annotate include/SDL_video.h @ 866:0a45995a7fc3

Date: Tue, 2 Mar 2004 11:34:54 +0100 From: Bartosz Fenski aka fEnIo Subject: outdated entry in INSTALL file I've just found in INSTALL file: If you are cross-compiling from Linux to Win32, you should read the file README.Win32 But you don't shipped this file with SDL. I've found in CVS logs that this file has been deleted and this information is now in FAQ.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 02 Mar 2004 13:01:02 +0000
parents b8d311d90021
children 04a403e4ccf5
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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b8688cfdc232 Updated the headers with the correct e-mail address
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Header file for access to the SDL raw framebuffer window */
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29
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30 #ifndef _SDL_video_h
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31 #define _SDL_video_h
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32
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33 #include <stdio.h>
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34
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35 #include "SDL_types.h"
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36 #include "SDL_mutex.h"
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37 #include "SDL_rwops.h"
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38
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39 #include "begin_code.h"
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40 /* Set up for C function definitions, even when using C++ */
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41 #ifdef __cplusplus
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42 extern "C" {
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43 #endif
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44
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45 /* Transparency definitions: These define alpha as the opacity of a surface */
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46 #define SDL_ALPHA_OPAQUE 255
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47 #define SDL_ALPHA_TRANSPARENT 0
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48
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49 /* Useful data types */
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50 typedef struct {
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51 Sint16 x, y;
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52 Uint16 w, h;
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53 } SDL_Rect;
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54
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55 typedef struct {
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56 Uint8 r;
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57 Uint8 g;
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58 Uint8 b;
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59 Uint8 unused;
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60 } SDL_Color;
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61 #define SDL_Colour SDL_Color
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62
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63 typedef struct {
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64 int ncolors;
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65 SDL_Color *colors;
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66 } SDL_Palette;
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67
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68 /* Everything in the pixel format structure is read-only */
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69 typedef struct SDL_PixelFormat {
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70 SDL_Palette *palette;
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71 Uint8 BitsPerPixel;
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72 Uint8 BytesPerPixel;
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73 Uint8 Rloss;
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74 Uint8 Gloss;
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75 Uint8 Bloss;
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76 Uint8 Aloss;
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77 Uint8 Rshift;
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78 Uint8 Gshift;
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79 Uint8 Bshift;
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80 Uint8 Ashift;
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81 Uint32 Rmask;
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82 Uint32 Gmask;
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83 Uint32 Bmask;
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84 Uint32 Amask;
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85
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86 /* RGB color key information */
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87 Uint32 colorkey;
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88 /* Alpha value information (per-surface alpha) */
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89 Uint8 alpha;
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90 } SDL_PixelFormat;
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91
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92 /* typedef for private surface blitting functions */
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93 struct SDL_Surface;
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94 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
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95 struct SDL_Surface *dst, SDL_Rect *dstrect);
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96
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97 /* This structure should be treated as read-only, except for 'pixels',
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98 which, if not NULL, contains the raw pixel data for the surface.
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99 */
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100 typedef struct SDL_Surface {
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101 Uint32 flags; /* Read-only */
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102 SDL_PixelFormat *format; /* Read-only */
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103 int w, h; /* Read-only */
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104 Uint16 pitch; /* Read-only */
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105 void *pixels; /* Read-write */
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106 int offset; /* Private */
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107
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108 /* Hardware-specific surface info */
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109 struct private_hwdata *hwdata;
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110
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111 /* clipping information */
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112 SDL_Rect clip_rect; /* Read-only */
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113 Uint32 unused1; /* for binary compatibility */
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114
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115 /* Allow recursive locks */
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116 Uint32 locked; /* Private */
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117
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118 /* info for fast blit mapping to other surfaces */
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119 struct SDL_BlitMap *map; /* Private */
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120
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121 /* format version, bumped at every change to invalidate blit maps */
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122 unsigned int format_version; /* Private */
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123
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124 /* Reference count -- used when freeing surface */
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125 int refcount; /* Read-mostly */
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126 } SDL_Surface;
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127
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128 /* These are the currently supported flags for the SDL_surface */
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129 /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
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130 #define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
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131 #define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
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132 #define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
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133 /* Available for SDL_SetVideoMode() */
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134 #define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
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135 #define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
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136 #define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
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137 #define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
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138 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
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139 #define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
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140 #define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
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141 #define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
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142 /* Used internally (read-only) */
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143 #define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
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144 #define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
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145 #define SDL_RLEACCELOK 0x00002000 /* Private flag */
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146 #define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
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147 #define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
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148 #define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
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149
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150 /* Evaluates to true if the surface needs to be locked before access */
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151 #define SDL_MUSTLOCK(surface) \
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152 (surface->offset || \
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153 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
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154
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155
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156 /* Useful for determining the video hardware capabilities */
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157 typedef struct {
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158 Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
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159 Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
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160 Uint32 UnusedBits1 :6;
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161 Uint32 UnusedBits2 :1;
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162 Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
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163 Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
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164 Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
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165 Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
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166 Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
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167 Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
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168 Uint32 blit_fill :1; /* Flag: Accelerated color fill */
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169 Uint32 UnusedBits3 :16;
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170 Uint32 video_mem; /* The total amount of video memory (in K) */
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171 SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
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172 } SDL_VideoInfo;
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173
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174
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175 /* The most common video overlay formats.
