Mercurial > sdl-ios-xcode
annotate src/render/SDL_render.c @ 5202:164f20ba08eb
Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.
The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Feb 2011 16:07:10 -0800 |
parents | bb45ecd958d8 |
children | 523409574510 |
rev | line source |
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5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
fb424691cfc7
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
fb424691cfc7
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
fb424691cfc7
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
fb424691cfc7
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Sam Lantinga <slouken@libsdl.org>
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13 Lesser General Public License for more details. |
fb424691cfc7
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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16 License along with this library; if not, write to the Free Software |
fb424691cfc7
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* The SDL 2D rendering system */ |
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25 |
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Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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26 #include "SDL_hints.h" |
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27 #include "SDL_render.h" |
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28 #include "SDL_sysrender.h" |
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29 #include "../video/SDL_pixels_c.h" |
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Renamed files for consistency
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30 #include "software/SDL_render_sw_c.h" |
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31 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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32 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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33 #define CHECK_RENDERER_MAGIC(renderer, retval) \ |
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34 if (!renderer || renderer->magic != &renderer_magic) { \ |
fb424691cfc7
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35 SDL_SetError("Invalid renderer"); \ |
fb424691cfc7
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36 return retval; \ |
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37 } |
fb424691cfc7
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38 |
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39 #define CHECK_TEXTURE_MAGIC(texture, retval) \ |
fb424691cfc7
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40 if (!texture || texture->magic != &texture_magic) { \ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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41 SDL_SetError("Invalid texture"); \ |
fb424691cfc7
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42 return retval; \ |
fb424691cfc7
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43 } |
fb424691cfc7
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44 |
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45 |
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46 static const SDL_RenderDriver *render_drivers[] = { |
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47 #if SDL_VIDEO_RENDER_D3D |
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48 &D3D_RenderDriver, |
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49 #endif |
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50 #if SDL_VIDEO_RENDER_OGL |
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51 &GL_RenderDriver, |
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52 #endif |
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53 #if SDL_VIDEO_RENDER_OGL_ES |
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54 &GL_ES_RenderDriver, |
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55 #endif |
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Updated the DirectFB support, from Couriersud
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56 #if SDL_VIDEO_RENDER_DIRECTFB |
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57 &DirectFB_RenderDriver, |
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58 #endif |
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59 &SW_RenderDriver |
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60 }; |
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61 static char renderer_magic; |
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62 static char texture_magic; |
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63 |
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64 int |
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65 SDL_GetNumRenderDrivers(void) |
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66 { |
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67 return SDL_arraysize(render_drivers); |
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68 } |
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69 |
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70 int |
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71 SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) |
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72 { |
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73 if (index < 0 || index >= SDL_GetNumRenderDrivers()) { |
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74 SDL_SetError("index must be in the range of 0 - %d", |
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75 SDL_GetNumRenderDrivers() - 1); |
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76 return -1; |
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77 } |
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78 *info = render_drivers[index]->info; |
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79 return 0; |
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80 } |
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81 |
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82 static int |
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83 SDL_RendererEventWatch(void *userdata, SDL_Event *event) |
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84 { |
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85 SDL_Renderer *renderer = (SDL_Renderer *)userdata; |
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86 |
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87 if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) { |
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88 SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); |
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89 if (window == renderer->window) { |
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90 renderer->WindowEvent(renderer, &event->window); |
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91 } |
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92 } |
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93 return 0; |
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94 } |
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95 |
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96 SDL_Renderer * |
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97 SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) |
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98 { |
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99 SDL_Renderer *renderer = NULL; |
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100 int n = SDL_GetNumRenderDrivers(); |
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101 const char *hint; |
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102 |
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103 hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); |
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104 if (hint) { |
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105 if (*hint == '0') { |
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106 flags &= ~SDL_RENDERER_PRESENTVSYNC; |
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107 } else { |
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108 flags |= SDL_RENDERER_PRESENTVSYNC; |
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109 } |
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110 } |
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111 |
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112 if (index < 0) { |
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113 hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER); |
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114 if (hint) { |
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115 for (index = 0; index < n; ++index) { |
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116 const SDL_RenderDriver *driver = render_drivers[index]; |
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117 |
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118 if (SDL_strcasecmp(hint, driver->info.name) == 0) { |
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119 /* Create a new renderer instance */ |
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120 renderer = driver->CreateRenderer(window, flags); |
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121 break; |
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122 } |
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123 } |
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124 } |
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125 |
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126 if (!renderer) { |
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127 for (index = 0; index < n; ++index) { |
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128 const SDL_RenderDriver *driver = render_drivers[index]; |
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129 |
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130 if ((driver->info.flags & flags) == flags) { |
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131 /* Create a new renderer instance */ |
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132 renderer = driver->CreateRenderer(window, flags); |
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133 if (renderer) { |
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134 /* Yay, we got one! */ |
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135 break; |
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136 } |
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137 } |
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138 } |
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139 } |
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140 if (index == n) { |
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141 SDL_SetError("Couldn't find matching render driver"); |
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142 return NULL; |
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143 } |
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144 } else { |
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145 if (index >= SDL_GetNumRenderDrivers()) { |
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146 SDL_SetError("index must be -1 or in the range of 0 - %d", |
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147 SDL_GetNumRenderDrivers() - 1); |
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148 return NULL; |
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149 } |
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150 /* Create a new renderer instance */ |
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151 renderer = render_drivers[index]->CreateRenderer(window, flags); |
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152 } |
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153 |
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154 if (renderer) { |
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155 renderer->magic = &renderer_magic; |
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156 renderer->window = window; |
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157 |
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158 SDL_AddEventWatch(SDL_RendererEventWatch, renderer); |
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159 } |
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160 return renderer; |
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161 } |
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162 |
