Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 2406:05e8f46403c0 gsoc2008_iphone
SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 29 Jul 2008 17:21:49 +0000 |
parents | 976898ed43e1 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
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31 #define _THIS SDL_AudioDevice *this |
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32 |
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33 static SDL_AudioDriver current_audio; |
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34 static SDL_AudioDevice *open_devices[16]; |
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35 |
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36 /* !!! FIXME: These are wordy and unlocalized... */ |
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37 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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38 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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39 |
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40 |
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41 /* |
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42 * Not all of these will be compiled and linked in, but it's convenient |
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43 * to have a complete list here and saves yet-another block of #ifdefs... |
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44 * Please see bootstrap[], below, for the actual #ifdef mess. |
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45 */ |
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46 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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47 extern AudioBootStrap DSP_bootstrap; |
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48 extern AudioBootStrap DMA_bootstrap; |
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49 extern AudioBootStrap ALSA_bootstrap; |
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50 extern AudioBootStrap PULSEAUDIO_bootstrap; |
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51 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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52 extern AudioBootStrap SUNAUDIO_bootstrap; |
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53 extern AudioBootStrap DMEDIA_bootstrap; |
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54 extern AudioBootStrap ARTS_bootstrap; |
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55 extern AudioBootStrap ESD_bootstrap; |
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56 extern AudioBootStrap NAS_bootstrap; |
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57 extern AudioBootStrap DSOUND_bootstrap; |
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58 extern AudioBootStrap WINWAVEOUT_bootstrap; |
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59 extern AudioBootStrap PAUDIO_bootstrap; |
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60 extern AudioBootStrap BEOSAUDIO_bootstrap; |
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61 extern AudioBootStrap COREAUDIO_bootstrap; |
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62 extern AudioBootStrap COREAUDIOIPHONE_bootstrap; |
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63 extern AudioBootStrap SNDMGR_bootstrap; |
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64 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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65 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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66 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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67 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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68 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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69 extern AudioBootStrap DISKAUD_bootstrap; |
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70 extern AudioBootStrap DUMMYAUD_bootstrap; |
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71 extern AudioBootStrap DCAUD_bootstrap; |
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72 extern AudioBootStrap MMEAUDIO_bootstrap; |
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73 extern AudioBootStrap DART_bootstrap; |
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74 |
1190 | 75 |
0 | 76 /* Available audio drivers */ |
77 static AudioBootStrap *bootstrap[] = { | |
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78 #if SDL_AUDIO_DRIVER_BSD |
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79 &BSD_AUDIO_bootstrap, |
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80 #endif |
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81 #if SDL_AUDIO_DRIVER_OSS |
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82 &DSP_bootstrap, |
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83 &DMA_bootstrap, |
0 | 84 #endif |
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85 #if SDL_AUDIO_DRIVER_ALSA |
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86 &ALSA_bootstrap, |
0 | 87 #endif |
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88 #if SDL_AUDIO_DRIVER_PULSEAUDIO |
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90 #endif |
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91 #if SDL_AUDIO_DRIVER_QNXNTO |
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92 &QNXNTOAUDIO_bootstrap, |
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93 #endif |
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94 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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95 &SUNAUDIO_bootstrap, |
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96 #endif |
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97 #if SDL_AUDIO_DRIVER_DMEDIA |
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98 &DMEDIA_bootstrap, |
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99 #endif |
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100 #if SDL_AUDIO_DRIVER_ARTS |
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101 &ARTS_bootstrap, |
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103 #if SDL_AUDIO_DRIVER_ESD |
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104 &ESD_bootstrap, |
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106 #if SDL_AUDIO_DRIVER_NAS |
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107 &NAS_bootstrap, |
0 | 108 #endif |
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109 #if SDL_AUDIO_DRIVER_DSOUND |
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110 &DSOUND_bootstrap, |
0 | 111 #endif |
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112 #if SDL_AUDIO_DRIVER_WINWAVEOUT |
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113 &WINWAVEOUT_bootstrap, |
0 | 114 #endif |
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115 #if SDL_AUDIO_DRIVER_PAUDIO |
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116 &PAUDIO_bootstrap, |
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117 #endif |
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118 #if SDL_AUDIO_DRIVER_BEOSAUDIO |
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119 &BEOSAUDIO_bootstrap, |
0 | 120 #endif |
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121 #if SDL_AUDIO_DRIVER_COREAUDIO |
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122 &COREAUDIO_bootstrap, |
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123 #endif |
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124 #if SDL_AUDIO_DRIVER_SNDMGR |
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125 &SNDMGR_bootstrap, |
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127 #if SDL_AUDIO_DRIVER_MINT |
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128 &MINTAUDIO_GSXB_bootstrap, |
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129 &MINTAUDIO_MCSN_bootstrap, |
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130 &MINTAUDIO_STFA_bootstrap, |
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131 &MINTAUDIO_XBIOS_bootstrap, |
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132 &MINTAUDIO_DMA8_bootstrap, |
398
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133 #endif |
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134 #if SDL_AUDIO_DRIVER_DISK |