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176 For an explanation of these pixel formats, see:
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177 http://www.webartz.com/fourcc/indexyuv.htm
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178
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179 For information on the relationship between color spaces, see:
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180 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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181 */
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182 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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183 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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184 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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185 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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186 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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187
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188 /* The YUV hardware video overlay */
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189 typedef struct SDL_Overlay {
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190 Uint32 format; /* Read-only */
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191 int w, h; /* Read-only */
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192 int planes; /* Read-only */
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193 Uint16 *pitches; /* Read-only */
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194 Uint8 **pixels; /* Read-write */
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195
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196 /* Hardware-specific surface info */
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197 struct private_yuvhwfuncs *hwfuncs;
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198 struct private_yuvhwdata *hwdata;
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199
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200 /* Special flags */
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201 Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
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202 Uint32 UnusedBits :31;
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203 } SDL_Overlay;
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204
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205
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206 /* Public enumeration for setting the OpenGL window attributes. */
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207 typedef enum {
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208 SDL_GL_RED_SIZE,
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209 SDL_GL_GREEN_SIZE,
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210 SDL_GL_BLUE_SIZE,
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211 SDL_GL_ALPHA_SIZE,
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212 SDL_GL_BUFFER_SIZE,
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213 SDL_GL_DOUBLEBUFFER,
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214 SDL_GL_DEPTH_SIZE,
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215 SDL_GL_STENCIL_SIZE,
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216 SDL_GL_ACCUM_RED_SIZE,
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217 SDL_GL_ACCUM_GREEN_SIZE,
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218 SDL_GL_ACCUM_BLUE_SIZE,
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219 SDL_GL_ACCUM_ALPHA_SIZE,
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220 SDL_GL_STEREO,
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221 SDL_GL_MULTISAMPLEBUFFERS,
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222 SDL_GL_MULTISAMPLESAMPLES
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223 } SDL_GLattr;
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224
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225 /* flags for SDL_SetPalette() */
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226 #define SDL_LOGPAL 0x01
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227 #define SDL_PHYSPAL 0x02
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228
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229 /* Function prototypes */
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230
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231 /* These functions are used internally, and should not be used unless you
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232 * have a specific need to specify the video driver you want to use.
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233 * You should normally use SDL_Init() or SDL_InitSubSystem().
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234 *
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235 * SDL_VideoInit() initializes the video subsystem -- sets up a connection
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236 * to the window manager, etc, and determines the current video mode and
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237 * pixel format, but does not initialize a window or graphics mode.
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238 * Note that event handling is activated by this routine.
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239 *
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240 * If you use both sound and video in your application, you need to call
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241 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
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242 * you won't be able to set full-screen display modes.
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243 */
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244 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
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245 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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246
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247 /* This function fills the given character buffer with the name of the
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248 * video driver, and returns a pointer to it if the video driver has
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249 * been initialized. It returns NULL if no driver has been initialized.
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250 */
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251 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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252
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253 /*
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254 * This function returns a pointer to the current display surface.
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255 * If SDL is doing format conversion on the display surface, this
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256 * function returns the publicly visible surface, not the real video
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257 * surface.
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258 */
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259 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
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260
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261 /*
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262 * This function returns a read-only pointer to information about the
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263 * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
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264 * member of the returned structure will contain the pixel format of the
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265 * "best" video mode.
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266 */
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267 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
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268
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269 /*
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270 * Check to see if a particular video mode is supported.