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163 SDL_Renderer * |
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164 SDL_CreateSoftwareRenderer(SDL_Surface * surface) |
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165 { |
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166 return SW_CreateRendererForSurface(surface); |
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167 } |
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168 |
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169 int |
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170 SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info) |
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171 { |
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172 CHECK_RENDERER_MAGIC(renderer, -1); |
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173 |
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174 *info = renderer->info; |
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175 return 0; |
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176 } |
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177 |
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178 static SDL_bool |
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179 IsSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
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180 { |
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181 Uint32 i; |
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182 |
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183 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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184 if (renderer->info.texture_formats[i] == format) { |
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185 return SDL_TRUE; |
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186 } |
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187 } |
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188 return SDL_FALSE; |
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189 } |
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190 |
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191 static Uint32 |
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192 GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format) |
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193 { |
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194 Uint32 i; |
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195 SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format); |
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196 |
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197 /* We just want to match the first format that has the same channels */ |
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198 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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199 if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) { |
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200 return renderer->info.texture_formats[i]; |
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201 } |
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202 } |
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203 return renderer->info.texture_formats[0]; |
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204 } |
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205 |
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206 SDL_Texture * |
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207 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) |
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208 { |
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209 SDL_Texture *texture; |
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210 |
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211 CHECK_RENDERER_MAGIC(renderer, NULL); |
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212 |
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213 if (SDL_ISPIXELFORMAT_INDEXED(format)) { |
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214 SDL_SetError("Palettized textures are not supported"); |
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215 return NULL; |
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216 } |
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217 if (w <= 0 || h <= 0) { |
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218 SDL_SetError("Texture dimensions can't be 0"); |
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219 return NULL; |
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220 } |
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221 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); |
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222 if (!texture) { |
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223 SDL_OutOfMemory(); |
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224 return NULL; |
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225 } |
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226 texture->magic = &texture_magic; |
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227 texture->format = format; |
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228 texture->access = access; |
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229 texture->w = w; |
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230 texture->h = h; |
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231 texture->r = 255; |
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232 texture->g = 255; |
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233 texture->b = 255; |
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234 texture->a = 255; |
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235 texture->renderer = renderer; |
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236 texture->next = renderer->textures; |
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237 if (renderer->textures) { |
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238 renderer->textures->prev = texture; |
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239 } |
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240 renderer->textures = texture; |
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241 |
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242 if (IsSupportedFormat(renderer, format)) { |
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243 if (renderer->CreateTexture(renderer, texture) < 0) { |
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244 SDL_DestroyTexture(texture); |
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245 return 0; |
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246 } |
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247 } else { |
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248 texture->native = SDL_CreateTexture(renderer, |
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249 GetClosestSupportedFormat(renderer, format), |
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250 access, w, h); |
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251 if (!texture->native) { |
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252 SDL_DestroyTexture(texture); |
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253 return NULL; |
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254 } |
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255 |
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256 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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257 texture->yuv = SDL_SW_CreateYUVTexture(format, w, h); |
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258 if (!texture->yuv) { |
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259 SDL_DestroyTexture(texture); |
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260 return NULL; |
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261 } |
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262 } else if (access == SDL_TEXTUREACCESS_STREAMING) { |
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263 /* The pitch is 4 byte aligned */ |
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264 texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3); |
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265 texture->pixels = SDL_malloc(texture->pitch * h); |
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266 if (!texture->pixels) { |
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267 SDL_DestroyTexture(texture); |
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268 return NULL; |
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269 } |
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270 } |
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271 } |
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272 return texture; |
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273 } |
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274 |
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275 SDL_Texture * |
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276 SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface) |
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277 { |
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278 const SDL_PixelFormat *fmt; |
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279 SDL_bool needAlpha; |
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280 Uint32 i; |
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281 Uint32 format; |
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282 int bpp; |
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283 Uint32 Rmask, Gmask, Bmask, Amask; |
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284 SDL_Texture *texture; |
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285 |
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286 CHECK_RENDERER_MAGIC(renderer, NULL); |
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287 |
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288 if (!surface) { |
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289 SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); |
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290 return NULL; |
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291 } |
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292 |
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293 /* See what the best texture format is */ |
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294 fmt = surface->format; |
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295 if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) { |
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296 needAlpha = SDL_TRUE; |
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297 } else { |
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298 needAlpha = SDL_FALSE; |
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299 } |
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300 format = renderer->info.texture_formats[0]; |
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301 for (i = 0; i < renderer->info.num_texture_formats; ++i) { |
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302 if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) { |
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303 format = renderer->info.texture_formats[i]; |
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304 break; |
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305 } |
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306 } |
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307 |
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308 if (!SDL_PixelFormatEnumToMasks(format, &bpp, |
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309 &Rmask, &Gmask, &Bmask, &Amask)) { |
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310 SDL_SetError("Unknown pixel format"); |
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311 return NULL; |
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312 } |
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313 |
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314 texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, |
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315 surface->w, surface->h); |
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316 if (!texture) { |
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317 return NULL; |
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318 } |
