annotate include/SDL_events.h @ 1294:1760ceb23bc6

Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET) From: ville Subject: [SDL] Changing, at least some, anonymous enums to named enums. Howdy, Could, some if not all, enums be named rather than being anonymous enums? I ran into troubles with the enum describing event types in SDL_events.h. The problem is that an anonymous enum cannot be used in C++ templates like so: enum { C }; template< typename T > void f( T ) { } f( C );
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 23:14:04 +0000
parents b2283b0ded26
children 7b32c7a586c9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Include file for SDL event handling */
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29
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30 #ifndef _SDL_events_h
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31 #define _SDL_events_h
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32
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33 #include "SDL_types.h"
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34 #include "SDL_active.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39
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40 #include "begin_code.h"
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41 /* Set up for C function definitions, even when using C++ */
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42 #ifdef __cplusplus
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43 extern "C" {
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44 #endif
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45
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46 /* Event enumerations */
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47 typedef enum {
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48 SDL_NOEVENT = 0, /* Unused (do not remove) */
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49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */
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50 SDL_KEYDOWN, /* Keys pressed */
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51 SDL_KEYUP, /* Keys released */
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52 SDL_MOUSEMOTION, /* Mouse moved */
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53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
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54 SDL_MOUSEBUTTONUP, /* Mouse button released */
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55 SDL_JOYAXISMOTION, /* Joystick axis motion */
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56 SDL_JOYBALLMOTION, /* Joystick trackball motion */
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57 SDL_JOYHATMOTION, /* Joystick hat position change */
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58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
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59 SDL_JOYBUTTONUP, /* Joystick button released */
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60 SDL_QUIT, /* User-requested quit */
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61 SDL_SYSWMEVENT, /* System specific event */
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62 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
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63 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
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64 SDL_VIDEORESIZE, /* User resized video mode */
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65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
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66 SDL_EVENT_RESERVED2, /* Reserved for future use.. */
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67 SDL_EVENT_RESERVED3, /* Reserved for future use.. */
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68 SDL_EVENT_RESERVED4, /* Reserved for future use.. */
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69 SDL_EVENT_RESERVED5, /* Reserved for future use.. */
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70 SDL_EVENT_RESERVED6, /* Reserved for future use.. */
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71 SDL_EVENT_RESERVED7, /* Reserved for future use.. */
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72 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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73 SDL_USEREVENT = 24,
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74 /* This last event is only for bounding internal arrays
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75 It is the number of bits in the event mask datatype -- Uint32
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76 */
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77 SDL_NUMEVENTS = 32
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78 } SDL_EventType;
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79
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80 /* Predefined event masks */
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81 #define SDL_EVENTMASK(X) (1<<(X))
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82 typedef enum {
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83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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86 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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87 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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88 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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89 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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90 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
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91 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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92 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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93 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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94 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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95 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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96 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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97 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
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98 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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99 SDL_EVENTMASK(SDL_JOYHATMOTION)|
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100 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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101 SDL_EVENTMASK(SDL_JOYBUTTONUP),
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102 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
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103 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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104 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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105 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
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106 } SDL_EventMask ;
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107 #define SDL_ALLEVENTS 0xFFFFFFFF
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108
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109 /* Application visibility event structure */
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110 typedef struct SDL_ActiveEvent {
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111 Uint8 type; /* SDL_ACTIVEEVENT */
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112 Uint8 gain; /* Whether given states were gained or lost (1/0) */
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113 Uint8 state; /* A mask of the focus states */
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114 } SDL_ActiveEvent;
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115
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116 /* Keyboard event structure */
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117 typedef struct SDL_KeyboardEvent {
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118 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
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119 Uint8 which; /* The keyboard device index */
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120 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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121 SDL_keysym keysym;
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122 } SDL_KeyboardEvent;
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123
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124 /* Mouse motion event structure */
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125 typedef struct SDL_MouseMotionEvent {
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126 Uint8 type; /* SDL_MOUSEMOTION */
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127 Uint8 which; /* The mouse device index */
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128 Uint8 state; /* The current button state */
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129 Uint16 x, y; /* The X/Y coordinates of the mouse */