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271 * It returns 0 if the requested mode is not supported under any bit depth,
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272 * or returns the bits-per-pixel of the closest available mode with the
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273 * given width and height. If this bits-per-pixel is different from the
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274 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
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275 * but will emulate the requested bits-per-pixel with a shadow surface.
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276 *
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277 * The arguments to SDL_VideoModeOK() are the same ones you would pass to
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278 * SDL_SetVideoMode()
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279 */
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280 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
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281
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282 /*
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283 * Return a pointer to an array of available screen dimensions for the
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284 * given format and video flags, sorted largest to smallest. Returns
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285 * NULL if there are no dimensions available for a particular format,
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286 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
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287 *
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288 * If 'format' is NULL, the mode list will be for the format given
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289 * by SDL_GetVideoInfo()->vfmt
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290 */
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291 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
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292
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293 /*
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294 * Set up a video mode with the specified width, height and bits-per-pixel.
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295 *
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296 * If 'bpp' is 0, it is treated as the current display bits per pixel.
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297 *
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298 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
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299 * requested bits-per-pixel, but will return whatever video pixel format is
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300 * available. The default is to emulate the requested pixel format if it
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301 * is not natively available.
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302 *
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303 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
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304 * video memory, if possible, and you may have to call SDL_LockSurface()
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305 * in order to access the raw framebuffer. Otherwise, the video surface
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306 * will be created in system memory.
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307 *
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308 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
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309 * updates asynchronously, but you must always lock before accessing pixels.
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310 * SDL will wait for updates to complete before returning from the lock.
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311 *
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312 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
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313 * that the colors set by SDL_SetColors() will be the colors you get.
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314 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
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315 * of the colors exactly the way they are requested, and you should look
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316 * at the video surface structure to determine the actual palette.
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317 * If SDL cannot guarantee that the colors you request can be set,
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318 * i.e. if the colormap is shared, then the video surface may be created
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319 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
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320 *
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321 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
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322 * a fullscreen video mode. The default is to create a windowed mode
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323 * if the current graphics system has a window manager.
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324 * If the SDL library is able to set a fullscreen video mode, this flag
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325 * will be set in the surface that is returned.
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326 *
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327 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
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328 * two surfaces in video memory and swap between them when you call
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329 * SDL_Flip(). This is usually slower than the normal single-buffering
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330 * scheme, but prevents "tearing" artifacts caused by modifying video
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331 * memory while the monitor is refreshing. It should only be used by
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332 * applications that redraw the entire screen on every update.
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333 *
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334 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
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335 * window manager, if any, to resize the window at runtime. When this
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336 * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
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337 * and you must respond to the event by re-calling SDL_SetVideoMode()
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338 * with the requested size (or another size that suits the application).
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339 *
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340 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
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341 * without any title bar or frame decoration. Fullscreen video modes have
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342 * this flag set automatically.
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343 *
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344 * This function returns the video framebuffer surface, or NULL if it fails.
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345 *
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346 * If you rely on functionality provided by certain video flags, check the
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347 * flags of the returned surface to make sure that functionality is available.
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348 * SDL will fall back to reduced functionality if the exact flags you wanted
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349 * are not available.
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350 */
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351 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
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352 (int width, int height, int bpp, Uint32 flags);
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353
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354 /*
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355 * Makes sure the given list of rectangles is updated on the given screen.
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356 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
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357 * screen.
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358 * These functions should not be called while 'screen' is locked.
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359 */
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360 extern DECLSPEC void SDLCALL SDL_UpdateRects
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361 (SDL_Surface *screen, int numrects, SDL_Rect *rects);
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362 extern DECLSPEC void SDLCALL SDL_UpdateRect
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363 (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
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364
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365 /*
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366 * On hardware that supports double-buffering, this function sets up a flip
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367 * and returns. The hardware will wait for vertical retrace, and then swap
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368 * video buffers before the next video surface blit or lock will return.
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369 * On hardware that doesn not support double-buffering, this is equivalent
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370 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
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371 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
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372 * setting the video mode for this function to perform hardware flipping.
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373 * This function returns 0 if successful, or -1 if there was an error.
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374 */
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375 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
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376
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377 /*
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378 * Set the gamma correction for each of the color channels.
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379 * The gamma values range (approximately) between 0.1 and 10.0
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380 *
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381 * If this function isn't supported directly by the hardware, it will
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382 * be emulated using gamma ramps, if available. If successful, this
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383 * function returns 0, otherwise it returns -1.