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319 |
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320 if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask |
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321 && Bmask == fmt->Bmask && Amask == fmt->Amask) { |
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322 if (SDL_MUSTLOCK(surface)) { |
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323 SDL_LockSurface(surface); |
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324 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
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325 SDL_UnlockSurface(surface); |
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326 } else { |
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327 SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch); |
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328 } |
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329 } else { |
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330 SDL_PixelFormat dst_fmt; |
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331 SDL_Surface *temp = NULL; |
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332 |
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333 /* Set up a destination surface for the texture update */ |
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334 SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask); |
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335 temp = SDL_ConvertSurface(surface, &dst_fmt, 0); |
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336 if (temp) { |
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337 SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch); |
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338 SDL_FreeSurface(temp); |
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339 } else { |
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340 SDL_DestroyTexture(texture); |
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341 return NULL; |
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342 } |
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343 } |
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344 |
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345 { |
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346 Uint8 r, g, b, a; |
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347 SDL_BlendMode blendMode; |
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348 |
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349 SDL_GetSurfaceColorMod(surface, &r, &g, &b); |
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350 SDL_SetTextureColorMod(texture, r, g, b); |
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351 |
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352 SDL_GetSurfaceAlphaMod(surface, &a); |
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353 SDL_SetTextureAlphaMod(texture, a); |
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354 |
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355 if (SDL_GetColorKey(surface, NULL) == 0) { |
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356 /* We converted to a texture with alpha format */ |
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357 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); |
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358 } else { |
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359 SDL_GetSurfaceBlendMode(surface, &blendMode); |
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360 SDL_SetTextureBlendMode(texture, blendMode); |
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361 } |
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362 } |
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363 return texture; |
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364 } |
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365 |
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366 int |
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367 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, |
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368 int *w, int *h) |
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369 { |
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370 CHECK_TEXTURE_MAGIC(texture, -1); |
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371 |
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372 if (format) { |
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373 *format = texture->format; |
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374 } |
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375 if (access) { |
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376 *access = texture->access; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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377 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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378 if (w) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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379 *w = texture->w; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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380 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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381 if (h) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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382 *h = texture->h; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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383 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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384 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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385 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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386 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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387 int |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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388 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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389 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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390 SDL_Renderer *renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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391 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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392 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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393 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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394 renderer = texture->renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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395 if (r < 255 || g < 255 || b < 255) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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396 texture->modMode |= SDL_TEXTUREMODULATE_COLOR; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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397 } else { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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398 texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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399 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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400 texture->r = r; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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401 texture->g = g; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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402 texture->b = b; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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403 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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404 return SDL_SetTextureColorMod(texture->native, r, g, b); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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405 } else if (renderer->SetTextureColorMod) { |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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406 return renderer->SetTextureColorMod(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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407 } else { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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408 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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409 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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410 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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411 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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412 int |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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413 SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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414 Uint8 * b) |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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415 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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416 SDL_Renderer *renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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417 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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418 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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419 |
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420 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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421 if (r) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
422 *r = texture->r; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
423 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
424 if (g) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
425 *g = texture->g; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
426 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
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|
427 if (b) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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428 *b = texture->b; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
429 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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430 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
431 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
432 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
433 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
434 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
435 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
436 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
437 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
438 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
439 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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changeset
|
440 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
441 if (alpha < 255) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
442 texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
443 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
444 texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
445 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
446 texture->a = alpha; |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
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|
447 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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5157
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|
448 return SDL_SetTextureAlphaMod(texture->native, alpha); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
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|
449 } else if (renderer->SetTextureAlphaMod) { |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
450 return renderer->SetTextureAlphaMod(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
451 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
452 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
