Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 3905:0e0883cb7137 SDL-1.2
Add error message if not using SDL_LoadObject
author | Patrice Mandin <patmandin@gmail.com> |
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date | Sun, 14 Jan 2007 14:24:36 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb 33c248ea75f9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
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30 #include "../SDL_audiodev_c.h" |
0 | 31 #include "SDL_artsaudio.h" |
32 | |
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33 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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34 #include "SDL_name.h" |
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35 #include "SDL_loadso.h" |
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36 #else |
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37 #define SDL_NAME(X) X |
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38 #endif |
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39 |
0 | 40 /* The tag name used by artsc audio */ |
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41 #define ARTS_DRIVER_NAME "arts" |
0 | 42 |
43 /* Audio driver functions */ | |
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44 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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45 static void ARTS_WaitAudio(_THIS); |
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46 static void ARTS_PlayAudio(_THIS); |
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47 static Uint8 *ARTS_GetAudioBuf(_THIS); |
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48 static void ARTS_CloseAudio(_THIS); |
0 | 49 |
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50 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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51 |
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52 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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53 static void *arts_handle = NULL; |
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54 static int arts_loaded = 0; |
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55 |
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56 static int (*SDL_NAME(arts_init))(void); |
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57 static void (*SDL_NAME(arts_free))(void); |
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58 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); |
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59 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); |
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60 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); |
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61 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); |
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62 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); |
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63 |
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64 static struct { |
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65 const char *name; |
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66 void **func; |
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67 } arts_functions[] = { |
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68 { "arts_init", (void **)&SDL_NAME(arts_init) }, |
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69 { "arts_free", (void **)&SDL_NAME(arts_free) }, |
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70 { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, |
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71 { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, |
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72 { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, |
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73 { "arts_write", (void **)&SDL_NAME(arts_write) }, |
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74 { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, |
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75 }; |
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76 |
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77 static void UnloadARTSLibrary() |
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78 { |
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79 if ( arts_loaded ) { |
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80 SDL_UnloadObject(arts_handle); |
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81 arts_handle = NULL; |
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82 arts_loaded = 0; |
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83 } |
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84 } |
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85 |
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86 static int LoadARTSLibrary(void) |
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87 { |
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88 int i, retval = -1; |
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89 |
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90 arts_handle = SDL_LoadObject(arts_library); |
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91 if ( arts_handle ) { |
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92 arts_loaded = 1; |
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93 retval = 0; |
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94 for ( i=0; i<SDL_arraysize(arts_functions); ++i ) { |
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95 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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96 if ( !*arts_functions[i].func ) { |
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97 retval = -1; |
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98 UnloadARTSLibrary(); |
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99 break; |
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100 } |
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101 } |
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102 } |
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103 return retval; |
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104 } |
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105 |
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106 #else |
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107 |
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108 static void UnloadARTSLibrary() |
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109 { |
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110 return; |
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111 } |
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112 |
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113 static int LoadARTSLibrary(void) |
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114 { |
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115 return 0; |
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116 } |
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117 |
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118 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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119 |
0 | 120 /* Audio driver bootstrap functions */ |
121 | |
122 static int Audio_Available(void) | |
123 { | |
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124 int available = 0; |
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125 |
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126 if ( LoadARTSLibrary() < 0 ) { |
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127 return available; |
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128 } |
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129 if ( SDL_NAME(arts_init)() == 0 ) { |
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130 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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131 #ifdef ARTS_CRASH_HACK |
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132 arts_stream_t stream2; |
