view src/video/x11/SDL_x11yuv.c @ 563:04dcaf3da918

Massive Quartz input enhancements from Darrell Walisser. His email: Enclosed is a patch that addresses the following: --Various minor cleanups. Removed dead/obsolete code, made some style cleanups --Mouse Events Now keep track of what button(s) were pressed so we know when to send the mouse up event. This fixes the case where the mouse is dragged outside of the game window and released (in which case we want to send the mouse up event even though the mouse is outside the game window). --Input Grabbing Here is my take on the grabbing situation, which is the basis for the new implementation. There are 3 grab states, ungrabbed (UG), visible (VG), and invisible (IG). Both VG and IG keep the mouse constrained to the window and produce relative motion events. In VG the cursor is visible (duh), in IG it is not. In VG, absolute motion events also work. There are 6 actions that can affect grabbing: 1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do nothing. However, a fullscreen visible grab can be treated just like a windowed visible grab, which is what I have done to help simplify things. 2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the grab is an invisible grab. If the cursor is visible, the grab should just constrain the mouse to the window. 3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to the window as should the keyboard input. On Mac OS X, the keyboard input is implicitly grabbed by confining the cursor, except for command-tab which can switch away from the application. Should the window come to the foreground if the application is deactivated and grab input is called? This isn't necessary in this implementation because the grab state will be asserted upon activation. Using my notation, these are all the cases that need to be handled (state + action = new state). UG+U = UG UG+G = VG or IG, if cursor is visible or not UG+H = UG UG+S = UG VG+U = UG VG+G = VG VG+H = IG VG+S = VG IG+U = UG IG+G = IG IG+H = IG IG+S = VG The cases that result in the same state can be ignored in the code, which cuts it down to just 5 cases. Another issue is what happens when the app loses/gains input focus from deactivate/activate or iconify/deiconify. I think that if input focus is ever lost (outside of SDL's control), the grab state should be suspended and the cursor should become visible and active again. When regained, the cursor should reappear in its original location and/or grab state. This way, when reactivating the cursor is still in the same position as before so apps shouldn't get confused when the next motion event comes in. This is what I've done in this patch.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 27 Dec 2002 20:52:41 +0000
parents 95aa4041e7f9
children e3d0517bf67e
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the XFree86 Xv extension implementation of YUV video overlays */

#ifdef XFREE86_XV

#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#include <XFree86/extensions/Xvlib.h>

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_x11yuv_c.h"
#include "SDL_yuvfuncs.h"

#define XFREE86_REFRESH_HACK
#ifdef XFREE86_REFRESH_HACK
#include "SDL_x11image_c.h"
#endif

/* Workaround when pitch != width */
#define PITCH_WORKAROUND

/* Fix for the NVidia GeForce 2 - use the last available adaptor */
/*#define USE_LAST_ADAPTOR*/  /* Apparently the NVidia drivers are fixed */

/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs x11_yuvfuncs = {
	X11_LockYUVOverlay,
	X11_UnlockYUVOverlay,
	X11_DisplayYUVOverlay,
	X11_FreeYUVOverlay
};

struct private_yuvhwdata {
	int port;
	XShmSegmentInfo yuvshm;
	SDL_NAME(XvImage) *image;
};


SDL_Overlay *X11_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
	SDL_Overlay *overlay;
	struct private_yuvhwdata *hwdata;
	int xv_port;
	int i, j, k;
	int adaptors;
	SDL_NAME(XvAdaptorInfo) *ainfo;
	XShmSegmentInfo *yuvshm;

