diff src/main/macosx/SDLMain.h @ 158:4382c38dfbee

Date: Tue, 21 Aug 2001 03:50:01 +0200 From: Max Horn <max@quendi.de> Subject: New patch for OS X Attached a .patch file for SDL/OSX with some nice bug fixes / enhancments. * fixes the activation issues, which also caused the window to be always drawn like an inactive. The close/minimize widgets now are animated properly, too. * the menu items are automatically adjusted to use the app name instead of just "SDL App". I did this so that we really can use one central SDLMain.nib file, w/o requiring developers to make a copy of it and adjust it. * libSDLMain now contains the proper cocoa code, not as before the carbon code. This means apps no longer have to carry a copy of SDLMain.m/SDLMain.h * revamped configure.in to properly build a Cocoa/Quartz SDL lib, not a Carbon based SDL lib
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Aug 2001 07:19:59 +0000
parents bd6b0a910a65
children e92aa316c517
line wrap: on
line diff
--- a/src/main/macosx/SDLMain.h	Mon Aug 20 04:41:49 2001 +0000
+++ b/src/main/macosx/SDLMain.h	Tue Aug 21 07:19:59 2001 +0000
@@ -1,7 +1,14 @@
+/*   SDLMain.h - main entry point for our Cocoa-ized SDL app
+       Darrell Walisser - dwaliss1@purdue.edu
+
+    Feel free to customize this file to suit your needs
+*/
+
 #import <Cocoa/Cocoa.h>
 
 @interface SDLMain : NSObject
 {
 }
 - (IBAction)quit:(id)sender;
+- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
 @end