Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsmouse.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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1 /* |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
3976
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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4 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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5 This library is free software; you can redistribute it and/or |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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6 modify it under the terms of the GNU Lesser General Public |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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7 License as published by the Free Software Foundation; either |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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9 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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10 This library is distributed in the hope that it will be useful, |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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13 Lesser General Public License for more details. |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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14 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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15 You should have received a copy of the GNU Lesser General Public |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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18 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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19 Sam Lantinga |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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21 */ |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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22 #include "SDL_config.h" |
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Sam Lantinga <slouken@libsdl.org>
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23 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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24 #include "SDL_error.h" |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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25 #include "SDL_mouse.h" |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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26 #include "../../events/SDL_events_c.h" |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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27 |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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28 #include "SDL_ndsmouse_c.h" |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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29 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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30 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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31 /* The implementation dependent data for the window manager cursor */ |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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32 struct WMcursor { |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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33 int unused; |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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34 }; |