453 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
454 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
455 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
456 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 if (alpha) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
462 *alpha = texture->a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
464 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
465 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
466 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
467 int |
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468 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
469 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
470 SDL_Renderer *renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
471 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
472 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
473 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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474 renderer = texture->renderer; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
475 texture->blendMode = blendMode; |
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476 if (texture->native) { |
5183
4d098d286794
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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5169
diff
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|
477 return SDL_SetTextureBlendMode(texture->native, blendMode); |
5159
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478 } else if (renderer->SetTextureBlendMode) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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479 return renderer->SetTextureBlendMode(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
480 } else { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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481 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
482 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
483 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
484 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
485 int |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
486 SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
487 { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
488 CHECK_TEXTURE_MAGIC(texture, -1); |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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489 |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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490 if (blendMode) { |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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491 *blendMode = texture->blendMode; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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492 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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493 return 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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494 } |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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495 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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496 static int |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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497 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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498 const void *pixels, int pitch) |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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499 { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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500 SDL_Texture *native = texture->native; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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501 SDL_Rect full_rect; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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502 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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503 if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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504 return -1; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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505 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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506 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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507 full_rect.x = 0; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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508 full_rect.y = 0; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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509 full_rect.w = texture->w; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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510 full_rect.h = texture->h; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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511 rect = &full_rect; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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512 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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513 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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514 /* We can lock the texture and copy to it */ |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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515 void *native_pixels; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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516 int native_pitch; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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517 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
518 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
519 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
520 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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521 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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522 rect->w, rect->h, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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523 SDL_UnlockTexture(native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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524 } else { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
525 /* Use a temporary buffer for updating */ |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
526 void *temp_pixels; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
527 int temp_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
528 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
529 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
530 temp_pixels = SDL_malloc(rect->h * temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
531 if (!temp_pixels) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
532 SDL_OutOfMemory(); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
533 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
534 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
535 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
536 rect->w, rect->h, temp_pixels, temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
537 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
538 SDL_free(temp_pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
539 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
540 return 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
541 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
542 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
543 static int |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
544 SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
545 const void *pixels, int pitch) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
546 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
547 SDL_Texture *native = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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parents:
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|
548 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
549 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
550 /* We can lock the texture and copy to it */ |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
551 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
552 int native_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
553 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
554 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
555 return -1; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
556 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
557 SDL_ConvertPixels(rect->w, rect->h, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
558 texture->format, pixels, pitch, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
559 native->format, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
560 SDL_UnlockTexture(native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
561 } else { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
562 /* Use a temporary buffer for updating */ |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
563 void *temp_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
564 int temp_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
565 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
566 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
567 temp_pixels = SDL_malloc(rect->h * temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
568 if (!temp_pixels) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
569 SDL_OutOfMemory(); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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570 return -1; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
571 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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572 SDL_ConvertPixels(rect->w, rect->h, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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573 texture->format, pixels, pitch, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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574 native->format, temp_pixels, temp_pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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575 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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576 SDL_free(temp_pixels); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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577 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
578 return 0; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
579 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
580 |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
581 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
582 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
583 const void *pixels, int pitch) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
584 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
585 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
586 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
587 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
588 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
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|
589 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
590 if (!rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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|
591 full_rect.x = 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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592 full_rect.y = 0; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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593 full_rect.w = texture->w; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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594 full_rect.h = texture->h; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
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|
595 rect = &full_rect; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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596 } |
5159
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Made it possible to create a texture of any format, even if not supported by the renderer.
