Mercurial > sdl-ios-xcode
annotate docs/html/index.html @ 4106:12bb6311fd5d SDL-1.2
Hans de Goede fixed bug #495
When running boswars: http://www.boswars.org/ on a machine with intel
integrathed graphics it crashes when it tries to play the initial theora
splashscreen video:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 140 (XVideo)
Minor opcode of failed request: 19 ()
Serial number of failed request: 25
Current serial number in output stream: 26
boswars: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed.
Aborted
I recognized this problem from a few years back, when I encountered it while
working on the Xv blitter for xmame. The problem is that for some reason
creation the Xvport and XvImage succeeds, and failure (lack of resources / hw
capability?) is only indicated during the first XvPut[Shm]Image. I've written a
patch for SDL using the work around for this I developed for xmame (and which
is still used successfully in xmame after many years of usage).
I'll admit it isn't very pretty, but after investigating several possibilities
this was the best option, any other fixes would need changes to the SDL api and
abi.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Dec 2007 02:23:48 +0000 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 ></TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="NEXT" | |
10 TITLE="SDL Guide" | |
11 HREF="guide.html"></HEAD | |
12 ><BODY | |
13 CLASS="BOOK" | |
14 BGCOLOR="#FFF8DC" | |
15 TEXT="#000000" | |
16 LINK="#0000ee" | |
17 VLINK="#551a8b" | |
18 ALINK="#ff0000" | |
19 ><DIV | |
20 CLASS="BOOK" | |
21 ><A | |
22 NAME="AEN1" | |
23 ></A | |
24 ><DIV | |
25 CLASS="TOC" | |
26 ><DL | |
27 ><DT | |
28 ><B | |
29 >Table of Contents</B | |
30 ></DT | |
31 ><DT | |
32 >I. <A | |
33 HREF="guide.html" | |
34 >SDL Guide</A | |
35 ></DT | |
36 ><DD | |
37 ><DL | |
38 ><DT | |
39 ><A | |
40 HREF="guidepreface.html" | |
41 >Preface</A | |
42 ></DT | |
43 ><DD | |
44 ><DL | |
45 ><DT | |
46 ><A | |
47 HREF="guidepreface.html#GUIDEABOUTSDL" | |
48 >About SDL</A | |
49 ></DT | |
50 ><DT | |
51 ><A | |
52 HREF="guideaboutsdldoc.html" | |
53 >About SDLdoc</A | |
54 ></DT | |
55 ><DT | |
56 ><A | |
57 HREF="guidecredits.html" | |
58 >Credits</A | |
59 ></DT | |
60 ></DL | |
61 ></DD | |
62 ><DT | |
63 >1. <A | |
64 HREF="guidethebasics.html" | |
65 >The Basics</A | |
66 ></DT | |
67 ><DD | |
68 ><DL | |
69 ><DT | |
70 ><A | |
71 HREF="guidethebasics.html#GUIDEINTRODUCTION" | |
72 >Introduction</A | |
73 ></DT | |
74 ><DT | |
75 ><A | |
76 HREF="guidebasicsinit.html" | |
77 >Initializing SDL</A | |
78 ></DT | |
79 ></DL | |
80 ></DD | |
81 ><DT | |
82 >2. <A | |
83 HREF="guidevideo.html" | |
84 >Graphics and Video</A | |
85 ></DT | |
86 ><DD | |
87 ><DL | |
88 ><DT | |
89 ><A | |
55
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90 HREF="guidevideo.html#GUIDEVIDEOINTRO" |
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91 >Introduction to SDL Video</A |
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92 ></DT |
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93 ><DT |
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94 ><A |
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95 HREF="guidevideoopengl.html" |
0 | 96 >Using OpenGL With SDL</A |
97 ></DT | |
98 ></DL | |
99 ></DD | |
100 ><DT | |
101 >3. <A | |
102 HREF="guideinput.html" | |
103 >Input handling</A | |
104 ></DT | |
105 ><DD | |
106 ><DL | |
107 ><DT | |
108 ><A | |
109 HREF="guideinput.html#GUIDEINPUTJOYSTICK" | |
110 >Handling Joysticks</A | |
111 ></DT | |
112 ><DT | |
113 ><A | |
114 HREF="guideinputkeyboard.html" | |
115 >Handling the Keyboard</A | |
116 ></DT | |
117 ></DL | |
118 ></DD | |
119 ><DT | |
120 >4. <A | |
121 HREF="guideexamples.html" | |
122 >Examples</A | |
123 ></DT | |
124 ><DD | |
125 ><DL | |
126 ><DT | |
127 ><A | |
55
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128 HREF="guideexamples.html#AEN369" |
0 | 129 >Introduction</A |
130 ></DT | |
131 ><DT | |
132 ><A | |
133 HREF="guideeventexamples.html" | |
134 >Event Examples</A | |
135 ></DT | |
136 ><DT | |
137 ><A | |
138 HREF="guideaudioexamples.html" | |
139 >Audio Examples</A | |
140 ></DT | |
141 ><DT | |
142 ><A | |
143 HREF="guidecdromexamples.html" | |
144 >CDROM Examples</A | |
145 ></DT | |
146 ><DT | |
147 ><A | |
148 HREF="guidetimeexamples.html" | |
149 >Time Examples</A | |
150 ></DT | |
151 ></DL | |
152 ></DD | |
153 ></DL | |
154 ></DD | |
155 ><DT | |
156 >II. <A | |
157 HREF="reference.html" | |
158 >SDL Reference</A | |
159 ></DT | |
160 ><DD | |
161 ><DL | |
162 ><DT | |
163 >5. <A | |
164 HREF="general.html" | |
165 >General</A | |
166 ></DT | |
167 ><DD | |
168 ><DL | |
169 ><DT | |
170 ><A | |
171 HREF="sdlinit.html" | |
172 >SDL_Init</A | |
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173 > -- Initializes SDL</DT |
0 | 174 ><DT |
175 ><A | |
176 HREF="sdlinitsubsystem.html" | |
177 >SDL_InitSubSystem</A | |
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178 > -- Initialize subsystems</DT |
0 | 179 ><DT |
180 ><A | |
181 HREF="sdlquitsubsystem.html" | |
182 >SDL_QuitSubSystem</A | |
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183 > -- Shut down a subsystem</DT |
0 | 184 ><DT |
185 ><A | |
186 HREF="sdlquit.html" | |
187 >SDL_Quit</A | |
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188 > -- Shut down SDL</DT |
0 | 189 ><DT |
190 ><A | |
191 HREF="sdlwasinit.html" | |
192 >SDL_WasInit</A | |
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193 > -- Check which subsystems are initialized</DT |
181
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194 ><DT |
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195 ><A |
