Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 4391:07b330419439 SDL-1.2
Fixed bug #849 some more:
Tim Angus 2009-11-26 14:41:04 PST
Fix to the cursor not being responsive when the app doesn't have
SDL_APPINPUTFOCUS
The problems with the directx driver are similar to the ones I introduced in
the windib driver with r4478. Basically if the application did not have focus,
the mouse position is not updated. It's not really that the mouse cursor was
invisible, it's that it is stuck underneath another window where you can't see
it. This behaviour predates my r4478 changes and is the reason I unwittingly
broke the windib driver as I had been replicating the way the directx driver
deals with focus. Prior to r4478 the directx driver could not be used in
windowed mode, so the broken focusing would not have actually been observable.
Anyway, the attached patch makes the directx driver behaves like the windib
driver in terms of focus.
Time for 1.2.15? ;)
I've added an additional change of moving the calls to WIN_GrabInput that are
made on WM_ACTIVATE messages so that they only occur when the state is
SDL_APPINPUTFOCUS. When a fullscreen application is minimised using alt-tab, it
still receives WM_ACTIVATE messages when other applications are selected. If
WIN_GrabInput is called when the SDL application doesn't have input focus, bad
things happen; it shouldn't be being called at all.
I've also added a line to make sure that SDL_APPMOUSEFOCUS state is dropped
when the application is minimised following an alt-tab.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:24:53 +0000 |
parents | 33570eec2d4f |
children | fe15c4e8efe6 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_BSD |
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40 &BSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_PULSE |
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43 &PULSE_bootstrap, |
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44 #endif |
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45 #if SDL_AUDIO_DRIVER_ALSA |
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46 &ALSA_bootstrap, |
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47 #endif |
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48 #if SDL_AUDIO_DRIVER_OSS |
0 | 49 &DSP_bootstrap, |
50 &DMA_bootstrap, | |
51 #endif | |
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52 #if SDL_AUDIO_DRIVER_QNXNTO |
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53 &QNXNTOAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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56 &SUNAUDIO_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_DMEDIA |
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59 &DMEDIA_bootstrap, |
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60 #endif |
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61 #if SDL_AUDIO_DRIVER_ARTS |
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62 &ARTS_bootstrap, |
0 | 63 #endif |
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64 #if SDL_AUDIO_DRIVER_ESD |
0 | 65 &ESD_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_NAS |
0 | 68 &NAS_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 71 &DSOUND_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 74 &WAVEOUT_bootstrap, |
75 #endif | |
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76 #if SDL_AUDIO_DRIVER_PAUD |
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77 &Paud_bootstrap, |
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78 #endif |
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79 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 80 &BAUDIO_bootstrap, |
81 #endif | |
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82 #if SDL_AUDIO_DRIVER_COREAUDIO |
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83 &COREAUDIO_bootstrap, |
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84 #endif |
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85 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 86 &SNDMGR_bootstrap, |
87 #endif | |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_NDS |
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105 &NDSAUD_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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108 &MMEAUDIO_bootstrap, |
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109 #endif |
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110 #if SDL_AUDIO_DRIVER_DART |
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111 &DART_bootstrap, |
1190 | 112 #endif |
3975 | 113 #if SDL_AUDIO_DRIVER_EPOCAUDIO |
114 &EPOCAudio_bootstrap, | |
115 #endif | |
0 | 116 NULL |
117 }; | |
118 SDL_AudioDevice *current_audio = NULL; | |
119 | |
120 /* Various local functions */ | |
121 int SDL_AudioInit(const char *driver_name); | |
122 void SDL_AudioQuit(void); | |
123 | |
124 /* The general mixing thread function */ | |
1769 | 125 int SDLCALL SDL_RunAudio(void *audiop) |
0 | 126 { |
127 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
128 Uint8 *stream; | |
129 int stream_len; | |
130 void *udata; | |
1769 | 131 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len); |
0 | 132 int silence; |
133 | |
134 /* Perform any thread setup */ | |
135 if ( audio->ThreadInit ) { | |
136 audio->ThreadInit(audio); | |