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384 */
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385 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
0
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386
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387 /*
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388 * Set the gamma translation table for the red, green, and blue channels
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389 * of the video hardware. Each table is an array of 256 16-bit quantities,
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390 * representing a mapping between the input and output for that channel.
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391 * The input is the index into the array, and the output is the 16-bit
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392 * gamma value at that index, scaled to the output color precision.
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393 *
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394 * You may pass NULL for any of the channels to leave it unchanged.
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395 * If the call succeeds, it will return 0. If the display driver or
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396 * hardware does not support gamma translation, or otherwise fails,
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397 * this function will return -1.
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398 */
665
d27aab66c5d6 *** empty log message ***
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399 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
0
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400
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401 /*
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402 * Retrieve the current values of the gamma translation tables.
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403 *
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404 * You must pass in valid pointers to arrays of 256 16-bit quantities.
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405 * Any of the pointers may be NULL to ignore that channel.
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406 * If the call succeeds, it will return 0. If the display driver or
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407 * hardware does not support gamma translation, or otherwise fails,
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408 * this function will return -1.
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409 */
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410 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
0
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411
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412 /*
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413 * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
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414 * is not a palettized surface, this function does nothing, returning 0.
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415 * If all of the colors were set as passed to SDL_SetColors(), it will
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416 * return 1. If not all the color entries were set exactly as given,
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417 * it will return 0, and you should look at the surface palette to
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418 * determine the actual color palette.
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419 *
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420 * When 'surface' is the surface associated with the current display, the
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421 * display colormap will be updated with the requested colors. If
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422 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
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423 * will always return 1, and the palette is guaranteed to be set the way
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424 * you desire, even if the window colormap has to be warped or run under
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425 * emulation.
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426 */
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427 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
0
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428 SDL_Color *colors, int firstcolor, int ncolors);
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429
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430 /*
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431 * Sets a portion of the colormap for a given 8-bit surface.
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432 * 'flags' is one or both of:
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433 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
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434 * to/from the surface,
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435 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
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436 * the screen
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437 * Only screens have physical palettes. Separate change of physical/logical
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438 * palettes is only possible if the screen has SDL_HWPALETTE set.
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439 *
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440 * The return value is 1 if all colours could be set as requested, and 0
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441 * otherwise.
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442 *
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443 * SDL_SetColors() is equivalent to calling this function with
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444 * flags = (SDL_LOGPAL|SDL_PHYSPAL).
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445 */
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446 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
0
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447 SDL_Color *colors, int firstcolor,
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448 int ncolors);
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449
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450 /*
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451 * Maps an RGB triple to an opaque pixel value for a given pixel format
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452 */
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453 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
0
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454 (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
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455
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456 /*
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457 * Maps an RGBA quadruple to a pixel value for a given pixel format
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458 */
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459 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
0
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460 Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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461
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462 /*
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463 * Maps a pixel value into the RGB components for a given pixel format
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464 */
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465 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
0
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466 Uint8 *r, Uint8 *g, Uint8 *b);
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467
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468 /*
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469 * Maps a pixel value into the RGBA components for a given pixel format
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470 */
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471 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
0
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472 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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473
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474 /*
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475 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
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476 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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477 * If the depth is greater than 8 bits, the pixel format is set using the
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478 * flags '[RGB]mask'.
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479 * If the function runs out of memory, it will return NULL.
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480 *
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481 * The 'flags' tell what kind of surface to create.
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482 * SDL_SWSURFACE means that the surface should be created in system memory.
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483 * SDL_HWSURFACE means that the surface should be created in video memory,
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484 * with the same format as the display surface. This is useful for surfaces
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485 * that will not change much, to take advantage of hardware acceleration
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486 * when being blitted to the display surface.
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487 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
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488 * this surface, but you must always lock it before accessing the pixels.
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489 * SDL will wait for current blits to finish before returning from the lock.
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490 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
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491 * If the hardware supports acceleration of colorkey blits between
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492 * two surfaces in video memory, SDL will try to place the surface in
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493 * video memory. If this isn't possible or if there is no hardware
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494 * acceleration available, the surface will be placed in system memory.
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495 * SDL_SRCALPHA means that the surface will be used for alpha blits and
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496 * if the hardware supports hardware acceleration of alpha blits between
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497 * two surfaces in video memory, to place the surface in video memory
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498 * if possible, otherwise it will be placed in system memory.
