn't appear to have DX5."); |
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72 } else { |
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73 DSoundCreate = (void *) GetProcAddress(DSoundDLL, |
2060 | 74 TEXT("DirectSoundCreate")); |
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75 } |
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76 |
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77 if (!DSoundCreate) { |
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78 SDL_SetError("DirectSound: Failed to find DirectSoundCreate"); |
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79 } else { |
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80 loaded = 1; |
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81 } |
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82 } |
0 | 83 |
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84 if (!loaded) { |
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85 DSOUND_Unload(); |
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86 } |
0 | 87 |
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88 return loaded; |
0 | 89 } |
90 | |
91 | |
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92 static void |
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93 SetDSerror(const char *function, int code) |
0 | 94 { |
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95 static const char *error; |
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96 static char errbuf[1024]; |
0 | 97 |
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98 errbuf[0] = 0; |
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99 switch (code) { |
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100 case E_NOINTERFACE: |
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101 error = "Unsupported interface -- Is DirectX 5.0 or later installed?"; |
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102 break; |
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103 case DSERR_ALLOCATED: |
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104 error = "Audio device in use"; |
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105 break; |
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106 case DSERR_BADFORMAT: |
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107 error = "Unsupported audio format"; |
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108 break; |
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109 case DSERR_BUFFERLOST: |
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110 error = "Mixing buffer was lost"; |
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111 break; |
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112 case DSERR_CONTROLUNAVAIL: |
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113 error = "Control requested is not available"; |
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114 break; |
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115 case DSERR_INVALIDCALL: |
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116 error = "Invalid call for the current state"; |
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117 break; |
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118 case DSERR_INVALIDPARAM: |
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119 error = "Invalid parameter"; |
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120 break; |
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121 case DSERR_NODRIVER: |
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122 error = "No audio device found"; |
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123 break; |
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124 case DSERR_OUTOFMEMORY: |
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125 error = "Out of memory"; |
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126 break; |
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127 case DSERR_PRIOLEVELNEEDED: |
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128 error = "Caller doesn't have priority"; |
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129 break; |
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130 case DSERR_UNSUPPORTED: |
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131 error = "Function not supported"; |
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132 break; |
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133 default: |
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134 SDL_snprintf(errbuf, SDL_arraysize(errbuf), |
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135 "%s: Unknown DirectSound error: 0x%x", function, code); |
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136 break; |
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137 } |
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138 if (!errbuf[0]) { |
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139 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, |
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140 error); |
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141 } |
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142 SDL_SetError("%s", errbuf); |
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143 return; |
0 | 144 } |
145 | |
146 /* DirectSound needs to be associated with a window */ | |
147 static HWND mainwin = NULL; | |
148 /* */ | |
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149 |
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150 void |
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151 DSOUND_SoundFocus(HWND hwnd) |
0 | 152 { |
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153 /* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */ |
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154 mainwin = hwnd; |
0 | 155 } |
156 | |
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157 static void |
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158 DSOUND_ThreadInit(_THIS) |
0 | 159 { |
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160 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); |
0 | 161 } |
162 | |
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163 static void |
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164 DSOUND_WaitDevice(_THIS) |
0 | 165 { |
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166 DWORD status = 0; |
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167 DWORD cursor = 0; |
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168 DWORD junk = 0; |
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169 HRESULT result = DS_OK; |
0 | 170 |
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171 /* Semi-busy wait, since we have no way of getting play notification |
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172 on a primary mixing buffer located in hardware (DirectX 5.0) |
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173 */ |
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174 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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175 &junk, &cursor); |
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176 if (result != DS_OK) { |
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177 if (result == DSERR_BUFFERLOST) { |
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178 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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179 } |
0 | 180 #ifdef DEBUG_SOUND |
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181 SetDSerror("DirectSound GetCurrentPosition", result); |
0 | 182 #endif |
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183 return; |
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184 } |
0 | 185 |
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186 while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { |
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187 /* FIXME: find out how much time is left and sleep that long */ |
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188 SDL_Delay(1); |
0 | 189 |
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190 /* Try to restore a lost sound buffer */ |
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191 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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192 if ((status & DSBSTATUS_BUFFERLOST)) { |