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130 Sint16 xrel; /* The relative motion in the X direction */
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131 Sint16 yrel; /* The relative motion in the Y direction */
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132 } SDL_MouseMotionEvent;
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133
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134 /* Mouse button event structure */
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135 typedef struct SDL_MouseButtonEvent {
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136 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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137 Uint8 which; /* The mouse device index */
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138 Uint8 button; /* The mouse button index */
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139 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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140 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
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141 } SDL_MouseButtonEvent;
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142
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143 /* Joystick axis motion event structure */
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144 typedef struct SDL_JoyAxisEvent {
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145 Uint8 type; /* SDL_JOYAXISMOTION */
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146 Uint8 which; /* The joystick device index */
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147 Uint8 axis; /* The joystick axis index */
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148 Sint16 value; /* The axis value (range: -32768 to 32767) */
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149 } SDL_JoyAxisEvent;
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150
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151 /* Joystick trackball motion event structure */
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152 typedef struct SDL_JoyBallEvent {
0
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153 Uint8 type; /* SDL_JOYBALLMOTION */
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154 Uint8 which; /* The joystick device index */
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155 Uint8 ball; /* The joystick trackball index */
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156 Sint16 xrel; /* The relative motion in the X direction */
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157 Sint16 yrel; /* The relative motion in the Y direction */
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158 } SDL_JoyBallEvent;
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159
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160 /* Joystick hat position change event structure */
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161 typedef struct SDL_JoyHatEvent {
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162 Uint8 type; /* SDL_JOYHATMOTION */
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163 Uint8 which; /* The joystick device index */
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164 Uint8 hat; /* The joystick hat index */
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165 Uint8 value; /* The hat position value:
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166 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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167 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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168 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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169 Note that zero means the POV is centered.
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170 */
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171 } SDL_JoyHatEvent;
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172
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173 /* Joystick button event structure */
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174 typedef struct SDL_JoyButtonEvent {
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175 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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176 Uint8 which; /* The joystick device index */
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177 Uint8 button; /* The joystick button index */
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178 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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179 } SDL_JoyButtonEvent;
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180
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181 /* The "window resized" event
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182 When you get this event, you are responsible for setting a new video
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183 mode with the new width and height.
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184 */
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185 typedef struct SDL_ResizeEvent {
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186 Uint8 type; /* SDL_VIDEORESIZE */
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187 int w; /* New width */
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188 int h; /* New height */
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189 } SDL_ResizeEvent;
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190
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191 /* The "screen redraw" event */
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192 typedef struct SDL_ExposeEvent {
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193 Uint8 type; /* SDL_VIDEOEXPOSE */
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194 } SDL_ExposeEvent;
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195
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196 /* The "quit requested" event */
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197 typedef struct SDL_QuitEvent {
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198 Uint8 type; /* SDL_QUIT */
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199 } SDL_QuitEvent;
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200
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201 /* A user-defined event type */
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202 typedef struct SDL_UserEvent {
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203 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
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204 int code; /* User defined event code */
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205 void *data1; /* User defined data pointer */
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206 void *data2; /* User defined data pointer */
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207 } SDL_UserEvent;
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208
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209 /* If you want to use this event, you should include SDL_syswm.h */
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210 struct SDL_SysWMmsg;
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211 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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212 typedef struct SDL_SysWMEvent {
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213 Uint8 type;
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214 SDL_SysWMmsg *msg;
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215 } SDL_SysWMEvent;
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216
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217 /* General event structure */
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218 typedef union SDL_Event {
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219 Uint8 type;
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220 SDL_ActiveEvent active;
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221 SDL_KeyboardEvent key;
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222 SDL_MouseMotionEvent motion;
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223 SDL_MouseButtonEvent button;
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224 SDL_JoyAxisEvent jaxis;
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225 SDL_JoyBallEvent jball;
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226 SDL_JoyHatEvent jhat;
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227 SDL_JoyButtonEvent jbutton;
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228 SDL_ResizeEvent resize;
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229 SDL_ExposeEvent expose;
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230 SDL_QuitEvent quit;
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231 SDL_UserEvent user;
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232 SDL_SysWMEvent syswm;
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233 } SDL_Event;
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234
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235
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236 /* Function prototypes */
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237
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238 /* Pumps the event loop, gathering events from the input devices.