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135 &DISKAUD_bootstrap, |
68
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136 #endif |
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137 #if SDL_AUDIO_DRIVER_DUMMY |
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138 &DUMMYAUD_bootstrap, |
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139 #endif |
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140 #if SDL_AUDIO_DRIVER_DC |
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141 &DCAUD_bootstrap, |
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142 #endif |
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143 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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144 &MMEAUDIO_bootstrap, |
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145 #endif |
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146 #if SDL_AUDIO_DRIVER_DART |
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147 &DART_bootstrap, |
1190 | 148 #endif |
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149 #if SDL_AUDIO_DRIVER_COREAUDIOIPHONE |
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150 &COREAUDIOIPHONE_bootstrap, |
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151 #endif |
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152 NULL |
0 | 153 }; |
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154 |
2060 | 155 static SDL_AudioDevice * |
156 get_audio_device(SDL_AudioDeviceID id) | |
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157 { |
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158 id--; |
2060 | 159 if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) { |
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160 SDL_SetError("Invalid audio device ID"); |
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161 return NULL; |
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162 } |
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163 |
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164 return open_devices[id]; |
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165 } |
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166 |
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167 |
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168 /* stubs for audio drivers that don't need a specific entry point... */ |
2060 | 169 static int |
170 SDL_AudioDetectDevices_Default(int iscapture) | |
171 { | |
172 return -1; | |
173 } | |
174 static void | |
175 SDL_AudioThreadInit_Default(_THIS) | |
176 { /* no-op. */ | |
177 } | |
178 static void | |
179 SDL_AudioWaitDevice_Default(_THIS) | |
180 { /* no-op. */ | |
181 } | |
182 static void | |
183 SDL_AudioPlayDevice_Default(_THIS) | |
184 { /* no-op. */ | |
185 } | |
186 static Uint8 * | |
187 SDL_AudioGetDeviceBuf_Default(_THIS) | |
188 { | |
189 return NULL; | |
190 } | |
191 static void | |
192 SDL_AudioWaitDone_Default(_THIS) | |
193 { /* no-op. */ | |
194 } | |
195 static void | |
196 SDL_AudioCloseDevice_Default(_THIS) | |
197 { /* no-op. */ | |
198 } | |
199 static void | |
200 SDL_AudioDeinitialize_Default(void) | |
201 { /* no-op. */ | |
202 } | |
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203 |
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204 static int |
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205 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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206 { |
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207 return 0; |
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208 } |
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209 |
2060 | 210 static const char * |
211 SDL_AudioGetDeviceName_Default(int index, int iscapture) | |
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212 { |
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213 SDL_SetError("No such device"); |
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214 return NULL; |
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215 } |
0 | 216 |
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217 static void |
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218 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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219 { |
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220 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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221 return; |
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222 } |
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223 SDL_mutexP(device->mixer_lock); |
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224 } |
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225 |
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226 static void |
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227 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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228 { |
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229 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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230 return; |
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231 } |
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232 SDL_mutexV(device->mixer_lock); |
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233 } |
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234 |
0 | 235 |
2060 | 236 static void |
237 finalize_audio_entry_points(void) | |
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238 { |
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239 /* |
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240 * Fill in stub functions for unused driver entry points. This lets us |
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241 * blindly call them without having to check for validity first. |
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242 */ |
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243 |
2060 | 244 #define FILL_STUB(x) \ |
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245 if (current_audio.impl.x == NULL) { \ |
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246 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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247 } |
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248 FILL_STUB(DetectDevices); |
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249 FILL_STUB(GetDeviceName); |
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250 FILL_STUB(OpenDevice); |
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251 FILL_STUB(ThreadInit); |
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252 FILL_STUB(WaitDevice); |
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253 FILL_STUB(PlayDevice); |
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254 FILL_STUB(GetDeviceBuf); |
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255 FILL_STUB(WaitDone); |
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256 FILL_STUB(CloseDevice); |
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257 FILL_STUB(LockDevice); |
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258 FILL_STUB(UnlockDevice); |
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259 FILL_STUB(Deinitialize); |
2060 | 260 #undef FILL_STUB |
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261 } |
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262 |
0 | 263 |
264 /* The general mixing thread function */ | |
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265 int SDLCALL |
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266 SDL_RunAudio(void *devicep) |
0 | 267 { |
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268 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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269 Uint8 *stream; |
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270 int stream_len; |
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271 void *udata; |
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272 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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273 int silence; |
0 | 274 |
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275 /* Perform any thread setup */ |
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276 device->threadid = SDL_ThreadID(); |