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196 HREF="sdlgeterror.html" |
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197 >SDL_GetError</A |
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198 > -- Get SDL error string</DT |
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199 ><DT |
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200 ><A |
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201 HREF="sdlenvvars.html" |
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202 >SDL_envvars</A |
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203 > -- SDL environment variables</DT |
0 | 204 ></DL |
205 ></DD | |
206 ><DT | |
207 >6. <A | |
208 HREF="video.html" | |
209 >Video</A | |
210 ></DT | |
211 ><DD | |
212 ><DL | |
213 ><DT | |
214 ><A | |
215 HREF="sdlgetvideosurface.html" | |
216 >SDL_GetVideoSurface</A | |
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217 > -- returns a pointer to the current display surface</DT |
0 | 218 ><DT |
219 ><A | |
220 HREF="sdlgetvideoinfo.html" | |
221 >SDL_GetVideoInfo</A | |
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222 > -- returns a pointer to information about the video hardware</DT |
0 | 223 ><DT |
224 ><A | |
225 HREF="sdlvideodrivername.html" | |
226 >SDL_VideoDriverName</A | |
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227 > -- Obtain the name of the video driver</DT |
0 | 228 ><DT |
229 ><A | |
230 HREF="sdllistmodes.html" | |
231 >SDL_ListModes</A | |
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232 > -- Returns a pointer to an array of available screen dimensions for |
0 | 233 the given format and video flags</DT |
234 ><DT | |
235 ><A | |
236 HREF="sdlvideomodeok.html" | |
237 >SDL_VideoModeOK</A | |
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238 > -- Check to see if a particular video mode is supported.</DT |
0 | 239 ><DT |
240 ><A | |
241 HREF="sdlsetvideomode.html" | |
242 >SDL_SetVideoMode</A | |
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243 > -- Set up a video mode with the specified width, height and bits-per-pixel.</DT |
0 | 244 ><DT |
245 ><A | |
246 HREF="sdlupdaterect.html" | |
247 >SDL_UpdateRect</A | |
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248 > -- Makes sure the given area is updated on the given screen.</DT |
0 | 249 ><DT |
250 ><A | |
251 HREF="sdlupdaterects.html" | |
252 >SDL_UpdateRects</A | |
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253 > -- Makes sure the given list of rectangles is updated on the given screen.</DT |
0 | 254 ><DT |
255 ><A | |
256 HREF="sdlflip.html" | |
257 >SDL_Flip</A | |
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258 > -- Swaps screen buffers</DT |
0 | 259 ><DT |
260 ><A | |
261 HREF="sdlsetcolors.html" | |
262 >SDL_SetColors</A | |
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263 > -- Sets a portion of the colormap for the given 8-bit surface.</DT |
0 | 264 ><DT |
265 ><A | |
266 HREF="sdlsetpalette.html" | |
267 >SDL_SetPalette</A | |
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268 > -- Sets the colors in the palette of an 8-bit surface.</DT |
0 | 269 ><DT |
270 ><A | |
271 HREF="sdlsetgamma.html" | |
272 >SDL_SetGamma</A | |
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273 > -- Sets the color gamma function for the display</DT |
0 | 274 ><DT |
275 ><A | |
276 HREF="sdlgetgammaramp.html" | |
277 >SDL_GetGammaRamp</A | |
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278 > -- Gets the color gamma lookup tables for the display</DT |
0 | 279 ><DT |
280 ><A | |
281 HREF="sdlsetgammaramp.html" | |
282 >SDL_SetGammaRamp</A | |
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283 > -- Sets the color gamma lookup tables for the display</DT |
0 | 284 ><DT |
285 ><A | |
286 HREF="sdlmaprgb.html" | |
287 >SDL_MapRGB</A | |
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288 > -- Map a RGB color value to a pixel format.</DT |
0 | 289 ><DT |
290 ><A | |
291 HREF="sdlmaprgba.html" | |
292 >SDL_MapRGBA</A | |
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293 > -- Map a RGBA color value to a pixel format.</DT |
0 | 294 ><DT |
295 ><A | |
296 HREF="sdlgetrgb.html" | |
297 >SDL_GetRGB</A | |
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298 > -- Get RGB values from a pixel in the specified pixel format.</DT |
0 | 299 ><DT |
300 ><A | |
301 HREF="sdlgetrgba.html" | |
302 >SDL_GetRGBA</A | |
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303 > -- Get RGBA values from a pixel in the specified pixel format.</DT |
0 | 304 ><DT |
305 ><A | |
306 HREF="sdlcreatergbsurface.html" | |
307 >SDL_CreateRGBSurface</A | |
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308 > -- Create an empty SDL_Surface</DT |
0 | 309 ><DT |
310 ><A | |
311 HREF="sdlcreatergbsurfacefrom.html" | |
312 >SDL_CreateRGBSurfaceFrom</A | |
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313 > -- Create an SDL_Surface from pixel data</DT |
0 | 314 ><DT |
315 ><A | |
316 HREF="sdlfreesurface.html" | |
317 >SDL_FreeSurface</A | |
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318 > -- Frees (deletes) a SDL_Surface</DT |
0 | 319 ><DT |
320 ><A | |
321 HREF="sdllocksurface.html" | |
322 >SDL_LockSurface</A | |
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323 > -- Lock a surface for directly access.</DT |
0 | 324 ><DT |
325 ><A | |
326 HREF="sdlunlocksurface.html" | |
327 >SDL_UnlockSurface</A | |
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328 > -- Unlocks a previously locked surface.</DT |
0 | 329 ><DT |
330 ><A | |
331 HREF="sdlloadbmp.html" | |
332 >SDL_LoadBMP</A | |
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333 > -- Load a Windows BMP file into an SDL_Surface.</DT |
0 | 334 ><DT |
335 ><A | |
