annotate src/video/bwindow/SDL_syswm.cc @ 4340:0deabd35275b SDL-1.2

Use SDL's byte order check, just to be sure
author Sam Lantinga <slouken@libsdl.org>
date Fri, 16 Oct 2009 04:24:03 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_BWin.h"
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25
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26 extern "C" {
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27 #include "SDL_syswm_c.h"
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28 #include "SDL_error.h"
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29 #include "../SDL_cursor_c.h"
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30
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31 void BE_SetWMCaption(_THIS, const char *title, const char *icon)
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32 {
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33 SDL_Win->SetTitle(title);
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34 }
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35
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36 int BE_IconifyWindow(_THIS)
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37 {
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38 SDL_Win->Minimize(true);
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39 return 1;
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40 }
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41
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42 SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode)
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43 {
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44 if ( mode == SDL_GRAB_OFF ) {
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45 // be_app->ShowCursor();
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46 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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47 /* BeSman: Jan 2, 2006
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48 must be leaving relative mode, move mouse from
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49 center of window to where it belongs ... */
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50 BPoint pt;
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51 int x, y;
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52 SDL_GetMouseState(&x,&y);
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53 pt.x = x;
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54 pt.y = y;
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55 SDL_Win->Lock();
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56 SDL_Win->ConvertToScreen(&pt);
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57 SDL_Win->Unlock();
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58 set_mouse_position((int)pt.x, (int)pt.y);
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59 }
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60 } else {
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61 // be_app->HideCursor();
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62 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
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63 /* BeSman: Jan 2, 2006
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64 must be entering relative mode, get ready by
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65 moving mouse to center of window ... */
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66 BPoint pt;
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67 pt.x = (SDL_VideoSurface->w/2);
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68 pt.y = (SDL_VideoSurface->h/2);
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69 SDL_Win->Lock();
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70 SDL_Win->ConvertToScreen(&pt);
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71 SDL_Win->Unlock();
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72 set_mouse_position((int)pt.x, (int)pt.y);
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73 }
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74 }
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75 return(mode);
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76 }
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77
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78 int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info)
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79 {
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80 if (info->version.major <= SDL_MAJOR_VERSION)
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81 {
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82 return 1;
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83 }
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84 else
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85 {
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86 SDL_SetError("Application not compiled with SDL %d.%d\n",
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87 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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88 return -1;
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89 }
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90 }
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91
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92 }; /* Extern C */