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499 * If the surface is created in video memory, blits will be _much_ faster,
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500 * but the surface format must be identical to the video surface format,
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501 * and the only way to access the pixels member of the surface is to use
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502 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
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503 * If the requested surface actually resides in video memory, SDL_HWSURFACE
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504 * will be set in the flags member of the returned surface. If for some
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505 * reason the surface could not be placed in video memory, it will not have
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506 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
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507 */
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508 #define SDL_AllocSurface SDL_CreateRGBSurface
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509 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
0
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510 (Uint32 flags, int width, int height, int depth,
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511 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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512 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
0
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513 int width, int height, int depth, int pitch,
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514 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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515 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
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516
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517 /*
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518 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
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519 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
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520 * to and read from 'surface->pixels', using the pixel format stored in
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521 * 'surface->format'. Once you are done accessing the surface, you should
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522 * use SDL_UnlockSurface() to release it.
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523 *
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524 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
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525 * to 0, then you can read and write to the surface at any time, and the
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526 * pixel format of the surface will not change. In particular, if the
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527 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
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528 * will not need to lock the display surface before accessing it.
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529 *
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530 * No operating system or library calls should be made between lock/unlock
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531 * pairs, as critical system locks may be held during this time.
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532 *
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533 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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534 */
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535 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
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536 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
0
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537
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538 /*
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539 * Load a surface from a seekable SDL data source (memory or file.)
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540 * If 'freesrc' is non-zero, the source will be closed after being read.
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541 * Returns the new surface, or NULL if there was an error.
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542 * The new surface should be freed with SDL_FreeSurface().
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543 */
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544 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
0
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545
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diff changeset
546 /* Convenience macro -- load a surface from a file */
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547 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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548
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549 /*
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550 * Save a surface to a seekable SDL data source (memory or file.)
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551 * If 'freedst' is non-zero, the source will be closed after being written.
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552 * Returns 0 if successful or -1 if there was an error.
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553 */
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diff changeset
554 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
0
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555 (SDL_Surface *surface, SDL_RWops *dst, int freedst);
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diff changeset
556
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diff changeset
557 /* Convenience macro -- save a surface to a file */
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558 #define SDL_SaveBMP(surface, file) \
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559 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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560
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561 /*
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parents:
diff changeset
562 * Sets the color key (transparent pixel) in a blittable surface.
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parents:
diff changeset
563 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
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564 * 'key' will be the transparent pixel in the source image of a blit.
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diff changeset
565 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
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diff changeset
566 * and removes RLE acceleration if absent.
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567 * If 'flag' is 0, this function clears any current color key.
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568 * This function returns 0, or -1 if there was an error.
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569 */
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570 extern DECLSPEC int SDLCALL SDL_SetColorKey
0
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571 (SDL_Surface *surface, Uint32 flag, Uint32 key);
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572
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573 /*
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diff changeset
574 * This function sets the alpha value for the entire surface, as opposed to
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575 * using the alpha component of each pixel. This value measures the range
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576 * of transparency of the surface, 0 being completely transparent to 255
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577 * being completely opaque. An 'alpha' value of 255 causes blits to be
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578 * opaque, the source pixels copied to the destination (the default). Note
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579 * that per-surface alpha can be combined with colorkey transparency.
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580 *
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581 * If 'flag' is 0, alpha blending is disabled for the surface.
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582 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
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583 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
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584 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
432
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585 *
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586 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
0
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587 */
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588 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
0
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589
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590 /*
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parents:
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591 * Sets the clipping rectangle for the destination surface in a blit.
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diff changeset
592 *
74212992fb08 Initial revision
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593 * If the clip rectangle is NULL, clipping will be disabled.
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parents:
diff changeset
594 * If the clip rectangle doesn't intersect the surface, the function will
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595 * return SDL_FALSE and blits will be completely clipped. Otherwise the
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parents:
diff changeset
596 * function returns SDL_TRUE and blits to the surface will be clipped to
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597 * the intersection of the surface area and the clipping rectangle.
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598 *
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599 * Note that blits are automatically clipped to the edges of the source
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600 * and destination surfaces.
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601 */
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602 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
0
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diff changeset
603
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parents:
diff changeset
604 /*
74212992fb08 Initial revision
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parents:
diff changeset
605 * Gets the clipping rectangle for the destination surface in a blit.
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606 * 'rect' must be a pointer to a valid rectangle which will be filled
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607 * with the correct values.
