Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 1816:0b627b7d1900
Fixed bug #53
Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 11 May 2006 08:31:33 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
parents:
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6 */ |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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7 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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8 #import <Cocoa/Cocoa.h> |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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9 |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
parents:
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10 @interface SDLMain : NSObject |
ba9e0fcc2ae2
Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
parents:
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11 @end |