Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_DisplayYUVOverlay.3 @ 3896:1a327643e741 SDL-1.2
X11 backend: tell app that mouse focus has been obtained when grabbing the
input. This allows us to enable DGA mode, even when the system cursor was
outside of the window when the grab was initiated.
Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 13 Nov 2006 03:58:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_DisplayYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_DisplayYUVOverlay\- Blit the overlay to the display | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&. | |
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12 .SH "RETURN VALUES" |
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Sam Lantinga <slouken@libsdl.org>
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13 .PP |
e5bc29de3f0a
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14 Returns 0 on success |
0 | 15 .SH "SEE ALSO" |
16 .PP | |
17 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR | |
181
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parents:
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |