Mercurial > sdl-ios-xcode
annotate src/thread/SDL_systhread.h @ 1729:0ef52d56e8bb SDL-1.3
Fixed compile problems with new OpenGL API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 07 Jul 2006 10:39:33 +0000 |
parents | 4da1ee79c9af |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 /* These are functions that need to be implemented by a port of SDL */ | |
25 | |
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26 #ifndef _SDL_systhread_h |
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27 #define _SDL_systhread_h |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
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28 |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
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29 #include "SDL_thread.h" |
0 | 30 |
31 /* This function creates a thread, passing args to SDL_RunThread(), | |
32 saves a system-dependent thread id in thread->id, and returns 0 | |
33 on success. | |
34 */ | |
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Enabled libc support on Win32, so we don't break binary compatibility in 1.2
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35 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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36 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args, |
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37 pfnSDL_CurrentBeginThread pfnBeginThread, |
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38 pfnSDL_CurrentEndThread pfnEndThread); |
1190 | 39 #else |
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40 extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args); |
1190 | 41 #endif |
0 | 42 |
43 /* This function does any necessary setup in the child thread */ | |
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44 extern void SDL_SYS_SetupThread(void); |
0 | 45 |
46 /* This function waits for the thread to finish and frees any data | |
47 allocated by SDL_SYS_CreateThread() | |
48 */ | |
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49 extern void SDL_SYS_WaitThread(SDL_Thread * thread); |
0 | 50 |
51 /* This function kills the thread and returns */ | |
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52 extern void SDL_SYS_KillThread(SDL_Thread * thread); |
0 | 53 |
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54 #endif /* _SDL_systhread_h */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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55 /* vi: set ts=4 sw=4 expandtab: */ |