Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_syswm.cc @ 906:a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
From: Marcin Konicki
Subject: [PATCH] Add missing functions and bring back OpenGL
This patch adds missing functions:
IconifyWindow
GetWMInfo
GL_LoadLibrary
GL_GetProcAddress
GL_GetAttribute
GL_MakeCurrent
Adding GL_* functions brings back working OpenGL in SDL for BeOS :).
With addd GL_* functions there are few changes in Window class to handle
changes better.
Patch also fixes bug which freezed window when using MesaGL instead of
BeOS r5 GL - it just needed Window->Quit() added into BE_VideoQuit().
THX to Michael Weirauch (a.k.a emwe) who worked on that bug before and
found that it freezes because of lock somewhere.
THX to Matti "Mictlantecuhtli" Lev��nen for testing, Rod��ric Vicaire
(a.k.a. Ingenu) for OpenGL wisdom, and Stefano Ceccherini (a.k.a Jack
Burton) for asking me to fix SDL on BeOS :).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:14:33 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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--- a/src/video/bwindow/SDL_syswm.cc Sun Jul 18 19:05:06 2004 +0000 +++ b/src/video/bwindow/SDL_syswm.cc Sun Jul 18 19:14:33 2004 +0000 @@ -30,10 +30,30 @@ extern "C" { #include "SDL_syswm_c.h" +#include "SDL_error.h" void BE_SetWMCaption(_THIS, const char *title, const char *icon) { SDL_Win->SetTitle(title); } +int BE_IconifyWindow(_THIS) +{ + SDL_Win->Minimize(true); +} + +int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info) +{ + if (info->version.major <= SDL_MAJOR_VERSION) + { + return 1; + } + else + { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return -1; + } +} + }; /* Extern C */