137 } | |
138 audio->threadid = SDL_ThreadID(); | |
139 | |
140 /* Set up the mixing function */ | |
141 fill = audio->spec.callback; | |
142 udata = audio->spec.userdata; | |
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143 |
0 | 144 if ( audio->convert.needed ) { |
145 if ( audio->convert.src_format == AUDIO_U8 ) { | |
146 silence = 0x80; | |
147 } else { | |
148 silence = 0; | |
149 } | |
150 stream_len = audio->convert.len; | |
151 } else { | |
152 silence = audio->spec.silence; | |
153 stream_len = audio->spec.size; | |
154 } | |
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155 |
1190 | 156 #ifdef __OS2__ |
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157 /* Increase the priority of this thread to make sure that |
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158 the audio will be continuous all the time! */ |
1190 | 159 #ifdef USE_DOSSETPRIORITY |
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160 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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161 { |
1190 | 162 #ifdef DEBUG_BUILD |
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163 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 164 #endif |
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165 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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166 } |
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167 else |
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168 { |
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169 #ifdef DEBUG_BUILD |
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170 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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171 #endif |
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172 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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173 } |
1190 | 174 #endif |
175 #endif | |
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176 |
0 | 177 /* Loop, filling the audio buffers */ |
178 while ( audio->enabled ) { | |
179 | |
180 /* Fill the current buffer with sound */ | |
181 if ( audio->convert.needed ) { | |
182 if ( audio->convert.buf ) { | |
183 stream = audio->convert.buf; | |
184 } else { | |
185 continue; | |
186 } | |
187 } else { | |
188 stream = audio->GetAudioBuf(audio); | |
189 if ( stream == NULL ) { | |
190 stream = audio->fake_stream; | |
191 } | |
192 } | |
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193 |
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194 SDL_memset(stream, silence, stream_len); |
0 | 195 |
196 if ( ! audio->paused ) { | |
197 SDL_mutexP(audio->mixer_lock); | |
198 (*fill)(udata, stream, stream_len); | |
199 SDL_mutexV(audio->mixer_lock); | |
200 } | |
201 | |
202 /* Convert the audio if necessary */ | |
203 if ( audio->convert.needed ) { | |
204 SDL_ConvertAudio(&audio->convert); | |
205 stream = audio->GetAudioBuf(audio); | |
206 if ( stream == NULL ) { | |
207 stream = audio->fake_stream; | |
208 } | |
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209 SDL_memcpy(stream, audio->convert.buf, |
0 | 210 audio->convert.len_cvt); |
211 } | |
212 | |
213 /* Ready current buffer for play and change current buffer */ | |
214 if ( stream != audio->fake_stream ) { | |
215 audio->PlayAudio(audio); | |
1562 | 216 } |
217 | |
218 /* Wait for an audio buffer to become available */ | |
219 if ( stream == audio->fake_stream ) { | |
220 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
221 } else { | |
222 audio->WaitAudio(audio); | |
0 | 223 } |
224 } | |
1562 | 225 |
0 | 226 /* Wait for the audio to drain.. */ |
227 if ( audio->WaitDone ) { | |
228 audio->WaitDone(audio); | |
229 } | |
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230 |
1190 | 231 #ifdef __OS2__ |
232 #ifdef DEBUG_BUILD | |
233 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
234 #endif | |
235 #endif | |
0 | 236 return(0); |
237 } | |
238 | |
322
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239 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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240 { |
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241 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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242 return; |
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243 } |
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244 SDL_mutexP(audio->mixer_lock); |
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245 } |
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246 |
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247 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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248 { |
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249 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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250 return; |
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251 } |
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252 SDL_mutexV(audio->mixer_lock); |
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253 } |
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254 |
1794 | 255 static Uint16 SDL_ParseAudioFormat(const char *string) |
256 { | |