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193 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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194 IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); |
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195 if ((status & DSBSTATUS_BUFFERLOST)) { |
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196 break; |
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197 } |
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198 } |
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199 if (!(status & DSBSTATUS_PLAYING)) { |
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200 result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0, |
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201 DSBPLAY_LOOPING); |
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202 if (result == DS_OK) { |
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203 continue; |
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204 } |
0 | 205 #ifdef DEBUG_SOUND |
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206 SetDSerror("DirectSound Play", result); |
0 | 207 #endif |
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208 return; |
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209 } |
0 | 210 |
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211 /* Find out where we are playing */ |
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212 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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213 &junk, &cursor); |
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214 if (result != DS_OK) { |
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215 SetDSerror("DirectSound GetCurrentPosition", result); |
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216 return; |
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217 } |
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218 } |
0 | 219 } |
220 | |
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221 static void |
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222 DSOUND_PlayDevice(_THIS) |
0 | 223 { |
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224 /* Unlock the buffer, allowing it to play */ |
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225 if (this->hidden->locked_buf) { |
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226 IDirectSoundBuffer_Unlock(this->hidden->mixbuf, |
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227 this->hidden->locked_buf, |
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228 this->hidden->mixlen, NULL, 0); |
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229 } |
0 | 230 |
231 } | |
232 | |
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233 static Uint8 * |
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234 DSOUND_GetDeviceBuf(_THIS) |
0 | 235 { |
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236 DWORD cursor = 0; |
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237 DWORD junk = 0; |
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238 HRESULT result = DS_OK; |
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239 DWORD rawlen = 0; |
0 | 240 |
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241 /* Figure out which blocks to fill next */ |
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242 this->hidden->locked_buf = NULL; |
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243 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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244 &junk, &cursor); |
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245 if (result == DSERR_BUFFERLOST) { |
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246 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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247 result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, |
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248 &junk, &cursor); |
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249 } |
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250 if (result != DS_OK) { |
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251 SetDSerror("DirectSound GetCurrentPosition", result); |
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252 return (NULL); |
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253 } |
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254 cursor /= this->hidden->mixlen; |
1877 | 255 #ifdef DEBUG_SOUND |
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256 /* Detect audio dropouts */ |
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257 { |
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258 DWORD spot = cursor; |
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259 if (spot < this->hidden->lastchunk) { |
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260 spot += this->hidden->num_buffers; |
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261 } |
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262 if (spot > this->hidden->lastchunk + 1) { |
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263 fprintf(stderr, "Audio dropout, missed %d fragments\n", |
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264 (spot - (this->hidden->lastchunk + 1))); |
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265 } |
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266 } |
1877 | 267 #endif |
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268 this->hidden->lastchunk = cursor; |
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269 cursor = (cursor + 1) % this->hidden->num_buffers; |
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270 cursor *= this->hidden->mixlen; |
0 | 271 |
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272 /* Lock the audio buffer */ |
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273 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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274 this->hidden->mixlen, |
2060 | 275 (LPVOID *) & this->hidden->locked_buf, |
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276 &rawlen, NULL, &junk, 0); |
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277 if (result == DSERR_BUFFERLOST) { |
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278 IDirectSoundBuffer_Restore(this->hidden->mixbuf); |
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279 result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, |
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280 this->hidden->mixlen, |
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281 (LPVOID *) & this-> |
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282 hidden->locked_buf, &rawlen, NULL, |
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283 &junk, 0); |
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284 } |
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285 if (result != DS_OK) { |
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286 SetDSerror("DirectSound Lock", result); |
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287 return (NULL); |
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288 } |
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289 return (this->hidden->locked_buf); |
0 | 290 } |
291 | |
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292 static void |
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293 DSOUND_WaitDone(_THIS) |
0 | 294 { |
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295 Uint8 *stream = DSOUND_GetDeviceBuf(this); |
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296 |
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297 /* Wait for the playing chunk to finish */ |
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298 if (stream != NULL) { |
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299 SDL_memset(stream, this->spec.silence, this->hidden->mixlen); |
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300 DSOUND_PlayDevice(this); |
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301 } |
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302 DSOUND_WaitDevice(this); |
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303 |
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304 /* Stop the looping sound buffer */ |
