Mercurial > sdl-ios-xcode
annotate include/SDL_video.h @ 1729:0ef52d56e8bb SDL-1.3
Fixed compile problems with new OpenGL API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 07 Jul 2006 10:39:33 +0000 |
parents | 90a3e0fccb88 |
children | 0b1070f2f94d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_video.h |
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25 * |
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26 * Header file for access to the SDL raw framebuffer window |
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27 */ |
0 | 28 |
29 #ifndef _SDL_video_h | |
30 #define _SDL_video_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_pixels.h" |
0 | 35 #include "SDL_rwops.h" |
36 | |
37 #include "begin_code.h" | |
38 /* Set up for C function definitions, even when using C++ */ | |
39 #ifdef __cplusplus | |
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40 /* *INDENT-OFF* */ |
0 | 41 extern "C" { |
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42 /* *INDENT-ON* */ |
0 | 43 #endif |
44 | |
45 /* Transparency definitions: These define alpha as the opacity of a surface */ | |
46 #define SDL_ALPHA_OPAQUE 255 | |
47 #define SDL_ALPHA_TRANSPARENT 0 | |
48 | |
1670 | 49 /** |
50 * \struct SDL_Rect | |
51 * | |
52 * \brief A rectangle, with the origin at the upper left. | |
53 */ | |
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54 typedef struct SDL_Rect |
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55 { |
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56 Sint16 x, y; |
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57 Uint16 w, h; |
0 | 58 } SDL_Rect; |
59 | |
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60 /** |
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61 * \struct SDL_DisplayMode |
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62 * |
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63 * \brief The structure that defines a display mode |
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64 * |
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65 * \sa SDL_GetNumDisplayModes() |
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66 * \sa SDL_GetDisplayMode() |
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67 * \sa SDL_GetDesktopDisplayMode() |
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68 * \sa SDL_GetCurrentDisplayMode() |
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69 * \sa SDL_GetClosestDisplayMode() |
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70 * \sa SDL_SetDisplayMode() |
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71 */ |
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72 typedef struct |
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73 { |
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74 Uint32 format; /**< pixel format */ |
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75 int w; /**< width */ |
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76 int h; /**< height */ |
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77 int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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78 void *driverdata; /**< driver-specific data, initialize to 0 */ |
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79 } SDL_DisplayMode; |
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80 |
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81 /** |
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82 * \typedef SDL_WindowID |
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83 * |
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84 * \brief The type used to identify a window |
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85 * |
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86 * \sa SDL_CreateWindow() |
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87 * \sa SDL_CreateWindowFrom() |
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88 * \sa SDL_DestroyWindow() |
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89 * \sa SDL_GetWindowData() |
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90 * \sa SDL_GetWindowFlags() |
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91 * \sa SDL_GetWindowGrab() |
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92 * \sa SDL_GetWindowPosition() |
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93 * \sa SDL_GetWindowSize() |
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94 * \sa SDL_GetWindowTitle() |
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95 * \sa SDL_HideWindow() |
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96 * \sa SDL_MaximizeWindow() |
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97 * \sa SDL_MinimizeWindow() |
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98 * \sa SDL_RaiseWindow() |
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99 * \sa SDL_RestoreWindow() |
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100 * \sa SDL_SetWindowData() |
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101 * \sa SDL_SetWindowGrab() |
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102 * \sa SDL_SetWindowIcon() |
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103 * \sa SDL_SetWindowPosition() |
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104 * \sa SDL_SetWindowSize() |
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105 * \sa SDL_SetWindowTitle() |
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106 * \sa SDL_ShowWindow() |
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107 */ |
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108 typedef Uint32 SDL_WindowID; |
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109 |
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110 /** |
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111 * \enum SDL_WindowFlags |
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112 * |
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113 * \brief The flags on a window |
1670 | 114 * |
115 * \sa SDL_GetWindowFlags() | |
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116 */ |
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117 typedef enum |
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118 { |
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119 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */ |
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120 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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121 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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122 SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */ |
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123 SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */ |
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124 SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */ |
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125 SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */ |
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126 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
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127 SDL_WINDOW_KEYBOARD_FOCUS = 0x00000200, /**< window has keyboard focus */ |
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128 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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129 } SDL_WindowFlags; |
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130 |
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131 /** |
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132 * \def SDL_WINDOWPOS_UNDEFINED |
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133 * \brief Used to indicate that you don't care what the window position is. |
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134 */ |
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135 #define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF |
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136 /** |
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137 * \def SDL_WINDOWPOS_CENTERED |
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138 * \brief Used to indicate that the window position should be centered. |
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139 */ |
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140 #define SDL_WINDOWPOS_CENTERED 0x7FFFFFE |
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141 |
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142 /** |
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143 * \enum SDL_WindowEventID |
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144 * |
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145 * \brief Event subtype for window events |
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146 */ |
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147 typedef enum |
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148 { |
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149 SDL_WINDOWEVENT_NONE, /**< Never used */ |
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150 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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151 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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152 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be redrawn */ |
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153 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */ |
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154 SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ |
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155 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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156 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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157 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */ |
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158 SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */ |
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159 SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ |
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160 SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ |
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161 SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ |
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162 SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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163 } SDL_WindowEventID; |
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164 |
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165 /** |
1670 | 166 * \enum SDL_RendererFlags |
167 * | |
168 * \brief Flags used when initializing a render manager. | |
169 */ | |
170 typedef enum | |
171 { | |
172 SDL_Renderer_PresentDiscard = 0x00000001, /**< Present leaves the contents of the backbuffer undefined */ | |
173 SDL_Renderer_PresentCopy = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */ | |
174 SDL_Renderer_PresentFlip2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */ | |
175 SDL_Renderer_PresentFlip3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ | |
176 SDL_Renderer_PresentVSync = 0x00000010, /**< Present is synchronized with the refresh rate */ | |
177 SDL_Renderer_RenderTarget = 0x00000020, /**< The renderer can create texture render targets */ | |
178 SDL_Renderer_Accelerated = 0x00000040, /**< The renderer uses hardware acceleration */ | |
179 SDL_Renderer_Minimal = 0x00000080, /**< The renderer only supports the read/write pixel and present functions */ | |
180 } SDL_RendererFlags; | |
181 | |
182 /** | |
183 * \struct SDL_RendererInfo | |
184 * | |