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597 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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598 if (texture->yuv) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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599 return SDL_UpdateTextureYUV(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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600 } else if (texture->native) { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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601 return SDL_UpdateTextureNative(texture, rect, pixels, pitch); |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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602 } else { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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603 renderer = texture->renderer; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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604 return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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605 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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606 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
607 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
608 static int |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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609 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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610 void **pixels, int *pitch) |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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611 { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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612 return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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613 } |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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614 |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
615 static int |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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616 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect, |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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617 void **pixels, int *pitch) |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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618 { |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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|
619 texture->locked_rect = *rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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620 *pixels = (void *) ((Uint8 *) texture->pixels + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
621 rect->y * texture->pitch + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
622 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
623 *pitch = texture->pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
624 return 0; |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
625 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
626 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 int |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
628 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, |
5157
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
629 void **pixels, int *pitch) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
630 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
631 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
632 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
633 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
634 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
635 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 SDL_SetError("SDL_LockTexture(): texture must be streaming"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff
changeset
|
638 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
639 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
640 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
641 if (!rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
642 full_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
643 full_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
644 full_rect.w = texture->w; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
645 full_rect.h = texture->h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
646 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
647 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
648 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
649 if (texture->yuv) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
650 return SDL_LockTextureYUV(texture, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
651 } else if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
652 return SDL_LockTextureNative(texture, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
653 } else { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
654 renderer = texture->renderer; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
655 return renderer->LockTexture(renderer, texture, rect, pixels, pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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parents:
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|
656 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
657 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
658 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
659 static void |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
660 SDL_UnlockTextureYUV(SDL_Texture * texture) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
661 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
662 SDL_Texture *native = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
663 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
664 int native_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
665 SDL_Rect rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
666 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
667 rect.x = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
668 rect.y = 0; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
669 rect.w = texture->w; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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670 rect.h = texture->h; |
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Made it possible to create a texture of any format, even if not supported by the renderer.
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671 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
672 if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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673 return; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
674 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
675 SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
676 rect.w, rect.h, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
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|
677 SDL_UnlockTexture(native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
678 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
679 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
680 void |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
681 SDL_UnlockTextureNative(SDL_Texture * texture) |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
682 { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
683 SDL_Texture *native = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
684 void *native_pixels; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
685 int native_pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
686 const SDL_Rect *rect = &texture->locked_rect; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
687 const void* pixels = (void *) ((Uint8 *) texture->pixels + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
688 rect->y * texture->pitch + |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
689 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
690 int pitch = texture->pitch; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
691 |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
692 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
693 return; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
694 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
695 SDL_ConvertPixels(rect->w, rect->h, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
696 texture->format, pixels, pitch, |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
697 native->format, native_pixels, native_pitch); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
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|
698 SDL_UnlockTexture(native); |
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fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
699 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
700 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
701 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
702 SDL_UnlockTexture(SDL_Texture * texture) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
703 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
704 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
705 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
706 CHECK_TEXTURE_MAGIC(texture, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
707 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
708 if (texture->access != SDL_TEXTUREACCESS_STREAMING) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
709 return; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
710 } |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
711 if (texture->yuv) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
712 SDL_UnlockTextureYUV(texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
713 } else if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
714 SDL_UnlockTextureNative(texture); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
715 } else { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
716 renderer = texture->renderer; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
717 renderer->UnlockTexture(renderer, texture); |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
718 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
719 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
720 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
721 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
722 SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
723 Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
724 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
725 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
726 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
727 renderer->r = r; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
728 renderer->g = g; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
729 renderer->b = b; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
730 renderer->a = a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
731 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
732 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
733 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
734 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
735 SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
736 Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
737 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
738 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
739 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
740 if (r) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
741 *r = renderer->r; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
742 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
743 if (g) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
744 *g = renderer->g; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
745 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
746 if (b) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
747 *b = renderer->b; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
748 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
749 if (a) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
