annotate docs/man3/SDL_LoadWAV.3 @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
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children 1238da4a7112
rev   line source
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_LoadWAV \- Load a WAVE file
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
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12 .PP
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13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
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14 .PP
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15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
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16 .SH "EXAMPLE"
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17 .PP
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18 .nf
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19 \f(CWSDL_AudioSpec wav_spec;
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20 Uint32 wav_length;
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21 Uint8 *wav_buffer;
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22
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23 /* Load the WAV */
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24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
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25 fprintf(stderr, "Could not open test\&.wav: %s
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26 ", SDL_GetError());
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27 exit(-1);
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28 }
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29 \&.
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30 \&.
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31 \&.
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32 /* Do stuff with the WAV */
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33 \&.
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34 \&.
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35 /* Free It */
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36 SDL_FreeWAV(wav_buffer);\fR
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37 .fi
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38 .PP
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39 .SH "SEE ALSO"
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40 .PP
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41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
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42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58