Mercurial > sdl-ios-xcode
annotate README.Symbian @ 4388:1524d3237820 SDL-1.2
Fixed bug #896
John Popplewell 2009-12-08 23:05:50 PST
Originally reported by AKFoerster on the mailing list.
Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).
Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.
After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xCE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
Here is the 2-byte encoding of a character in range 00000080 - 000007FF
110xxxxx 10xxxxxx
The line in question is supposed to be checking for an overlong sequence which
would be less than
11000001 10111111
which should be represented as a single byte.
BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
11000001 value
11001110 mask (incorrect)
^
and should be (0xDE):
11000001 value
11011110 mask (correct)
making the above code:
} else if ( p[0] >= 0xC0 ) {
if ( (p[0] & 0xE0) != 0xC0 ) {
/* Skip illegal sequences
return SDL_ICONV_EILSEQ;
*/
ch = UNKNOWN_UNICODE;
} else {
if ( (p[0] & 0xDE) == 0xC0 ) { <<<<<<<< here
overlong = SDL_TRUE;
}
ch = (Uint32)(p[0] & 0x1F);
left = 1;
}
} else {
I can supply a test program and/or a patch if required,
best regards,
John Popplewell
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 08:00:57 +0000 |
parents | ce8046809062 |
children |
rev | line source |
---|---|
3975 | 1 ============================================================================== |
2 Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x | |
3 ============================================================================== | |
4 | |
5 These instuctions are for people developing for S60 3.x. S60 3.x | |
6 uses Symbian OS so you need S60 SDK. | |
7 | |
8 extract "symbian.zip" into this folder. | |
9 | |
10 go to symbian folder | |
11 | |
12 bldmake bldfiles | |
13 abld build | |
14 | |
15 That produces WINSCW and ARMV5 versions of sdl.dll runtime library | |
16 and sdl.lib for development. | |
4004
ce8046809062
Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents:
3975
diff
changeset
|
17 The sdlexe.dll/sdlexe.lib and sdlmain.lib are for easy SDL S60 |
ce8046809062
Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents:
3975
diff
changeset
|
18 integration, please see http://www.mbnet.fi/~mertama/sdl.html |
ce8046809062
Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents:
3975
diff
changeset
|
19 for further info. |
3975 | 20 |
21 | |
22 | |
4004
ce8046809062
Minor updates to the Symbian/S60 port, plus project files that weren't
Ryan C. Gordon <icculus@icculus.org>
parents:
3975
diff
changeset
|
23 |