annotate src/thread/generic/SDL_sysmutex.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* An implementation of mutexes using semaphores */
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25
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26 #include "SDL_thread.h"
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27 #include "SDL_systhread_c.h"
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28
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29
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30 struct SDL_mutex {
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31 int recursive;
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32 Uint32 owner;
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33 SDL_sem *sem;
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34 };
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35
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36 /* Create a mutex */
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37 SDL_mutex *SDL_CreateMutex(void)
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38 {
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39 SDL_mutex *mutex;
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40
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41 /* Allocate mutex memory */
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42 mutex = (SDL_mutex *)SDL_malloc(sizeof(*mutex));
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43 if ( mutex ) {
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44 /* Create the mutex semaphore, with initial value 1 */
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45 mutex->sem = SDL_CreateSemaphore(1);
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46 mutex->recursive = 0;
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47 mutex->owner = 0;
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48 if ( ! mutex->sem ) {
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49 SDL_free(mutex);
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50 mutex = NULL;
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51 }
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52 } else {
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53 SDL_OutOfMemory();
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54 }
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55 return mutex;
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56 }
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57
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58 /* Free the mutex */
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59 void SDL_DestroyMutex(SDL_mutex *mutex)
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60 {
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61 if ( mutex ) {
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62 if ( mutex->sem ) {
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63 SDL_DestroySemaphore(mutex->sem);
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64 }
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65 SDL_free(mutex);
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66 }
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67 }
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68
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69 /* Lock the semaphore */
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70 int SDL_mutexP(SDL_mutex *mutex)
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71 {
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72 #if SDL_THREADS_DISABLED
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73 return 0;
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74 #else
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75 Uint32 this_thread;
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76
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77 if ( mutex == NULL ) {
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78 SDL_SetError("Passed a NULL mutex");
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79 return -1;
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80 }
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81
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82 this_thread = SDL_ThreadID();
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83 if ( mutex->owner == this_thread ) {
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84 ++mutex->recursive;
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85 } else {
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86 /* The order of operations is important.
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87 We set the locking thread id after we obtain the lock
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88 so unlocks from other threads will fail.
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89 */
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90 SDL_SemWait(mutex->sem);
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91 mutex->owner = this_thread;
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92 mutex->recursive = 0;
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93 }
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94
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95 return 0;
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96 #endif /* SDL_THREADS_DISABLED */
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97 }
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98
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99 /* Unlock the mutex */
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100 int SDL_mutexV(SDL_mutex *mutex)
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101 {
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102 #if SDL_THREADS_DISABLED
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103 return 0;
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104 #else
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105 if ( mutex == NULL ) {
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106 SDL_SetError("Passed a NULL mutex");
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107 return -1;
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108 }
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109
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110 /* If we don't own the mutex, we can't unlock it */
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111 if ( SDL_ThreadID() != mutex->owner ) {
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112 SDL_SetError("mutex not owned by this thread");
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113 return -1;
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114 }
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115
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116 if ( mutex->recursive ) {
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117 --mutex->recursive;
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118 } else {
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119 /* The order of operations is important.
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120 First reset the owner so another thread doesn't lock
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121 the mutex and set the ownership before we reset it,
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122 then release the lock semaphore.
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123 */
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124 mutex->owner = 0;
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125 SDL_SemPost(mutex->sem);
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126 }
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127 return 0;
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128 #endif /* SDL_THREADS_DISABLED */
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129 }