annotate README.Symbian @ 4388:1524d3237820 SDL-1.2

Fixed bug #896 John Popplewell 2009-12-08 23:05:50 PST Originally reported by AKFoerster on the mailing list. Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on platforms without iconv support (the default on Windows). Valid UTF8 characters are flagged as being overlong and then substituted by the UNKNOWN_UNICODE character. After studying the testiconv.c example program, reading the RFCs and putting some printf statements in SDL_iconv.c the problem is in a test for 'Maximum overlong sequences', specifically 4.2.1, which is carried out by the following code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { Here is the 2-byte encoding of a character in range 00000080 - 000007FF 110xxxxx 10xxxxxx The line in question is supposed to be checking for an overlong sequence which would be less than 11000001 10111111 which should be represented as a single byte. BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit: 11000001 value 11001110 mask (incorrect) ^ and should be (0xDE): 11000001 value 11011110 mask (correct) making the above code: } else if ( p[0] >= 0xC0 ) { if ( (p[0] & 0xE0) != 0xC0 ) { /* Skip illegal sequences return SDL_ICONV_EILSEQ; */ ch = UNKNOWN_UNICODE; } else { if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here overlong = SDL_TRUE; } ch = (Uint32)(p[0] & 0x1F); left = 1; } } else { I can supply a test program and/or a patch if required, best regards, John Popplewell
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 08:00:57 +0000
parents ce8046809062
children
rev   line source
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1 ==============================================================================
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2 Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x
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3 ==============================================================================
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4
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5 These instuctions are for people developing for S60 3.x. S60 3.x
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6 uses Symbian OS so you need S60 SDK.
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7
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8 extract "symbian.zip" into this folder.
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10 go to symbian folder
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11
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12 bldmake bldfiles
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13 abld build
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14
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15 That produces WINSCW and ARMV5 versions of sdl.dll runtime library
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16 and sdl.lib for development.
4004
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents: 3975
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17 The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
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parents: 3975
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18 integration, please see http://www.mbnet.fi/~mertama/sdl.html
ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
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19 for further info.
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ce8046809062 Minor updates to the Symbian/S60 port, plus project files that weren't
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parents: 3975
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23