Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetKeyState.3 @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GetKeyState\- Get a snapshot of the current keyboard state | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
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11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
0 | 12 .PP |
13 .RS | |
14 \fBNote: | |
15 .PP | |
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. | |
17 .RE | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .PP | |
21 .nf | |
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL); | |
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. | |
24 ");\fR | |
25 .fi | |
26 .PP | |
27 .SH "SEE ALSO" | |
28 .PP | |
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |