Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 4194:05c9e942cc46 SDL-1.2
Preliminary work to support the Milan video bios, that will gives access to 24 or 32 bpp modes. I used the svga driver as model to dynamically build video modes list.
author | Patrice Mandin <patmandin@gmail.com> |
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date | Sat, 19 Sep 2009 12:46:00 +0000 |
parents | a1b03ba2fcd0 |
children | 46fb637777ed |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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parents:
855
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13 Lesser General Public License for more details. |
0 | 14 |
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Sam Lantinga <slouken@libsdl.org>
parents:
855
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
855
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Catch the C++ and Objective C sources too...
Sam Lantinga <slouken@libsdl.org>
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the BeApp specific portions of the application */ | |
25 | |
26 #include <AppKit.h> | |
27 #include <storage/Path.h> | |
28 #include <storage/Entry.h> | |
29 #include <unistd.h> | |
30 | |
31 #include "SDL_BeApp.h" | |
32 #include "SDL_thread.h" | |
33 #include "SDL_timer.h" | |
34 #include "SDL_error.h" | |
35 | |
36 /* Flag to tell whether or not the Be application is active or not */ | |
37 int SDL_BeAppActive = 0; | |
38 static SDL_Thread *SDL_AppThread = NULL; | |
39 | |
40 static int StartBeApp(void *unused) | |
41 { | |
42 BApplication *App; | |
43 | |
44 App = new BApplication("application/x-SDL-executable"); | |
45 | |
46 App->Run(); | |
47 delete App; | |
48 return(0); | |
49 } | |
50 | |
51 /* Initialize the Be Application, if it's not already started */ | |
52 int SDL_InitBeApp(void) | |
53 { | |
54 /* Create the BApplication that handles appserver interaction */ | |
55 if ( SDL_BeAppActive <= 0 ) { | |
56 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | |
57 if ( SDL_AppThread == NULL ) { | |
58 SDL_SetError("Couldn't create BApplication thread"); | |
59 return(-1); | |
60 } | |
61 | |
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I noticed MacOSX SDL sets up working directory to parent of executable.
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62 /* Change working to directory to that of executable */ |
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63 app_info info; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
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64 if (B_OK == be_app->GetAppInfo(&info)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
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65 entry_ref ref = info.ref; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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66 BEntry entry; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
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67 if (B_OK == entry.SetTo(&ref)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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68 BPath path; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
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69 if (B_OK == path.SetTo(&entry)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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70 if (B_OK == path.GetParent(&path)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
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71 chdir(path.Path()); |
0 | 72 } |
73 } | |
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I noticed MacOSX SDL sets up working directory to parent of executable.
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parents:
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74 } |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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75 } |
0 | 76 |
77 do { | |
78 SDL_Delay(10); | |
79 } while ( (be_app == NULL) || be_app->IsLaunching() ); | |
80 | |
81 /* Mark the application active */ | |
82 SDL_BeAppActive = 0; | |
83 } | |
84 | |
85 /* Increment the application reference count */ | |
86 ++SDL_BeAppActive; | |
87 | |
88 /* The app is running, and we're ready to go */ | |
89 return(0); | |
90 } | |
91 | |
92 /* Quit the Be Application, if there's nothing left to do */ | |
93 void SDL_QuitBeApp(void) | |
94 { | |
95 /* Decrement the application reference count */ | |
96 --SDL_BeAppActive; | |
97 | |
98 /* If the reference count reached zero, clean up the app */ | |
99 if ( SDL_BeAppActive == 0 ) { | |
100 if ( SDL_AppThread != NULL ) { | |
101 if ( be_app != NULL ) { /* Not tested */ | |
102 be_app->PostMessage(B_QUIT_REQUESTED); | |
103 } | |
104 SDL_WaitThread(SDL_AppThread, NULL); | |
105 SDL_AppThread = NULL; | |
106 } | |
107 /* be_app should now be NULL since be_app has quit */ | |
108 } | |
109 } |