Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxvideo.h @ 36:13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
author | Sam Lantinga <slouken@lokigames.com> |
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date | Wed, 23 May 2001 23:35:10 +0000 |
parents | 75a95f82bc1f |
children | e8157fcb3114 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_cgxvideo_h | |
29 #define _SDL_cgxvideo_h | |
30 | |
31 | |
32 #include <stdio.h> | |
33 #include <stdlib.h> | |
34 #include <string.h> | |
35 | |
36 #include <exec/exec.h> | |
37 #include <cybergraphx/cybergraphics.h> | |
38 #include <graphics/scale.h> | |
39 #include <graphics/gfx.h> | |
40 #include <intuition/intuition.h> | |
41 #ifdef __SASC | |
42 #include <proto/exec.h> | |
43 #include <proto/cybergraphics.h> | |
44 #include <proto/graphics.h> | |
45 #include <proto/intuition.h> | |
46 #include <proto/console.h> | |
47 #else | |
48 #include <inline/exec.h> | |
49 #include <inline/cybergraphics.h> | |
50 #include <inline/graphics.h> | |
51 #include <inline/intuition.h> | |
52 #include <inline/console.h> | |
53 #endif | |
54 | |
55 #include "mydebug.h" | |
56 #include "SDL_mouse.h" | |
57 #include "SDL_sysvideo.h" | |
58 | |
59 #define USE_CGX_WRITELUTPIXEL | |
60 | |
61 /* Hidden "this" pointer for the video functions */ | |
62 #define _THIS SDL_VideoDevice *this | |
63 | |
64 /* Private display data */ | |
65 struct SDL_PrivateVideoData { | |
66 struct Screen *Public_Display; /* Used for events and window management */ | |
67 struct Screen *GFX_Display; /* Used for graphics and colormap stuff */ | |
68 Uint32 SDL_VisualUnused; /* The visual used by our window */ | |
69 struct Window *SDL_Window; /* Shared by both displays (no X security?) */ | |
70 unsigned char *BlankCursor; /* The invisible cursor */ | |
71 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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72 char *SDL_windowid; /* Flag: true if we have been passed a window */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
73 |
0 | 74 /* The variables used for displaying graphics */ |
75 Uint8 *Ximage; /* The X image for our window */ | |
76 int swap_pixels; /* Flag: true if display is swapped endian */ | |
77 | |
78 /* The current width and height of the fullscreen mode */ | |
79 int current_w; | |
80 int current_h; | |
81 | |
82 /* Support for internal mouse warping */ | |
83 struct { | |
84 int x; | |
85 int y; | |
86 } mouse_last; | |
87 struct { | |
88 int numerator; | |
89 int denominator; | |
90 int threshold; | |
91 } mouse_accel; | |
92 int mouse_relative; | |
93 | |
94 /* The current list of available video modes */ | |
95 SDL_Rect **modelist; | |
96 | |
97 /* available visuals of interest to us, sorted deepest first */ | |
98 struct { | |
99 Uint32 visual; | |
100 int depth; /* number of significant bits/pixel */ | |
101 int bpp; /* pixel quantum in bits */ | |
102 } visuals[5]; /* at most entries for 8, 15, 16, 24 */ | |
103 int nvisuals; | |
104 | |
105 Uint32 vis; /* current visual in use */ | |
106 int depth; /* current visual depth (not bpp) */ | |
107 int BytesPerPixel; | |
108 int currently_fullscreen,same_format,dbuffer; | |
109 | |
110 /* Automatic mode switching support (entering/leaving fullscreen) */ | |
111 Uint32 switch_waiting; | |
112 Uint32 switch_time; | |
113 | |
114 /* Prevent too many XSync() calls */ | |
115 int blit_queued; | |
116 | |
117 /* Colormap handling */ | |
118 LONG Pens; | |
119 Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */ | |
120 struct ScreenBuffer *SB[2]; | |
121 struct RastPort *RP; | |
122 short *iconcolors; /* List of colors used by the icon */ | |
123 }; | |
124 | |
125 /* Old variable names */ | |
126 #define local_X11 (this->hidden->local_X11) | |
127 #define SDL_Display (this->hidden->Public_Display) | |
128 #define GFX_Display (this->hidden->GFX_Display) | |
129 #define SDL_Screen DefaultScreen(this->hidden->Public_Display) | |
130 | |
131 #define SDL_Visual (this->hidden->vis) | |
132 | |
133 #define SDL_Root RootWindow(SDL_Display, SDL_Screen) | |
134 #define WMwindow (this->hidden->WMwindow) | |
135 #define FSwindow (this->hidden->FSwindow) | |
136 #define SDL_Window (this->hidden->SDL_Window) | |
137 #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW) | |
138 #define SDL_BlankCursor (this->hidden->BlankCursor) | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 #define SDL_windowid (this->hidden->SDL_windowid) |
0 | 140 #define SDL_Ximage (this->hidden->Ximage) |
141 #define SDL_GC (this->hidden->gc) | |
142 #define swap_pixels (this->hidden->swap_pixels) | |
143 #define current_w (this->hidden->current_w) | |
144 #define current_h (this->hidden->current_h) | |
145 #define mouse_last (this->hidden->mouse_last) | |
146 #define mouse_accel (this->hidden->mouse_accel) | |
147 #define mouse_relative (this->hidden->mouse_relative) | |
148 #define SDL_modelist (this->hidden->modelist) | |
149 #define SDL_RastPort (this->hidden->RP) | |
150 #define saved_mode (this->hidden->saved_mode) | |
151 #define saved_view (this->hidden->saved_view) | |
152 #define currently_fullscreen (this->hidden->currently_fullscreen) | |
153 #define blit_queued (this->hidden->blit_queued) | |
154 #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap) | |
155 #define SDL_XPixels (this->hidden->XPixels) | |
156 #define SDL_iconcolors (this->hidden->iconcolors) | |
157 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 /* Used to get the X cursor from a window-manager specific cursor */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 // extern Cursor SDL_GetWMXCursor(WMcursor *cursor); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 |
0 | 161 extern int CGX_CreateWindow(_THIS, SDL_Surface *screen, |
162 int w, int h, int bpp, Uint32 flags); | |
163 extern int CGX_ResizeWindow(_THIS, | |
164 SDL_Surface *screen, int w, int h, Uint32 flags); | |
165 | |
166 extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen); | |
167 | |
168 extern struct Library *CyberGfxBase; | |
169 extern struct IntuitionBase *IntuitionBase; | |
170 extern struct GfxBase *GfxBase; | |
171 extern struct ExecBase *SysBase; | |
172 extern struct DosLibrary *DOSBase; | |
173 | |
174 struct private_hwdata | |
175 { | |
176 struct BitMap *bmap; | |
177 APTR lock; | |
178 struct SDL_VideoDevice *videodata; | |
179 APTR mask; | |
180 }; | |
181 | |
182 int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst); | |
183 int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color); | |
184 int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key); | |
185 #endif /* _SDL_x11video_h */ |