Mercurial > sdl-ios-xcode
annotate src/video/wincommon/SDL_wingl.c @ 783:13cab9289513
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Jan 2004 15:14:27 +0000 |
parents | b8d311d90021 |
children | eac8c69b5706 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
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28 #include <string.h> |
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29 |
0 | 30 /* WGL implementation of SDL OpenGL support */ |
31 | |
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32 #ifdef HAVE_OPENGL |
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33 #include "SDL_opengl.h" |
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34 #endif |
0 | 35 #include "SDL_error.h" |
36 #include "SDL_lowvideo.h" | |
37 #include "SDL_wingl_c.h" | |
38 | |
39 #ifdef HAVE_OPENGL | |
40 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | |
41 #endif | |
42 | |
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43 /* If setting the HDC fails, we may need to recreate the window (MSDN) */ |
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44 static int WIN_GL_ResetWindow(_THIS) |
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45 { |
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46 int status = 0; |
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47 int can_reset = 1; |
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48 |
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49 /* If we were passed a window, then we can't create a new one */ |
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50 if ( SDL_windowid ) { |
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51 can_reset = 0; |
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52 } |
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53 #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ |
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54 if ( can_reset ) { |
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55 /* Save the existing window attributes */ |
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56 LONG style; |
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57 RECT rect = { 0, 0, 0, 0 }; |
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58 style = GetWindowLong(SDL_Window, GWL_STYLE); |
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59 GetWindowRect(SDL_Window, &rect); |
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60 DestroyWindow(SDL_Window); |
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61 SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, |
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62 style, |
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63 rect.left, rect.top, |
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64 (rect.right-rect.left)+1, |
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65 (rect.top-rect.bottom)+1, |
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66 NULL, NULL, SDL_Instance, NULL); |
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67 if ( SDL_Window ) { |
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68 this->SetCaption(this, this->wm_title, this->wm_icon); |
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69 } else { |
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70 SDL_SetError("Couldn't create window"); |
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71 status = -1; |
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72 } |
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73 } else |
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74 #endif /* !_WIN32_WCE */ |
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75 { |
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76 SDL_SetError("Unable to reset window for OpenGL context"); |
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77 status = -1; |
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78 } |
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79 return(status); |
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80 } |
0 | 81 |
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82 #ifdef HAVE_OPENGL |
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83 static void Init_WGL_ARB_extensions(_THIS) |
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84 { |
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85 HWND hwnd; |
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86 HDC hdc; |
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87 HGLRC hglrc; |
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88 int pformat; |
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89 const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; |
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90 |
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91 hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, |
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92 0, 0, 10, 10, |
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93 NULL, NULL, SDL_Instance,NULL); |
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94 hdc = GetDC(hwnd); |
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95 |
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96 pformat = ChoosePixelFormat(hdc, &GL_pfd); |
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97 SetPixelFormat(hdc, pformat, &GL_pfd); |
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98 |
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99 hglrc = this->gl_data->wglCreateContext(hdc); |
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100 if ( hglrc ) { |
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101 this->gl_data->wglMakeCurrent(hdc, hglrc); |
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102 } |
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103 |
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104 wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) |
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105 this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); |
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106 |
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107 if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { |
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108 this->gl_data->wglChoosePixelFormatARB = |
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109 (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) |