257 Uint16 format = 0; | |
258 | |
259 switch (*string) { | |
260 case 'U': | |
261 ++string; | |
262 format |= 0x0000; | |
263 break; | |
264 case 'S': | |
265 ++string; | |
266 format |= 0x8000; | |
267 break; | |
268 default: | |
269 return 0; | |
270 } | |
271 switch (SDL_atoi(string)) { | |
272 case 8: | |
273 string += 1; | |
274 format |= 8; | |
275 break; | |
276 case 16: | |
277 string += 2; | |
278 format |= 16; | |
279 if ( SDL_strcmp(string, "LSB") == 0 | |
280 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
281 || SDL_strcmp(string, "SYS") == 0 | |
282 #endif | |
283 ) { | |
284 format |= 0x0000; | |
285 } | |
286 if ( SDL_strcmp(string, "MSB") == 0 | |
287 #if SDL_BYTEORDER == SDL_BIG_ENDIAN | |
288 || SDL_strcmp(string, "SYS") == 0 | |
289 #endif | |
290 ) { | |
291 format |= 0x1000; | |
292 } | |
293 break; | |
294 default: | |
295 return 0; | |
296 } | |
297 return format; | |
298 } | |
299 | |
0 | 300 int SDL_AudioInit(const char *driver_name) |
301 { | |
302 SDL_AudioDevice *audio; | |
303 int i = 0, idx; | |
304 | |
305 /* Check to make sure we don't overwrite 'current_audio' */ | |
306 if ( current_audio != NULL ) { | |
307 SDL_AudioQuit(); | |
308 } | |
309 | |
310 /* Select the proper audio driver */ | |
311 audio = NULL; | |
312 idx = 0; | |
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313 #if SDL_AUDIO_DRIVER_ESD |
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314 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 315 /* Ahem, we know that if ESPEAKER is set, user probably wants |
316 to use ESD, but don't start it if it's not already running. | |
317 This probably isn't the place to do this, but... Shh! :) | |
318 */ | |
319 for ( i=0; bootstrap[i]; ++i ) { | |
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320 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) { |
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321 #ifdef HAVE_PUTENV |
0 | 322 const char *esd_no_spawn; |
323 | |
324 /* Don't start ESD if it's not running */ | |
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325 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 326 if ( esd_no_spawn == NULL ) { |
327 putenv("ESD_NO_SPAWN=1"); | |
328 } | |
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329 #endif |
0 | 330 if ( bootstrap[i]->available() ) { |
331 audio = bootstrap[i]->create(0); | |
332 break; | |
333 } | |
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334 #ifdef HAVE_UNSETENV |
0 | 335 if ( esd_no_spawn == NULL ) { |
336 unsetenv("ESD_NO_SPAWN"); | |
337 } | |
338 #endif | |
339 } | |
340 } | |
341 } | |
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342 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 343 if ( audio == NULL ) { |
344 if ( driver_name != NULL ) { | |
345 #if 0 /* This will be replaced with a better driver selection API */ | |
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346 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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347 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 348 } |
349 #endif | |
350 for ( i=0; bootstrap[i]; ++i ) { | |
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351 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { |
0 | 352 if ( bootstrap[i]->available() ) { |
353 audio=bootstrap[i]->create(idx); | |
354 break; | |
355 } | |
356 } | |
357 } | |
358 } else { | |
359 for ( i=0; bootstrap[i]; ++i ) { | |
360 if ( bootstrap[i]->available() ) { | |
361 audio = bootstrap[i]->create(idx); | |
362 if ( audio != NULL ) { | |
363 break; | |
364 } | |
365 } | |
366 } | |
367 } | |
368 if ( audio == NULL ) { | |
369 SDL_SetError("No available audio device"); | |
370 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
371 SDL_OpenAudio() will handle it at that point. *sigh* | |
372 */ | |
373 return(-1); | |
374 #endif | |
375 } | |
376 } | |
377 current_audio = audio; | |
378 if ( current_audio ) { | |
379 current_audio->name = bootstrap[i]->name; | |
322
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380 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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381 current_audio->LockAudio = SDL_LockAudio_Default; |
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382 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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383 } |
0 | 384 } |
385 return(0); | |
386 } | |
387 | |
388 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
389 { | |
390 if ( current_audio != NULL ) { | |
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391 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 392 return(namebuf); |
393 } | |
394 return(NULL); | |
395 } | |
396 | |
397 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
398 { | |
399 SDL_AudioDevice *audio; | |
1794 | 400 const char *env; |
0 | 401 |
402 /* Start up the audio driver, if necessary */ | |
403 if ( ! current_audio ) { | |
404 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
405 (current_audio == NULL) ) { | |
406 return(-1); | |
407 } | |
408 } | |
409 audio = current_audio; | |
410 | |
262
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411 if (audio->opened) { |
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412 SDL_SetError("Audio device is already opened"); |
