Mercurial > sdl-ios-xcode
annotate CREDITS @ 4324:1496aa09e41e SDL-1.2
Steven Noonan to sdl
While trying to build the SDLMain.m included with SDL 1.2.14, with
#define SDL_USE_NIB_FILE 1:
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function '-[SDLMain fixMenu:withAppName:]':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:122:
warning: 'sizeToFit' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSMenu.h:281)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:
In function 'main':
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
warning: 'poseAsClass:' is deprecated (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:376:
error: 'poseAsClass:' is unavailable (declared at
/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSObject.h:127)
/Users/steven/Development/darwinia/targets/macosx/Darwinia/SDLMain.m:377:
warning: passing argument 2 of 'NSApplicationMain' from incompatible
pointer type
Eric Wing to Sam
I don't have time today to look at this in detail, but the problem is definitely the poseAsClass: method.
This was deprecated in Obj-C 2.0 and not retained in 64-bit.
I've never used this method and it has always been limited to esoteric uses. I think this is why Apple wanted to dump it (among complicating some other things they do). I have read about others getting bit by this when migrating. Long story short, there really isn't a migration path for this method. The question that then must be asked is why are we using it (what does it accomplish), and then figure out the 'proper' way of accomplishing that.
Glancing at SDLMain.m, it's not obvious to me why it is there or what it is really accomplishing. My only speculation is that NSApplicationMain hardcodes something to look for NSApplication and a subclass (SDLApplication) fails for some reason (assuming that the original coder did this for good reason).
Three thoughts come to mind.
1) The Info.plist has properties to control things related to the startup class and nib.
NSPrincipalClass, NSMainNibFile
Maybe principle class needs to be SDLApplication and we can delete the poseAs
2) I was told that 10.6 introduced new APIs to make programatic NIB wrangling and avoidance easier. Unfortunately, I don't know the specifics.
3) Instead of subclassing NSApplication in SDLMain.m, maybe we can just add a category. It looks like the following is the only thing that is done (quick glance):
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
So instead, we change this to: (warning written in mail and untested)
@interface NSApplication (SDLApplication)
- (void) terminate:(id)sender;
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
Then everywhere SDLApplication is used, we change it to NSApplication (and remove the poseAsClass line).
Perhaps you could ask the bug reporter to try this solution (#3).
And if that fails, maybe try #1.
-Eric
Steven Noonan to Sam
The suggested change (diff below) seems to work fine.
- Steven
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Oct 2009 21:07:12 +0000 |
parents | 72a00fe65ffe |
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0 | 1 |
2 Simple DirectMedia Layer CREDITS | |
3 Thanks to everyone who made this possible, including: | |
4 | |
5 * Cliff Matthews, for giving me a reason to start this project. :) | |
6 -- Executor rocks! *grin* | |
7 | |
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8 * Scott Call, for making a home for SDL on the 'Net... Thanks! :) |
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9 |
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Lots of people have contributed cash. :)
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10 * The Linux Fund, C Magazine, Educational Technology Resources Inc., |
85ba077211bc
Lots of people have contributed cash. :)
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11 Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, |
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Lots of people have contributed cash. :)
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12 Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, |
85ba077211bc
Lots of people have contributed cash. :)
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13 and Phoenix Kokido for financial contributions |
470 | 14 |
15 * Gaëtan de Menten for writing the PHP and SQL behind the SDL website | |
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16 |
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17 * Tim Jones for the new look of the SDL website |
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18 |
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19 * Marco Kraus for setting up SDL merchandise |
85ba077211bc
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Sam Lantinga <slouken@libsdl.org>
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20 |
470 | 21 * Martin Donlon for his work on the SDL Documentation Project |
22 | |
23 * Ryan Gordon for helping everybody out and keeping the dream alive. :) | |
24 | |
4166
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Added credits for the PS3 code
Sam Lantinga <slouken@libsdl.org>
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25 * IBM R&D Lab for their PS3 SPE video acceleration code |
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Added credits for the PS3 code
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26 |
470 | 27 * Mattias Engdegård, for help with the Solaris port and lots of other help |
0 | 28 |
159
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29 * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port |
9841293e9e86
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Sam Lantinga <slouken@libsdl.org>
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30 |
1621 | 31 * Stan Shebs, for the initial Mac OS X port |
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32 |
1621 | 33 * Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port |
0 | 34 |
470 | 35 * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port |
0 | 36 |
281
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Added initial support for Atari (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
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37 * Carsten Griwodz for the AIX port |
250
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Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
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38 |
0 | 39 * Gabriele Greco, for the Amiga port |
40 | |
281
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41 * Patrice Mandin, for the Atari port |
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Added initial support for Atari (thanks Patrice!)
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42 |
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43 * Hannu Viitala for the EPOC port |
0 | 44 |
4005
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Added Markus Mertama to the CREDITS file for the S60 port.
Ryan C. Gordon <icculus@icculus.org>
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45 * Marcus Mertama for the S60 port. |
fb74445b4d19
Added Markus Mertama to the CREDITS file for the S60 port.
Ryan C. Gordon <icculus@icculus.org>
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46 |
159
9841293e9e86
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Sam Lantinga <slouken@libsdl.org>
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47 * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) |
0 | 48 |
49 * Kent B Mein, for a place to do the IRIX port | |
50 | |
51 * Ash, for a place to do the OSF/1 Alpha port | |
52 | |
53 * David Sowsy, for help with the BeOS port | |
54 | |
159
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Sam Lantinga <slouken@libsdl.org>
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55 * Eugenia Loli, for endless work on porting SDL games to BeOS |
0 | 56 |
57 * Jon Taylor for the GGI front-end | |
58 | |
59 * Paulus Esterhazy, for the Visual C++ testing and libraries | |
60 | |
61 * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS | |
62 | |
63 * Chris Nentwich, for the Hermes assembly blitters | |
64 | |
65 * Michael Vance and Jim Kutter for the X11 OpenGL support | |
66 | |
470 | 67 * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. |
68 | |
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Sam Lantinga <slouken@libsdl.org>
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69 * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation |
470 | 70 |
0 | 71 * Peter Wiklund, for the 1998 winning SDL logo, |
72 and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. | |
73 | |
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74 * Arne Claus, for the 2004 winning SDL logo, |
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75 and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, |
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76 Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, |
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77 Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, |
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Sam Lantinga <slouken@libsdl.org>
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78 S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, |
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Sam Lantinga <slouken@libsdl.org>
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79 Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, |
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80 Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja |
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Sam Lantinga <slouken@libsdl.org>
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81 for other logo entries. |
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82 |
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83 * Bob Pendleton and David Olofson for being long time contributors to |
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84 the SDL mailing list. |
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85 |
470 | 86 * Everybody at Loki Software, Inc. for their great contributions! |
0 | 87 |
88 And a big hand to everyone else who gave me appreciation, advice, | |
89 and suggestions, especially the good folks on the SDL mailing list. | |
90 | |
91 THANKS! :) | |
92 | |
93 -- Sam Lantinga <slouken@libsdl.org> | |
94 |