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110 this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); |
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111 this->gl_data->wglGetPixelFormatAttribivARB = |
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112 (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) |
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113 this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
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114 |
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115 if( (this->gl_data->wglChoosePixelFormatARB != NULL) && |
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116 (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) |
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117 this->gl_data->wgl_arb_pixel_format = 1; |
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118 else |
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119 this->gl_data->wgl_arb_pixel_format = 0; |
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120 } else { |
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121 this->gl_data->wgl_arb_pixel_format = 0; |
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122 } |
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123 |
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124 if ( hglrc ) { |
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125 this->gl_data->wglMakeCurrent(NULL, NULL); |
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126 this->gl_data->wglDeleteContext(hglrc); |
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127 } |
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128 ReleaseDC(hwnd, hdc); |
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129 DestroyWindow(hwnd); |
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130 } |
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131 #endif /* !HAVE_OPENGL */ |
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132 |
0 | 133 int WIN_GL_SetupWindow(_THIS) |
134 { | |
135 int retval; | |
136 #ifdef HAVE_OPENGL | |
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137 int i; |
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138 unsigned int matching; |
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139 int iAttribs[64]; |
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140 int *iAttr; |
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141 float fAttribs[1] = { 0 }; |
0 | 142 |
143 /* load the gl driver from a default path */ | |
144 if ( ! this->gl_config.driver_loaded ) { | |
145 /* no driver has been loaded, use default (ourselves) */ | |
146 if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { | |
147 return(-1); | |
148 } | |
149 } | |
150 | |
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151 for ( i=0; ; ++i ) { |
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152 /* Get the window device context for our OpenGL drawing */ |
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153 GL_hdc = GetDC(SDL_Window); |
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154 if ( GL_hdc == NULL ) { |
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155 SDL_SetError("Unable to get DC for SDL_Window"); |
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156 return(-1); |
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157 } |
0 | 158 |
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159 /* Set up the pixel format descriptor with our needed format */ |
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160 memset(&GL_pfd, 0, sizeof(GL_pfd)); |
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161 GL_pfd.nSize = sizeof(GL_pfd); |
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162 GL_pfd.nVersion = 1; |
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163 GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); |
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164 if ( this->gl_config.double_buffer ) { |
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165 GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; |
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166 } |
450
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167 if ( this->gl_config.stereo ) { |
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168 GL_pfd.dwFlags |= PFD_STEREO; |
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169 } |
373
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170 GL_pfd.iPixelType = PFD_TYPE_RGBA; |
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171 GL_pfd.cColorBits = this->gl_config.buffer_size; |
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172 GL_pfd.cRedBits = this->gl_config.red_size; |
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173 GL_pfd.cGreenBits = this->gl_config.green_size; |
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174 GL_pfd.cBlueBits = this->gl_config.blue_size; |
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175 GL_pfd.cAlphaBits = this->gl_config.alpha_size; |
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176 GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; |
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177 GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; |
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178 GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; |
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179 GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; |
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180 GL_pfd.cAccumBits = |
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181 (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + |
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182 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); |
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183 GL_pfd.cDepthBits = this->gl_config.depth_size; |
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184 GL_pfd.cStencilBits = this->gl_config.stencil_size; |
0 | 185 |
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186 /* initialize WGL_ARB_pixel_format */ |
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187 Init_WGL_ARB_extensions(this); |
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188 |
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189 /* setup WGL_ARB_pixel_format attribs */ |
