Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 4388:1524d3237820 SDL-1.2
Fixed bug #896
John Popplewell 2009-12-08 23:05:50 PST
Originally reported by AKFoerster on the mailing list.
Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).
Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.
After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
Here is the 2-byte encoding of a character in range 00000080 - 000007FF
110xxxxx 10xxxxxx
The line in question is supposed to be checking for an overlong sequence which
would be less than
11000001 10111111
which should be represented as a single byte.
BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
11000001 value
11001110 mask (incorrect)
^
and should be (0xDE):
11000001 value
11011110 mask (correct)
making the above code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
I can supply a test program and/or a patch if required,
best regards,
John Popplewell
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 08:00:57 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
509
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Thread management routines for SDL */ |
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25 |
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26 #include "SDL_thread.h" |
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27 #include "../SDL_thread_c.h" |
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28 #include "../SDL_systhread.h" |
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29 |
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30 #include <kos/thread.h> |
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31 |
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32 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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33 { |
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34 thread->handle = thd_create(SDL_RunThread,args); |
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35 if (thread->handle == NULL) { |
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36 SDL_SetError("Not enough resources to create thread"); |
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37 return(-1); |
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38 } |
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39 return(0); |
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40 } |
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41 |
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42 void SDL_SYS_SetupThread(void) |
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43 { |
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44 return; |
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45 } |
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46 |
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47 Uint32 SDL_ThreadID(void) |
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48 { |
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49 return (Uint32)thd_get_current(); |
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50 } |
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51 |
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52 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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53 { |
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54 thd_wait(thread->handle); |
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55 } |
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56 |
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57 void SDL_SYS_KillThread(SDL_Thread *thread) |
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58 { |
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59 thd_destroy(thread->handle); |
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60 } |