Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
294
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to an ESD network stream mixing buffer */ | |
29 | |
30 #ifdef ESD_SUPPORT | |
31 | |
32 #include <stdlib.h> | |
33 #include <stdio.h> | |
34 #include <string.h> | |
35 #include <errno.h> | |
36 #include <signal.h> | |
37 #include <unistd.h> | |
38 | |
39 #include <esd.h> | |
40 | |
41 #include "SDL_audio.h" | |
42 #include "SDL_error.h" | |
43 #include "SDL_audiomem.h" | |
44 #include "SDL_audio_c.h" | |
45 #include "SDL_timer.h" | |
46 #include "SDL_audiodev_c.h" | |
47 #include "SDL_esdaudio.h" | |
48 | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
49 #ifdef ESD_DYNAMIC |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
50 #include "SDL_name.h" |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
51 #include "SDL_loadso.h" |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
52 #else |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
53 #define SDL_NAME(X) X |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
54 #endif |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
55 |
0 | 56 /* The tag name used by ESD audio */ |
57 #define ESD_DRIVER_NAME "esd" | |
58 | |
59 /* Audio driver functions */ | |
60 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
61 static void ESD_WaitAudio(_THIS); | |
62 static void ESD_PlayAudio(_THIS); | |
63 static Uint8 *ESD_GetAudioBuf(_THIS); | |
64 static void ESD_CloseAudio(_THIS); | |
65 | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
66 #ifdef ESD_DYNAMIC |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
67 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
68 static const char *esd_library = ESD_DYNAMIC; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
69 static void *esd_handle = NULL; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
70 static int esd_loaded = 0; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
71 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
72 static int (*SDL_NAME(esd_open_sound))( const char *host ); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
73 static int (*SDL_NAME(esd_close))( int esd ); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
74 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
75 const char *host, const char *name ); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
76 static struct { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
77 const char *name; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
78 void **func; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
79 } esd_functions[] = { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
80 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
81 { "esd_close", (void **)&SDL_NAME(esd_close) }, |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
82 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
83 }; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
84 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
85 static void UnloadESDLibrary() |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
86 { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
87 if ( esd_loaded ) { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
88 SDL_UnloadObject(esd_handle); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
89 esd_handle = NULL; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
90 esd_loaded = 0; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
91 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
92 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
93 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
94 static int LoadESDLibrary(void) |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
95 { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
96 int i, retval = -1; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
97 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
98 esd_handle = SDL_LoadObject(esd_library); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
99 if ( esd_handle ) { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
100 esd_loaded = 1; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
101 retval = 0; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
102 for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
103 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
104 if ( ! esd_functions[i].func ) { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
105 retval = -1; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
106 UnloadESDLibrary(); |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
107 break; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
108 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
109 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
110 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
111 return retval; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
112 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
113 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
114 #else |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
115 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
116 static void UnloadESDLibrary() |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
117 { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
118 return; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
119 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
120 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
121 static int LoadESDLibrary(void) |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
