annotate src/video/x11/SDL_x11yuv.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents 95aa4041e7f9
children e3d0517bf67e
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* This is the XFree86 Xv extension implementation of YUV video overlays */
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29
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30 #ifdef XFREE86_XV
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31
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32 #include <stdlib.h>
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33 #include <string.h>
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34 #include <X11/Xlib.h>
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35 #include <sys/ipc.h>
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36 #include <sys/shm.h>
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37 #include <X11/extensions/XShm.h>
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38 #include <XFree86/extensions/Xvlib.h>
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39
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40 #include "SDL_error.h"
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41 #include "SDL_video.h"
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42 #include "SDL_x11yuv_c.h"
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43 #include "SDL_yuvfuncs.h"
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44
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45 #define XFREE86_REFRESH_HACK
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46 #ifdef XFREE86_REFRESH_HACK
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47 #include "SDL_x11image_c.h"
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48 #endif
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49
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50 /* Workaround when pitch != width */
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51 #define PITCH_WORKAROUND
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52
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53 /* Fix for the NVidia GeForce 2 - use the last available adaptor */
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54 /*#define USE_LAST_ADAPTOR*/ /* Apparently the NVidia drivers are fixed */
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55
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56 /* The functions used to manipulate software video overlays */
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57 static struct private_yuvhwfuncs x11_yuvfuncs = {
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58 X11_LockYUVOverlay,
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59 X11_UnlockYUVOverlay,
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60 X11_DisplayYUVOverlay,
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61 X11_FreeYUVOverlay
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62 };
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63
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64 struct private_yuvhwdata {
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65 int port;
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66 XShmSegmentInfo yuvshm;
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67 SDL_NAME(XvImage) *image;
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68 };
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69
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70
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71 SDL_Overlay *X11_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
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72 {
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73 SDL_Overlay *overlay;
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74 struct private_yuvhwdata *hwdata;
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75 int xv_port;
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76 int i, j, k;
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77 int adaptors;
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78 SDL_NAME(XvAdaptorInfo) *ainfo;
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79 XShmSegmentInfo *yuvshm;
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80
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81 /* Look for the XVideo extension with a valid port for this format */
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82 xv_port = -1;
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83 if ( (Success == SDL_NAME(XvQueryExtension)(GFX_Display, &j, &j, &j, &j, &j)) &&
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84 (Success == SDL_NAME(XvQueryAdaptors)(GFX_Display,
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85 RootWindow(GFX_Display, SDL_Screen),
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86 &adaptors, &ainfo)) ) {
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87 #ifdef USE_LAST_ADAPTOR
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88 for ( i=0; i < adaptors; ++i ) {
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89 #else
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90 for ( i=0; (i < adaptors) && (xv_port == -1); ++i ) {
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91 #endif /* USE_LAST_ADAPTOR */
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92 /* Check to see if the visual can be used */
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93 if ( BUGGY_XFREE86(<=, 4001) ) {
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94 int visual_ok = 0;
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95 for ( j=0; j<ainfo[i].num_formats; ++j ) {
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96 if ( ainfo[i].formats[j].visual_id ==
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97 SDL_Visual->visualid ) {
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98 visual_ok = 1;
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99 break;
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100 }
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101 }
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102 if ( ! visual_ok ) {
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103 continue;
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104 }
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105 }
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106 if ( (ainfo[i].type & XvInputMask) &&
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107 (ainfo[i].type & XvImageMask) ) {
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108 int num_formats;
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109 SDL_NAME(XvImageFormatValues) *formats;
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110 formats = SDL_NAME(XvListImageFormats)(GFX_Display,
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111 ainfo[i].base_id, &num_formats);
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112 #ifdef USE_LAST_ADAPTOR
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113 for ( j=0; j < num_formats; ++j ) {
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114 #else
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115 for ( j=0; (j < num_formats) && (xv_port == -1); ++j ) {
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116 #endif /* USE_LAST_ADAPTOR */
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117 if ( (Uint32)formats[j].id == format ) {
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118 for ( k=0; k < ainfo[i].num_ports; ++k ) {
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119 if ( Success == SDL_NAME(XvGrabPort)(GFX_Display, ainfo[i].base_id+k, CurrentTime) ) {
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120 xv_port = ainfo[i].base_id+k;
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121 break;
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122 }
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123 }
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124 }
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125 }
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126 if ( formats ) {
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127 XFree(formats);
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128 }
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129 }
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130 }
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131 SDL_NAME(XvFreeAdaptorInfo)(ainfo);
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132 }
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133
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134 #if 0
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135 /*
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136 * !!! FIXME:
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137 * "Here are some diffs for X11 and yuv. Note that the last part 2nd
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138 * diff should probably be a new call to XvQueryAdaptorFree with ainfo
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139 * and the number of adaptors, instead of the loop through like I did."