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277 current_audio.impl.ThreadInit(device); |
0 | 278 |
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279 /* Set up the mixing function */ |
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280 fill = device->spec.callback; |
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281 udata = device->spec.userdata; |
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282 |
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283 if (device->convert.needed) { |
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284 if (device->convert.src_format == AUDIO_U8) { |
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285 silence = 0x80; |
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286 } else { |
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287 silence = 0; |
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288 } |
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289 stream_len = device->convert.len; |
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290 } else { |
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291 silence = device->spec.silence; |
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292 stream_len = device->spec.size; |
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293 } |
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294 |
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295 /* Loop, filling the audio buffers */ |
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296 while (device->enabled) { |
0 | 297 |
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298 /* Fill the current buffer with sound */ |
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299 if (device->convert.needed) { |
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300 if (device->convert.buf) { |
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301 stream = device->convert.buf; |
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302 } else { |
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303 continue; |
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304 } |
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305 } else { |
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306 stream = current_audio.impl.GetDeviceBuf(device); |
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307 if (stream == NULL) { |
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308 stream = device->fake_stream; |
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309 } |
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310 } |
0 | 311 |
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312 if (!device->paused) { |
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313 SDL_mutexP(device->mixer_lock); |
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314 (*fill) (udata, stream, stream_len); |
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315 SDL_mutexV(device->mixer_lock); |
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316 } |
0 | 317 |
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318 /* Convert the audio if necessary */ |
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319 if (device->convert.needed) { |
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320 SDL_ConvertAudio(&device->convert); |
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321 stream = current_audio.impl.GetDeviceBuf(device); |
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322 if (stream == NULL) { |
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323 stream = device->fake_stream; |
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324 } |
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325 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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326 } |
0 | 327 |
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328 /* Ready current buffer for play and change current buffer */ |
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329 if (stream != device->fake_stream) { |
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330 current_audio.impl.PlayDevice(device); |
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331 } |
1562 | 332 |
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333 /* Wait for an audio buffer to become available */ |
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334 if (stream == device->fake_stream) { |
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335 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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336 } else { |
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337 current_audio.impl.WaitDevice(device); |
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338 } |
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339 } |
1562 | 340 |
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341 /* Wait for the audio to drain.. */ |
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342 current_audio.impl.WaitDone(device); |
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343 |
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344 return (0); |
0 | 345 } |
346 | |
322
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347 |
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348 static SDL_AudioFormat |
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349 SDL_ParseAudioFormat(const char *string) |
1794 | 350 { |
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351 #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x |
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352 CHECK_FMT_STRING(U8); |
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353 CHECK_FMT_STRING(S8); |
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354 CHECK_FMT_STRING(U16LSB); |
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355 CHECK_FMT_STRING(S16LSB); |
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356 CHECK_FMT_STRING(U16MSB); |
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357 CHECK_FMT_STRING(S16MSB); |
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358 CHECK_FMT_STRING(U16SYS); |
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359 CHECK_FMT_STRING(S16SYS); |
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360 CHECK_FMT_STRING(U16); |
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361 CHECK_FMT_STRING(S16); |
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362 CHECK_FMT_STRING(S32LSB); |
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363 CHECK_FMT_STRING(S32MSB); |
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364 CHECK_FMT_STRING(S32SYS); |
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365 CHECK_FMT_STRING(S32); |
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366 CHECK_FMT_STRING(F32LSB); |
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367 CHECK_FMT_STRING(F32MSB); |
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368 CHECK_FMT_STRING(F32SYS); |
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369 CHECK_FMT_STRING(F32); |
2060 | 370 #undef CHECK_FMT_STRING |
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371 return 0; |
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372 } |
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373 |
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374 int |
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375 SDL_GetNumAudioDrivers(void) |
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376 { |
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377 return (SDL_arraysize(bootstrap) - 1); |
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378 } |
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379 |
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380 const char * |
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381 SDL_GetAudioDriver(int index) |
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382 { |
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383 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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384 return (bootstrap[index]->name); |
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385 } |
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386 return (NULL); |
1794 | 387 } |
388 | |
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389 int |
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390 SDL_AudioInit(const char *driver_name) |
