annotate docs/html/audio.html @ 787:07760c8854d1

Date: Sat, 24 Jan 2004 14:49:58 +0100 From: Stephane Marchesin Subject: Re: [SDL] 3DNow! detection on a P4 system Well... I found another bug : 3dnow was detected on P2/P3 cpus. So I took one more look at the code and found a mistake in CPU_getCPUIDFeaturesExt : The condition for having extended cpuinfo is that when we query extended cpuinfo we get a result >= 0x80000001. So we must exit if eax < 0x80000001. The attached patch does that.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 24 Jan 2004 15:55:00 +0000
parents 55f1f1b3e27d
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Audio</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
0
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Reference"
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14 HREF="reference.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_JoystickClose"
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17 HREF="sdljoystickclose.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_AudioSpec"
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20 HREF="sdlaudiospec.html"><META
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21 NAME="KEYWORD"
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22 CONTENT="audio"><META
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23 NAME="KEYWORD"
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24 CONTENT="function"></HEAD
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25 ><BODY
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26 CLASS="CHAPTER"
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27 BGCOLOR="#FFF8DC"
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28 TEXT="#000000"
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29 LINK="#0000ee"
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30 VLINK="#551a8b"
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31 ALINK="#ff0000"
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32 ><DIV
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33 CLASS="NAVHEADER"
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34 ><TABLE
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35 WIDTH="100%"
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36 BORDER="0"
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37 CELLPADDING="0"
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38 CELLSPACING="0"
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39 ><TR
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40 ><TH
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41 COLSPAN="3"
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42 ALIGN="center"
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43 >SDL Library Documentation</TH
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44 ></TR
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45 ><TR
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46 ><TD
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47 WIDTH="10%"
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48 ALIGN="left"
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49 VALIGN="bottom"
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50 ><A
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51 HREF="sdljoystickclose.html"
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52 >Prev</A
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53 ></TD
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54 ><TD
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55 WIDTH="80%"
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56 ALIGN="center"
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57 VALIGN="bottom"
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58 ></TD
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59 ><TD
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60 WIDTH="10%"
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61 ALIGN="right"
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62 VALIGN="bottom"
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63 ><A
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64 HREF="sdlaudiospec.html"
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65 >Next</A
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66 ></TD
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67 ></TR
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68 ></TABLE
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69 ><HR
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70 ALIGN="LEFT"
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71 WIDTH="100%"></DIV
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72 ><DIV
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73 CLASS="CHAPTER"
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74 ><H1
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75 ><A
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76 NAME="AUDIO"
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77 >Chapter 10. Audio</A
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78 ></H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="sdlaudiospec.html"
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89 >SDL_AudioSpec</A
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90 > &#8212; Audio Specification Structure</DT
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91 ><DT
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92 ><A
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93 HREF="sdlopenaudio.html"
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94 >SDL_OpenAudio</A
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95 > &#8212; Opens the audio device with the desired parameters.</DT
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96 ><DT
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97 ><A
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98 HREF="sdlpauseaudio.html"
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99 >SDL_PauseAudio</A
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100 > &#8212; Pauses and unpauses the audio callback processing</DT
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101 ><DT
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102 ><A
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103 HREF="sdlgetaudiostatus.html"
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104 >SDL_GetAudioStatus</A
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105 > &#8212; Get the current audio state</DT
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106 ><DT
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107 ><A
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108 HREF="sdlloadwav.html"
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109 >SDL_LoadWAV</A
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110 > &#8212; Load a WAVE file</DT
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111 ><DT
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112 ><A
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113 HREF="sdlfreewav.html"
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114 >SDL_FreeWAV</A
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115 > &#8212; Frees previously opened WAV data</DT
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116 ><DT
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117 ><A
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118 HREF="sdlaudiocvt.html"
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119 >SDL_AudioCVT</A
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120 > &#8212; Audio Conversion Structure</DT
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121 ><DT
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122 ><A
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123 HREF="sdlbuildaudiocvt.html"
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124 >SDL_BuildAudioCVT</A
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125 > &#8212; Initializes a SDL_AudioCVT structure for conversion</DT
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126 ><DT
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127 ><A
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128 HREF="sdlconvertaudio.html"
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129 >SDL_ConvertAudio</A
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130 > &#8212; Convert audio data to a desired audio format.</DT
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131 ><DT
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132 ><A
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133 HREF="sdlmixaudio.html"
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134 >SDL_MixAudio</A
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135 > &#8212; Mix audio data</DT
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136 ><DT
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137 ><A
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138 HREF="sdllockaudio.html"
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139 >SDL_LockAudio</A
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140 > &#8212; Lock out the callback function</DT
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141 ><DT
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142 ><A
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143 HREF="sdlunlockaudio.html"
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144 >SDL_UnlockAudio</A
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145 > &#8212; Unlock the callback function</DT
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146 ><DT
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147 ><A
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148 HREF="sdlcloseaudio.html"
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149 >SDL_CloseAudio</A
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150 > &#8212; Shuts down audio processing and closes the audio device.</DT
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151 ></DL
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152 ></DIV
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153 ><P
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154 >Sound on the computer is translated from waves that you hear into a series of
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155 values, or samples, each representing the amplitude of the wave. When these
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156 samples are sent in a stream to a sound card, an approximation of the original
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157 wave can be recreated. The more bits used to represent the amplitude, and the
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158 greater frequency these samples are gathered, the closer the approximated
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159 sound is to the original, and the better the quality of sound.</P
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160 ><P
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161 >This library supports both 8 and 16 bit signed and unsigned sound samples,
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162 at frequencies ranging from 11025 Hz to 44100 Hz, depending on the
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163 underlying hardware. If the hardware doesn't support the desired audio
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164 format or frequency, it can be emulated if desired (See
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165 <A
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166 HREF="sdlopenaudio.html"
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167 ><TT
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168 CLASS="FUNCTION"
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169 >SDL_OpenAudio()</TT
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170 ></A
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171 >)</P
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172 ><P
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173 >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P
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174 ></DIV
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175 ><DIV
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176 CLASS="NAVFOOTER"
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177 ><HR
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178 ALIGN="LEFT"
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179 WIDTH="100%"><TABLE
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180 WIDTH="100%"
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181 BORDER="0"
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182 CELLPADDING="0"
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183 CELLSPACING="0"
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184 ><TR
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185 ><TD
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186 WIDTH="33%"
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187 ALIGN="left"
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188 VALIGN="top"
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189 ><A
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190 HREF="sdljoystickclose.html"
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191 >Prev</A
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192 ></TD
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193 ><TD
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194 WIDTH="34%"
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195 ALIGN="center"
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196 VALIGN="top"
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197 ><A
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198 HREF="index.html"
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199 >Home</A
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200 ></TD
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201 ><TD
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202 WIDTH="33%"
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203 ALIGN="right"
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204 VALIGN="top"
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205 ><A
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206 HREF="sdlaudiospec.html"
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207 >Next</A
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208 ></TD
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209 ></TR
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210 ><TR
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211 ><TD
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212 WIDTH="33%"
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213 ALIGN="left"
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214 VALIGN="top"
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215 >SDL_JoystickClose</TD
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216 ><TD
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217 WIDTH="34%"
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218 ALIGN="center"
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219 VALIGN="top"
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220 ><A
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221 HREF="reference.html"
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222 >Up</A
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223 ></TD
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224 ><TD
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225 WIDTH="33%"
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226 ALIGN="right"
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227 VALIGN="top"
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228 >SDL_AudioSpec</TD
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229 ></TR
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230 ></TABLE
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231 ></DIV
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232 ></BODY
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233 ></HTML
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234 >