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305 IDirectSoundBuffer_Stop(this->hidden->mixbuf); |
0 | 306 } |
307 | |
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308 static void |
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309 DSOUND_CloseDevice(_THIS) |
0 | 310 { |
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311 if (this->hidden != NULL) { |
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312 if (this->hidden->sound != NULL) { |
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313 if (this->hidden->mixbuf != NULL) { |
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314 /* Clean up the audio buffer */ |
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315 IDirectSoundBuffer_Release(this->hidden->mixbuf); |
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316 this->hidden->mixbuf = NULL; |
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317 } |
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318 IDirectSound_Release(this->hidden->sound); |
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319 this->hidden->sound = NULL; |
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320 } |
0 | 321 |
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322 SDL_free(this->hidden); |
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323 this->hidden = NULL; |
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324 } |
0 | 325 } |
326 | |
327 /* This function tries to create a secondary audio buffer, and returns the | |
328 number of audio chunks available in the created buffer. | |
329 */ | |
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330 static int |
2060 | 331 CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt) |
0 | 332 { |
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333 LPDIRECTSOUND sndObj = this->hidden->sound; |
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334 LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; |
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335 Uint32 chunksize = this->spec.size; |
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336 const int numchunks = 8; |
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337 HRESULT result = DS_OK; |
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338 DSBUFFERDESC format; |
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339 LPVOID pvAudioPtr1, pvAudioPtr2; |
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340 DWORD dwAudioBytes1, dwAudioBytes2; |
0 | 341 |
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342 /* Try to set primary mixing privileges */ |
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343 if (focus) { |
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344 result = IDirectSound_SetCooperativeLevel(sndObj, |
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345 focus, DSSCL_PRIORITY); |
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346 } else { |
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347 result = IDirectSound_SetCooperativeLevel(sndObj, |
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348 GetDesktopWindow(), |
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349 DSSCL_NORMAL); |
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350 } |
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351 if (result != DS_OK) { |
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352 SetDSerror("DirectSound SetCooperativeLevel", result); |
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353 return (-1); |
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354 } |
0 | 355 |
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356 /* Try to create the secondary buffer */ |
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357 SDL_memset(&format, 0, sizeof(format)); |
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358 format.dwSize = sizeof(format); |
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359 format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; |
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360 if (!focus) { |
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361 format.dwFlags |= DSBCAPS_GLOBALFOCUS; |
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362 } else { |
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363 format.dwFlags |= DSBCAPS_STICKYFOCUS; |
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364 } |
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365 format.dwBufferBytes = numchunks * chunksize; |
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366 if ((format.dwBufferBytes < DSBSIZE_MIN) || |
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367 (format.dwBufferBytes > DSBSIZE_MAX)) { |
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368 SDL_SetError("Sound buffer size must be between %d and %d", |
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369 DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); |
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370 return (-1); |
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371 } |
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372 format.dwReserved = 0; |
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373 format.lpwfxFormat = wavefmt; |
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374 result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); |
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375 if (result != DS_OK) { |
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376 SetDSerror("DirectSound CreateSoundBuffer", result); |
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377 return (-1); |
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378 } |
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379 IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); |
0 | 380 |
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381 /* Silence the initial audio buffer */ |
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382 result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, |
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383 (LPVOID *) & pvAudioPtr1, &dwAudioBytes1, |
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384 (LPVOID *) & pvAudioPtr2, &dwAudioBytes2, |
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385 DSBLOCK_ENTIREBUFFER); |
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386 if (result == DS_OK) { |
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387 SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1); |
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388 IDirectSoundBuffer_Unlock(*sndbuf, |
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389 (LPVOID) pvAudioPtr1, dwAudioBytes1, |
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390 (LPVOID) pvAudioPtr2, dwAudioBytes2); |
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391 } |
118
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392 |
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393 /* We're ready to go */ |
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394 return (numchunks); |
0 | 395 } |
396 | |
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397 static int |
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398 DSOUND_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 399 { |
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400 HRESULT result; |
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401 WAVEFORMATEX waveformat; |
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402 int valid_format = 0; |
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403 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
0 | 404 |
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405 /* !!! FIXME: handle devname */ |
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406 /* !!! FIXME: handle iscapture */ |
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407 |
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408 /* Initialize all variables that we clean on shutdown */ |
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409 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 410 SDL_malloc((sizeof *this->hidden)); |
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411 if (this->hidden == NULL) { |
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412 SDL_OutOfMemory(); |