750 *a = renderer->a; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
751 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
752 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
753 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
754 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
755 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
756 SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
757 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
758 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
759 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
760 renderer->blendMode = blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
761 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
762 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
763 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
764 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
765 SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
766 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
767 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
768 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
769 *blendMode = renderer->blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
770 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
771 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
772 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
773 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
774 SDL_RenderClear(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
775 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
776 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
777 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
778 if (!renderer->RenderClear) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
779 SDL_BlendMode blendMode = renderer->blendMode; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
780 int status; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
781 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
782 if (blendMode >= SDL_BLENDMODE_BLEND) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
783 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
784 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
785 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
786 status = SDL_RenderFillRect(renderer, NULL); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
787 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
788 if (blendMode >= SDL_BLENDMODE_BLEND) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
789 SDL_SetRenderDrawBlendMode(renderer, blendMode); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
790 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
791 return status; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
792 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
793 return renderer->RenderClear(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
794 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
795 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
796 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
797 SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
798 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
799 SDL_Point point; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
800 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
801 point.x = x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
802 point.y = y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
803 return SDL_RenderDrawPoints(renderer, &point, 1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
804 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
805 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
806 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
807 SDL_RenderDrawPoints(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
808 const SDL_Point * points, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
809 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
810 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
811 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
812 if (!points) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
813 SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
814 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
815 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
816 if (count < 1) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
817 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
818 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
819 return renderer->RenderDrawPoints(renderer, points, count); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
820 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
821 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
822 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
823 SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
824 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
825 SDL_Point points[2]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
826 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
827 points[0].x = x1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
828 points[0].y = y1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
829 points[1].x = x2; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
830 points[1].y = y2; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
831 return SDL_RenderDrawLines(renderer, points, 2); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
832 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
833 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
834 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
835 SDL_RenderDrawLines(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
836 const SDL_Point * points, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
837 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
838 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
839 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
840 if (!points) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
841 SDL_SetError("SDL_RenderDrawLines(): Passed NULL points"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
842 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
843 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
844 if (count < 2) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
845 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
846 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
847 return renderer->RenderDrawLines(renderer, points, count); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
848 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
849 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
850 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
851 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
852 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
853 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
854 SDL_Point points[5]; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
855 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
856 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
857 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
858 /* If 'rect' == NULL, then outline the whole surface */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
859 if (!rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
860 SDL_Window *window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
861 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
862 full_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
863 full_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
864 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
865 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
866 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
867 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
868 points[0].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
869 points[0].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
870 points[1].x = rect->x+rect->w-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
871 points[1].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
872 points[2].x = rect->x+rect->w-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
873 points[2].y = rect->y+rect->h-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
874 points[3].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
875 points[3].y = rect->y+rect->h-1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
876 points[4].x = rect->x; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
877 points[4].y = rect->y; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
878 return SDL_RenderDrawLines(renderer, points, 5); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
879 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
880 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
881 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
882 SDL_RenderDrawRects(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
883 const SDL_Rect ** rects, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
884 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
885 int i; |
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Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
886 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
887 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
888 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
889 if (!rects) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
890 SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
891 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
892 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
893 if (count < 1) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
894 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
895 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
896 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
897 /* Check for NULL rect, which means fill entire window */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
898 for (i = 0; i < count; ++i) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
899 if (SDL_RenderDrawRect(renderer, rects[i]) < 0) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
900 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
901 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
902 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
903 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
904 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
905 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
906 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
907 SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
908 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
909 return SDL_RenderFillRects(renderer, &rect, 1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
910 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
911 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
912 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
913 SDL_RenderFillRects(SDL_Renderer * renderer, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
914 const SDL_Rect ** rects, int count) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
915 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
916 int i; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
917 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
918 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
919 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
920 if (!rects) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
921 SDL_SetError("SDL_RenderFillRects(): Passed NULL rects"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
922 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
923 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
924 if (count < 1) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
925 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
926 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
927 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
928 /* Check for NULL rect, which means fill entire window */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
929 for (i = 0; i < count; ++i) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
930 if (rects[i] == NULL) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