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413 return(-1); |
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414 } |
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415 |
0 | 416 /* Verify some parameters */ |
1794 | 417 if ( desired->freq == 0 ) { |
418 env = SDL_getenv("SDL_AUDIO_FREQUENCY"); | |
419 if ( env ) { | |
420 desired->freq = SDL_atoi(env); | |
421 } | |
422 } | |
423 if ( desired->freq == 0 ) { | |
424 /* Pick some default audio frequency */ | |
425 desired->freq = 22050; | |
426 } | |
427 if ( desired->format == 0 ) { | |
428 env = SDL_getenv("SDL_AUDIO_FORMAT"); | |
429 if ( env ) { | |
430 desired->format = SDL_ParseAudioFormat(env); | |
431 } | |
432 } | |
433 if ( desired->format == 0 ) { | |
434 /* Pick some default audio format */ | |
435 desired->format = AUDIO_S16; | |
436 } | |
437 if ( desired->channels == 0 ) { | |
438 env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
439 if ( env ) { | |
4044 | 440 desired->channels = (Uint8)SDL_atoi(env); |
1794 | 441 } |
442 } | |
443 if ( desired->channels == 0 ) { | |
444 /* Pick a default number of channels */ | |
445 desired->channels = 2; | |
0 | 446 } |
447 switch ( desired->channels ) { | |
448 case 1: /* Mono */ | |
449 case 2: /* Stereo */ | |
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450 case 4: /* surround */ |
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451 case 6: /* surround with center and lfe */ |
0 | 452 break; |
453 default: | |
454 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
455 return(-1); | |
456 } | |
1794 | 457 if ( desired->samples == 0 ) { |
458 env = SDL_getenv("SDL_AUDIO_SAMPLES"); | |
459 if ( env ) { | |
4044 | 460 desired->samples = (Uint16)SDL_atoi(env); |
1794 | 461 } |
462 } | |
463 if ( desired->samples == 0 ) { | |
464 /* Pick a default of ~46 ms at desired frequency */ | |
465 int samples = (desired->freq / 1000) * 46; | |
466 int power2 = 1; | |
467 while ( power2 < samples ) { | |
468 power2 *= 2; | |
469 } | |
470 desired->samples = power2; | |
471 } | |
472 if ( desired->callback == NULL ) { | |
473 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
474 return(-1); | |
475 } | |
0 | 476 |
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477 #if SDL_THREADS_DISABLED |
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478 /* Uses interrupt driven audio, without thread */ |
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479 #else |
0 | 480 /* Create a semaphore for locking the sound buffers */ |
481 audio->mixer_lock = SDL_CreateMutex(); | |
482 if ( audio->mixer_lock == NULL ) { | |
483 SDL_SetError("Couldn't create mixer lock"); | |
484 SDL_CloseAudio(); | |
485 return(-1); | |
486 } | |
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487 #endif /* SDL_THREADS_DISABLED */ |
0 | 488 |
489 /* Calculate the silence and size of the audio specification */ | |
490 SDL_CalculateAudioSpec(desired); | |
491 | |
492 /* Open the audio subsystem */ | |
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493 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 494 audio->convert.needed = 0; |
495 audio->enabled = 1; | |
496 audio->paused = 1; | |
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497 |
0 | 498 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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499 |
0 | 500 if ( ! audio->opened ) { |
501 SDL_CloseAudio(); | |
502 return(-1); | |
503 } | |
504 | |
505 /* If the audio driver changes the buffer size, accept it */ | |
506 if ( audio->spec.samples != desired->samples ) { | |
507 desired->samples = audio->spec.samples; | |
508 SDL_CalculateAudioSpec(desired); | |
509 } | |
510 | |
511 /* Allocate a fake audio memory buffer */ | |
512 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
513 if ( audio->fake_stream == NULL ) { | |
514 SDL_CloseAudio(); | |
515 SDL_OutOfMemory(); | |
516 return(-1); | |
517 } | |
518 | |
519 /* See if we need to do any conversion */ | |
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520 if ( obtained != NULL ) { |
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521 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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522 } else if ( desired->freq != audio->spec.freq || |
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523 desired->format != audio->spec.format || |
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524 desired->channels != audio->spec.channels ) { |
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525 /* Build an audio conversion block */ |
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526 if ( SDL_BuildAudioCVT(&audio->convert, |
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527 desired->format, desired->channels, |
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528 desired->freq, |
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529 audio->spec.format, audio->spec.channels, |
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530 audio->spec.freq) < 0 ) { |
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531 SDL_CloseAudio(); |
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532 return(-1); |
0 | 533 } |
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534 if ( audio->convert.needed ) { |