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133 stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); |
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134 SDL_NAME(arts_write)(stream2, "", 0); |
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135 SDL_NAME(arts_close_stream)(stream2); |
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136 #endif |
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137 available = 1; |
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138 SDL_NAME(arts_free)(); |
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139 } |
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140 UnloadARTSLibrary(); |
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141 |
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142 return available; |
0 | 143 } |
144 | |
145 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
146 { | |
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147 SDL_free(device->hidden); |
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148 SDL_free(device); |
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149 UnloadARTSLibrary(); |
0 | 150 } |
151 | |
152 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
153 { | |
154 SDL_AudioDevice *this; | |
155 | |
156 /* Initialize all variables that we clean on shutdown */ | |
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157 LoadARTSLibrary(); |
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158 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 159 if ( this ) { |
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160 SDL_memset(this, 0, (sizeof *this)); |
0 | 161 this->hidden = (struct SDL_PrivateAudioData *) |
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162 SDL_malloc((sizeof *this->hidden)); |
0 | 163 } |
164 if ( (this == NULL) || (this->hidden == NULL) ) { | |
165 SDL_OutOfMemory(); | |
166 if ( this ) { | |
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167 SDL_free(this); |
0 | 168 } |
169 return(0); | |
170 } | |
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171 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 172 stream = 0; |
173 | |
174 /* Set the function pointers */ | |
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175 this->OpenAudio = ARTS_OpenAudio; |
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176 this->WaitAudio = ARTS_WaitAudio; |
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177 this->PlayAudio = ARTS_PlayAudio; |
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178 this->GetAudioBuf = ARTS_GetAudioBuf; |
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179 this->CloseAudio = ARTS_CloseAudio; |
0 | 180 |
181 this->free = Audio_DeleteDevice; | |
182 | |
183 return this; | |
184 } | |
185 | |
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186 AudioBootStrap ARTS_bootstrap = { |
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187 ARTS_DRIVER_NAME, "Analog Realtime Synthesizer", |
0 | 188 Audio_Available, Audio_CreateDevice |
189 }; | |
190 | |
191 /* This function waits until it is possible to write a full sound buffer */ | |
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192 static void ARTS_WaitAudio(_THIS) |
0 | 193 { |
194 Sint32 ticks; | |
195 | |
196 /* Check to see if the thread-parent process is still alive */ | |
197 { static int cnt = 0; | |
198 /* Note that this only works with thread implementations | |
199 that use a different process id for each thread. | |
200 */ | |
201 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
202 if ( kill(parent, 0) < 0 ) { | |
203 this->enabled = 0; | |
204 } | |
205 } | |
206 } | |
207 | |
208 /* Use timer for general audio synchronization */ | |
209 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
210 if ( ticks > 0 ) { | |
211 SDL_Delay(ticks); | |
212 } | |
213 } | |
214 | |
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215 static void ARTS_PlayAudio(_THIS) |
0 | 216 { |
217 int written; | |
218 | |
219 /* Write the audio data */ | |
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220 written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); |
0 | 221 |
222 /* If timer synchronization is enabled, set the next write frame */ | |
223 if ( frame_ticks ) { | |
224 next_frame += frame_ticks; | |
225 } | |
226 | |
227 /* If we couldn't write, assume fatal error for now */ | |
228 if ( written < 0 ) { | |
229 this->enabled = 0; | |
230 } | |
231 #ifdef DEBUG_AUDIO | |
232 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
233 #endif | |
234 } | |
235 | |
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236 static Uint8 *ARTS_GetAudioBuf(_THIS) |
0 | 237 { |
238 return(mixbuf); | |
239 } | |
240 | |
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241 static void ARTS_CloseAudio(_THIS) |
0 | 242 { |
243 if ( mixbuf != NULL ) { | |
244 SDL_FreeAudioMem(mixbuf); | |
245 mixbuf = NULL; | |
246 } | |
247 if ( stream ) { | |
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248 SDL_NAME(arts_close_stream)(stream); |
0 | 249 stream = 0; |
250 } | |
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251 SDL_NAME(arts_free)(); |
0 | 252 } |
253 | |
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254 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec) |
0 | 255 { |
256 int bits, frag_spec; | |
257 Uint16 test_format, format; | |
258 | |
259 /* Reset the timer synchronization flag */ | |
260 frame_ticks = 0.0; | |
261 | |
262 mixbuf = NULL; | |
263 | |
264 /* Try for a closest match on audio format */ | |
265 format = 0; | |
266 bits = 0; | |
267 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
268 ! format && test_format; ) { | |
269 #ifdef DEBUG_AUDIO | |
270 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
271 #endif | |
272 switch ( test_format ) { | |
273 case AUDIO_U8: | |
274 bits = 8; | |
275 format = 1; | |
276 break; | |
277 case AUDIO_S16LSB: | |
278 bits = 16; | |
279 format = 1; | |
280 break; | |
281 default: | |
282 format = 0; | |
283 break; | |
284 } | |
285 if ( ! format ) { | |
286 test_format = SDL_NextAudioFormat(); | |
287 } | |
288 } | |
289 if ( format == 0 ) { | |
290 SDL_SetError("Couldn't find any hardware audio formats"); | |
291 return(-1); | |
292 } | |
293 spec->format = test_format; | |
294 | |
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295 if ( SDL_NAME(arts_init)() != 0 ) { |
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296 SDL_SetError("Unable to initialize ARTS"); |
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297 return(-1); |
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298 } |
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299 stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); |
0 | 300 |
301 /* Calculate the final parameters for this audio specification */ | |
302 SDL_CalculateAudioSpec(spec); | |
303 | |
304 /* Determine the power of two of the fragment size */ | |
305 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
306 if ( (0x01<<frag_spec) != spec->size ) { | |
307 SDL_SetError("Fragment size must be a power of two"); | |
308 return(-1); | |
309 } | |
310 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
311 | |
312 #ifdef ARTS_P_PACKET_SETTINGS | |
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313 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 314 #else |
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315 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); |
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316 SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); |
0 | 317 #endif |
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318 spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); |
0 | 319 |
320 /* Allocate mixing buffer */ | |
321 mixlen = spec->size; | |
322 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
323 if ( mixbuf == NULL ) { | |
324 return(-1); | |
325 } | |
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326 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 327 |
328 /* Get the parent process id (we're the parent of the audio thread) */ | |
329 parent = getpid(); | |
330 | |
331 /* We're ready to rock and roll. :-) */ | |
332 return(0); | |
333 } |