336 HREF="sdlsavebmp.html" | |
337 >SDL_SaveBMP</A | |
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338 > -- Save an SDL_Surface as a Windows BMP file.</DT |
0 | 339 ><DT |
340 ><A | |
341 HREF="sdlsetcolorkey.html" | |
342 >SDL_SetColorKey</A | |
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343 > -- Sets the color key (transparent pixel) in a blittable surface and |
0 | 344 RLE acceleration.</DT |
345 ><DT | |
346 ><A | |
347 HREF="sdlsetalpha.html" | |
348 >SDL_SetAlpha</A | |
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349 > -- Adjust the alpha properties of a surface</DT |
0 | 350 ><DT |
351 ><A | |
352 HREF="sdlsetcliprect.html" | |
353 >SDL_SetClipRect</A | |
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354 > -- Sets the clipping rectangle for a surface.</DT |
0 | 355 ><DT |
356 ><A | |
357 HREF="sdlgetcliprect.html" | |
358 >SDL_GetClipRect</A | |
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359 > -- Gets the clipping rectangle for a surface.</DT |
0 | 360 ><DT |
361 ><A | |
362 HREF="sdlconvertsurface.html" | |
363 >SDL_ConvertSurface</A | |
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364 > -- Converts a surface to the same format as another surface.</DT |
0 | 365 ><DT |
366 ><A | |
367 HREF="sdlblitsurface.html" | |
368 >SDL_BlitSurface</A | |
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369 > -- This performs a fast blit from the source surface to the destination surface.</DT |
0 | 370 ><DT |
371 ><A | |
372 HREF="sdlfillrect.html" | |
373 >SDL_FillRect</A | |
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374 > -- This function performs a fast fill of the given rectangle with some color</DT |
0 | 375 ><DT |
376 ><A | |
377 HREF="sdldisplayformat.html" | |
378 >SDL_DisplayFormat</A | |
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379 > -- Convert a surface to the display format</DT |
0 | 380 ><DT |
381 ><A | |
382 HREF="sdldisplayformatalpha.html" | |
383 >SDL_DisplayFormatAlpha</A | |
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384 > -- Convert a surface to the display format</DT |
0 | 385 ><DT |
386 ><A | |
387 HREF="sdlwarpmouse.html" | |
388 >SDL_WarpMouse</A | |
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389 > -- Set the position of the mouse cursor.</DT |
0 | 390 ><DT |
391 ><A | |
392 HREF="sdlcreatecursor.html" | |
393 >SDL_CreateCursor</A | |
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394 > -- Creates a new mouse cursor.</DT |
0 | 395 ><DT |
396 ><A | |
397 HREF="sdlfreecursor.html" | |
398 >SDL_FreeCursor</A | |
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399 > -- Frees a cursor created with SDL_CreateCursor.</DT |
0 | 400 ><DT |
401 ><A | |
402 HREF="sdlsetcursor.html" | |
403 >SDL_SetCursor</A | |
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404 > -- Set the currently active mouse cursor.</DT |
0 | 405 ><DT |
406 ><A | |
407 HREF="sdlgetcursor.html" | |
408 >SDL_GetCursor</A | |
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409 > -- Get the currently active mouse cursor.</DT |
0 | 410 ><DT |
411 ><A | |
412 HREF="sdlshowcursor.html" | |
413 >SDL_ShowCursor</A | |
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414 > -- Toggle whether or not the cursor is shown on the screen.</DT |
0 | 415 ><DT |
416 ><A | |
417 HREF="sdlglloadlibrary.html" | |
418 >SDL_GL_LoadLibrary</A | |
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419 > -- Specify an OpenGL library</DT |
0 | 420 ><DT |
421 ><A | |
422 HREF="sdlglgetprocaddress.html" | |
423 >SDL_GL_GetProcAddress</A | |
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424 > -- Get the address of a GL function</DT |
0 | 425 ><DT |
426 ><A | |
427 HREF="sdlglgetattribute.html" | |
428 >SDL_GL_GetAttribute</A | |
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429 > -- Get the value of a special SDL/OpenGL attribute</DT |
0 | 430 ><DT |
431 ><A | |
432 HREF="sdlglsetattribute.html" | |
433 >SDL_GL_SetAttribute</A | |
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434 > -- Set a special SDL/OpenGL attribute</DT |
0 | 435 ><DT |
436 ><A | |
437 HREF="sdlglswapbuffers.html" | |
438 >SDL_GL_SwapBuffers</A | |
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439 > -- Swap OpenGL framebuffers/Update Display</DT |
0 | 440 ><DT |
441 ><A | |
442 HREF="sdlcreateyuvoverlay.html" | |
443 >SDL_CreateYUVOverlay</A | |
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444 > -- Create a YUV video overlay</DT |
0 | 445 ><DT |
446 ><A | |
447 HREF="sdllockyuvoverlay.html" | |
448 >SDL_LockYUVOverlay</A | |
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449 > -- Lock an overlay</DT |
0 | 450 ><DT |
451 ><A | |
452 HREF="sdlunlockyuvoverlay.html" | |
453 >SDL_UnlockYUVOverlay</A | |
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454 > -- Unlock an overlay</DT |
0 | 455 ><DT |
456 ><A | |
457 HREF="sdldisplayyuvoverlay.html" | |
458 >SDL_DisplayYUVOverlay</A | |
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459 > -- Blit the overlay to the display</DT |
0 | 460 ><DT |
461 ><A | |
462 HREF="sdlfreeyuvoverlay.html" | |
463 >SDL_FreeYUVOverlay</A | |
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464 > -- Free a YUV video overlay</DT |
0 | 465 ><DT |
466 ><A | |
467 HREF="sdlglattr.html" | |
468 >SDL_GLattr</A | |
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469 > -- SDL GL Attributes</DT |
0 | 470 ><DT |
471 ><A | |
472 HREF="sdlrect.html" | |
473 >SDL_Rect</A | |
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474 > -- Defines a rectangular area</DT |
0 | 475 ><DT |
476 ><A | |
477 HREF="sdlcolor.html" | |
478 >SDL_Color</A | |
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479 > -- Format independent color description</DT |
