annotate README.DC @ 1770:1632155c67e5

Fixed bug #216 The attached files allow building the SDL library and tests with the Open Watcom compiler for Windows: - static library or DLL - Debug or Release builds available - uses register calling convention of Open Watcom - wmake target to build the SDL test samples Following is a table that shows what works and what doesn't, yet: checkkeys + graywin + loopwave + testalpha + testbitmap + testdyngl + testerror + testfile + testgamma + testgl + testhread + testiconv - (all failed) testkeys + testlock + (after removing calls to raise() from signal handler) testoverlay + (needs 'set SDL_VIDEODRIVER=directx') testoverlay2 + (-"-) testpalette + testplatform + testsem + testsprite + testtimer + testver + testvidinfo + testwin - (fading doesn't seem right) testwm + torturethread + testcdrom + testjoystick not tested threadwin + TODO: - make stack calling convention work (has linking issues with dxguid.lib) - perform testjoystick (I don't have a joystick) - investigate fading in testwin - merge with OS/2 port - add DOS target
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 May 2006 03:44:58 +0000
parents c17d82103614
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1 SDL for Dreamcast (beta2)
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3 BERO
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4 berobero@users.sourceforge.net
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - source environ.sh (from the KOS distribution)
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13 - make -f Makefile.dc
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15 compile with gl support
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/
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17 - uncomment GL=1 in Makefile.dc
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18 - make -f Makefile.dc clean
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19 - make -f Makefile.dc
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21 install
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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24 changelog:
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25
dad72daf44b3 Added initial support for Dreamcast (thanks HERO!)
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26 beta2
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27 - OpenGL support
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28 - Hardware page flip support
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29
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30 beta
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31 - thread, timer don't tested so much.
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32 - not support OpenGL