185 * \brief Information on the capabilities of a render manager. | |
186 */ | |
187 typedef struct SDL_RendererInfo | |
188 { | |
189 const char *name; /**< The name of the renderer */ | |
190 Uint32 flags; /**< Supported SDL_RendererFlags */ | |
191 Uint32 blend_modes; /**< A mask of supported blend modes */ | |
192 Uint32 scale_modes; /**< A mask of supported scale modes */ | |
193 Uint32 num_texture_formats; /**< The number of available texture formats */ | |
194 Uint32 texture_formats[32]; /**< The available texture formats */ | |
195 int max_texture_width; /**< The maximimum texture width */ | |
196 int max_texture_height; /**< The maximimum texture height */ | |
197 } SDL_RendererInfo; | |
198 | |
199 /** | |
200 * \enum SDL_TextureAccess | |
201 * | |
202 * \brief The access pattern allowed for a texture | |
203 */ | |
204 typedef enum | |
205 { | |
206 SDL_TextureAccess_Render, /**< Unlockable video memory, rendering allowed */ | |
207 SDL_TextureAccess_Remote, /**< Unlockable video memory */ | |
208 SDL_TextureAccess_Local, /**< Lockable system memory */ | |
209 } SDL_TextureAccess; | |
210 | |
211 /** | |
212 * \enum SDL_TextureBlendMode | |
213 * | |
214 * \brief The blend mode used in SDL_RenderCopy() | |
215 */ | |
216 typedef enum | |
217 { | |
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218 SDL_TextureBlendMode_None = 0x00000000, /**< No blending */ |
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219 SDL_TextureBlendMode_Mask = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */ |
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220 SDL_TextureBlendMode_Blend = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ |
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221 SDL_TextureBlendMode_Add = 0x00000004, /**< dst = (src * A) + dst */ |
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222 SDL_TextureBlendMode_Mod = 0x00000008, /**< dst = src * dst */ |
1670 | 223 } SDL_TextureBlendMode; |
224 | |
225 /** | |
226 * \enum SDL_TextureScaleMode | |
227 * | |
228 * \brief The scale mode used in SDL_RenderCopy() | |
229 */ | |
230 typedef enum | |
231 { | |
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232 SDL_TextureScaleMode_None = 0x00000000, /**< No scaling, rectangles must match dimensions */ |
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233 SDL_TextureScaleMode_Fast = 0x00000001, /**< Point sampling or equivalent algorithm */ |
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234 SDL_TextureScaleMode_Slow = 0x00000002, /**< Linear filtering or equivalent algorithm */ |
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235 SDL_TextureScaleMode_Best = 0x00000004, /**< Bicubic filtering or equivalent algorithm */ |
1670 | 236 } SDL_TextureScaleMode; |
237 | |
238 /** | |
239 * \typedef SDL_TextureID | |
240 * | |
241 * \brief An efficient driver-specific representation of pixel data | |
242 */ | |
243 typedef Uint32 SDL_TextureID; | |
244 | |
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245 /** |
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246 * \typedef SDL_GLContext |
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247 * |
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248 * \brief An opaque handle to an OpenGL context. |
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249 */ |
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250 typedef void *SDL_GLContext; |
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251 |
1670 | 252 |
253 /* These are the currently supported flags for the SDL_surface */ | |
254 /* Used internally (read-only) */ | |
255 #define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */ | |
256 #define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */ | |
257 #define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */ | |
258 #define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */ | |
259 #define SDL_RLEACCELOK 0x00000010 /* Private flag */ | |
260 #define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */ | |
261 | |
262 /* Evaluates to true if the surface needs to be locked before access */ | |
263 #define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0) | |
264 | |
265 /* This structure should be treated as read-only, except for 'pixels', | |
266 which, if not NULL, contains the raw pixel data for the surface. | |
267 */ | |
268 typedef struct SDL_Surface | |
269 { | |
270 Uint32 flags; /* Read-only */ | |
271 SDL_PixelFormat *format; /* Read-only */ | |
272 int w, h; /* Read-only */ | |
273 int pitch; /* Read-only */ | |
274 void *pixels; /* Read-write */ | |
275 | |
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276 /* texture associated with the surface, if any */ |
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277 SDL_TextureID textureID; |
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278 |
1670 | 279 /* information needed for surfaces requiring locks */ |
280 int locked; | |
281 void *lock_data; | |
282 | |
283 /* clipping information */ | |
284 SDL_Rect clip_rect; /* Read-only */ | |
285 | |
286 /* info for fast blit mapping to other surfaces */ | |
287 struct SDL_BlitMap *map; /* Private */ | |
288 | |
289 /* format version, bumped at every change to invalidate blit maps */ | |
290 unsigned int format_version; /* Private */ | |
291 | |
292 /* Reference count -- used when freeing surface */ | |
293 int refcount; /* Read-mostly */ | |
294 } SDL_Surface; | |
295 | |
296 /* typedef for private surface blitting functions */ | |
297 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | |
298 struct SDL_Surface * dst, SDL_Rect * dstrect); | |
299 | |
300 | |
301 /** | |
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302 * \enum SDL_GLattr |
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303 * |
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304 * \brief OpenGL configuration attributes |
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305 */ |
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306 typedef enum |
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307 { |
0 | 308 SDL_GL_RED_SIZE, |
309 SDL_GL_GREEN_SIZE, | |
310 SDL_GL_BLUE_SIZE, | |
311 SDL_GL_ALPHA_SIZE, | |
312 SDL_GL_BUFFER_SIZE, | |
313 SDL_GL_DOUBLEBUFFER, | |
314 SDL_GL_DEPTH_SIZE, | |
315 SDL_GL_STENCIL_SIZE, | |
316 SDL_GL_ACCUM_RED_SIZE, | |
317 SDL_GL_ACCUM_GREEN_SIZE, | |
318 SDL_GL_ACCUM_BLUE_SIZE, | |
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319 SDL_GL_ACCUM_ALPHA_SIZE, |
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320 SDL_GL_STEREO, |
656
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321 SDL_GL_MULTISAMPLEBUFFERS, |
1656 | 322 SDL_GL_MULTISAMPLESAMPLES, |
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323 SDL_GL_ACCELERATED_VISUAL |
0 | 324 } SDL_GLattr; |
325 | |
326 | |
327 /* Function prototypes */ | |
328 | |
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329 /** |
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330 * \fn int SDL_GetNumVideoDrivers(void) |
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331 * |
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332 * \brief Get the number of video drivers compiled into SDL |
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333 * |
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334 * \sa SDL_GetVideoDriver() |
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335 */ |
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336 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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337 |
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338 /** |
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339 * \fn const char *SDL_GetVideoDriver(int index) |
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340 * |
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341 * \brief Get the name of a built in video driver. |
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342 * |
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343 * \note The video drivers are presented in the order in which they are |
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344 * normally checked during initialization. |
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345 * |
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346 * \sa SDL_GetNumVideoDrivers() |
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347 */ |
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348 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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349 |
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350 /** |
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351 * \fn int SDL_VideoInit(const char *driver_name, Uint32 flags) |
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352 * |
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353 * \brief Initialize the video subsystem, optionally specifying a video driver. |
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354 * |
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355 * \param driver_name Initialize a specific driver by name, or NULL for the default video driver. |
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356 * \param flags FIXME: Still needed? |
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357 * |
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358 * \return 0 on success, -1 on error |
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359 * |
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360 * This function initializes the video subsystem; setting up a connection |
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361 * to the window manager, etc, and determines the available display modes |
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362 * and pixel formats, but does not initialize a window or graphics mode. |
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363 * |
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364 * \sa SDL_VideoQuit() |
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365 */ |
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366 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, |
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367 Uint32 flags); |
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368 |
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369 /** |
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370 * \fn void SDL_VideoQuit(void) |
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371 * |
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372 * \brief Shuts down the video subsystem. |
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373 * |
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374 * This function closes all windows, and restores the original video mode. |
0 | 375 * |
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376 * \sa SDL_VideoInit() |
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377 */ |
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378 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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379 |
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380 /** |
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381 * \fn const char *SDL_GetCurrentVideoDriver(void) |
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382 * |
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383 * \brief Returns the name of the currently initialized video driver. |
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384 * |
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385 * \return The name of the current video driver or NULL if no driver |
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386 * has been initialized |
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387 * |