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140 *
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141 * ACHTUNG: This is broken! It looks like XvFreeAdaptorInfo does this
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142 * for you, so we end up with a double-free. I need to look at this
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143 * more closely... --ryan.
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parents: 410
diff changeset
144 */
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parents: 410
diff changeset
145 for ( i=0; i < adaptors; ++i ) {
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parents: 410
diff changeset
146 if (ainfo[i].name != NULL) Xfree(ainfo[i].name);
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parents: 410
diff changeset
147 if (ainfo[i].formats != NULL) Xfree(ainfo[i].formats);
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diff changeset
148 }
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parents: 410
diff changeset
149 Xfree(ainfo);
434
ed58b98c0d9d Commented double-free buggy code. Will examine more closely later.
Ryan C. Gordon <icculus@icculus.org>
parents: 429
diff changeset
150 #endif
429
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parents: 410
diff changeset
151
0
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152 if ( xv_port == -1 ) {
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153 SDL_SetError("No available video ports for requested format");
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154 return(NULL);
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155 }
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156
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157 /* Create the overlay structure */
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158 overlay = (SDL_Overlay *)malloc(sizeof *overlay);
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159 if ( overlay == NULL ) {
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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parents: 252
diff changeset
160 SDL_NAME(XvUngrabPort)(GFX_Display, xv_port, CurrentTime);
0
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161 SDL_OutOfMemory();
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162 return(NULL);
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163 }
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164 memset(overlay, 0, (sizeof *overlay));
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165
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166 /* Fill in the basic members */
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167 overlay->format = format;
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168 overlay->w = width;
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169 overlay->h = height;
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170
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diff changeset
171 /* Set up the YUV surface function structure */
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172 overlay->hwfuncs = &x11_yuvfuncs;
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173 overlay->hw_overlay = 1;
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174
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175 /* Create the pixel data and lookup tables */
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176 hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata);
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177 overlay->hwdata = hwdata;
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178 if ( hwdata == NULL ) {
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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diff changeset
179 SDL_NAME(XvUngrabPort)(GFX_Display, xv_port, CurrentTime);
0
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180 SDL_OutOfMemory();
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181 SDL_FreeYUVOverlay(overlay);
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182 return(NULL);
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183 }
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184 yuvshm = &hwdata->yuvshm;
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185 memset(yuvshm, 0, sizeof(*yuvshm));
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186 hwdata->port = xv_port;
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
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diff changeset
187 hwdata->image = SDL_NAME(XvShmCreateImage)(GFX_Display, xv_port, format,
0
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188 0, width, height, yuvshm);
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189
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190 #ifdef PITCH_WORKAROUND
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191 if ( hwdata->image != NULL && hwdata->image->pitches[0] != width )
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192 {
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193 /* Ajust overlay width according to pitch */
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194 switch (format) {
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195 case SDL_YV12_OVERLAY:
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196 case SDL_IYUV_OVERLAY:
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197 width = hwdata->image->pitches[0];
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198 break;
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199 case SDL_YUY2_OVERLAY:
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diff changeset
200 case SDL_UYVY_OVERLAY:
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parents:
diff changeset
201 case SDL_YVYU_OVERLAY:
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diff changeset
202 width = hwdata->image->pitches[0] / 2;
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parents:
diff changeset
203 break;
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diff changeset
204 default:
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diff changeset
205 /* We should never get here (caught above) */
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diff changeset
206 return(NULL);
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diff changeset
207 }
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diff changeset
208
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diff changeset
209 XFree(hwdata->image);
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
210 hwdata->image = SDL_NAME(XvShmCreateImage)(GFX_Display, xv_port, format,
0
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211 0, width, height, yuvshm);
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diff changeset
212 }
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diff changeset
213 #endif
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diff changeset
214
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diff changeset
215 if ( hwdata->image == NULL ) {
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216 SDL_OutOfMemory();
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diff changeset
217 SDL_FreeYUVOverlay(overlay);
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diff changeset
218 return(NULL);
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parents:
diff changeset
219 }
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diff changeset
220 yuvshm->shmid = shmget(IPC_PRIVATE, hwdata->image->data_size,
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parents:
diff changeset
221 IPC_CREAT | 0777);
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parents:
diff changeset
222 if ( yuvshm->shmid < 0 ) {
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diff changeset
223 SDL_SetError("Unable to get %d bytes shared memory",
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diff changeset
224 hwdata->image->data_size);
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diff changeset
225 SDL_FreeYUVOverlay(overlay);
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diff changeset
226 return(NULL);