0 | 480 ><DT |
481 ><A | |
482 HREF="sdlpalette.html" | |
483 >SDL_Palette</A | |
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484 > -- Color palette for 8-bit pixel formats</DT |
0 | 485 ><DT |
486 ><A | |
487 HREF="sdlpixelformat.html" | |
488 >SDL_PixelFormat</A | |
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489 > -- Stores surface format information</DT |
0 | 490 ><DT |
491 ><A | |
492 HREF="sdlsurface.html" | |
493 >SDL_Surface</A | |
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494 > -- Graphical Surface Structure</DT |
0 | 495 ><DT |
496 ><A | |
497 HREF="sdlvideoinfo.html" | |
498 >SDL_VideoInfo</A | |
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499 > -- Video Target information</DT |
0 | 500 ><DT |
501 ><A | |
502 HREF="sdloverlay.html" | |
503 >SDL_Overlay</A | |
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504 > -- YUV video overlay</DT |
0 | 505 ></DL |
506 ></DD | |
507 ><DT | |
508 >7. <A | |
509 HREF="wm.html" | |
510 >Window Management</A | |
511 ></DT | |
512 ><DD | |
513 ><DL | |
514 ><DT | |
515 ><A | |
516 HREF="sdlwmsetcaption.html" | |
517 >SDL_WM_SetCaption</A | |
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518 > -- Sets the window tile and icon name.</DT |
0 | 519 ><DT |
520 ><A | |
521 HREF="sdlwmgetcaption.html" | |
522 >SDL_WM_GetCaption</A | |
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523 > -- Gets the window title and icon name.</DT |
0 | 524 ><DT |
525 ><A | |
526 HREF="sdlwmseticon.html" | |
527 >SDL_WM_SetIcon</A | |
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528 > -- Sets the icon for the display window.</DT |
0 | 529 ><DT |
530 ><A | |
531 HREF="sdlwmiconifywindow.html" | |
532 >SDL_WM_IconifyWindow</A | |
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533 > -- Iconify/Minimise the window</DT |
0 | 534 ><DT |
535 ><A | |
536 HREF="sdlwmtogglefullscreen.html" | |
537 >SDL_WM_ToggleFullScreen</A | |
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538 > -- Toggles fullscreen mode</DT |
0 | 539 ><DT |
540 ><A | |
541 HREF="sdlwmgrabinput.html" | |
542 >SDL_WM_GrabInput</A | |
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543 > -- Grabs mouse and keyboard input.</DT |
0 | 544 ></DL |
545 ></DD | |
546 ><DT | |
547 >8. <A | |
548 HREF="event.html" | |
549 >Events</A | |
550 ></DT | |
551 ><DD | |
552 ><DL | |
553 ><DT | |
554 ><A | |
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555 HREF="event.html#AEN3691" |
0 | 556 >Introduction</A |
557 ></DT | |
558 ><DT | |
559 ><A | |
560 HREF="eventstructures.html" | |
561 >SDL Event Structures.</A | |
562 ></DT | |
563 ><DT | |
564 ><A | |
565 HREF="eventfunctions.html" | |
566 >Event Functions.</A | |
567 ></DT | |
568 ></DL | |
569 ></DD | |
570 ><DT | |
571 >9. <A | |
572 HREF="joystick.html" | |
573 >Joystick</A | |
574 ></DT | |
575 ><DD | |
576 ><DL | |
577 ><DT | |
578 ><A | |
579 HREF="sdlnumjoysticks.html" | |
580 >SDL_NumJoysticks</A | |
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581 > -- Count available joysticks.</DT |
0 | 582 ><DT |
583 ><A | |
584 HREF="sdljoystickname.html" | |
585 >SDL_JoystickName</A | |
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586 > -- Get joystick name.</DT |
0 | 587 ><DT |
588 ><A | |
589 HREF="sdljoystickopen.html" | |
590 >SDL_JoystickOpen</A | |
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591 > -- Opens a joystick for use.</DT |
0 | 592 ><DT |
593 ><A | |
594 HREF="sdljoystickopened.html" | |
595 >SDL_JoystickOpened</A | |
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596 > -- Determine if a joystick has been opened</DT |
0 | 597 ><DT |
598 ><A | |
599 HREF="sdljoystickindex.html" | |
600 >SDL_JoystickIndex</A | |
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601 > -- Get the index of an SDL_Joystick.</DT |
0 | 602 ><DT |
603 ><A | |
604 HREF="sdljoysticknumaxes.html" | |
605 >SDL_JoystickNumAxes</A | |
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606 > -- Get the number of joystick axes</DT |
0 | 607 ><DT |
608 ><A | |
609 HREF="sdljoysticknumballs.html" | |
610 >SDL_JoystickNumBalls</A | |
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611 > -- Get the number of joystick trackballs</DT |
0 | 612 ><DT |
613 ><A | |
614 HREF="sdljoysticknumhats.html" | |
615 >SDL_JoystickNumHats</A | |
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616 > -- Get the number of joystick hats</DT |
0 | 617 ><DT |
618 ><A | |
619 HREF="sdljoysticknumbuttons.html" | |
620 >SDL_JoystickNumButtons</A | |
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621 > -- Get the number of joysitck buttons</DT |
0 | 622 ><DT |
623 ><A | |
624 HREF="sdljoystickupdate.html" | |
625 >SDL_JoystickUpdate</A | |
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626 > -- Updates the state of all joysticks</DT |
0 | 627 ><DT |
628 ><A | |
629 HREF="sdljoystickgetaxis.html" | |
630 >SDL_JoystickGetAxis</A | |
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631 > -- Get the current state of an axis</DT |
0 | 632 ><DT |
633 ><A | |
634 HREF="sdljoystickgethat.html" | |
635 >SDL_JoystickGetHat</A | |
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636 > -- Get the current state of a joystick hat</DT |
0 | 637 ><DT |
638 ><A | |
639 HREF="sdljoystickgetbutton.html" | |
640 >SDL_JoystickGetButton</A | |
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641 > -- Get the current state of a given button on a given joystick</DT |
0 | 642 ><DT |
643 ><A | |
644 HREF="sdljoystickgetball.html" | |
645 >SDL_JoystickGetBall</A | |
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646 > -- Get relative trackball motion</DT |
0 | 647 ><DT |
648 ><A | |