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388 * \sa SDL_GetNumVideoDrivers() |
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389 * \sa SDL_GetVideoDriver() |
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390 */ |
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391 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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392 |
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393 /** |
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394 * \fn int SDL_GetNumVideoDisplays(void) |
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395 * |
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396 * \brief Returns the number of available video displays. |
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397 * |
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398 * \sa SDL_SelectVideoDisplay() |
0 | 399 */ |
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400 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
0 | 401 |
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402 /** |
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403 * \fn int SDL_SelectVideoDisplay(int index) |
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404 * |
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405 * \brief Set the index of the currently selected display. |
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406 * |
1670 | 407 * \return The index of the currently selected display. |
408 * | |
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409 * \note You can query the currently selected display by passing an index of -1. |
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410 * |
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411 * \sa SDL_GetNumVideoDisplays() |
0 | 412 */ |
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413 extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index); |
0 | 414 |
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415 /** |
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416 * \fn int SDL_GetNumDisplayModes(void) |
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417 * |
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418 * \brief Returns the number of available display modes for the current display. |
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419 * |
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420 * \sa SDL_GetDisplayMode() |
0 | 421 */ |
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422 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void); |
0 | 423 |
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424 /** |
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425 * \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index) |
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426 * |
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427 * \brief Retrieve information about a specific display mode. |
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428 * |
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429 * \note The display modes are sorted in this priority: |
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430 * \li bits per pixel -> more colors to fewer colors |
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431 * \li width -> largest to smallest |
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432 * \li height -> largest to smallest |
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433 * \li refresh rate -> highest to lowest |
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434 * |
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435 * \sa SDL_GetNumDisplayModes() |
0 | 436 */ |
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437 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index); |
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438 |
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439 /** |
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440 * \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void) |
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441 * |
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442 * \brief Retrieve information about the desktop display mode for the current display. |
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443 */ |
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444 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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445 SDL_GetDesktopDisplayMode(void); |
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446 |
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447 /** |
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448 * \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void) |
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449 * |
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450 * \brief Retrieve information about the current display mode. |
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451 */ |
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452 extern DECLSPEC const SDL_DisplayMode *SDLCALL |
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453 SDL_GetCurrentDisplayMode(void); |
0 | 454 |
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455 /** |
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456 * \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest) |
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457 * |
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458 * \brief Get the closest match to the requested display mode. |
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459 * |
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460 * \param mode The desired display mode |
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461 * \param closest A pointer to a display mode to be filled in with the closest match of the available display modes. |
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462 * |
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463 * \return The passed in value 'closest', or NULL if no matching video mode was available. |
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464 * |
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465 * The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned. |
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466 * |
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467 * \sa SDL_GetNumDisplayModes() |
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468 * \sa SDL_GetDisplayMode() |
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469 */ |
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470 extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const |
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471 SDL_DisplayMode |
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472 * mode, |
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473 SDL_DisplayMode |
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474 * closest); |
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475 |
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476 /** |
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477 * \fn int SDL_SetDisplayMode(const SDL_DisplayMode *mode) |
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478 * |
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479 * \brief Set up the closest available mode on the current display. |
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480 * |
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481 * \param mode The desired display mode, or NULL to set the desktop mode. |
0 | 482 * |
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483 * \return 0 on success, or -1 if setting the display mode failed. |
0 | 484 */ |
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485 extern DECLSPEC int SDLCALL SDL_SetDisplayMode(const SDL_DisplayMode * mode); |
0 | 486 |
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487 /** |
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488 * \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors) |
1670 | 489 * |
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490 * \brief Set the palette entries for indexed display modes. |
1670 | 491 * |
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492 * \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set. |
1670 | 493 */ |
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494 extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors, |
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495 int firstcolor, |
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496 int ncolors); |
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497 |
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498 /** |
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499 * \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors) |
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500 * |
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501 * \brief Gets the palette entries for indexed display modes. |
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502 * |
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503 * \return 0 on success, or -1 if the display mode isn't palettized |
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504 */ |
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505 extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors, |
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506 int firstcolor, |
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507 int ncolors); |
1670 | 508 |
509 /** | |
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510 * \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) |
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511 * |
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512 * \brief Create a window with the specified position, dimensions, and flags. |
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513 * |
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514 * \param title The title of the window |
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515 * \param x The x position of the window |
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516 * \param y The y position of the window |
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517 * \param w The width of the window |
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518 * \param h The height of the window |
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519 * \param flags The flags for the window |
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520 * |
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521 * \return The id of the window created, or zero if window creation failed. |
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522 * |
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523 * \note Setting the position to -1, -1, indicates any position is fine. |
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524 * |
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525 * \sa SDL_DestroyWindow() |
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526 */ |
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527 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title, |
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528 int x, int y, int w, |
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529 int h, Uint32 flags); |
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530 |
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531 /** |
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532 * \fn SDL_WindowID SDL_CreateWindowFrom(void *data) |
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533 * |
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534 * \brief Create an SDL window struct from an existing native window. |