	/* Look for the XVideo extension with a valid port for this format */
	xv_port = -1;
	if ( (Success == SDL_NAME(XvQueryExtension)(GFX_Display, &j, &j, &j, &j, &j)) &&
	     (Success == SDL_NAME(XvQueryAdaptors)(GFX_Display,
	                                 RootWindow(GFX_Display, SDL_Screen),
	                                 &adaptors, &ainfo)) ) {
#ifdef USE_LAST_ADAPTOR
		for ( i=0; i < adaptors; ++i ) {
#else
		for ( i=0; (i < adaptors) && (xv_port == -1); ++i ) {
#endif /* USE_LAST_ADAPTOR */
			/* Check to see if the visual can be used */
			if ( BUGGY_XFREE86(<=, 4001) ) {
				int visual_ok = 0;
				for ( j=0; j<ainfo[i].num_formats; ++j ) {
					if ( ainfo[i].formats[j].visual_id ==
							SDL_Visual->visualid ) {
						visual_ok = 1;
						break;
					}
				}
				if ( ! visual_ok ) {
					continue;
				}
			}
			if ( (ainfo[i].type & XvInputMask) &&
			     (ainfo[i].type & XvImageMask) ) {
				int num_formats;
				SDL_NAME(XvImageFormatValues) *formats;
				formats = SDL_NAME(XvListImageFormats)(GFX_Display,
				              ainfo[i].base_id, &num_formats);
#ifdef USE_LAST_ADAPTOR
				for ( j=0; j < num_formats; ++j ) {
#else
				for ( j=0; (j < num_formats) && (xv_port == -1); ++j ) {
#endif /* USE_LAST_ADAPTOR */
					if ( (Uint32)formats[j].id == format ) {
						for ( k=0; k < ainfo[i].num_ports; ++k ) {
							if ( Success == SDL_NAME(XvGrabPort)(GFX_Display, ainfo[i].base_id+k, CurrentTime) ) {
								xv_port = ainfo[i].base_id+k;
								break;
							}
						}
					}
				}
				if ( formats ) {
					XFree(formats);
				}
			}
		}
		SDL_NAME(XvFreeAdaptorInfo)(ainfo);
	}

#if 0
    /*
     * !!! FIXME:
     * "Here are some diffs for X11 and yuv.  Note that the last part 2nd
     *  diff should probably be a new call to XvQueryAdaptorFree with ainfo
     *  and the number of adaptors, instead of the loop through like I did."
     *
     *  ACHTUNG: This is broken! It looks like XvFreeAdaptorInfo does this
     *  for you, so we end up with a double-free. I need to look at this
     *  more closely...  --ryan.
     */
 	for ( i=0; i < adaptors; ++i ) {
 	  if (ainfo[i].name != NULL) Xfree(ainfo[i].name);
 	  if (ainfo[i].formats != NULL) Xfree(ainfo[i].formats);
   	}
 	Xfree(ainfo);
#endif

	if ( xv_port == -1 ) {
		SDL_SetError("No available video ports for requested format");
		return(NULL);
	}

	/* Create the overlay structure */
	overlay = (SDL_Overlay *)malloc(sizeof *overlay);
	if ( overlay == NULL ) {
		SDL_NAME(XvUngrabPort)(GFX_Display, xv_port, CurrentTime);
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(overlay, 0, (sizeof *overlay));

	/* Fill in the basic members */
	overlay->format = format;
	overlay->w = width;
	overlay->h = height;

	/* Set up the YUV surface function structure */
	overlay->hwfuncs = &x11_yuvfuncs;
	overlay->hw_overlay = 1;

	/* Create the pixel data and lookup tables */
	hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata);
	overlay->hwdata = hwdata;
	if ( hwdata == NULL ) {
		SDL_NAME(XvUngrabPort)(GFX_Display, xv_port, CurrentTime);
		SDL_OutOfMemory();
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	yuvshm = &hwdata->yuvshm;
	memset(yuvshm, 0, sizeof(*yuvshm));
	hwdata->port = xv_port;
	hwdata->image = SDL_NAME(XvShmCreateImage)(GFX_Display, xv_port, format,
	                                 0, width, height, yuvshm);