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190 iAttr = &iAttribs[0]; |
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191 |
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192 *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; |
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193 *iAttr++ = GL_TRUE; |
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194 *iAttr++ = WGL_ACCELERATION_ARB; |
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195 *iAttr++ = WGL_FULL_ACCELERATION_ARB; |
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196 *iAttr++ = WGL_RED_BITS_ARB; |
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197 *iAttr++ = this->gl_config.red_size; |
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198 *iAttr++ = WGL_GREEN_BITS_ARB; |
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199 *iAttr++ = this->gl_config.green_size; |
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200 *iAttr++ = WGL_BLUE_BITS_ARB; |
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201 *iAttr++ = this->gl_config.blue_size; |
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202 |
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203 if ( this->gl_config.alpha_size ) { |
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204 *iAttr++ = WGL_ALPHA_BITS_ARB; |
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205 *iAttr++ = this->gl_config.alpha_size; |
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206 } |
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207 |
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208 if ( this->gl_config.double_buffer ) { |
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209 *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; |
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210 *iAttr ++ = GL_TRUE; |
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211 } |
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212 |
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213 *iAttr++ = WGL_DEPTH_BITS_ARB; |
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214 *iAttr++ = this->gl_config.depth_size; |
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215 |
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216 if ( this->gl_config.stencil_size ) { |
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217 *iAttr++ = WGL_STENCIL_BITS_ARB; |
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218 *iAttr++ = this->gl_config.stencil_size; |
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219 } |
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220 |
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221 if ( this->gl_config.accum_red_size ) { |
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222 *iAttr++ = WGL_ACCUM_RED_BITS_ARB; |
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223 *iAttr++ = this->gl_config.accum_red_size; |
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224 } |
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225 |
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226 if ( this->gl_config.accum_green_size ) { |
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227 *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; |
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228 *iAttr++ = this->gl_config.accum_green_size; |
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229 } |
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230 |
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231 if ( this->gl_config.accum_blue_size ) { |
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232 *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; |
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233 *iAttr++ = this->gl_config.accum_blue_size; |
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234 } |
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235 |
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236 if ( this->gl_config.accum_alpha_size ) { |
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237 *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; |
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238 *iAttr++ = this->gl_config.accum_alpha_size; |
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239 } |
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240 |
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241 if ( this->gl_config.stereo ) { |
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242 *iAttr++ = WGL_STEREO_ARB; |
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243 *iAttr++ = this->gl_config.stereo; |
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244 } |
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245 |
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246 if ( this->gl_config.multisamplebuffers ) { |
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247 *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; |
656
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248 *iAttr++ = this->gl_config.multisamplebuffers; |
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249 } |
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250 |
656
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251 if ( this->gl_config.multisamplesamples ) { |
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252 *iAttr++ = WGL_SAMPLES_ARB; |
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253 *iAttr++ = this->gl_config.multisamplesamples; |
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254 } |
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255 |
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256 *iAttr = 0; |
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257 |
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258 /* Choose and set the closest available pixel format */ |
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259 if ( !this->gl_data->wgl_arb_pixel_format || |
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260 !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || |
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261 !matching ) { |
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262 pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); |
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263 this->gl_data->wgl_arb_pixel_format = 0; |
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264 } |