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535 * |
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536 * \param data A pointer to driver-dependent window creation data |
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537 * |
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538 * \return The id of the window created, or zero if window creation failed. |
0 | 539 * |
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540 * \warning This function is NOT SUPPORTED, use at your own risk! |
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541 * |
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542 * \sa SDL_DestroyWindow() |
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543 */ |
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544 extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data); |
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545 |
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546 /** |
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547 * \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) |
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548 * |
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549 * \brief Get the window flags. |
0 | 550 */ |
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551 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID); |
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552 |
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553 /** |
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554 * \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) |
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555 * |
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556 * \brief Set the title of the window, in UTF-8 format. |
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557 * |
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558 * \sa SDL_GetWindowTitle() |
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559 */ |
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560 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID, |
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561 const char *title); |
0 | 562 |
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563 /** |
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564 * \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID) |
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565 * |
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566 * \brief Get the title of the window, in UTF-8 format. |
0 | 567 * |
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568 * \sa SDL_SetWindowTitle() |
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569 */ |
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570 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID); |
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571 |
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572 /** |
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573 * \fn void SDL_SetWindowIcon(SDL_Surface *icon) |
0 | 574 * |
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575 * \brief Set the icon of the window. |
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576 * |
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577 * \param icon The icon for the window |
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578 * |
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579 * FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data? |
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580 */ |
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581 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon); |
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582 |
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583 /** |
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584 * \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) |
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585 * |
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586 * \brief Associate an arbitrary pointer with the window. |
0 | 587 * |
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588 * \sa SDL_GetWindowData() |
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589 */ |
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590 extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID, |
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591 void *userdata); |
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592 |
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593 /** |
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594 * \fn void *SDL_GetWindowData(SDL_WindowID windowID) |
0 | 595 * |
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596 * \brief Retrieve the data pointer associated with the window. |
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597 * |
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598 * \sa SDL_SetWindowData() |
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599 */ |
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600 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID); |
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601 |
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602 /** |
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603 * \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) |
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604 * |
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605 * \brief Set the position of the window. |
0 | 606 * |
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607 * \param windowID The window to reposition |
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608 * \param x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED |
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609 * \param y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED |
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610 * |
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611 * \note The window coordinate origin is the upper left of the display. |
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612 * |
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613 * \sa SDL_GetWindowPosition() |
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614 */ |
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615 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID, |
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616 int x, int y); |
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617 |
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618 /** |
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619 * \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) |
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620 * |
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621 * \brief Get the position of the window. |
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622 * |
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623 * \sa SDL_SetWindowPosition() |
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624 */ |
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625 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID, |
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626 int *x, int *y); |
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627 |
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628 /** |
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629 * \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w) |
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630 * |
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631 * \brief Set the size of the window's client area. |
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632 * |
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633 * \note You can't change the size of a fullscreen window, it automatically |
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634 * matches the size of the display mode. |
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635 * |
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636 * \sa SDL_GetWindowSize() |
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637 */ |
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638 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w, |
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639 int h); |
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640 |
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641 /** |
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642 * \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w) |
0 | 643 * |
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644 * \brief Get the size of the window's client area. |
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645 * |
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646 * \sa SDL_SetWindowSize() |
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647 */ |
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648 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w, |
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649 int *h); |
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650 |
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651 /** |
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652 * \fn void SDL_ShowWindow(SDL_WindowID windowID) |
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653 * |
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654 * \brief Show the window |
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655 * |
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656 * \sa SDL_HideWindow() |
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657 */ |
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658 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID); |
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659 |
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660 /** |
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661 * \fn void SDL_HideWindow(SDL_WindowID windowID) |
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662 * |
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663 * \brief Hide the window |
0 | 664 * |
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665 * \sa SDL_ShowWindow() |
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666 */ |
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667 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID); |
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668 |
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669 /** |
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670 * \fn void SDL_RaiseWindow(SDL_WindowID windowID) |
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671 * |
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672 * \brief Raise the window so it's above other windows. |
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673 */ |
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674 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID); |
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675 |
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676 /** |
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677 * \fn void SDL_MaximizeWindow(SDL_WindowID windowID) |
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678 * |
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679 * \brief Make the window as large as possible. |
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680 * |
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681 * \sa SDL_RestoreWindow() |
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682 */ |
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683 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID); |
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684 |