649 HREF="sdljoystickclose.html" | |
650 >SDL_JoystickClose</A | |
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651 > -- Closes a previously opened joystick</DT |
0 | 652 ></DL |
653 ></DD | |
654 ><DT | |
655 >10. <A | |
656 HREF="audio.html" | |
657 >Audio</A | |
658 ></DT | |
659 ><DD | |
660 ><DL | |
661 ><DT | |
662 ><A | |
663 HREF="sdlaudiospec.html" | |
664 >SDL_AudioSpec</A | |
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665 > -- Audio Specification Structure</DT |
0 | 666 ><DT |
667 ><A | |
668 HREF="sdlopenaudio.html" | |
669 >SDL_OpenAudio</A | |
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670 > -- Opens the audio device with the desired parameters.</DT |
0 | 671 ><DT |
672 ><A | |
673 HREF="sdlpauseaudio.html" | |
674 >SDL_PauseAudio</A | |
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675 > -- Pauses and unpauses the audio callback processing</DT |
0 | 676 ><DT |
677 ><A | |
678 HREF="sdlgetaudiostatus.html" | |
679 >SDL_GetAudioStatus</A | |
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680 > -- Get the current audio state</DT |
0 | 681 ><DT |
682 ><A | |
683 HREF="sdlloadwav.html" | |
684 >SDL_LoadWAV</A | |
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685 > -- Load a WAVE file</DT |
0 | 686 ><DT |
687 ><A | |
688 HREF="sdlfreewav.html" | |
689 >SDL_FreeWAV</A | |
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690 > -- Frees previously opened WAV data</DT |
0 | 691 ><DT |
692 ><A | |
693 HREF="sdlaudiocvt.html" | |
694 >SDL_AudioCVT</A | |
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695 > -- Audio Conversion Structure</DT |
0 | 696 ><DT |
697 ><A | |
698 HREF="sdlbuildaudiocvt.html" | |
699 >SDL_BuildAudioCVT</A | |
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700 > -- Initializes a SDL_AudioCVT structure for conversion</DT |
0 | 701 ><DT |
702 ><A | |
703 HREF="sdlconvertaudio.html" | |
704 >SDL_ConvertAudio</A | |
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705 > -- Convert audio data to a desired audio format.</DT |
0 | 706 ><DT |
707 ><A | |
708 HREF="sdlmixaudio.html" | |
709 >SDL_MixAudio</A | |
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710 > -- Mix audio data</DT |
0 | 711 ><DT |
712 ><A | |
713 HREF="sdllockaudio.html" | |
714 >SDL_LockAudio</A | |
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715 > -- Lock out the callback function</DT |
0 | 716 ><DT |
717 ><A | |
718 HREF="sdlunlockaudio.html" | |
719 >SDL_UnlockAudio</A | |
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720 > -- Unlock the callback function</DT |
0 | 721 ><DT |
722 ><A | |
723 HREF="sdlcloseaudio.html" | |
724 >SDL_CloseAudio</A | |
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725 > -- Shuts down audio processing and closes the audio device.</DT |
0 | 726 ></DL |
727 ></DD | |
728 ><DT | |
729 >11. <A | |
730 HREF="cdrom.html" | |
731 >CD-ROM</A | |
732 ></DT | |
733 ><DD | |
734 ><DL | |
735 ><DT | |
736 ><A | |
737 HREF="sdlcdnumdrives.html" | |
738 >SDL_CDNumDrives</A | |
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739 > -- Returns the number of CD-ROM drives on the system.</DT |
0 | 740 ><DT |
741 ><A | |
742 HREF="sdlcdname.html" | |
743 >SDL_CDName</A | |
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744 > -- Returns a human-readable, system-dependent identifier for the CD-ROM.</DT |
0 | 745 ><DT |
746 ><A | |
747 HREF="sdlcdopen.html" | |
748 >SDL_CDOpen</A | |
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749 > -- Opens a CD-ROM drive for access.</DT |
0 | 750 ><DT |
751 ><A | |
752 HREF="sdlcdstatus.html" | |
753 >SDL_CDStatus</A | |
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754 > -- Returns the current status of the given drive.</DT |
0 | 755 ><DT |
756 ><A | |
757 HREF="sdlcdplay.html" | |
758 >SDL_CDPlay</A | |
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759 > -- Play a CD</DT |
0 | 760 ><DT |
761 ><A | |
762 HREF="sdlcdplaytracks.html" | |
763 >SDL_CDPlayTracks</A | |
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764 > -- Play the given CD track(s)</DT |
0 | 765 ><DT |
766 ><A | |
767 HREF="sdlcdpause.html" | |
768 >SDL_CDPause</A | |
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769 > -- Pauses a CDROM</DT |
0 | 770 ><DT |
771 ><A | |
772 HREF="sdlcdresume.html" | |
773 >SDL_CDResume</A | |
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774 > -- Resumes a CDROM</DT |
0 | 775 ><DT |
776 ><A | |
777 HREF="sdlcdstop.html" | |
778 >SDL_CDStop</A | |
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779 > -- Stops a CDROM</DT |
0 | 780 ><DT |
781 ><A | |
782 HREF="sdlcdeject.html" | |
783 >SDL_CDEject</A | |
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784 > -- Ejects a CDROM</DT |
0 | 785 ><DT |
786 ><A | |
787 HREF="sdlcdclose.html" | |
788 >SDL_CDClose</A | |
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789 > -- Closes a SDL_CD handle</DT |
0 | 790 ><DT |
791 ><A | |
792 HREF="sdlcd.html" | |
793 >SDL_CD</A | |
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794 > -- CDROM Drive Information</DT |
0 | 795 ><DT |
796 ><A | |
797 HREF="sdlcdtrack.html" | |
798 >SDL_CDtrack</A | |
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799 > -- CD Track Information Structure</DT |
0 | 800 ></DL |
801 ></DD | |
802 ><DT | |
803 >12. <A | |
804 HREF="thread.html" | |
805 >Multi-threaded Programming</A | |
806 ></DT | |
807 ><DD | |
808 ><DL | |
809 ><DT | |
810 ><A | |
811 HREF="sdlcreatethread.html" | |
812 >SDL_CreateThread</A | |
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813 > -- Creates a new thread of execution that shares its parent's properties.</DT |
0 | 814 ><DT |
815 ><A | |
816 HREF="sdlthreadid.html" | |
817 >SDL_ThreadID</A | |