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265 if ( !pixel_format ) { |
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266 SDL_SetError("No matching GL pixel format available"); |
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267 return(-1); |
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268 } |
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269 if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { |
373
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270 if ( i == 0 ) { |
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271 /* First time through, try resetting the window */ |
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272 if ( WIN_GL_ResetWindow(this) < 0 ) { |
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273 return(-1); |
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274 } |
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275 continue; |
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276 } |
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277 SDL_SetError("Unable to set HDC pixel format"); |
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278 return(-1); |
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279 } |
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280 /* We either succeeded or failed by this point */ |
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281 break; |
0 | 282 } |
283 DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); | |
284 | |
285 GL_hrc = this->gl_data->wglCreateContext(GL_hdc); | |
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286 if ( GL_hrc == NULL ) { |
0 | 287 SDL_SetError("Unable to create GL context"); |
288 return(-1); | |
289 } | |
290 gl_active = 1; | |
291 #else | |
292 SDL_SetError("WIN driver not configured with OpenGL"); | |
293 #endif | |
294 if ( gl_active ) { | |
295 retval = 0; | |
296 } else { | |
297 retval = -1; | |
298 } | |
299 return(retval); | |
300 } | |
301 | |
302 void WIN_GL_ShutDown(_THIS) | |
303 { | |
304 #ifdef HAVE_OPENGL | |
305 /* Clean up OpenGL */ | |
306 if ( GL_hrc ) { | |
307 this->gl_data->wglMakeCurrent(NULL, NULL); | |
308 this->gl_data->wglDeleteContext(GL_hrc); | |
309 GL_hrc = NULL; | |
310 } | |
311 if ( GL_hdc ) { | |
312 ReleaseDC(SDL_Window, GL_hdc); | |
313 GL_hdc = NULL; | |
314 } | |
315 gl_active = 0; | |
316 | |
317 WIN_GL_UnloadLibrary(this); | |
318 #endif /* HAVE_OPENGL */ | |
319 } | |
320 | |
321 #ifdef HAVE_OPENGL | |
322 | |
323 /* Make the current context active */ | |
324 int WIN_GL_MakeCurrent(_THIS) | |
325 { | |
326 int retval; | |
327 | |
328 retval = 0; | |
329 if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { | |
330 SDL_SetError("Unable to make GL context current"); | |
331 retval = -1; | |
332 } | |
333 return(retval); | |
334 } | |
335 | |
336 /* Get attribute data from glX. */ | |
337 int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) | |
338 { | |
339 int retval; | |
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340 |
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341 if ( this->gl_data->wgl_arb_pixel_format ) { |
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342 int wgl_attrib; |
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343 |
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344 switch(attrib) { |
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345 case SDL_GL_RED_SIZE: |
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346 wgl_attrib = WGL_RED_BITS_ARB; |
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347 break; |
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348 case SDL_GL_GREEN_SIZE: |
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349 wgl_attrib = WGL_GREEN_BITS_ARB; |
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350 break; |
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351 case SDL_GL_BLUE_SIZE: |
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352 wgl_attrib = WGL_BLUE_BITS_ARB; |
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353 break; |
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354 case SDL_GL_ALPHA_SIZE: |
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355 wgl_attrib = WGL_ALPHA_BITS_ARB; |
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356 break; |
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357 case SDL_GL_DOUBLEBUFFER: |
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358 wgl_attrib = WGL_DOUBLE_BUFFER_ARB; |
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359 break; |
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360 case SDL_GL_BUFFER_SIZE: |
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361 wgl_attrib = WGL_COLOR_BITS_ARB; |
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362 break; |
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363 case SDL_GL_DEPTH_SIZE: |
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364 wgl_attrib = WGL_DEPTH_BITS_ARB; |
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365 break; |
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366 case SDL_GL_STENCIL_SIZE: |
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367 wgl_attrib = WGL_STENCIL_BITS_ARB; |
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368 break; |
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369 case SDL_GL_ACCUM_RED_SIZE: |
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370 wgl_attrib = WGL_ACCUM_RED_BITS_ARB; |
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371 break; |
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372 case SDL_GL_ACCUM_GREEN_SIZE: |
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373 wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; |
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374 break; |
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375 case SDL_GL_ACCUM_BLUE_SIZE: |
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376 wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; |
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377 break; |
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378 case SDL_GL_ACCUM_ALPHA_SIZE: |
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379 wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; |
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380 break; |
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381 case SDL_GL_STEREO: |
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382 wgl_attrib = WGL_STEREO_ARB; |