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685 /** |
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686 * \fn void SDL_MinimizeWindow(SDL_WindowID windowID) |
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687 * |
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688 * \brief Minimize the window to an iconic representation. |
0 | 689 * |
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690 * \sa SDL_RestoreWindow() |
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691 */ |
1668
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692 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID); |
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693 |
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694 /** |
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695 * \fn void SDL_RestoreWindow(SDL_WindowID windowID) |
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696 * |
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697 * \brief Restore the size and position of a minimized or maximized window. |
0 | 698 * |
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699 * \sa SDL_MaximizeWindow() |
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700 * \sa SDL_MinimizeWindow() |
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701 */ |
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702 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID); |
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703 |
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704 /** |
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705 * \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) |
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706 * |
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707 * \brief Set the window's input grab mode. |
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708 * |
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709 * \param mode This is 1 to grab input, and 0 to release input. |
0 | 710 * |
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711 * \sa SDL_GrabMode |
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712 * \sa SDL_GetWindowGrab() |
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713 */ |
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714 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID, |
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715 int mode); |
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716 |
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717 /** |
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718 * \fn int SDL_GetWindowGrab(SDL_WindowID windowID) |
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719 * |
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720 * \brief Get the window's input grab mode. |
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721 * |
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722 * \return This returns 1 if input is grabbed, and 0 otherwise. |
0 | 723 * |
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724 * \sa SDL_GrabMode |
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725 * \sa SDL_SetWindowGrab() |
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726 */ |
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727 extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID); |
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728 |
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729 /** |
1720
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730 * \fn SDL_bool SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info) |
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731 * |
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732 * \brief Get driver specific information about a window. |
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733 * |
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734 * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo. |
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735 */ |
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736 struct SDL_SysWMinfo; |
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737 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_WindowID windowID, |
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738 struct SDL_SysWMinfo |
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739 *info); |
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740 |
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741 /** |
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742 * \fn void SDL_DestroyWindow(SDL_WindowID windowID) |
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743 * |
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744 * \brief Destroy a window. |
0 | 745 */ |
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746 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID); |
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747 |
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748 /** |
1670 | 749 * \fn int SDL_GetNumRenderers(void) |
750 * | |
751 * \brief Get the number of render managers on the current display. | |
752 * | |
753 * A render manager is a set of code that handles rendering and texture | |
754 * management on a particular display. Normally there is only one, but | |
755 * some drivers may have several available with different capabilities. | |
756 * | |
757 * \sa SDL_GetRendererInfo() | |
758 * \sa SDL_CreateRenderer() | |
759 */ | |
760 extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void); | |
761 | |
762 /** | |
763 * \fn SDL_RendererInfo *SDL_GetRendererInfo(int index) | |
764 * | |
765 * \brief Get information about a specific render manager on the current | |
766 * display. | |
767 * | |
768 * \sa SDL_CreateRenderer() | |
769 */ | |
770 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index, | |
771 SDL_RendererInfo * info); | |
772 | |
773 /** | |
774 * \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags) | |
775 * | |
776 * \brief Create and make active a 2D rendering context for a window. | |
777 * | |
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778 * \param windowID The window used for rendering |
1670 | 779 * \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags. |
780 * \param flags SDL_RendererFlags | |
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781 * |
1670 | 782 * \return 0 on success, -1 if the flags were not supported, or -2 if |
783 * there isn't enough memory to support the requested flags | |
784 * | |
785 * \sa SDL_SelectRenderer() | |
786 * \sa SDL_DestroyRenderer() | |
787 */ | |
788 extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID, | |
789 int index, Uint32 flags); | |
790 | |
791 /** | |
792 * \fn int SDL_SelectRenderer(SDL_WindowID windowID) | |
793 * | |
794 * \brief Select the rendering context for a particular window. | |
795 * | |
796 * \return 0 on success, -1 if the selected window doesn't have a | |
797 * rendering context. | |
798 */ | |
799 extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID); | |
800 | |
801 /** | |
802 * \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) | |
803 * | |
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804 * \brief Create a texture for the current rendering context. |
1670 | 805 * |
806 * \param format The format of the texture | |
807 * \param access One of the enumerated values in SDL_TextureAccess | |
808 * \param w The width of the texture in pixels | |
809 * \param h The height of the texture in pixels | |
810 * | |
811 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range. | |
812 * | |
813 * \sa SDL_QueryTexture() | |
814 * \sa SDL_DestroyTexture() | |
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815 */ |
1670 | 816 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format, |
817 int access, int w, | |
818 int h); | |
819 | |
820 /** | |
821 * \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface) | |
822 * | |
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823 * \brief Create a texture from an existing surface. |
1670 | 824 * |
825 * \param format The format of the texture, or 0 to pick an appropriate format | |
826 * \param access One of the enumerated values in SDL_TextureAccess | |
827 * \param surface The surface containing pixel data used to fill the texture | |
828 * | |
829 * \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range. | |
830 * | |
831 * \note The surface is not modified or freed by this function. | |
832 * | |
833 * \sa SDL_QueryTexture() | |
834 * \sa SDL_DestroyTexture() | |
835 */ | |
836 extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32 | |
837 format, | |
838 int access, | |
839 SDL_Surface | |
840 * surface); | |
0 | 841 |
1670 | 842 /** |
843 * \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h) | |
844 * | |
845 * \brief Query the attributes of a texture | |
846 * | |
847 * \param texture A texture to be queried | |
848 * \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format. | |
849 * \param access A pointer filled in with the actual access to the texture. | |
850 * \param w A pointer filled in with the width of the texture in pixels | |
851 * \param h A pointer filled in with the height of the texture in pixels | |
852 * | |
853 * \return 0 on success, or -1 if the texture is not valid | |
854 */ | |
855 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID, | |
856 Uint32 * format, int *access, | |
857 int *w, int *h); | |
858 | |
859 /** | |
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860 * \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch) |
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861 * |
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862 * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access. |
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863 * |
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864 * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local |
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865 * \param pixels A pointer filled with a pointer to the pixels for the texture |
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866 * \param pitch A pointer filled in with the pitch of the pixel data |
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867 * |
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868 * \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access. |
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869 */ |
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870 extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID, |
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871 void **pixels, int *pitch); |
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872 |
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873 /** |
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874 * \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors) |
1670 | 875 * |
876 * \brief Update an indexed texture with a color palette | |
877 * | |
878 * \param texture The texture to update | |
879 * \param colors The array of RGB color data | |
880 * \param firstcolor The first index to update | |
881 * \param ncolors The number of palette entries to fill with the color data | |
882 * | |
883 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture | |
884 */ | |
885 extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID, | |
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886 const SDL_Color * colors, |
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887 int firstcolor, |
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888 int ncolors); |
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889 |
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890 /** |
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891 * \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors) |