0 | 391 { |
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392 int i = 0; |
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393 int initialized = 0; |
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394 int tried_to_init = 0; |
0 | 395 |
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396 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
2060 | 397 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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398 } |
0 | 399 |
2060 | 400 SDL_memset(¤t_audio, '\0', sizeof(current_audio)); |
401 SDL_memset(open_devices, '\0', sizeof(open_devices)); | |
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402 |
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403 /* Select the proper audio driver */ |
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404 if (driver_name == NULL) { |
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405 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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406 } |
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407 |
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408 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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409 /* make sure we should even try this driver before doing so... */ |
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410 const AudioBootStrap *backend = bootstrap[i]; |
2060 | 411 if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) || |
412 ((!driver_name) && (backend->demand_only))) { | |
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413 continue; |
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414 } |
0 | 415 |
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416 tried_to_init = 1; |
2060 | 417 SDL_memset(¤t_audio, 0, sizeof(current_audio)); |
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418 current_audio.name = backend->name; |
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419 current_audio.desc = backend->desc; |
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420 initialized = backend->init(¤t_audio.impl); |
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421 } |
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422 |
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423 if (!initialized) { |
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424 /* specific drivers will set the error message if they fail... */ |
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425 if (!tried_to_init) { |
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426 if (driver_name) { |
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427 SDL_SetError("%s not available", driver_name); |
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428 } else { |
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429 SDL_SetError("No available audio device"); |
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430 } |
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431 } |
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432 |
2060 | 433 SDL_memset(¤t_audio, 0, sizeof(current_audio)); |
434 return (-1); /* No driver was available, so fail. */ | |
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435 } |
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436 |
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437 finalize_audio_entry_points(); |
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438 |
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439 return (0); |
0 | 440 } |
441 | |
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442 /* |
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443 * Get the current audio driver name |
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444 */ |
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445 const char * |
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446 SDL_GetCurrentAudioDriver() |
0 | 447 { |
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448 return current_audio.name; |
0 | 449 } |
450 | |
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451 |
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452 int |
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453 SDL_GetNumAudioDevices(int iscapture) |
0 | 454 { |
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455 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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456 return -1; |
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457 } |
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458 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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459 return 0; |
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460 } |
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461 |
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462 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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463 return 1; |
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464 } |
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465 |
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466 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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467 return 1; |
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468 } |
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469 |
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470 return current_audio.impl.DetectDevices(iscapture); |
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471 } |
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472 |
0 | 473 |
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474 const char * |
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475 SDL_GetAudioDeviceName(int index, int iscapture) |
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476 { |
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477 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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478 SDL_SetError("Audio subsystem is not initialized"); |
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479 return NULL; |
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480 } |
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481 |
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482 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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483 SDL_SetError("No capture support"); |
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484 return NULL; |
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485 } |
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486 |
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487 if (index < 0) { |
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488 SDL_SetError("No such device"); |
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489 return NULL; |
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490 } |
0 | 491 |
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492 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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493 return DEFAULT_INPUT_DEVNAME; |
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494 } |
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495 |
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496 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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497 return DEFAULT_OUTPUT_DEVNAME; |
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498 } |
262
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499 |
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500 return current_audio.impl.GetDeviceName(index, iscapture); |
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501 } |
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502 |
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503 |
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504 static void |
2060 | 505 close_audio_device(SDL_AudioDevice * device) |
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506 { |
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507 device->enabled = 0; |
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508 if (device->thread != NULL) { |
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509 SDL_WaitThread(device->thread, NULL); |