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413 return 0; |
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414 } |
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415 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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416 |
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417 while ((!valid_format) && (test_format)) { |
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418 switch (test_format) { |
2060 | 419 case AUDIO_U8: |
420 case AUDIO_S16: | |
421 case AUDIO_S32: | |
422 this->spec.format = test_format; | |
423 valid_format = 1; | |
424 break; | |
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425 } |
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426 test_format = SDL_NextAudioFormat(); |
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427 } |
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428 |
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429 if (!valid_format) { |
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430 DSOUND_CloseDevice(this); |
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431 SDL_SetError("DirectSound: Unsupported audio format"); |
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432 return 0; |
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433 } |
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434 |
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435 SDL_memset(&waveformat, 0, sizeof(waveformat)); |
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436 waveformat.wFormatTag = WAVE_FORMAT_PCM; |
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437 waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); |
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438 waveformat.nChannels = this->spec.channels; |
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439 waveformat.nSamplesPerSec = this->spec.freq; |
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440 waveformat.nBlockAlign = |
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441 waveformat.nChannels * (waveformat.wBitsPerSample / 8); |
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442 waveformat.nAvgBytesPerSec = |
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443 waveformat.nSamplesPerSec * waveformat.nBlockAlign; |
0 | 444 |
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445 /* Update the fragment size as size in bytes */ |
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446 SDL_CalculateAudioSpec(&this->spec); |
0 | 447 |
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448 /* Open the audio device */ |
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449 result = DSoundCreate(NULL, &this->hidden->sound, NULL); |
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450 if (result != DS_OK) { |
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451 DSOUND_CloseDevice(this); |
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452 SetDSerror("DirectSoundCreate", result); |
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453 return 0; |
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454 } |
0 | 455 |
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456 /* Create the audio buffer to which we write */ |
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457 this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat); |
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458 if (this->hidden->num_buffers < 0) { |
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459 DSOUND_CloseDevice(this); |
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460 return 0; |
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461 } |
0 | 462 |
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463 /* The buffer will auto-start playing in DSOUND_WaitDevice() */ |
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464 this->hidden->mixlen = this->spec.size; |
0 | 465 |
2060 | 466 return 1; /* good to go. */ |
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467 } |
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468 |
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469 |
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470 static void |
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471 DSOUND_Deinitialize(void) |
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472 { |
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473 DSOUND_Unload(); |
0 | 474 } |
475 | |
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476 |
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|
477 static int |
2060 | 478 DSOUND_Init(SDL_AudioDriverImpl * impl) |
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479 { |
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480 OSVERSIONINFO ver; |
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481 |
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482 /* |
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483 * Unfortunately, the sound drivers on NT have higher latencies than the |
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484 * audio buffers used by many SDL applications, so there are gaps in the |
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485 * audio - it sounds terrible. Punt for now. |
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486 */ |
2060 | 487 SDL_memset(&ver, '\0', sizeof(OSVERSIONINFO)); |
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488 ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
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489 GetVersionEx(&ver); |
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490 if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) { |
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491 if (ver.dwMajorVersion <= 4) { |
2060 | 492 return 0; /* NT4.0 or earlier. Disable dsound support. */ |
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493 } |
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494 } |
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495 |
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496 if (!DSOUND_Load()) { |
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497 return 0; |
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498 } |
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499 |
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500 /* Set the function pointers */ |
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501 impl->OpenDevice = DSOUND_OpenDevice; |
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502 impl->PlayDevice = DSOUND_PlayDevice; |
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503 impl->WaitDevice = DSOUND_WaitDevice; |
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504 impl->WaitDone = DSOUND_WaitDone; |
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505 impl->ThreadInit = DSOUND_ThreadInit; |
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506 impl->GetDeviceBuf = DSOUND_GetDeviceBuf; |
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507 impl->CloseDevice = DSOUND_CloseDevice; |
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508 impl->Deinitialize = DSOUND_Deinitialize; |
2060 | 509 impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ |
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510 |
3699
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511 return 1; /* this audio target is available. */ |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
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512 } |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
changeset
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513 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
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514 AudioBootStrap DSOUND_bootstrap = { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
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515 "dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
diff
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516 }; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2008
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517 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1877
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518 /* vi: set ts=4 sw=4 expandtab: */ |