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892 * |
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893 * \brief Update an indexed texture with a color palette |
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894 * |
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895 * \param texture The texture to update |
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896 * \param colors The array to fill with RGB color data |
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897 * \param firstcolor The first index to retrieve |
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898 * \param ncolors The number of palette entries to retrieve |
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899 * |
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900 * \return 0 on success, or -1 if the texture is not valid or not an indexed texture |
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901 */ |
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902 extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID, |
1670 | 903 SDL_Color * colors, |
904 int firstcolor, | |
905 int ncolors); | |
906 | |
907 /** | |
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908 * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch) |
1670 | 909 * |
910 * \brief Update the given texture rectangle with new pixel data. | |
911 * | |
912 * \param texture The texture to update | |
913 * \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture. | |
914 * \param pixels The raw pixel data | |
915 * \param pitch The number of bytes between rows of pixel data | |
916 * | |
917 * \return 0 on success, or -1 if the texture is not valid | |
918 * | |
919 * \note This is a very slow function for textures not created with SDL_TextureAccess_Local. | |
0 | 920 */ |
1670 | 921 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID, |
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922 const SDL_Rect * rect, |
1670 | 923 const void *pixels, int pitch); |
924 | |
925 /** | |
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926 * \fn void SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect *rect, int markDirty, void **pixels, int *pitch) |
1670 | 927 * |
928 * \brief Lock a portion of the texture for pixel access. | |
929 * | |
930 * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local. | |
931 * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. | |
932 * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked. | |
933 * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. | |
934 * \param pitch This is filled in with the pitch of the locked pixels. | |
935 * | |
936 * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote | |
937 * | |
938 * \sa SDL_DirtyTexture() | |
939 * \sa SDL_UnlockTexture() | |
940 */ | |
941 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_TextureID textureID, | |
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942 const SDL_Rect * rect, |
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943 int markDirty, void **pixels, |
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944 int *pitch); |
1670 | 945 |
946 /** | |
947 * \fn void SDL_UnlockTexture(SDL_TextureID textureID) | |
948 * | |
949 * \brief Unlock a texture, uploading the changes to video memory, if needed. | |
950 * | |
951 * \sa SDL_LockTexture() | |
952 * \sa SDL_DirtyTexture() | |
953 */ | |
954 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID); | |
955 | |
956 /** | |
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957 * \fn void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, const SDL_Rect * rects) |
1670 | 958 * |
959 * \brief Mark the specified rectangles of the texture as dirty. | |
960 * | |
961 * \note The texture must have been created with SDL_TextureAccess_Local. | |
962 * | |
963 * \sa SDL_LockTexture() | |
964 * \sa SDL_UnlockTexture() | |
965 */ | |
966 extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, | |
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967 int numrects, |
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968 const SDL_Rect * rects); |
1670 | 969 |
970 /** | |
971 * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID) | |
972 * | |
973 * \brief Select a texture as the rendering target, or 0 to reselect the current window. | |
974 * | |
975 * \note The texture must have been created with SDL_TextureAccess_Render. | |
976 */ | |
977 extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID); | |
978 | |
979 /** | |
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980 * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color) |
1670 | 981 * |
982 * \brief Fill the current rendering target with the specified color. | |
983 * | |
984 * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target. | |
985 * \param color An ARGB color value. | |
986 * | |
987 * \return 0 on success, or -1 if there is no renderer current | |
988 */ | |
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989 extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect, |
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990 Uint32 color); |
0 | 991 |
1670 | 992 /** |
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993 * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode) |
1670 | 994 * |
995 * \brief Copy a portion of the texture to the current rendering target. | |
996 * | |
997 * \param texture The source texture. | |
998 * \param srcrect A pointer to the source rectangle, or NULL for the entire texture. | |
999 * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target. | |
1000 * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel. | |
1001 * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height. | |
1002 * | |
1003 * \return 0 on success, or -1 if there is no renderer current, or the driver doesn't support the requested operation. | |
1004 * | |
1005 * \note You can check the video driver info to see what operations are supported. | |
1006 */ | |
1007 extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID, | |
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1008 const SDL_Rect * srcrect, |
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1009 const SDL_Rect * dstrect, |
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1010 int blendMode, int scaleMode); |
1670 | 1011 |
1012 /** | |
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1013 * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch) |
1670 | 1014 * |
1015 * \brief Read pixels from the current rendering target. | |
1016 * | |
1017 * \param rect A pointer to the rectangle to read, or NULL for the entire render target | |
1018 * \param pixels A pointer to be filled in with the pixel data | |
1019 * \param pitch The pitch of the pixels parameter | |
1020 * | |
1021 * \return 0 on success, or -1 if pixel reading is not supported. | |
1022 * | |
1023 * \warning This is a very slow operation, and should not be used frequently. | |
0 | 1024 */ |
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1025 extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect, |
1670 | 1026 void *pixels, int pitch); |
1027 | |
1028 /** | |
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1029 * \fn int SDL_RenderWritePixels(const SDL_Rect *rect, const void *pixels, int pitch) |
1670 | 1030 * |
1031 * \brief Write pixels to the current rendering target. | |
1032 * | |
1033 * \param rect A pointer to the rectangle to write, or NULL for the entire render target | |
1034 * \param pixels A pointer to the pixel data to write | |
1035 * \param pitch The pitch of the pixels parameter | |
1036 * | |
1037 * \return 0 on success, or -1 if pixel writing is not supported. | |
1038 * | |
1039 * \warning This is a very slow operation, and should not be used frequently. | |
1040 */ | |
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1041 extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect, |
1670 | 1042 const void *pixels, |
1043 int pitch); | |
1044 | |
1045 /** | |
1046 * \fn void SDL_RenderPresent(void) | |
1047 * | |
1048 * \brief Update the screen with rendering performed. | |
1049 */ | |
1050 extern DECLSPEC void SDLCALL SDL_RenderPresent(void); | |
1051 | |
1052 /** | |
1053 * \fn void SDL_DestroyTexture(SDL_TextureID textureID); | |
1054 * | |
1055 * \brief Destroy the specified texture. | |
1056 * | |
1057 * \sa SDL_CreateTexture() | |
1058 * \sa SDL_CreateTextureFromSurface() | |
1059 */ | |
1060 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_TextureID textureID); | |
1061 | |
1062 /** | |
1063 * \fn void SDL_DestroyRenderer(SDL_WindowID windowID); | |
1064 * | |
1065 * \brief Destroy the rendering context for a window and free associated | |
1066 * textures. | |
1067 * | |
1068 * \sa SDL_CreateRenderer() | |
1069 */ | |
1070 extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_WindowID windowID); | |
0 | 1071 |
1072 /* | |
1073 * Set the gamma correction for each of the color channels. | |
1074 * The gamma values range (approximately) between 0.1 and 10.0 | |
1075 * | |
1076 * If this function isn't supported directly by the hardware, it will | |
1077 * be emulated using gamma ramps, if available. If successful, this | |
1078 * function returns 0, otherwise it returns -1. | |
1079 */ | |
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1080 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); |
0 | 1081 |
1082 /* | |
1083 * Set the gamma translation table for the red, green, and blue channels | |
1084 * of the video hardware. Each table is an array of 256 16-bit quantities, | |
1085 * representing a mapping between the input and output for that channel. | |
1086 * The input is the index into the array, and the output is the 16-bit | |
1087 * gamma value at that index, scaled to the output color precision. | |
1088 * | |
1089 * You may pass NULL for any of the channels to leave it unchanged. | |
1090 * If the call succeeds, it will return 0. If the display driver or | |
1091 * hardware does not support gamma translation, or otherwise fails, | |
1092 * this function will return -1. | |
1093 */ | |
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1094 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, |
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1095 const Uint16 * green, |
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1096 const Uint16 * blue); |
0 | 1097 |
1098 /* | |
1099 * Retrieve the current values of the gamma translation tables. | |
1100 * | |
1101 * You must pass in valid pointers to arrays of 256 16-bit quantities. | |
1102 * Any of the pointers may be NULL to ignore that channel. | |
1103 * If the call succeeds, it will return 0. If the display driver or | |
1104 * hardware does not support gamma translation, or otherwise fails, | |
1105 * this function will return -1. | |
1106 */ | |
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1107 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, |
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1108 Uint16 * blue); |
0 | 1109 |
1110 /* | |
1111 * Maps an RGB triple to an opaque pixel value for a given pixel format | |
1112 */ | |
337
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1113 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB |
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1114 (SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b); |
0 | 1115 |
1116 /* | |
1117 * Maps an RGBA quadruple to a pixel value for a given pixel format | |
1118 */ | |
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1119 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat * format, |
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1120 Uint8 r, Uint8 g, Uint8 b, |
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1121 Uint8 a); |
0 | 1122 |
1123 /* | |
1124 * Maps a pixel value into the RGB components for a given pixel format | |
