Mercurial > sdl-ios-xcode
annotate src/audio/dsp/SDL_dspaudio.c @ 125:0ae324925dd7
Fix build when GL_CLIENT_PIXEL_STORE_BIT is not defined
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 31 Jul 2001 00:11:41 +0000 |
parents | c7bcdece4845 |
children | 8e47ebb7bced |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <stdio.h> | |
32 #include <string.h> | |
33 #include <errno.h> | |
34 #include <unistd.h> | |
35 #include <fcntl.h> | |
36 #include <signal.h> | |
37 #include <sys/time.h> | |
38 #include <sys/ioctl.h> | |
39 #include <sys/stat.h> | |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
40 #ifdef OSS_USE_SOUNDCARD_H |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
41 /* This is installed on some systems */ |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
42 #include <soundcard.h> |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
43 #else |
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
44 /* This is recommended by OSS */ |
0 | 45 #include <sys/soundcard.h> |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
93
diff
changeset
|
46 #endif |
0 | 47 |
48 #include "SDL_audio.h" | |
49 #include "SDL_error.h" | |
50 #include "SDL_audiomem.h" | |
51 #include "SDL_audio_c.h" | |
52 #include "SDL_timer.h" | |
53 #include "SDL_audiodev_c.h" | |
54 #include "SDL_dspaudio.h" | |
55 | |
56 /* The tag name used by DSP audio */ | |
57 #define DSP_DRIVER_NAME "dsp" | |
58 | |
59 /* Open the audio device for playback, and don't block if busy */ | |
97
c7bcdece4845
Revert to old non-blocking writes (if it ain't broke, don't fix it)
Sam Lantinga <slouken@lokigames.com>
parents:
96
diff
changeset
|
60 /*#define USE_BLOCKING_WRITES*/ |
0 | 61 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) |
62 | |
63 /* Audio driver functions */ | |
64 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
65 static void DSP_WaitAudio(_THIS); | |
66 static void DSP_PlayAudio(_THIS); | |
67 static Uint8 *DSP_GetAudioBuf(_THIS); | |
68 static void DSP_CloseAudio(_THIS); | |
69 | |
70 /* Audio driver bootstrap functions */ | |
71 | |
72 static int Audio_Available(void) | |
73 { | |
74 int fd; | |
75 int available; | |
76 | |
77 available = 0; | |
78 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); | |
79 if ( fd >= 0 ) { | |
80 available = 1; | |
81 close(fd); | |
82 } | |
83 return(available); | |
84 } | |
85 | |
86 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
87 { | |
88 free(device->hidden); | |
89 free(device); | |
90 } | |
91 | |
92 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
93 { | |
94 SDL_AudioDevice *this; | |
95 | |
96 /* Initialize all variables that we clean on shutdown */ | |
97 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); | |
98 if ( this ) { | |
99 memset(this, 0, (sizeof *this)); | |
100 this->hidden = (struct SDL_PrivateAudioData *) | |
101 malloc((sizeof *this->hidden)); | |
102 } | |
103 if ( (this == NULL) || (this->hidden == NULL) ) { | |
104 SDL_OutOfMemory(); | |
105 if ( this ) { | |
106 free(this); | |
107 } | |
108 return(0); | |
109 } | |
110 memset(this->hidden, 0, (sizeof *this->hidden)); | |
111 audio_fd = -1; | |
112 | |
113 /* Set the function pointers */ | |
114 this->OpenAudio = DSP_OpenAudio; | |
115 this->WaitAudio = DSP_WaitAudio; | |
116 this->PlayAudio = DSP_PlayAudio; | |
117 this->GetAudioBuf = DSP_GetAudioBuf; | |
118 this->CloseAudio = DSP_CloseAudio; | |
119 | |
120 this->free = Audio_DeleteDevice; | |
121 | |
122 return this; | |
123 } | |
124 | |
125 AudioBootStrap DSP_bootstrap = { | |
126 DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", | |
127 Audio_Available, Audio_CreateDevice | |
128 }; | |
129 | |
130 /* This function waits until it is possible to write a full sound buffer */ | |
131 static void DSP_WaitAudio(_THIS) | |
132 { | |
133 /* Check to see if the thread-parent process is still alive */ | |