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608 */
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609 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
0
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parents:
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610
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parents:
diff changeset
611 /*
74212992fb08 Initial revision
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parents:
diff changeset
612 * Creates a new surface of the specified format, and then copies and maps
74212992fb08 Initial revision
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parents:
diff changeset
613 * the given surface to it so the blit of the converted surface will be as
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parents:
diff changeset
614 * fast as possible. If this function fails, it returns NULL.
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parents:
diff changeset
615 *
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diff changeset
616 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
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diff changeset
617 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
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618 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
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619 * surface.
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parents:
diff changeset
620 *
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621 * This function is used internally by SDL_DisplayFormat().
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622 */
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623 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
0
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624 (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
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diff changeset
625
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626 /*
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parents:
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627 * This performs a fast blit from the source surface to the destination
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628 * surface. It assumes that the source and destination rectangles are
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parents:
diff changeset
629 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
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parents:
diff changeset
630 * surface (src or dst) is copied. The final blit rectangles are saved
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parents:
diff changeset
631 * in 'srcrect' and 'dstrect' after all clipping is performed.
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parents:
diff changeset
632 * If the blit is successful, it returns 0, otherwise it returns -1.
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633 *
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634 * The blit function should not be called on a locked surface.
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parents:
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635 *
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parents:
diff changeset
636 * The blit semantics for surfaces with and without alpha and colorkey
74212992fb08 Initial revision
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parents:
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637 * are defined as follows:
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parents:
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638 *
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639 * RGBA->RGB:
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parents:
diff changeset
640 * SDL_SRCALPHA set:
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parents:
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641 * alpha-blend (using alpha-channel).
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parents:
diff changeset
642 * SDL_SRCCOLORKEY ignored.
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parents:
diff changeset
643 * SDL_SRCALPHA not set:
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parents:
diff changeset
644 * copy RGB.
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parents:
diff changeset
645 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
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parents:
diff changeset
646 * RGB values of the source colour key, ignoring alpha in the
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parents:
diff changeset
647 * comparison.
74212992fb08 Initial revision
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parents:
diff changeset
648 *
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parents:
diff changeset
649 * RGB->RGBA:
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parents:
diff changeset
650 * SDL_SRCALPHA set:
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parents:
diff changeset
651 * alpha-blend (using the source per-surface alpha value);
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parents:
diff changeset
652 * set destination alpha to opaque.
74212992fb08 Initial revision
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parents:
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653 * SDL_SRCALPHA not set:
431
41cadcba32e8 Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
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parents: 337
diff changeset
654 * copy RGB, set destination alpha to source per-surface alpha value.
0
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parents:
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655 * both:
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parents:
diff changeset
656 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
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parents:
diff changeset
657 * source colour key.
74212992fb08 Initial revision
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parents:
diff changeset
658 *
74212992fb08 Initial revision
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diff changeset
659 * RGBA->RGBA:
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parents:
diff changeset
660 * SDL_SRCALPHA set:
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parents:
diff changeset
661 * alpha-blend (using the source alpha channel) the RGB values;
74212992fb08 Initial revision
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parents:
diff changeset
662 * leave destination alpha untouched. [Note: is this correct?]
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parents:
diff changeset
663 * SDL_SRCCOLORKEY ignored.
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parents:
diff changeset
664 * SDL_SRCALPHA not set:
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parents:
diff changeset
665 * copy all of RGBA to the destination.
74212992fb08 Initial revision
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parents:
diff changeset
666 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
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parents:
diff changeset
667 * RGB values of the source colour key, ignoring alpha in the
74212992fb08 Initial revision
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parents:
diff changeset
668 * comparison.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669 *
74212992fb08 Initial revision
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parents:
diff changeset
670 * RGB->RGB:
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parents:
diff changeset
671 * SDL_SRCALPHA set:
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parents:
diff changeset
672 * alpha-blend (using the source per-surface alpha value).
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 * SDL_SRCALPHA not set:
74212992fb08 Initial revision
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parents:
diff changeset
674 * copy RGB.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 * both:
74212992fb08 Initial revision
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parents:
diff changeset
676 * if SDL_SRCCOLORKEY set, only copy the pixels matching the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 * source colour key.
74212992fb08 Initial revision
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parents:
diff changeset
678 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 * If either of the surfaces were in video memory, and the blit returns -2,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 * the video memory was lost, so it should be reloaded with artwork and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681 * re-blitted:
74212992fb08 Initial revision
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parents:
diff changeset
682 while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 while ( SDL_LockSurface(image) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 Sleep(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 -- Write image pixels to image->pixels --
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 SDL_UnlockSurface(image);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 * This happens under DirectX 5.0 when the system switches away from your
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689 * fullscreen application. The lock will also fail until you have access
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 * to the video memory again.