1125 */ | |
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1126 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat * fmt, |
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1127 Uint8 * r, Uint8 * g, Uint8 * b); |
0 | 1128 |
1129 /* | |
1130 * Maps a pixel value into the RGBA components for a given pixel format | |
1131 */ | |
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1132 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat * fmt, |
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1133 Uint8 * r, Uint8 * g, Uint8 * b, |
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1134 Uint8 * a); |
0 | 1135 |
1136 /* | |
1137 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) | |
1138 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | |
1139 * If the depth is greater than 8 bits, the pixel format is set using the | |
1140 * flags '[RGB]mask'. | |
1141 * If the function runs out of memory, it will return NULL. | |
1142 * | |
1143 * The 'flags' tell what kind of surface to create. | |
1144 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. | |
1670 | 1145 * SDL_SRCALPHA means that the surface will be used for alpha blits. |
0 | 1146 */ |
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1147 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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1148 (Uint32 flags, int width, int height, int depth, |
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1149 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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1150 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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1151 int width, |
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1152 int height, |
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1153 int depth, |
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1154 int pitch, |
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1155 Uint32 Rmask, |
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1156 Uint32 Gmask, |
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1157 Uint32 Bmask, |
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1158 Uint32 Amask); |
1670 | 1159 extern DECLSPEC SDL_Surface *SDLCALL |
1160 SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID); | |
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1161 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
0 | 1162 |
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1163 /** |
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1164 * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette) |
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1165 * |
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1166 * \brief Set the palette used by a surface. |
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1167 * |
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1168 * \return 0, or -1 if the surface format doesn't use a palette. |
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1169 * |
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1170 * \note A single palette can be shared with many surfaces. |
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1171 */ |
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1172 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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1173 SDL_Palette * palette); |
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1174 |
0 | 1175 /* |
1176 * SDL_LockSurface() sets up a surface for directly accessing the pixels. | |
1177 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write | |
1178 * to and read from 'surface->pixels', using the pixel format stored in | |
1179 * 'surface->format'. Once you are done accessing the surface, you should | |
1180 * use SDL_UnlockSurface() to release it. | |
1181 * | |
1182 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates | |
1183 * to 0, then you can read and write to the surface at any time, and the | |
1670 | 1184 * pixel format of the surface will not change. |
0 | 1185 * |
1186 * No operating system or library calls should be made between lock/unlock | |
1187 * pairs, as critical system locks may be held during this time. | |
1188 * | |
1189 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | |
1190 */ | |
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1191 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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1192 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
0 | 1193 |
1194 /* | |
1195 * Load a surface from a seekable SDL data source (memory or file.) | |
1196 * If 'freesrc' is non-zero, the source will be closed after being read. | |
1197 * Returns the new surface, or NULL if there was an error. | |
1198 * The new surface should be freed with SDL_FreeSurface(). | |
1199 */ | |
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1200 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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1201 int freesrc); |
0 | 1202 |
1203 /* Convenience macro -- load a surface from a file */ | |
1204 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) | |
1205 | |
1206 /* | |
1207 * Save a surface to a seekable SDL data source (memory or file.) | |
1208 * If 'freedst' is non-zero, the source will be closed after being written. | |
1209 * Returns 0 if successful or -1 if there was an error. | |
1210 */ | |
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1211 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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1212 (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
0 | 1213 |
1214 /* Convenience macro -- save a surface to a file */ | |
1215 #define SDL_SaveBMP(surface, file) \ | |
1216 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | |
1217 | |
1218 /* | |
1219 * Sets the color key (transparent pixel) in a blittable surface. | |
1220 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), | |
1221 * 'key' will be the transparent pixel in the source image of a blit. | |
1222 * SDL_RLEACCEL requests RLE acceleration for the surface if present, | |
1223 * and removes RLE acceleration if absent. | |
1224 * If 'flag' is 0, this function clears any current color key. | |
1225 * This function returns 0, or -1 if there was an error. | |
1226 */ | |
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1227 extern DECLSPEC int SDLCALL SDL_SetColorKey |
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1228 (SDL_Surface * surface, Uint32 flag, Uint32 key); |
0 | 1229 |
1230 /* | |
1231 * This function sets the alpha value for the entire surface, as opposed to | |
1232 * using the alpha component of each pixel. This value measures the range | |
1233 * of transparency of the surface, 0 being completely transparent to 255 | |
1234 * being completely opaque. An 'alpha' value of 255 causes blits to be | |
1235 * opaque, the source pixels copied to the destination (the default). Note | |
1236 * that per-surface alpha can be combined with colorkey transparency. | |
1237 * | |
1238 * If 'flag' is 0, alpha blending is disabled for the surface. | |
1239 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. | |
1240 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the | |
1241 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. | |
432
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1242 * |
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1243 * The 'alpha' parameter is ignored for surfaces that have an alpha channel. |
0 | 1244 */ |
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1245 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, |
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1246 Uint8 alpha); |
0 | 1247 |
1248 /* | |
1249 * Sets the clipping rectangle for the destination surface in a blit. | |
1250 * | |
1251 * If the clip rectangle is NULL, clipping will be disabled. | |
1252 * If the clip rectangle doesn't intersect the surface, the function will | |
1253 * return SDL_FALSE and blits will be completely clipped. Otherwise the | |
1254 * function returns SDL_TRUE and blits to the surface will be clipped to | |
1255 * the intersection of the surface area and the clipping rectangle. | |
1256 * | |
1257 * Note that blits are automatically clipped to the edges of the source | |
1258 * and destination surfaces. | |
1259 */ | |
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1260 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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1261 const SDL_Rect * rect); |
0 | 1262 |
1263 /* | |
1264 * Gets the clipping rectangle for the destination surface in a blit. | |
1265 * 'rect' must be a pointer to a valid rectangle which will be filled | |
1266 * with the correct values. | |
1267 */ | |
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1268 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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1269 SDL_Rect * rect); |
0 | 1270 |
1271 /* | |
1272 * Creates a new surface of the specified format, and then copies and maps | |
1273 * the given surface to it so the blit of the converted surface will be as | |
1274 * fast as possible. If this function fails, it returns NULL. | |
1275 * | |
1276 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those | |
1277 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and | |
1278 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting | |
1279 * surface. | |
1280 * | |
1281 * This function is used internally by SDL_DisplayFormat(). | |
1282 */ | |
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1283 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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1284 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
0 | 1285 |
1286 /* | |
1670 | 1287 * This function performs a fast fill of the given rectangle with 'color' |
1288 * The given rectangle is clipped to the destination surface clip area | |
1289 * and the final fill rectangle is saved in the passed in pointer. | |
1290 * If 'dstrect' is NULL, the whole surface will be filled with 'color' | |
1291 * The color should be a pixel of the format used by the surface, and | |
1292 * can be generated by the SDL_MapRGB() function. | |
1293 * This function returns 0 on success, or -1 on error. | |
1294 */ | |
1295 extern DECLSPEC int SDLCALL SDL_FillRect | |
1296 (SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color); | |
1297 | |
1298 /* | |
0 | 1299 * This performs a fast blit from the source surface to the destination |
1300 * surface. It assumes that the source and destination rectangles are | |
1301 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire | |
1302 * surface (src or dst) is copied. The final blit rectangles are saved | |
1303 * in 'srcrect' and 'dstrect' after all clipping is performed. | |
1304 * If the blit is successful, it returns 0, otherwise it returns -1. | |
1305 * | |
1306 * The blit function should not be called on a locked surface. | |
1307 * | |
1308 * The blit semantics for surfaces with and without alpha and colorkey | |
1309 * are defined as follows: | |
1310 * | |
1311 * RGBA->RGB: | |
1312 * SDL_SRCALPHA set: | |
1313 * alpha-blend (using alpha-channel). | |
1314 * SDL_SRCCOLORKEY ignored. | |
1315 * SDL_SRCALPHA not set: | |
1316 * copy RGB. | |
1317 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1318 * RGB values of the source colour key, ignoring alpha in the | |
1319 * comparison. | |
1320 * | |
1321 * RGB->RGBA: | |
1322 * SDL_SRCALPHA set: | |
1323 * alpha-blend (using the source per-surface alpha value); | |
1324 * set destination alpha to opaque. | |
1325 * SDL_SRCALPHA not set: | |
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1326 * copy RGB, set destination alpha to source per-surface alpha value. |