134 { static int cnt = 0; | |
135 /* Note that this only works with thread implementations | |
136 that use a different process id for each thread. | |
137 */ | |
138 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
139 if ( kill(parent, 0) < 0 ) { | |
140 this->enabled = 0; | |
141 } | |
142 } | |
143 } | |
144 | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
145 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
0 | 146 /* See if we need to use timed audio synchronization */ |
147 if ( frame_ticks ) { | |
148 /* Use timer for general audio synchronization */ | |
149 Sint32 ticks; | |
150 | |
151 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
152 if ( ticks > 0 ) { | |
153 SDL_Delay(ticks); | |
154 } | |
155 } else { | |
156 /* Use select() for audio synchronization */ | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
157 fd_set fdset; |
0 | 158 struct timeval timeout; |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
159 |
0 | 160 FD_ZERO(&fdset); |
161 FD_SET(audio_fd, &fdset); | |
162 timeout.tv_sec = 10; | |
163 timeout.tv_usec = 0; | |
164 #ifdef DEBUG_AUDIO | |
165 fprintf(stderr, "Waiting for audio to get ready\n"); | |
166 #endif | |
167 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { | |
168 const char *message = | |
169 "Audio timeout - buggy audio driver? (disabled)"; | |
170 /* In general we should never print to the screen, | |
171 but in this case we have no other way of letting | |
172 the user know what happened. | |
173 */ | |
174 fprintf(stderr, "SDL: %s\n", message); | |
175 this->enabled = 0; | |
176 /* Don't try to close - may hang */ | |
177 audio_fd = -1; | |
178 #ifdef DEBUG_AUDIO | |
179 fprintf(stderr, "Done disabling audio\n"); | |
180 #endif | |
181 } | |
182 #ifdef DEBUG_AUDIO | |
183 fprintf(stderr, "Ready!\n"); | |
184 #endif | |
185 } | |
186 #endif /* !USE_BLOCKING_WRITES */ | |
187 } | |
188 | |
189 static void DSP_PlayAudio(_THIS) | |
190 { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
191 int written, p=0; |
0 | 192 |
193 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
194 do { | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
195 written = write(audio_fd, &mixbuf[p], mixlen-p); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
196 if (written>0) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
197 p += written; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
198 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
199 { |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
200 /* Non recoverable error has occurred. It should be reported!!! */ |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
201 perror("audio"); |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
202 break; |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
203 } |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
204 |
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
205 if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { |
0 | 206 SDL_Delay(1); /* Let a little CPU time go by */ |
207 } | |
93
fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
Sam Lantinga <slouken@lokigames.com>
parents:
35
diff
changeset
|
208 } while ( p < written ); |
0 | 209 |
210 /* If timer synchronization is enabled, set the next write frame */ | |
211 if ( frame_ticks ) { | |
212 next_frame += frame_ticks; | |
213 } | |
214 | |
215 /* If we couldn't write, assume fatal error for now */ | |
216 if ( written < 0 ) { | |
217 this->enabled = 0; | |
218 } | |
219 #ifdef DEBUG_AUDIO | |
220 fprintf(stderr, "Wrote %d bytes of audio data\n", written); | |
221 #endif | |
222 } | |
223 | |
224 static Uint8 *DSP_GetAudioBuf(_THIS) | |
225 { | |
226 return(mixbuf); | |
227 } | |
228 | |
229 static void DSP_CloseAudio(_THIS) | |
230 { | |
231 if ( mixbuf != NULL ) { | |
232 SDL_FreeAudioMem(mixbuf); | |
233 mixbuf = NULL; | |
234 } | |
235 if ( audio_fd >= 0 ) { | |
