Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 189:175917167aac
Date: Thu, 13 Sep 2001 14:14:42 -0400
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Sep 2001 18:10:59 +0000 |
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1 /* SDLMain.h - main entry point for our Cocoa-ized SDL app |
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2 Darrell Walisser - dwaliss1@purdue.edu |
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3 |
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4 Feel free to customize this file to suit your needs |
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5 */ |
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6 |
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Sam Lantinga <slouken@lokigames.com>
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7 #import <Cocoa/Cocoa.h> |
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8 |
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9 @interface SDLMain : NSObject |
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10 { |
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11 } |
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12 - (IBAction)quit:(id)sender; |
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13 - (IBAction)makeFullscreen:(id)sender; |
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14 - (void)applicationDidFinishLaunching:(NSNotification *)aNotification; |
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15 @end |