74212992fb08 Initial revision
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parents:
diff changeset
691 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 /* You should call SDL_BlitSurface() unless you know exactly how SDL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 blitting works internally and how to use the other blit functions.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 */
74212992fb08 Initial revision
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parents:
diff changeset
695 #define SDL_BlitSurface SDL_UpperBlit
74212992fb08 Initial revision
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parents:
diff changeset
696
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parents:
diff changeset
697 /* This is the public blit function, SDL_BlitSurface(), and it performs
74212992fb08 Initial revision
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parents:
diff changeset
698 rectangle validation and clipping before passing it to SDL_LowerBlit()
74212992fb08 Initial revision
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parents:
diff changeset
699 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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parents: 297
diff changeset
700 extern DECLSPEC int SDLCALL SDL_UpperBlit
0
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parents:
diff changeset
701 (SDL_Surface *src, SDL_Rect *srcrect,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
702 SDL_Surface *dst, SDL_Rect *dstrect);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
703 /* This is a semi-private blit function and it performs low-level surface
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 blitting only.
74212992fb08 Initial revision
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parents:
diff changeset
705 */
337
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parents: 297
diff changeset
706 extern DECLSPEC int SDLCALL SDL_LowerBlit
0
74212992fb08 Initial revision
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parents:
diff changeset
707 (SDL_Surface *src, SDL_Rect *srcrect,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 SDL_Surface *dst, SDL_Rect *dstrect);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 * This function performs a fast fill of the given rectangle with 'color'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 * The given rectangle is clipped to the destination surface clip area
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 * and the final fill rectangle is saved in the passed in pointer.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 * The color should be a pixel of the format used by the surface, and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 * can be generated by the SDL_MapRGB() function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 * This function returns 0 on success, or -1 on error.
74212992fb08 Initial revision
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parents:
diff changeset
718 */
337
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diff changeset
719 extern DECLSPEC int SDLCALL SDL_FillRect
0
74212992fb08 Initial revision
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parents:
diff changeset
720 (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
74212992fb08 Initial revision
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parents:
diff changeset
721
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 * pixel format and colors of the video framebuffer, suitable for fast
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 * blitting onto the display surface. It calls SDL_ConvertSurface()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 * calling this function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 * If the conversion fails or runs out of memory, it returns NULL
74212992fb08 Initial revision
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parents:
diff changeset
732 */
337
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diff changeset
733 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
0
74212992fb08 Initial revision
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parents:
diff changeset
734
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
736 * This function takes a surface and copies it to a new surface of the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
737 * pixel format and colors of the video framebuffer (if possible),
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
738 * suitable for fast alpha blitting onto the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
739 * The new surface will always have an alpha channel.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
740 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
741 * If you want to take advantage of hardware colorkey or alpha blit
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
742 * acceleration, you should set the colorkey and alpha value before
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
743 * calling this function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
744 *
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
745 * If the conversion fails or runs out of memory, it returns NULL
74212992fb08 Initial revision
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parents:
diff changeset
746 */
337
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parents: 297
diff changeset
747 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
0
74212992fb08 Initial revision
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parents:
diff changeset
748
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
749
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
750 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
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parents:
diff changeset
751 /* YUV video surface overlay functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
752 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
753
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
754 /* This function creates a video output overlay
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
755 Calling the returned surface an overlay is something of a misnomer because
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
756 the contents of the display surface underneath the area where the overlay
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
757 is shown is undefined - it may be overwritten with the converted YUV data.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
758 */
337
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diff changeset
759 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
0
74212992fb08 Initial revision
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parents:
diff changeset
760 Uint32 format, SDL_Surface *display);
74212992fb08 Initial revision
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parents:
diff changeset
761
74212992fb08 Initial revision
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parents:
diff changeset
762 /* Lock an overlay for direct access, and unlock it when you are done */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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parents: 297
diff changeset
763 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
764 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
0
74212992fb08 Initial revision
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parents:
diff changeset
765
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
766 /* Blit a video overlay to the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
767 The contents of the video surface underneath the blit destination are
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
768 not defined.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
769 The width and height of the destination rectangle may be different from
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
770 that of the overlay, but currently only 2x scaling is supported.