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510 } |
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511 if (device->mixer_lock != NULL) { |
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512 SDL_DestroyMutex(device->mixer_lock); |
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513 } |
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514 if (device->fake_stream != NULL) { |
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515 SDL_FreeAudioMem(device->fake_stream); |
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516 } |
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517 if (device->convert.needed) { |
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518 SDL_FreeAudioMem(device->convert.buf); |
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519 } |
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520 if (device->opened) { |
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521 current_audio.impl.CloseDevice(device); |
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522 device->opened = 0; |
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523 } |
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524 SDL_FreeAudioMem(device); |
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525 } |
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526 |
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527 |
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528 /* |
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529 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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530 * Fills in a sanitized copy in (prepared). |
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531 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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532 */ |
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533 static int |
2060 | 534 prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared) |
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535 { |
2060 | 536 SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec)); |
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537 |
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538 if (orig->callback == NULL) { |
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539 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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540 return 0; |
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541 } |
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542 |
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543 if (orig->freq == 0) { |
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544 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
2060 | 545 if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) { |
546 prepared->freq = 22050; /* a reasonable default */ | |
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547 } |
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548 } |
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549 |
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550 if (orig->format == 0) { |
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551 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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552 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
2060 | 553 prepared->format = AUDIO_S16; /* a reasonable default */ |
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554 } |
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555 } |
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556 |
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557 switch (orig->channels) { |
2060 | 558 case 0:{ |
559 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
2141 | 560 if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) { |
2060 | 561 prepared->channels = 2; /* a reasonable default */ |
562 } | |
563 break; | |
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564 } |
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565 case 1: /* Mono */ |
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566 case 2: /* Stereo */ |
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567 case 4: /* surround */ |
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568 case 6: /* surround with center and lfe */ |
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569 break; |
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570 default: |
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571 SDL_SetError("Unsupported number of audio channels."); |
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572 return 0; |
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573 } |
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574 |
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575 if (orig->samples == 0) { |
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576 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
2060 | 577 if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) { |
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578 /* Pick a default of ~46 ms at desired frequency */ |
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579 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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580 const int samples = (prepared->freq / 1000) * 46; |
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581 int power2 = 1; |
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582 while (power2 < samples) { |
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583 power2 *= 2; |
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584 } |
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585 prepared->samples = power2; |
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586 } |
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587 } |
0 | 588 |
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589 /* Calculate the silence and size of the audio specification */ |
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590 SDL_CalculateAudioSpec(prepared); |
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591 |
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592 return 1; |
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593 } |
1408
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594 |
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595 |
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596 static SDL_AudioDeviceID |
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597 open_audio_device(const char *devname, int iscapture, |
2060 | 598 const SDL_AudioSpec * _desired, SDL_AudioSpec * obtained, |
599 int min_id) | |
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600 { |
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601 SDL_AudioDeviceID id = 0; |
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602 SDL_AudioSpec desired; |
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603 SDL_AudioDevice *device; |
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604 int i = 0; |
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605 |
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606 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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607 SDL_SetError("Audio subsystem is not initialized"); |
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608 return 0; |
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609 } |
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610 |
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611 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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612 SDL_SetError("No capture support"); |
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613 return 0; |
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614 } |
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615 |
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616 if (!prepare_audiospec(_desired, &desired)) { |
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617 return 0; |
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618 } |
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619 |
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620 /* If app doesn't care about a specific device, let the user override. */ |
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621 if (devname == NULL) { |