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818 > -- Get the 32-bit thread identifier for the current thread.</DT |
0 | 819 ><DT |
820 ><A | |
821 HREF="sdlgetthreadid.html" | |
822 >SDL_GetThreadID</A | |
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823 > -- Get the SDL thread ID of a SDL_Thread</DT |
0 | 824 ><DT |
825 ><A | |
826 HREF="sdlwaitthread.html" | |
827 >SDL_WaitThread</A | |
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828 > -- Wait for a thread to finish.</DT |
0 | 829 ><DT |
830 ><A | |
831 HREF="sdlkillthread.html" | |
832 >SDL_KillThread</A | |
803
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833 > -- Gracelessly terminates the thread.</DT |
0 | 834 ><DT |
835 ><A | |
836 HREF="sdlcreatemutex.html" | |
837 >SDL_CreateMutex</A | |
803
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838 > -- Create a mutex</DT |
0 | 839 ><DT |
840 ><A | |
841 HREF="sdldestroymutex.html" | |
842 >SDL_DestroyMutex</A | |
803
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843 > -- Destroy a mutex</DT |
0 | 844 ><DT |
845 ><A | |
846 HREF="sdlmutexp.html" | |
847 >SDL_mutexP</A | |
803
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848 > -- Lock a mutex</DT |
0 | 849 ><DT |
850 ><A | |
851 HREF="sdlmutexv.html" | |
852 >SDL_mutexV</A | |
803
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853 > -- Unlock a mutex</DT |
0 | 854 ><DT |
855 ><A | |
856 HREF="sdlcreatesemaphore.html" | |
857 >SDL_CreateSemaphore</A | |
803
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858 > -- Creates a new semaphore and assigns an initial value to it.</DT |
0 | 859 ><DT |
860 ><A | |
861 HREF="sdldestroysemaphore.html" | |
862 >SDL_DestroySemaphore</A | |
803
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863 > -- Destroys a semaphore that was created by <A |
0 | 864 HREF="sdlcreatesemaphore.html" |
865 >SDL_CreateSemaphore</A | |
866 >.</DT | |
867 ><DT | |
868 ><A | |
869 HREF="sdlsemwait.html" | |
870 >SDL_SemWait</A | |
803
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871 > -- Lock a semaphore and suspend the thread if the semaphore value is zero.</DT |
0 | 872 ><DT |
873 ><A | |
874 HREF="sdlsemtrywait.html" | |
875 >SDL_SemTryWait</A | |
803
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876 > -- Attempt to lock a semaphore but don't suspend the thread.</DT |
0 | 877 ><DT |
878 ><A | |
879 HREF="sdlsemwaittimeout.html" | |
880 >SDL_SemWaitTimeout</A | |
803
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881 > -- Lock a semaphore, but only wait up to a specified maximum time.</DT |
0 | 882 ><DT |
883 ><A | |
884 HREF="sdlsempost.html" | |
885 >SDL_SemPost</A | |
803
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886 > -- Unlock a semaphore.</DT |
0 | 887 ><DT |
888 ><A | |
889 HREF="sdlsemvalue.html" | |
890 >SDL_SemValue</A | |
803
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891 > -- Return the current value of a semaphore.</DT |
0 | 892 ><DT |
893 ><A | |
894 HREF="sdlcreatecond.html" | |
895 >SDL_CreateCond</A | |
803
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896 > -- Create a condition variable</DT |
0 | 897 ><DT |
898 ><A | |
899 HREF="sdldestroycond.html" | |
900 >SDL_DestroyCond</A | |
803
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901 > -- Destroy a condition variable</DT |
0 | 902 ><DT |
903 ><A | |
904 HREF="sdlcondsignal.html" | |
905 >SDL_CondSignal</A | |
803
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906 > -- Restart a thread wait on a condition variable</DT |
0 | 907 ><DT |
908 ><A | |
909 HREF="sdlcondbroadcast.html" | |
910 >SDL_CondBroadcast</A | |
803
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911 > -- Restart all threads waiting on a condition variable</DT |
0 | 912 ><DT |
913 ><A | |
914 HREF="sdlcondwait.html" | |
915 >SDL_CondWait</A | |
803
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916 > -- Wait on a condition variable</DT |
0 | 917 ><DT |
918 ><A | |
919 HREF="sdlcondwaittimeout.html" | |
920 >SDL_CondWaitTimeout</A | |
803
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921 > -- Wait on a condition variable, with timeout</DT |
0 | 922 ></DL |
923 ></DD | |
924 ><DT | |
925 >13. <A | |
926 HREF="time.html" | |
927 >Time</A | |
928 ></DT | |
929 ><DD | |
930 ><DL | |
931 ><DT | |
932 ><A | |
933 HREF="sdlgetticks.html" | |
934 >SDL_GetTicks</A | |
803
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935 > -- Get the number of milliseconds since the SDL library initialization.</DT |
0 | 936 ><DT |
937 ><A | |
938 HREF="sdldelay.html" | |
939 >SDL_Delay</A | |
803
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940 > -- Wait a specified number of milliseconds before returning.</DT |
0 | 941 ><DT |
942 ><A | |
943 HREF="sdladdtimer.html" | |
944 >SDL_AddTimer</A | |
803
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945 > -- Add a timer which will call a callback after the specified number of milliseconds has |
0 | 946 elapsed.</DT |
947 ><DT | |
948 ><A | |
949 HREF="sdlremovetimer.html" | |
950 >SDL_RemoveTimer</A | |
803
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951 > -- Remove a timer which was added with |
0 | 952 <A |
953 HREF="sdladdtimer.html" | |
954 >SDL_AddTimer</A | |
955 >.</DT | |
956 ><DT | |
957 ><A | |
958 HREF="sdlsettimer.html" | |
959 >SDL_SetTimer</A | |
803
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|
960 > -- Set a callback to run after the specified number of milliseconds has |
0 | 961 elapsed.</DT |
962 ></DL | |
963 ></DD | |
964 ></DL | |
965 ></DD | |
966 ></DL | |
967 ></DIV | |
968 ><DIV | |
969 CLASS="LOT" | |
970 ><DL | |
971 CLASS="LOT" | |
972 ><DT | |
973 ><B | |
974 >List of Tables</B | |
975 ></DT | |