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239 This function updates the event queue and internal input device state.
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240 This should only be run in the thread that sets the video mode.
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241 */
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242 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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243
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244 /* Checks the event queue for messages and optionally returns them.
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245 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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246 the back of the event queue.
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247 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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248 of the event queue, matching 'mask', will be returned and will not
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249 be removed from the queue.
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250 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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251 of the event queue, matching 'mask', will be returned and will be
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252 removed from the queue.
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253 This function returns the number of events actually stored, or -1
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254 if there was an error. This function is thread-safe.
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255 */
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256 typedef enum {
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257 SDL_ADDEVENT,
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258 SDL_PEEKEVENT,
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259 SDL_GETEVENT
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260 } SDL_eventaction;
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261 /* */
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262 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
0
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263 SDL_eventaction action, Uint32 mask);
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264
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265 /* Polls for currently pending events, and returns 1 if there are any pending
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266 events, or 0 if there are none available. If 'event' is not NULL, the next
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267 event is removed from the queue and stored in that area.
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268 */
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269 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
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270
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271 /* Waits indefinitely for the next available event, returning 1, or 0 if there
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272 was an error while waiting for events. If 'event' is not NULL, the next
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273 event is removed from the queue and stored in that area.
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274 */
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275 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
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276
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277 /* Add an event to the event queue.
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278 This function returns 0 on success, or -1 if the event queue was full
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279 or there was some other error.
0
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280 */
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281 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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282
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283 /*
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284 This function sets up a filter to process all events before they
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285 change internal state and are posted to the internal event queue.
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286
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287 The filter is protypted as:
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288 */
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289 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
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290 /*
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291 If the filter returns 1, then the event will be added to the internal queue.
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292 If it returns 0, then the event will be dropped from the queue, but the
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293 internal state will still be updated. This allows selective filtering of
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294 dynamically arriving events.
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295
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296 WARNING: Be very careful of what you do in the event filter function, as
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297 it may run in a different thread!
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298
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299 There is one caveat when dealing with the SDL_QUITEVENT event type. The
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300 event filter is only called when the window manager desires to close the
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301 application window. If the event filter returns 1, then the window will
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302 be closed, otherwise the window will remain open if possible.
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303 If the quit event is generated by an interrupt signal, it will bypass the
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304 internal queue and be delivered to the application at the next event poll.
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305 */
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306 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
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307
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308 /*
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309 Return the current event filter - can be used to "chain" filters.
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310 If there is no event filter set, this function returns NULL.
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311 */
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312 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
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313
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314 /*
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315 This function allows you to set the state of processing certain events.
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316 If 'state' is set to SDL_IGNORE, that event will be automatically dropped
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317 from the event queue and will not event be filtered.
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318 If 'state' is set to SDL_ENABLE, that event will be processed normally.
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319 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
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320 current processing state of the specified event.
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321 */
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322 #define SDL_QUERY -1
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323 #define SDL_IGNORE 0
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324 #define SDL_DISABLE 0
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325 #define SDL_ENABLE 1
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326 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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327
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328
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329 /* Ends C function definitions when using C++ */
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330 #ifdef __cplusplus
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331 }
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332 #endif
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333 #include "close_code.h"
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334
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335 #endif /* _SDL_events_h */