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622 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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623 } |
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624 |
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625 /* |
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626 * Catch device names at the high level for the simple case... |
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627 * This lets us have a basic "device enumeration" for systems that |
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628 * don't have multiple devices, but makes sure the device name is |
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629 * always NULL when it hits the low level. |
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630 * |
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631 * Also make sure that the simple case prevents multiple simultaneous |
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632 * opens of the default system device. |
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633 */ |
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634 |
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635 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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636 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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637 SDL_SetError("No such device"); |
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638 return 0; |
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639 } |
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640 devname = NULL; |
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641 |
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642 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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643 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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644 SDL_SetError("Audio device already open"); |
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645 return 0; |
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646 } |
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647 } |
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648 } |
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649 |
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650 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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651 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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652 SDL_SetError("No such device"); |
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653 return 0; |
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654 } |
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655 devname = NULL; |
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656 |
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657 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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658 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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659 SDL_SetError("Audio device already open"); |
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660 return 0; |
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661 } |
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662 } |
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663 } |
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664 |
2060 | 665 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice)); |
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666 if (device == NULL) { |
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667 SDL_OutOfMemory(); |
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668 return 0; |
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669 } |
2060 | 670 SDL_memset(device, '\0', sizeof(SDL_AudioDevice)); |
671 SDL_memcpy(&device->spec, &desired, sizeof(SDL_AudioSpec)); | |
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672 device->enabled = 1; |
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673 device->paused = 1; |
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674 device->iscapture = iscapture; |
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|
675 |
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676 /* Create a semaphore for locking the sound buffers */ |
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677 if (!current_audio.impl.SkipMixerLock) { |
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678 device->mixer_lock = SDL_CreateMutex(); |
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679 if (device->mixer_lock == NULL) { |
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680 close_audio_device(device); |
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681 SDL_SetError("Couldn't create mixer lock"); |
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682 return 0; |
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683 } |
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684 } |
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685 |
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686 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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687 close_audio_device(device); |
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688 return 0; |
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689 } |
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690 device->opened = 1; |
0 | 691 |
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692 /* If the audio driver changes the buffer size, accept it */ |
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693 if (device->spec.samples != desired.samples) { |
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694 desired.samples = device->spec.samples; |
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695 SDL_CalculateAudioSpec(&device->spec); |
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696 } |
0 | 697 |
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698 /* Allocate a fake audio memory buffer */ |
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699 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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700 if (device->fake_stream == NULL) { |
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701 close_audio_device(device); |
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702 SDL_OutOfMemory(); |
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703 return 0; |
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704 } |
0 | 705 |
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706 /* See if we need to do any conversion */ |
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707 if (obtained != NULL) { |
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|
708 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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709 } else if (desired.freq != device->spec.freq || |
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|
710 desired.format != device->spec.format || |
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711 desired.channels != device->spec.channels) { |
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712 /* Build an audio conversion block */ |
2049
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713 if (SDL_BuildAudioCVT(&device->convert, |
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|
714 desired.format, desired.channels, |
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715 desired.freq, |
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716 device->spec.format, device->spec.channels, |
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717 device->spec.freq) < 0) { |
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718 close_audio_device(device); |
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719 return 0; |
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720 } |
2049
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721 if (device->convert.needed) { |
2060 | 722 device->convert.len = (int) (((double) desired.size) / |
723 device->convert.len_ratio); | |
2053
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1.3 branch version of revision 2878.
