annotate include/SDL_main.h @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_main_h
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24 #define _SDL_main_h
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25
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26 #include "SDL_stdinc.h"
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27
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28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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29
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30 #if defined(__WIN32__) || \
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31 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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32 defined(__MACOS__) || defined(__MACOSX__) || \
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33 defined(__SYMBIAN32__) || defined(QWS)
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34
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35 #ifdef __cplusplus
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36 #define C_LINKAGE "C"
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37 #else
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38 #define C_LINKAGE
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39 #endif /* __cplusplus */
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40
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41 /* The application's main() function must be called with C linkage,
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42 and should be declared like this:
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43 #ifdef __cplusplus
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44 extern "C"
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45 #endif
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46 int main(int argc, char *argv[])
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47 {
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48 }
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49 */
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50 #define main SDL_main
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51
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52 /* The prototype for the application's main() function */
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53 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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54
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55
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56 /* From the SDL library code -- needed for registering the app on Win32 */
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57 #ifdef __WIN32__
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58
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59 #include "begin_code.h"
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60 #ifdef __cplusplus
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61 extern "C" {
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62 #endif
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63
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64 /* This should be called from your WinMain() function, if any */
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65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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66 /* This can also be called, but is no longer necessary */
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67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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70 #ifdef __cplusplus
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71 }
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72 #endif
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73 #include "close_code.h"
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74 #endif
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75
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76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
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77 #if defined(__MACOS__)
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78
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79 #include "begin_code.h"
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80 #ifdef __cplusplus
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81 extern "C" {
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82 #endif
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83
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84 /* Forward declaration so we don't need to include QuickDraw.h */
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85 struct QDGlobals;
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86
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87 /* This should be called from your main() function, if any */
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88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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89
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90 #ifdef __cplusplus
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91 }
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92 #endif
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93 #include "close_code.h"
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94 #endif
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95
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96 #endif /* Need to redefine main()? */
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97
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98 #endif /* _SDL_main_h */