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383 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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384 case SDL_GL_MULTISAMPLEBUFFERS: |
655
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385 wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; |
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386 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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387 case SDL_GL_MULTISAMPLESAMPLES: |
655
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388 wgl_attrib = WGL_SAMPLES_ARB; |
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389 break; |
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390 default: |
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391 return(-1); |
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392 } |
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393 this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); |
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394 |
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395 return 0; |
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396 } |
0 | 397 |
398 retval = 0; | |
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399 switch ( attrib ) { |
0 | 400 case SDL_GL_RED_SIZE: |
401 *value = GL_pfd.cRedBits; | |
402 break; | |
403 case SDL_GL_GREEN_SIZE: | |
404 *value = GL_pfd.cGreenBits; | |
405 break; | |
406 case SDL_GL_BLUE_SIZE: | |
407 *value = GL_pfd.cBlueBits; | |
408 break; | |
409 case SDL_GL_ALPHA_SIZE: | |
410 *value = GL_pfd.cAlphaBits; | |
411 break; | |
412 case SDL_GL_DOUBLEBUFFER: | |
413 if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { | |
414 *value = 1; | |
415 } else { | |
416 *value = 0; | |
417 } | |
418 break; | |
419 case SDL_GL_BUFFER_SIZE: | |
420 *value = GL_pfd.cColorBits; | |
421 break; | |
422 case SDL_GL_DEPTH_SIZE: | |
423 *value = GL_pfd.cDepthBits; | |
424 break; | |
425 case SDL_GL_STENCIL_SIZE: | |
426 *value = GL_pfd.cStencilBits; | |
427 break; | |
428 case SDL_GL_ACCUM_RED_SIZE: | |
429 *value = GL_pfd.cAccumRedBits; | |
430 break; | |
431 case SDL_GL_ACCUM_GREEN_SIZE: | |
432 *value = GL_pfd.cAccumGreenBits; | |
433 break; | |
434 case SDL_GL_ACCUM_BLUE_SIZE: | |
435 *value = GL_pfd.cAccumBlueBits; | |
436 break; | |
437 case SDL_GL_ACCUM_ALPHA_SIZE: | |
438 *value = GL_pfd.cAccumAlphaBits; | |
439 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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440 case SDL_GL_STEREO: |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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441 if ( GL_pfd.dwFlags & PFD_STEREO ) { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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442 *value = 1; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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443 } else { |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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444 *value = 0; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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445 } |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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446 break; |
0 | 447 default: |
448 retval = -1; | |
449 break; | |
450 } | |
451 return retval; | |
452 } | |
453 | |
454 void WIN_GL_SwapBuffers(_THIS) | |
455 { | |
456 SwapBuffers(GL_hdc); | |
457 } | |
458 | |
459 void WIN_GL_UnloadLibrary(_THIS) | |
460 { | |
461 if ( this->gl_config.driver_loaded ) { | |
462 FreeLibrary((HMODULE)this->gl_config.dll_handle); | |
463 | |
464 this->gl_data->wglGetProcAddress = NULL; | |
465 this->gl_data->wglCreateContext = NULL; | |
466 this->gl_data->wglDeleteContext = NULL; | |
467 this->gl_data->wglMakeCurrent = NULL; | |
655
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468 this->gl_data->wglChoosePixelFormatARB = NULL; |
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469 this->gl_data->wglGetPixelFormatAttribivARB = NULL; |
0 | 470 |
471 this->gl_config.dll_handle = NULL; | |
472 this->gl_config.driver_loaded = 0; | |
473 } | |
474 } | |
475 | |
476 /* Passing a NULL path means load pointers from the application */ | |
477 int WIN_GL_LoadLibrary(_THIS, const char* path) | |
478 { | |
479 HMODULE handle; | |
480 | |
481 if ( gl_active ) { | |
482 SDL_SetError("OpenGL context already created"); | |
483 return -1; | |
484 } | |
485 | |
486 if ( path == NULL ) { | |
487 path = DEFAULT_GL_DRIVER_PATH; | |
488 } | |
489 handle = LoadLibrary(path); | |
490 if ( handle == NULL ) { | |
491 SDL_SetError("Could not load OpenGL library"); | |
492 return -1; | |
493 } | |
494 | |
495 /* Unload the old driver and reset the pointers */ | |
496 WIN_GL_UnloadLibrary(this); | |
497 | |
498 /* Load new function pointers */ | |
655
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499 memset(this->gl_data, 0, sizeof(*this->gl_data)); |
0 | 500 this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) |
501 GetProcAddress(handle, "wglGetProcAddress"); | |
502 this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) | |
503 GetProcAddress(handle, "wglCreateContext"); | |
504 this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) | |
505 GetProcAddress(handle, "wglDeleteContext"); | |
506 this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) | |
507 GetProcAddress(handle, "wglMakeCurrent"); | |
508 | |
509 if ( (this->gl_data->wglGetProcAddress == NULL) || | |
510 (this->gl_data->wglCreateContext == NULL) || | |
511 (this->gl_data->wglDeleteContext == NULL) || | |
512 (this->gl_data->wglMakeCurrent == NULL) ) { | |
513 SDL_SetError("Could not retrieve OpenGL functions"); | |
514 FreeLibrary(handle); | |
515 return -1; | |
516 } | |
517 | |
518 this->gl_config.dll_handle = handle; | |
519 strcpy(this->gl_config.driver_path, path); | |
520 this->gl_config.driver_loaded = 1; | |
521 return 0; | |
522 } | |
523 | |
524 void *WIN_GL_GetProcAddress(_THIS, const char* proc) | |
525 { | |
526 void *func; | |
527 | |
528 /* This is to pick up extensions */ | |
529 func = this->gl_data->wglGetProcAddress(proc); | |
530 if ( ! func ) { | |
531 /* This is probably a normal GL function */ | |
532 func = GetProcAddress(this->gl_config.dll_handle, proc); | |
533 } | |
534 return func; | |
535 } | |
536 | |
537 #endif /* HAVE_OPENGL */ |