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724 |
2049
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725 device->convert.buf = |
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726 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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727 device->convert.len_mult); |
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728 if (device->convert.buf == NULL) { |
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729 close_audio_device(device); |
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730 SDL_OutOfMemory(); |
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731 return 0; |
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732 } |
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733 } |
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734 } |
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735 |
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736 /* Find an available device ID and store the structure... */ |
2060 | 737 for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) { |
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738 if (open_devices[id] == NULL) { |
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739 open_devices[id] = device; |
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|
740 break; |
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|
741 } |
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|
742 } |
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743 |
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|
744 if (id == SDL_arraysize(open_devices)) { |
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|
745 SDL_SetError("Too many open audio devices"); |
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|
746 close_audio_device(device); |
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|
747 return 0; |
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|
748 } |
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749 |
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|
750 /* Start the audio thread if necessary */ |
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|
751 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
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|
752 /* Start the audio thread */ |
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|
753 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
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diff
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|
754 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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It's now possible to build SDL without any C runtime at all on Windows,
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|
755 #undef SDL_CreateThread |
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|
756 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
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|
757 #else |
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758 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
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759 #endif |
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|
760 if (device->thread == NULL) { |
2060 | 761 SDL_CloseAudioDevice(id + 1); |
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762 SDL_SetError("Couldn't create audio thread"); |
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|
763 return 0; |
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764 } |
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765 } |
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766 |
2060 | 767 return id + 1; |
2049
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|
768 } |
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|
769 |
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|
770 |
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|
771 int |
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|
772 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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773 { |
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774 SDL_AudioDeviceID id = 0; |
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|
775 |
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|
776 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
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|
777 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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778 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
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779 return (-1); |
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|
780 } |
2049
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781 } |
0 | 782 |
2049
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783 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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784 if (open_devices[0] != NULL) { |
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|
785 SDL_SetError("Audio device is already opened"); |
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|
786 return (-1); |
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787 } |
2049
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|
788 |
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789 id = open_audio_device(NULL, 0, desired, obtained, 1); |
2060 | 790 if (id > 1) { /* this should never happen in theory... */ |
2049
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791 SDL_CloseAudioDevice(id); |
2060 | 792 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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793 return (-1); |
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794 } |
21
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795 |
2049
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796 return ((id == 0) ? -1 : 0); |
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797 } |
21
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|
798 |
2049
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799 SDL_AudioDeviceID |
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800 SDL_OpenAudioDevice(const char *device, int iscapture, |
2060 | 801 const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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802 { |
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803 return open_audio_device(device, iscapture, desired, obtained, 2); |
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804 } |
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805 |
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|
806 SDL_audiostatus |
2049
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807 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
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|
808 { |
2049
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809 SDL_AudioDevice *device = get_audio_device(devid); |
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810 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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|
811 if (device && device->enabled) { |
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812 if (device->paused) { |
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813 status = SDL_AUDIO_PAUSED; |
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814 } else { |
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|
815 status = SDL_AUDIO_PLAYING; |
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816 } |
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817 } |
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|
818 return (status); |
0 | 819 } |
820 | |
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821 |
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|
822 SDL_audiostatus |
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823 SDL_GetAudioStatus(void) |
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824 { |
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825 return SDL_GetAudioDeviceStatus(1); |
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826 } |
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827 |
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|
828 void |
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829 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
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|
830 { |
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831 SDL_AudioDevice *device = get_audio_device(devid); |
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832 if (device) { |
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833 device->paused = pause_on; |
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|
834 } |
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835 } |
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836 |
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837 void |