976 ><DT | |
977 >8-1. <A | |
803
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978 HREF="sdlkey.html#AEN4720" |
0 | 979 >SDL Keysym definitions</A |
980 ></DT | |
981 ><DT | |
982 >8-2. <A | |
983 HREF="sdlkey.html#SDLMOD" | |
984 >SDL modifier definitions</A | |
985 ></DT | |
986 ></DL | |
987 ></DIV | |
988 ><DIV | |
989 CLASS="LOT" | |
990 ><DL | |
991 CLASS="LOT" | |
992 ><DT | |
993 ><B | |
994 >List of Examples</B | |
995 ></DT | |
996 ><DT | |
55
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|
997 >1-1. <A |
55f1f1b3e27d
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|
998 HREF="guidebasicsinit.html#AEN60" |
55f1f1b3e27d
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|
999 >Initializing SDL</A |
55f1f1b3e27d
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|
1000 ></DT |
55f1f1b3e27d
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|
1001 ><DT |
0 | 1002 >2-1. <A |
55
55f1f1b3e27d
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|
1003 HREF="guidevideo.html#AEN71" |
55f1f1b3e27d
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|
1004 >Initializing the Video Display</A |
55f1f1b3e27d
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|
1005 ></DT |
55f1f1b3e27d
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|
1006 ><DT |
55f1f1b3e27d
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|
1007 >2-2. <A |
55f1f1b3e27d
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|
1008 HREF="guidevideo.html#AEN77" |
55f1f1b3e27d
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|
1009 >Initializing the Best Video Mode</A |
55f1f1b3e27d
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|
1010 ></DT |
55f1f1b3e27d
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|
1011 ><DT |
55f1f1b3e27d
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|
1012 >2-3. <A |
55f1f1b3e27d
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|
1013 HREF="guidevideo.html#AEN83" |
55f1f1b3e27d
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|
1014 >Loading and Displaying a BMP File</A |
55f1f1b3e27d
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|
1015 ></DT |
55f1f1b3e27d
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|
1016 ><DT |
55f1f1b3e27d
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|
1017 >2-4. <A |
55f1f1b3e27d
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|
1018 HREF="guidevideo.html#AEN90" |
55f1f1b3e27d
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|
1019 >getpixel()</A |
55f1f1b3e27d
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|
1020 ></DT |
55f1f1b3e27d
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|
1021 ><DT |
55f1f1b3e27d
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|
1022 >2-5. <A |
55f1f1b3e27d
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|
1023 HREF="guidevideo.html#AEN93" |
55f1f1b3e27d
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|
1024 >putpixel()</A |
55f1f1b3e27d
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|
1025 ></DT |
55f1f1b3e27d
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|
1026 ><DT |
55f1f1b3e27d
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|
1027 >2-6. <A |
55f1f1b3e27d
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diff
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|
1028 HREF="guidevideo.html#AEN97" |
55f1f1b3e27d
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|
1029 >Using putpixel()</A |
55f1f1b3e27d
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diff
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|
1030 ></DT |
55f1f1b3e27d
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diff
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|
1031 ><DT |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1032 >2-7. <A |
55f1f1b3e27d
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|
1033 HREF="guidevideoopengl.html#AEN114" |
55f1f1b3e27d
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|
1034 >Initializing SDL with OpenGL</A |
55f1f1b3e27d
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diff
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|
1035 ></DT |
55f1f1b3e27d
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|
1036 ><DT |
55f1f1b3e27d
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|
1037 >2-8. <A |
55f1f1b3e27d
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|
1038 HREF="guidevideoopengl.html#AEN128" |
55f1f1b3e27d
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|
1039 >SDL and OpenGL</A |
0 | 1040 ></DT |
1041 ><DT | |
1042 >3-1. <A | |
55
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|
1043 HREF="guideinput.html#AEN141" |
55f1f1b3e27d
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|
1044 >Initializing SDL with Joystick Support</A |
55f1f1b3e27d
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|
1045 ></DT |
55f1f1b3e27d
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|
1046 ><DT |
55f1f1b3e27d
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|
1047 >3-2. <A |
55f1f1b3e27d
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|
1048 HREF="guideinput.html#AEN154" |
55f1f1b3e27d
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|
1049 >Querying the Number of Available Joysticks</A |
55f1f1b3e27d
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|
1050 ></DT |
55f1f1b3e27d
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|
1051 ><DT |
55f1f1b3e27d
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|
1052 >3-3. <A |
55f1f1b3e27d
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|
1053 HREF="guideinput.html#AEN183" |
55f1f1b3e27d
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|
1054 >Opening a Joystick</A |
55f1f1b3e27d