236 close(audio_fd); | |
237 audio_fd = -1; | |
238 } | |
239 } | |
240 | |
241 static int DSP_ReopenAudio(_THIS, const char *audiodev, int format, | |
242 SDL_AudioSpec *spec) | |
243 { | |
244 int frag_spec; | |
245 int value; | |
246 | |
247 /* Close and then reopen the audio device */ | |
248 close(audio_fd); | |
249 audio_fd = open(audiodev, O_WRONLY, 0); | |
250 if ( audio_fd < 0 ) { | |
251 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
252 return(-1); | |
253 } | |
254 | |
255 /* Calculate the final parameters for this audio specification */ | |
256 SDL_CalculateAudioSpec(spec); | |
257 | |
258 /* Determine the power of two of the fragment size */ | |
259 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); | |
260 if ( (0x01<<frag_spec) != spec->size ) { | |
261 SDL_SetError("Fragment size must be a power of two"); | |
262 return(-1); | |
263 } | |
264 frag_spec |= 0x00020000; /* two fragments, for low latency */ | |
265 | |
266 /* Set the audio buffering parameters */ | |
267 #ifdef DEBUG_AUDIO | |
268 fprintf(stderr, "Requesting %d fragments of size %d\n", | |
269 (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); | |
270 #endif | |
271 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { | |
272 fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); | |
273 } | |
274 #ifdef DEBUG_AUDIO | |
275 { audio_buf_info info; | |
276 ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); | |
277 fprintf(stderr, "fragments = %d\n", info.fragments); | |
278 fprintf(stderr, "fragstotal = %d\n", info.fragstotal); | |
279 fprintf(stderr, "fragsize = %d\n", info.fragsize); | |
280 fprintf(stderr, "bytes = %d\n", info.bytes); | |
281 } | |
282 #endif | |
283 | |
284 /* Set the audio format */ | |
285 value = format; | |
286 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
287 (value != format) ) { | |
288 SDL_SetError("Couldn't set audio format"); | |
289 return(-1); | |
290 } | |
291 | |
292 /* Set the number of channels of output */ | |
293 value = spec->channels; | |
294 #ifdef SNDCTL_DSP_CHANNELS | |
295 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
296 #endif | |
297 value = (spec->channels > 1); | |
298 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
299 value = (value ? 2 : 1); | |
300 #ifdef SNDCTL_DSP_CHANNELS | |
301 } | |
302 #endif | |
303 if ( value != spec->channels ) { | |
304 SDL_SetError("Couldn't set audio channels"); | |
305 return(-1); | |
306 } | |
307 | |
308 /* Set the DSP frequency */ | |
309 value = spec->freq; | |
310 if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { | |
311 SDL_SetError("Couldn't set audio frequency"); | |
312 return(-1); | |
313 } | |
314 spec->freq = value; | |
315 | |
316 /* We successfully re-opened the audio */ | |
317 return(0); | |
318 } | |
319 | |
320 static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
321 { | |
322 char audiodev[1024]; | |
323 int format; | |
324 int value; | |
325 Uint16 test_format; | |
326 | |
327 /* Reset the timer synchronization flag */ | |
328 frame_ticks = 0.0; | |
329 | |
330 /* Open the audio device */ | |
331 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); | |
332 if ( audio_fd < 0 ) { | |
333 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); | |
334 return(-1); | |
335 } | |
336 mixbuf = NULL; | |
337 | |
96
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
338 #ifdef USE_BLOCKING_WRITES |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
339 /* Make the file descriptor use blocking writes with fcntl() */ |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
340 { long flags; |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
341 flags = fcntl(audio_fd, F_GETFL); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
342 flags &= ~O_NONBLOCK; |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