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838 SDL_PauseAudio(int pause_on) |
0 | 839 { |
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840 SDL_PauseAudioDevice(1, pause_on); |
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841 } |
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842 |
0 | 843 |
2049
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844 void |
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845 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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846 { |
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|
847 /* Obtain a lock on the mixing buffers */ |
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848 SDL_AudioDevice *device = get_audio_device(devid); |
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849 if (device) { |
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850 current_audio.impl.LockDevice(device); |
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1794
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changeset
|
851 } |
0 | 852 } |
853 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
854 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
855 SDL_LockAudio(void) |
0 | 856 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
857 SDL_LockAudioDevice(1); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
858 } |
0 | 859 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
860 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
861 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
862 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
863 /* Obtain a lock on the mixing buffers */ |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
864 SDL_AudioDevice *device = get_audio_device(devid); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
865 if (device) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
866 current_audio.impl.UnlockDevice(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
867 } |
0 | 868 } |
869 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
870 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
871 SDL_UnlockAudio(void) |
0 | 872 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
873 SDL_UnlockAudioDevice(1); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
874 } |
0 | 875 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
876 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
877 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
878 { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
879 SDL_AudioDevice *device = get_audio_device(devid); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
880 if (device) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
881 close_audio_device(device); |
2060 | 882 open_devices[devid - 1] = NULL; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
883 } |
0 | 884 } |
885 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
886 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
887 SDL_CloseAudio(void) |
0 | 888 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
889 SDL_CloseAudioDevice(1); |
0 | 890 } |
891 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
892 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
893 SDL_AudioQuit(void) |
0 | 894 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
895 SDL_AudioDeviceID i; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
896 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
897 SDL_CloseAudioDevice(i); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
898 } |
0 | 899 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
900 /* Free the driver data */ |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
901 current_audio.impl.Deinitialize(); |
2060 | 902 SDL_memset(¤t_audio, '\0', sizeof(current_audio)); |
903 SDL_memset(open_devices, '\0', sizeof(open_devices)); | |
0 | 904 } |
905 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
906 #define NUM_FORMATS 10 |
0 | 907 static int format_idx; |
908 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
909 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
910 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
911 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
912 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
913 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
914 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
915 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
916 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
917 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
918 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
919 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
920 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
921 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
922 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
923 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
924 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
925 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
926 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
927 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
928 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
929 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 930 }; |
931 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
932 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
933 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 934 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
935 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
936 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
937 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
938 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
939 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
940 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
941 return (SDL_NextAudioFormat()); |
0 | 942 } |
943 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
944 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
945 SDL_NextAudioFormat(void) |
0 | 946 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
947 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
948 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
949 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
950 return (format_list[format_idx][format_idx_sub++]); |
0 | 951 } |
952 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
953 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
954 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 955 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
956 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
957 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
958 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
959 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
960 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
961 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
962 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
963 } |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
964 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
965 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
966 spec->size *= spec->samples; |
0 | 967 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
968 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
969 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
970 /* |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
971 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
972 * audio device (and is deprecated, by the way!). |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
973 */ |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
974 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
975 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
976 { |
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977 /* Mix the user-level audio format */ |
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978 SDL_AudioDevice *device = get_audio_device(1); |
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979 if (device != NULL) { |
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980 SDL_AudioFormat format; |
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981 if (device->convert.needed) { |
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982 format = device->convert.src_format; |
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983 } else { |
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984 format = device->spec.format; |
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985 } |
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986 SDL_MixAudioFormat(dst, src, format, len, volume); |
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987 } |
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988 } |
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989 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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990 /* vi: set ts=4 sw=4 expandtab: */ |