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diff changeset
227 }
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diff changeset
228 yuvshm->shmaddr = (char *) shmat(yuvshm->shmid, 0, 0);
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diff changeset
229 yuvshm->readOnly = False;
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diff changeset
230 hwdata->image->data = yuvshm->shmaddr;
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parents:
diff changeset
231
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diff changeset
232 XShmAttach(GFX_Display, yuvshm);
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parents:
diff changeset
233 XSync(GFX_Display, False);
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parents:
diff changeset
234 shmctl(yuvshm->shmid, IPC_RMID, 0);
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parents:
diff changeset
235
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parents:
diff changeset
236 /* Find the pitch and offset values for the overlay */
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parents:
diff changeset
237 overlay->planes = hwdata->image->num_planes;
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parents:
diff changeset
238 overlay->pitches = (Uint16 *)malloc(overlay->planes * sizeof(Uint16));
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parents:
diff changeset
239 overlay->pixels = (Uint8 **)malloc(overlay->planes * sizeof(Uint8 *));
74212992fb08 Initial revision
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parents:
diff changeset
240 if ( !overlay->pitches || !overlay->pixels ) {
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parents:
diff changeset
241 SDL_OutOfMemory();
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parents:
diff changeset
242 SDL_FreeYUVOverlay(overlay);
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parents:
diff changeset
243 return(NULL);
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parents:
diff changeset
244 }
74212992fb08 Initial revision
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parents:
diff changeset
245 for ( i=0; i<overlay->planes; ++i ) {
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parents:
diff changeset
246 overlay->pitches[i] = hwdata->image->pitches[i];
74212992fb08 Initial revision
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parents:
diff changeset
247 overlay->pixels[i] = (Uint8 *)hwdata->image->data +
74212992fb08 Initial revision
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parents:
diff changeset
248 hwdata->image->offsets[i];
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 }
74212992fb08 Initial revision
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parents:
diff changeset
250
74212992fb08 Initial revision
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parents:
diff changeset
251 #ifdef XFREE86_REFRESH_HACK
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parents:
diff changeset
252 /* Work around an XFree86 X server bug (?)
74212992fb08 Initial revision
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parents:
diff changeset
253 We can't perform normal updates in windows that have video
74212992fb08 Initial revision
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parents:
diff changeset
254 being output to them. See SDL_x11image.c for more details.
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parents:
diff changeset
255 */
74212992fb08 Initial revision
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parents:
diff changeset
256 X11_DisableAutoRefresh(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 #endif
74212992fb08 Initial revision
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parents:
diff changeset
258
74212992fb08 Initial revision
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parents:
diff changeset
259 /* We're all done.. */
74212992fb08 Initial revision
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parents:
diff changeset
260 return(overlay);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 }
74212992fb08 Initial revision
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parents:
diff changeset
262
74212992fb08 Initial revision
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parents:
diff changeset
263 int X11_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 }
74212992fb08 Initial revision
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parents:
diff changeset
267
74212992fb08 Initial revision
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parents:
diff changeset
268 void X11_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 }
74212992fb08 Initial revision
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parents:
diff changeset
272
74212992fb08 Initial revision
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parents:
diff changeset
273 int X11_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 struct private_yuvhwdata *hwdata;
74212992fb08 Initial revision
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parents:
diff changeset
276
74212992fb08 Initial revision
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parents:
diff changeset
277 hwdata = overlay->hwdata;
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
278 SDL_NAME(XvShmPutImage)(GFX_Display, hwdata->port, SDL_Window, SDL_GC,
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 hwdata->image, 0, 0, overlay->w, overlay->h,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 dstrect->x, dstrect->y, dstrect->w, dstrect->h, False);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 XSync(GFX_Display, False);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 }
74212992fb08 Initial revision
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parents:
diff changeset
284
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 void X11_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 struct private_yuvhwdata *hwdata;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288
74212992fb08 Initial revision
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parents:
diff changeset
289 hwdata = overlay->hwdata;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 if ( hwdata ) {
292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
291 SDL_NAME(XvUngrabPort)(GFX_Display, hwdata->port, CurrentTime);
0
74212992fb08 Initial revision
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parents:
diff changeset
292 if ( hwdata->yuvshm.shmaddr ) {
74212992fb08 Initial revision
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parents:
diff changeset
293 XShmDetach(GFX_Display, &hwdata->yuvshm);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 shmdt(hwdata->yuvshm.shmaddr);
74212992fb08 Initial revision
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parents:
diff changeset
295 }
74212992fb08 Initial revision
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parents:
diff changeset
296 if ( hwdata->image ) {
74212992fb08 Initial revision
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parents:
diff changeset
297 XFree(hwdata->image);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 free(hwdata);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 if ( overlay->pitches ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 free(overlay->pitches);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 overlay->pitches = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 if ( overlay->pixels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 free(overlay->pixels);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 overlay->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 }
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Sam Lantinga <slouken@lokigames.com>
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309 #ifdef XFREE86_REFRESH_HACK
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310 X11_EnableAutoRefresh(this);
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311 #endif
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312 }
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313
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314 #endif /* XFREE86_XV */