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|
1055 ></DT |
55f1f1b3e27d
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|
1056 ><DT |
55f1f1b3e27d
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|
1057 >3-4. <A |
55f1f1b3e27d
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|
1058 HREF="guideinput.html#AEN191" |
55f1f1b3e27d
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|
1059 >Joystick Axis Events</A |
55f1f1b3e27d
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|
1060 ></DT |
55f1f1b3e27d
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|
1061 ><DT |
55f1f1b3e27d
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|
1062 >3-5. <A |
55f1f1b3e27d
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|
1063 HREF="guideinput.html#AEN195" |
55f1f1b3e27d
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|
1064 >More Joystick Axis Events</A |
55f1f1b3e27d
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|
1065 ></DT |
55f1f1b3e27d
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|
1066 ><DT |
55f1f1b3e27d
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|
1067 >3-6. <A |
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|
1068 HREF="guideinput.html#AEN203" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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0
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|
1069 >Joystick Button Events</A |
55f1f1b3e27d
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|
1070 ></DT |
55f1f1b3e27d
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|
1071 ><DT |
55f1f1b3e27d
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|
1072 >3-7. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1073 HREF="guideinput.html#AEN217" |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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|
1074 >Joystick Ball Events</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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|
1075 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1076 ><DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1077 >3-8. <A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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|
1078 HREF="guideinput.html#AEN244" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
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|
1079 >Joystick Hat Events</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1080 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1081 ><DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1082 >3-9. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1083 HREF="guideinput.html#AEN265" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
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|
1084 >Querying Joystick Characteristics</A |
55f1f1b3e27d
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|
1085 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1086 ><DT |
55f1f1b3e27d
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|
1087 >3-10. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1088 HREF="guideinputkeyboard.html#AEN334" |
55f1f1b3e27d
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|
1089 >Reading Keyboard Events</A |
55f1f1b3e27d
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0
diff
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|
1090 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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|
1091 ><DT |
55f1f1b3e27d
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0
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|
1092 >3-11. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1093 HREF="guideinputkeyboard.html#AEN351" |
55f1f1b3e27d
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0
diff
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|
1094 >Interpreting Key Event Information</A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
diff
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|
1095 ></DT |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1096 ><DT |
55f1f1b3e27d
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0
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|
1097 >3-12. <A |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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0
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|
1098 HREF="guideinputkeyboard.html#AEN363" |
55f1f1b3e27d
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|
1099 >Proper Game Movement</A |
0 | 1100 ></DT |
1101 ></DL | |
1102 ></DIV | |
1103 ></DIV | |
1104 ><DIV | |
1105 CLASS="NAVFOOTER" | |
1106 ><HR | |
1107 ALIGN="LEFT" | |
1108 WIDTH="100%"><TABLE | |
803
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1109 SUMMARY="Footer navigation table" |
0 | 1110 WIDTH="100%" |
1111 BORDER="0" | |
1112 CELLPADDING="0" | |
1113 CELLSPACING="0" | |
1114 ><TR | |
1115 ><TD | |
1116 WIDTH="33%" | |
1117 ALIGN="left" | |
1118 VALIGN="top" | |
1119 > </TD | |
1120 ><TD | |
1121 WIDTH="34%" | |
1122 ALIGN="center" | |
1123 VALIGN="top" | |
1124 > </TD | |
1125 ><TD | |
1126 WIDTH="33%" | |
1127 ALIGN="right" | |
1128 VALIGN="top" | |
1129 ><A | |
1130 HREF="guide.html" | |
803
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1131 ACCESSKEY="N" |
0 | 1132 >Next</A |
1133 ></TD | |
1134 ></TR | |
1135 ><TR | |
1136 ><TD | |
1137 WIDTH="33%" | |
1138 ALIGN="left" | |
1139 VALIGN="top" | |
1140 > </TD | |
1141 ><TD | |
1142 WIDTH="34%" | |
1143 ALIGN="center" | |
1144 VALIGN="top" | |
1145 > </TD | |
1146 ><TD | |
1147 WIDTH="33%" | |
1148 ALIGN="right" | |
1149 VALIGN="top" | |
1150 >SDL Guide</TD | |
1151 ></TR | |
1152 ></TABLE | |
1153 ></DIV | |
1154 ></BODY | |
1155 ></HTML | |
1156 > |