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535 audio->convert.len = (int) ( ((double) audio->spec.size) / |
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536 audio->convert.len_ratio ); |
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537 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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538 audio->convert.len*audio->convert.len_mult); |
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539 if ( audio->convert.buf == NULL ) { |
0 | 540 SDL_CloseAudio(); |
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541 SDL_OutOfMemory(); |
0 | 542 return(-1); |
543 } | |
544 } | |
545 } | |
546 | |
547 /* Start the audio thread if necessary */ | |
548 switch (audio->opened) { | |
549 case 1: | |
550 /* Start the audio thread */ | |
3975 | 551 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) |
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552 #undef SDL_CreateThread |
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553 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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554 #else |
0 | 555 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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556 #endif |
0 | 557 if ( audio->thread == NULL ) { |
558 SDL_CloseAudio(); | |
559 SDL_SetError("Couldn't create audio thread"); | |
560 return(-1); | |
561 } | |
562 break; | |
563 | |
564 default: | |
565 /* The audio is now playing */ | |
566 break; | |
567 } | |
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568 |
0 | 569 return(0); |
570 } | |
571 | |
572 SDL_audiostatus SDL_GetAudioStatus(void) | |
573 { | |
574 SDL_AudioDevice *audio = current_audio; | |
575 SDL_audiostatus status; | |
576 | |
577 status = SDL_AUDIO_STOPPED; | |
578 if ( audio && audio->enabled ) { | |
579 if ( audio->paused ) { | |
580 status = SDL_AUDIO_PAUSED; | |
581 } else { | |
582 status = SDL_AUDIO_PLAYING; | |
583 } | |
584 } | |
585 return(status); | |
586 } | |
587 | |
588 void SDL_PauseAudio (int pause_on) | |
589 { | |
590 SDL_AudioDevice *audio = current_audio; | |
591 | |
592 if ( audio ) { | |
593 audio->paused = pause_on; | |
594 } | |
595 } | |
596 | |
597 void SDL_LockAudio (void) | |
598 { | |
599 SDL_AudioDevice *audio = current_audio; | |
600 | |
601 /* Obtain a lock on the mixing buffers */ | |
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602 if ( audio && audio->LockAudio ) { |
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603 audio->LockAudio(audio); |
0 | 604 } |
605 } | |
606 | |
607 void SDL_UnlockAudio (void) | |
608 { | |
609 SDL_AudioDevice *audio = current_audio; | |
610 | |
611 /* Release lock on the mixing buffers */ | |
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612 if ( audio && audio->UnlockAudio ) { |
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613 audio->UnlockAudio(audio); |
0 | 614 } |
615 } | |
616 | |
617 void SDL_CloseAudio (void) | |
618 { | |
619 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
620 } | |
621 | |
622 void SDL_AudioQuit(void) | |
623 { | |
624 SDL_AudioDevice *audio = current_audio; | |
625 | |
626 if ( audio ) { | |
627 audio->enabled = 0; | |
628 if ( audio->thread != NULL ) { | |
629 SDL_WaitThread(audio->thread, NULL); | |
630 } | |
631 if ( audio->mixer_lock != NULL ) { | |
632 SDL_DestroyMutex(audio->mixer_lock); | |
633 } | |
634 if ( audio->fake_stream != NULL ) { | |
635 SDL_FreeAudioMem(audio->fake_stream); | |
636 } | |
637 if ( audio->convert.needed ) { | |
638 SDL_FreeAudioMem(audio->convert.buf); | |
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Sam Lantinga <slouken@lokigames.com>
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639 |
0 | 640 } |
641 if ( audio->opened ) { | |
642 audio->CloseAudio(audio); | |
643 audio->opened = 0; | |
644 } | |
645 /* Free the driver data */ | |
646 audio->free(audio); | |
647 current_audio = NULL; | |
648 } | |
649 } | |
650 | |
651 #define NUM_FORMATS 6 | |
652 static int format_idx; | |
653 static int format_idx_sub; | |
654 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
655 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
656 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
657 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
658 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
659 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
660 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
661 }; | |
662 | |
663 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
664 { | |
665 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
666 if ( format_list[format_idx][0] == format ) { | |
667 break; | |
668 } | |
669 } | |
670 format_idx_sub = 0; | |
671 return(SDL_NextAudioFormat()); | |
672 } | |
673 | |
674 Uint16 SDL_NextAudioFormat(void) | |
675 { | |
676 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
677 return(0); | |
678 } | |
679 return(format_list[format_idx][format_idx_sub++]); | |
680 } | |
681 | |
682 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
683 { | |
684 switch (spec->format) { | |
685 case AUDIO_U8: | |
686 spec->silence = 0x80; | |
687 break; | |
688 default: | |
689 spec->silence = 0x00; | |
690 break; | |
691 } | |
692 spec->size = (spec->format&0xFF)/8; | |
693 spec->size *= spec->channels; | |
694 spec->size *= spec->samples; | |
695 } |