0 | 1327 * both: |
1328 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1329 * source colour key. | |
1330 * | |
1331 * RGBA->RGBA: | |
1332 * SDL_SRCALPHA set: | |
1333 * alpha-blend (using the source alpha channel) the RGB values; | |
1334 * leave destination alpha untouched. [Note: is this correct?] | |
1335 * SDL_SRCCOLORKEY ignored. | |
1336 * SDL_SRCALPHA not set: | |
1337 * copy all of RGBA to the destination. | |
1338 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1339 * RGB values of the source colour key, ignoring alpha in the | |
1340 * comparison. | |
1341 * | |
1342 * RGB->RGB: | |
1343 * SDL_SRCALPHA set: | |
1344 * alpha-blend (using the source per-surface alpha value). | |
1345 * SDL_SRCALPHA not set: | |
1346 * copy RGB. | |
1347 * both: | |
1348 * if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
1349 * source colour key. | |
1350 * | |
1351 * If either of the surfaces were in video memory, and the blit returns -2, | |
1352 * the video memory was lost, so it should be reloaded with artwork and | |
1353 * re-blitted: | |
1354 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
1355 while ( SDL_LockSurface(image) < 0 ) | |
1356 Sleep(10); | |
1357 -- Write image pixels to image->pixels -- | |
1358 SDL_UnlockSurface(image); | |
1359 } | |
1360 * This happens under DirectX 5.0 when the system switches away from your | |
1361 * fullscreen application. The lock will also fail until you have access | |
1362 * to the video memory again. | |
1363 */ | |
1364 /* You should call SDL_BlitSurface() unless you know exactly how SDL | |
1365 blitting works internally and how to use the other blit functions. | |
1366 */ | |
1367 #define SDL_BlitSurface SDL_UpperBlit | |
1368 | |
1369 /* This is the public blit function, SDL_BlitSurface(), and it performs | |
1370 rectangle validation and clipping before passing it to SDL_LowerBlit() | |
1371 */ | |
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1372 extern DECLSPEC int SDLCALL SDL_UpperBlit |
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1373 (SDL_Surface * src, SDL_Rect * srcrect, |
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1374 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1375 /* This is a semi-private blit function and it performs low-level surface |
1376 blitting only. | |
1377 */ | |
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1378 extern DECLSPEC int SDLCALL SDL_LowerBlit |
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1379 (SDL_Surface * src, SDL_Rect * srcrect, |
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1380 SDL_Surface * dst, SDL_Rect * dstrect); |
0 | 1381 |
1670 | 1382 /** |
1383 * \fn int SDL_SoftStretch(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) | |
0 | 1384 * |
1670 | 1385 * \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format. |
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1386 * |
1670 | 1387 * \note This function uses a static buffer, and is not thread-safe. |
0 | 1388 */ |
1670 | 1389 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
1390 SDL_Rect * srcrect, | |
1391 SDL_Surface * dst, | |
1392 SDL_Rect * dstrect); | |
0 | 1393 |
1394 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1395 /* OpenGL support functions. */ | |
1396 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | |
1397 | |
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1398 /** |
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1399 * \fn int SDL_GL_LoadLibrary(const char *path) |
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1400 * |
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1401 * \brief Dynamically load an OpenGL library. |
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1402 * |
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1403 * \param path The platform dependent OpenGL library name, or NULL to open the default OpenGL library |
0 | 1404 * |
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1405 * \return 0 on success, or -1 if the library couldn't be loaded |
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1406 * |
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1407 * \note If you do this, you need to retrieve all of the GL functions used in |
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1408 * your program from the dynamic library using SDL_GL_GetProcAddress(). |
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1409 * |
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1410 * \sa SDL_GL_GetProcAddress() |
0 | 1411 */ |
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1412 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
0 | 1413 |
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1414 /** |
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1415 * \fn void *SDL_GL_GetProcAddress(const char *proc) |
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1416 * |
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1417 * \brief Get the address of an OpenGL function. |
0 | 1418 */ |
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1419 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
0 | 1420 |
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1421 /** |
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1422 * \fn int SDL_GL_SetAttribute(SDL_GLattr attr, int value) |
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1423 * |
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1424 * \brief Set an OpenGL window attribute before window creation. |
0 | 1425 */ |
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1426 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
0 | 1427 |
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1428 /** |
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1429 * \fn int SDL_GL_GetWindowAttribute(SDL_WindowID windowID, SDL_GLattr attr, int *value) |
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1430 * |
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1431 * \brief Get the actual value for an OpenGL window attribute. |
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1432 */ |
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1433 extern DECLSPEC int SDLCALL SDL_GL_GetWindowAttribute(SDL_WindowID windowID, |
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1434 SDL_GLattr attr, |
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1435 int *value); |
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1436 |
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1437 /** |
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1438 * \fn SDL_GLContext SDL_GL_CreateContext(SDL_WindowID windowID) |
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1439 * |
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1440 * \brief Create an OpenGL context for use with an OpenGL window, and make it current. |
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1441 * |
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1442 * \sa SDL_GL_DeleteContext() |
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1443 */ |
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1444 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_WindowID |
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1445 windowID); |
90a3e0fccb88
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1446 |
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1447 /** |
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1448 * \fn int SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context) |
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1449 * |
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1450 * \brief Set up an OpenGL context for rendering into an OpenGL window. |
0 | 1451 * |
1727
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1452 * \note The context must have been created with a compatible window. |
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1453 */ |
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1454 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_WindowID windowID, |
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1455 SDL_GLContext context); |
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1456 |
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1457 /** |
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1458 * \fn int SDL_GL_SetSwapInterval(int interval) |
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1459 * |
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1460 * \brief Set the swap interval for the current OpenGL context. |
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1461 * |
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1462 * \sa SDL_GL_GetSwapInterval() |
0 | 1463 */ |
1727
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1464 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
0 | 1465 |
1727
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1466 /** |
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1467 * \fn int SDL_GL_GetSwapInterval(void) |
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1468 * |
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1469 * \brief Get the swap interval for the current OpenGL context. |
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1470 * |
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1471 * \sa SDL_GL_SetSwapInterval() |
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1472 */ |
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1473 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
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1474 |
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1475 /** |
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1476 * \fn void SDL_GL_SwapBuffers(void) |
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1477 * |
0 | 1478 * Swap the OpenGL buffers, if double-buffering is supported. |
1479 */ | |
1668
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1480 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); |
0 | 1481 |
1727
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1482 /** |
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1483 * \fn void SDL_GL_DeleteContext(SDL_GLContext context) |
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1484 * |
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1485 * \brief Delete an OpenGL context. |
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1486 * |
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1487 * \sa SDL_GL_CreateContext() |
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1488 */ |
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1489 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
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1490 |
1724
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1491 /* |
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1492 * Calculate the intersection of two rectangles |
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1493 */ |
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1494 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, |
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1495 const SDL_Rect * B, |
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1496 SDL_Rect * intersection); |
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1497 |
0 | 1498 /* Ends C function definitions when using C++ */ |
1499 #ifdef __cplusplus | |
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1500 /* *INDENT-OFF* */ |
0 | 1501 } |
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1502 /* *INDENT-ON* */ |
0 | 1503 #endif |
1504 #include "close_code.h" | |
1505 | |
1506 #endif /* _SDL_video_h */ | |
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1507 |
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1508 /* vi: set ts=4 sw=4 expandtab: */ |