Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 614:0b4c3f5ff63d
Date: Wed, 9 Apr 2003 18:21:33 -0230
From: Stephen Anthony <stephena@roadrunner.nf.net>
Subject: [SDL] First patch concerning 4.3 and refresh rates
OK, here's my first draft of the patch for the above subject.
A short explanation:
X 4.3 introduces many more modelines than older versions. This would be
fine, except it introduces many modes with the *same* resolution but
different refresh rates. And SDL won't necessarily pick the one with the
highest refresh rate.
So this patch restores SDL to X 4.2 functionality. That is, there is only
ever one refresh rate *per* resolution, and it is the highest possible.
This functionality can be totally disabled by using the environment
variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 20 Apr 2003 05:36:52 +0000 |
parents | a6fa62b1be09 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_main_h | |
29 #define _SDL_main_h | |
30 | |
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
32 | |
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33 #if defined(WIN32) || defined(_WIN32) || \ |
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Updated for embedded Visual C++ 4.0
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34 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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35 defined(macintosh) || defined(__APPLE__) || \ |
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36 defined(__SYMBIAN32__) || defined(QWS) |
0 | 37 |
38 #ifdef __cplusplus | |
39 #define C_LINKAGE "C" | |
40 #else | |
41 #define C_LINKAGE | |
42 #endif /* __cplusplus */ | |
43 | |
44 /* The application's main() function must be called with C linkage, | |
45 and should be declared like this: | |
46 #ifdef __cplusplus | |
47 extern "C" | |
48 #endif | |
49 int main(int argc, char *argv[]) | |
50 { | |
51 } | |
52 */ | |
53 #define main SDL_main | |
54 | |
55 /* The prototype for the application's main() function */ | |
56 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
57 | |
58 | |
59 /* From the SDL library code -- needed for registering the app on Win32 */ | |
60 #if defined(WIN32) | |
61 #include "SDL_types.h" | |
62 #include "begin_code.h" | |
63 | |
64 #ifdef __cplusplus | |
65 extern "C" { | |
66 #endif | |
67 | |
68 /* This should be called from your WinMain() function, if any */ | |
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69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
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70 /* This can also be called, but is no longer necessary */ |
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71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
0 | 72 |
73 #ifdef __cplusplus | |
74 } | |
75 #endif | |
76 #include "close_code.h" | |
77 #endif | |
78 | |
79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
80 #if defined(macintosh) | |
81 #include "begin_code.h" | |
82 | |
83 #ifdef __cplusplus | |
84 extern "C" { | |
85 #endif | |
86 | |
87 /* Forward declaration so we don't need to include QuickDraw.h */ | |
88 struct QDGlobals; | |
89 | |
90 /* This should be called from your main() function, if any */ | |
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91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 92 |
93 #ifdef __cplusplus | |
94 } | |
95 #endif | |
96 #include "close_code.h" | |
97 #endif | |
98 | |
99 #endif /* Need to redefine main()? */ | |
100 | |
101 #endif /* _SDL_main_h */ |