74212992fb08 Initial revision
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parents:
diff changeset
771 */
337
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parents: 297
diff changeset
772 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
0
74212992fb08 Initial revision
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parents:
diff changeset
773
74212992fb08 Initial revision
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parents:
diff changeset
774 /* Free a video overlay */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
775 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
0
74212992fb08 Initial revision
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parents:
diff changeset
776
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
777
74212992fb08 Initial revision
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parents:
diff changeset
778 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
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parents:
diff changeset
779 /* OpenGL support functions. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
780 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
74212992fb08 Initial revision
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parents:
diff changeset
781
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
782 /*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
783 * Dynamically load a GL driver, if SDL is built with dynamic GL.
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784 *
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785 * SDL links normally with the OpenGL library on your system by default,
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786 * but you can compile it to dynamically load the GL driver at runtime.
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787 * If you do this, you need to retrieve all of the GL functions used in
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788 * your program from the dynamic library using SDL_GL_GetProcAddress().
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789 *
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790 * This is disabled in default builds of SDL.
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791 */
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792 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
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793
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794 /*
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795 * Get the address of a GL function (for extension functions)
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796 */
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797 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
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798
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799 /*
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800 * Set an attribute of the OpenGL subsystem before intialization.
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801 */
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802 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
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803
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804 /*
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805 * Get an attribute of the OpenGL subsystem from the windowing
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806 * interface, such as glX. This is of course different from getting
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807 * the values from SDL's internal OpenGL subsystem, which only
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808 * stores the values you request before initialization.
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809 *
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810 * Developers should track the values they pass into SDL_GL_SetAttribute
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811 * themselves if they want to retrieve these values.
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812 */
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813 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
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814
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815 /*
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816 * Swap the OpenGL buffers, if double-buffering is supported.
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817 */
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818 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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819
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820 /*
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821 * Internal functions that should not be called unless you have read
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822 * and understood the source code for these functions.
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823 */
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824 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
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825 extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
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826 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
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827
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828 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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829 /* These functions allow interaction with the window manager, if any. */
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830 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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831
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832 /*
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833 * Sets/Gets the title and icon text of the display window
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834 */
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835 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
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836 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
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837
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838 /*
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839 * Sets the icon for the display window.
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840 * This function must be called before the first call to SDL_SetVideoMode().
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841 * It takes an icon surface, and a mask in MSB format.
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842 * If 'mask' is NULL, the entire icon surface will be used as the icon.
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843 */
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844 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
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845
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846 /*
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847 * This function iconifies the window, and returns 1 if it succeeded.
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848 * If the function succeeds, it generates an SDL_APPACTIVE loss event.
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849 * This function is a noop and returns 0 in non-windowed environments.
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850 */
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851 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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852
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853 /*
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854 * Toggle fullscreen mode without changing the contents of the screen.
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855 * If the display surface does not require locking before accessing
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856 * the pixel information, then the memory pointers will not change.
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857 *
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858 * If this function was able to toggle fullscreen mode (change from
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859 * running in a window to fullscreen, or vice-versa), it will return 1.
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860 * If it is not implemented, or fails, it returns 0.
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861 *
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862 * The next call to SDL_SetVideoMode() will set the mode fullscreen
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863 * attribute based on the flags parameter - if SDL_FULLSCREEN is not
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864 * set, then the display will be windowed by default where supported.
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865 *
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866 * This is currently only implemented in the X11 video driver.
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867 */
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868 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
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869
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870 /*
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871 * This function allows you to set and query the input grab state of
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872 * the application. It returns the new input grab state.
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873 */
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874 typedef enum {
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875 SDL_GRAB_QUERY = -1,
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876 SDL_GRAB_OFF = 0,
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877 SDL_GRAB_ON = 1,
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878 SDL_GRAB_FULLSCREEN /* Used internally */
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879 } SDL_GrabMode;
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880 /*
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881 * Grabbing means that the mouse is confined to the application window,
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882 * and nearly all keyboard input is passed directly to the application,
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883 * and not interpreted by a window manager, if any.
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884 */
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885 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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886
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887 /* Not in public API at the moment - do not use! */
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888 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
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889 SDL_Surface *dst, SDL_Rect *dstrect);
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890
0
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891 /* Ends C function definitions when using C++ */
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892 #ifdef __cplusplus
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893 }
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894 #endif
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895 #include "close_code.h"
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896
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897 #endif /* _SDL_video_h */