931 SDL_Window *window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
932 SDL_Rect full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
933 const SDL_Rect *rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
934 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
935 full_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
936 full_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
937 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
938 rect = &full_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
939 return renderer->RenderFillRects(renderer, &rect, 1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
940 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
941 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
942 return renderer->RenderFillRects(renderer, rects, count); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
943 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
944 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
945 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
946 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
947 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
948 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
949 SDL_Window *window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
950 SDL_Rect real_srcrect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
951 SDL_Rect real_dstrect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
952 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
953 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
954 CHECK_TEXTURE_MAGIC(texture, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
955 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
956 if (renderer != texture->renderer) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
957 SDL_SetError("Texture was not created with this renderer"); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
958 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
959 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
960 window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
961 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
962 real_srcrect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
963 real_srcrect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
964 real_srcrect.w = texture->w; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
965 real_srcrect.h = texture->h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
966 if (srcrect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
967 if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
968 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
969 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
970 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
971 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
972 real_dstrect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
973 real_dstrect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
974 SDL_GetWindowSize(window, &real_dstrect.w, &real_dstrect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
975 if (dstrect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
976 if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
977 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
978 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
979 /* Clip srcrect by the same amount as dstrect was clipped */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
980 if (dstrect->w != real_dstrect.w) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
981 int deltax = (real_dstrect.x - dstrect->x); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
982 int deltaw = (real_dstrect.w - dstrect->w); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
983 real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
984 real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
985 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
986 if (dstrect->h != real_dstrect.h) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
987 int deltay = (real_dstrect.y - dstrect->y); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
988 int deltah = (real_dstrect.h - dstrect->h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
989 real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
990 real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
991 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
992 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
993 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
994 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
995 texture = texture->native; |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
996 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
997 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
998 return renderer->RenderCopy(renderer, texture, &real_srcrect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
999 &real_dstrect); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1000 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1001 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1002 int |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1003 SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1004 Uint32 format, void * pixels, int pitch) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1005 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1006 SDL_Window *window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1007 SDL_Rect real_rect; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1008 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1009 CHECK_RENDERER_MAGIC(renderer, -1); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1010 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1011 if (!renderer->RenderReadPixels) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1012 SDL_Unsupported(); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1013 return -1; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1014 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1015 window = renderer->window; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1016 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1017 if (!format) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1018 format = SDL_GetWindowPixelFormat(window); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1019 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1020 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1021 real_rect.x = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1022 real_rect.y = 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1023 SDL_GetWindowSize(window, &real_rect.w, &real_rect.h); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1024 if (rect) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1025 if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1026 return 0; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1027 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1028 if (real_rect.y > rect->y) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1029 pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1030 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1031 if (real_rect.x > rect->x) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1032 int bpp = SDL_BYTESPERPIXEL(SDL_GetWindowPixelFormat(window)); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1033 pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1034 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1035 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1036 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1037 return renderer->RenderReadPixels(renderer, &real_rect, |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1038 format, pixels, pitch); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1039 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1040 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1041 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1042 SDL_RenderPresent(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1043 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1044 CHECK_RENDERER_MAGIC(renderer, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1045 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1046 renderer->RenderPresent(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1047 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1048 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1049 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1050 SDL_DestroyTexture(SDL_Texture * texture) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1051 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1052 SDL_Renderer *renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1053 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1054 CHECK_TEXTURE_MAGIC(texture, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1055 texture->magic = NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1056 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1057 renderer = texture->renderer; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1058 if (texture->next) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1059 texture->next->prev = texture->prev; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1060 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1061 if (texture->prev) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1062 texture->prev->next = texture->next; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1063 } else { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1064 renderer->textures = texture->next; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1065 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1066 |
5159
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1067 if (texture->native) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1068 SDL_DestroyTexture(texture->native); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1069 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1070 if (texture->yuv) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1071 SDL_SW_DestroyYUVTexture(texture->yuv); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1072 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1073 if (texture->pixels) { |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1074 SDL_free(texture->pixels); |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1075 } |
307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
5157
diff
changeset
|
1076 |
5157
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1077 renderer->DestroyTexture(renderer, texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1078 SDL_free(texture); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1079 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1080 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1081 void |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1082 SDL_DestroyRenderer(SDL_Renderer * renderer) |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1083 { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1084 CHECK_RENDERER_MAGIC(renderer, ); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1085 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1086 SDL_DelEventWatch(SDL_RendererEventWatch, renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1087 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1088 /* Free existing textures for this renderer */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1089 while (renderer->textures) { |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1090 SDL_DestroyTexture(renderer->textures); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1091 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1092 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1093 /* It's no longer magical... */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1094 renderer->magic = NULL; |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1095 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1096 /* Free the renderer instance */ |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1097 renderer->DestroyRenderer(renderer); |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1098 } |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1099 |
fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1100 /* vi: set ts=4 sw=4 expandtab: */ |