343 if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) { |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
344 SDL_SetError("Couldn't set audio blocking mode"); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
345 return(-1); |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
346 } |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
347 } |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
348 #endif |
799bea5504e2
Fixed blocking open bug when using blocking audio writes
Sam Lantinga <slouken@lokigames.com>
parents:
94
diff
changeset
|
349 |
0 | 350 /* Get a list of supported hardware formats */ |
351 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { | |
352 SDL_SetError("Couldn't get audio format list"); | |
353 return(-1); | |
354 } | |
355 | |
356 /* Try for a closest match on audio format */ | |
357 format = 0; | |
358 for ( test_format = SDL_FirstAudioFormat(spec->format); | |
359 ! format && test_format; ) { | |
360 #ifdef DEBUG_AUDIO | |
361 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); | |
362 #endif | |
363 switch ( test_format ) { | |
364 case AUDIO_U8: | |
365 if ( value & AFMT_U8 ) { | |
366 format = AFMT_U8; | |
367 } | |
368 break; | |
369 case AUDIO_S8: | |
370 if ( value & AFMT_S8 ) { | |
371 format = AFMT_S8; | |
372 } | |
373 break; | |
374 case AUDIO_S16LSB: | |
375 if ( value & AFMT_S16_LE ) { | |
376 format = AFMT_S16_LE; | |
377 } | |
378 break; | |
379 case AUDIO_S16MSB: | |
380 if ( value & AFMT_S16_BE ) { | |
381 format = AFMT_S16_BE; | |
382 } | |
383 break; | |
384 case AUDIO_U16LSB: | |
385 if ( value & AFMT_U16_LE ) { | |
386 format = AFMT_U16_LE; | |
387 } | |
388 break; | |
389 case AUDIO_U16MSB: | |
390 if ( value & AFMT_U16_BE ) { | |
391 format = AFMT_U16_BE; | |
392 } | |
393 break; | |
394 default: | |
395 break; | |
396 } | |
397 if ( ! format ) { | |
398 test_format = SDL_NextAudioFormat(); | |
399 } | |
400 } | |
401 if ( format == 0 ) { | |
402 SDL_SetError("Couldn't find any hardware audio formats"); | |
403 return(-1); | |
404 } | |
405 spec->format = test_format; | |
406 | |
407 /* Set the audio format */ | |
408 value = format; | |
409 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || | |
410 (value != format) ) { | |
411 SDL_SetError("Couldn't set audio format"); | |
412 return(-1); | |
413 } | |
414 | |
415 /* Set the number of channels of output */ | |
416 value = spec->channels; | |
417 #ifdef SNDCTL_DSP_CHANNELS | |
418 if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { | |
419 #endif | |
420 value = (spec->channels > 1); | |
421 ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); | |
422 value = (value ? 2 : 1); | |
423 #ifdef SNDCTL_DSP_CHANNELS | |
424 } | |
425 #endif | |
426 spec->channels = value; | |
427 | |
428 /* Because some drivers don't allow setting the buffer size | |
429 after setting the format, we must re-open the audio device | |
430 once we know what format and channels are supported | |
431 */ | |
432 if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) { | |
433 /* Error is set by DSP_ReopenAudio() */ | |
434 return(-1); | |
435 } | |
436 | |
437 /* Allocate mixing buffer */ | |
438 mixlen = spec->size; | |
439 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
440 if ( mixbuf == NULL ) { | |
441 return(-1); | |
442 } | |
443 memset(mixbuf, spec->silence, spec->size); | |
444 | |
445 #ifndef USE_BLOCKING_WRITES | |
446 /* Check to see if we need to use select() workaround */ | |
447 { char *workaround; | |
448 workaround = getenv("SDL_DSP_NOSELECT"); | |
449 if ( workaround ) { | |
450 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
451 next_frame = SDL_GetTicks()+frame_ticks; | |
452 } | |
453 } | |
454 #endif /* !USE_BLOCKING_WRITES */ | |
455 | |
456 /* Get the parent process id (we're the parent of the audio thread) */ | |
457 parent = getpid(); | |
458 | |
459 /* We're ready to rock and roll. :-) */ | |
460 return(0); | |
461 } |