#ifdef PITCH_WORKAROUND
	if ( hwdata->image != NULL && hwdata->image->pitches[0] != width )
	{
	  /* Ajust overlay width according to pitch */ 
	  switch (format) {
	    case SDL_YV12_OVERLAY:
	    case SDL_IYUV_OVERLAY:
	        width = hwdata->image->pitches[0];
		break;
	    case SDL_YUY2_OVERLAY:
	    case SDL_UYVY_OVERLAY:
	    case SDL_YVYU_OVERLAY:
	        width = hwdata->image->pitches[0] / 2;
		break;
	    default:
		/* We should never get here (caught above) */
		return(NULL);
	  }
	  
	  XFree(hwdata->image);
	  hwdata->image = SDL_NAME(XvShmCreateImage)(GFX_Display, xv_port, format,
					   0, width, height, yuvshm);
	}
#endif

	if ( hwdata->image == NULL ) {
		SDL_OutOfMemory();
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	yuvshm->shmid = shmget(IPC_PRIVATE, hwdata->image->data_size,
	                       IPC_CREAT | 0777);
	if ( yuvshm->shmid < 0 ) {
		SDL_SetError("Unable to get %d bytes shared memory",
		             hwdata->image->data_size);
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	yuvshm->shmaddr  = (char *) shmat(yuvshm->shmid, 0, 0);
	yuvshm->readOnly = False;
	hwdata->image->data = yuvshm->shmaddr;

	XShmAttach(GFX_Display, yuvshm);
	XSync(GFX_Display, False);
	shmctl(yuvshm->shmid, IPC_RMID, 0);

	/* Find the pitch and offset values for the overlay */
	overlay->planes = hwdata->image->num_planes;
	overlay->pitches = (Uint16 *)malloc(overlay->planes * sizeof(Uint16));
	overlay->pixels = (Uint8 **)malloc(overlay->planes * sizeof(Uint8 *));
	if ( !overlay->pitches || !overlay->pixels ) {
		SDL_OutOfMemory();
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	for ( i=0; i<overlay->planes; ++i ) {
		overlay->pitches[i] = hwdata->image->pitches[i];
		overlay->pixels[i] = (Uint8 *)hwdata->image->data +
		                              hwdata->image->offsets[i];
	}

#ifdef XFREE86_REFRESH_HACK
	/* Work around an XFree86 X server bug (?)
	   We can't perform normal updates in windows that have video
	   being output to them.  See SDL_x11image.c for more details.
	 */
	X11_DisableAutoRefresh(this);
#endif

	/* We're all done.. */
	return(overlay);
}

int X11_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	return(0);
}

void X11_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	return;
}

int X11_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
{
	struct private_yuvhwdata *hwdata;

	hwdata = overlay->hwdata;
	SDL_NAME(XvShmPutImage)(GFX_Display, hwdata->port, SDL_Window, SDL_GC,
	              hwdata->image, 0, 0, overlay->w, overlay->h,
	              dstrect->x, dstrect->y, dstrect->w, dstrect->h, False);
	XSync(GFX_Display, False);
	return(0);
}

void X11_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	struct private_yuvhwdata *hwdata;

	hwdata = overlay->hwdata;
	if ( hwdata ) {
		SDL_NAME(XvUngrabPort)(GFX_Display, hwdata->port, CurrentTime);
		if ( hwdata->yuvshm.shmaddr ) {
			XShmDetach(GFX_Display, &hwdata->yuvshm);
			shmdt(hwdata->yuvshm.shmaddr);
		}
		if ( hwdata->image ) {
			XFree(hwdata->image);
		}
		free(hwdata);
	}
	if ( overlay->pitches ) {
		free(overlay->pitches);
		overlay->pitches = NULL;
	}
	if ( overlay->pixels ) {
		free(overlay->pixels);
		overlay->pixels = NULL;
	}
#ifdef XFREE86_REFRESH_HACK
	X11_EnableAutoRefresh(this);
#endif
}

#endif /* XFREE86_XV */