annotate docs/man3/SDL_LoadWAV.3 @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_LoadWAV \- Load a WAVE file
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
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12 .PP
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13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
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14 .PP
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15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
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16 .SH "EXAMPLE"
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17 .PP
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18 .nf
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19 \f(CWSDL_AudioSpec wav_spec;
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20 Uint32 wav_length;
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21 Uint8 *wav_buffer;
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22
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23 /* Load the WAV */
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24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
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25 fprintf(stderr, "Could not open test\&.wav: %s
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26 ", SDL_GetError());
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27 exit(-1);
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28 }
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29 \&.
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30 \&.
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31 \&.
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32 /* Do stuff with the WAV */
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33 \&.
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34 \&.
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35 /* Free It */
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36 SDL_FreeWAV(wav_buffer);\fR
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37 .fi
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38 .PP
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39 .SH "SEE ALSO"
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40 .PP
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41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
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42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58