122 { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
123 return 0; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
124 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
125 |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
126 #endif /* ESD_DYNAMIC */ |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
127 |
0 | 128 /* Audio driver bootstrap functions */ |
129 | |
130 static int Audio_Available(void) | |
131 { | |
132 int connection; | |
133 int available; | |
134 | |
135 available = 0; | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
136 if ( LoadESDLibrary() < 0 ) { |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
137 return available; |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
138 } |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
139 connection = SDL_NAME(esd_open_sound)(NULL); |
0 | 140 if ( connection >= 0 ) { |
141 available = 1; | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
142 SDL_NAME(esd_close)(connection); |
0 | 143 } |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
144 UnloadESDLibrary(); |
0 | 145 return(available); |
146 } | |
147 | |
148 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
149 { | |
150 free(device->hidden); | |
151 free(device); | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
152 UnloadESDLibrary(); |
0 | 153 } |
154 | |
155 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
156 { | |
157 SDL_AudioDevice *this; | |
158 | |
159 /* Initialize all variables that we clean on shutdown */ | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
160 LoadESDLibrary(); |
0 | 161 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
162 if ( this ) { | |
163 memset(this, 0, (sizeof *this)); | |
164 this->hidden = (struct SDL_PrivateAudioData *) | |
165 malloc((sizeof *this->hidden)); | |
166 } | |
167 if ( (this == NULL) || (this->hidden == NULL) ) { | |
168 SDL_OutOfMemory(); | |
169 if ( this ) { | |
170 free(this); | |
171 } | |
172 return(0); | |
173 } | |
174 memset(this->hidden, 0, (sizeof *this->hidden)); | |
175 audio_fd = -1; | |
176 | |
177 /* Set the function pointers */ | |
178 this->OpenAudio = ESD_OpenAudio; | |
179 this->WaitAudio = ESD_WaitAudio; | |
180 this->PlayAudio = ESD_PlayAudio; | |
181 this->GetAudioBuf = ESD_GetAudioBuf; | |
182 this->CloseAudio = ESD_CloseAudio; | |
183 | |
184 this->free = Audio_DeleteDevice; | |
185 | |
186 return this; | |
187 } | |
188 | |
189 AudioBootStrap ESD_bootstrap = { | |
190 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
191 Audio_Available, Audio_CreateDevice | |
192 }; | |
193 | |
194 /* This function waits until it is possible to write a full sound buffer */ | |
195 static void ESD_WaitAudio(_THIS) | |
196 { | |
197 Sint32 ticks; | |
198 | |
199 /* Check to see if the thread-parent process is still alive */ | |
200 { static int cnt = 0; | |
201 /* Note that this only works with thread implementations | |
202 that use a different process id for each thread. | |
203 */ | |
204 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
205 if ( kill(parent, 0) < 0 ) { | |
206 this->enabled = 0; | |
207 } | |
208 } | |
209 } | |
210 | |
211 /* Use timer for general audio synchronization */ | |
212 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
213 if ( ticks > 0 ) { | |
214 SDL_Delay(ticks); | |
215 } | |
216 } | |
217 | |
218 static void ESD_PlayAudio(_THIS) | |
219 { | |
220 int written; | |
221 | |
222 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
223 do { | |
224 written = write(audio_fd, mixbuf, mixlen); | |
225 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
226 SDL_Delay(1); /* Let a little CPU time go by */ | |
227 } | |
228 } while ( (written < 0) && | |
229 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
230 | |
231 /* Set the next write frame */ | |
232 next_frame += frame_ticks; | |
233 | |
234 /* If we couldn't write, assume fatal error for now */ | |
235 if ( written < 0 ) { | |
236 this->enabled = 0; | |
237 } | |
238 } | |
239 | |
240 static Uint8 *ESD_GetAudioBuf(_THIS) | |
241 { | |
242 return(mixbuf); | |
243 } | |
244 | |
245 static void ESD_CloseAudio(_THIS) | |
246 { | |
247 if ( mixbuf != NULL ) { | |
248 SDL_FreeAudioMem(mixbuf); | |
249 mixbuf = NULL; | |
250 } | |
251 if ( audio_fd >= 0 ) { | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
252 SDL_NAME(esd_close)(audio_fd); |
0 | 253 audio_fd = -1; |
254 } | |
255 } | |
256 | |
257 /* Try to get the name of the program */ | |
258 static char *get_progname(void) | |
259 { | |
260 char *progname = NULL; | |
261 #ifdef linux | |
262 FILE *fp; | |
263 static char temp[BUFSIZ]; | |
264 | |
265 sprintf(temp, "/proc/%d/cmdline", getpid()); | |
266 fp = fopen(temp, "r"); | |
267 if ( fp != NULL ) { | |
268 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
269 progname = strrchr(temp, '/'); | |
270 if ( progname == NULL ) { | |
271 progname = temp; | |
272 } else { | |
273 progname = progname+1; | |
274 } | |
275 } | |
276 fclose(fp); | |
277 } | |
278 #endif | |
279 return(progname); | |
280 } | |
281 | |
282 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
283 { | |
284 esd_format_t format; | |
285 | |
286 /* Convert audio spec to the ESD audio format */ | |
287 format = (ESD_STREAM | ESD_PLAY); | |
288 switch ( spec->format & 0xFF ) { | |
289 case 8: | |
290 format |= ESD_BITS8; | |
291 break; | |
292 case 16: | |
293 format |= ESD_BITS16; | |
294 break; | |
295 default: | |
296 SDL_SetError("Unsupported ESD audio format"); | |
297 return(-1); | |
298 } | |
299 if ( spec->channels == 1 ) { | |
300 format |= ESD_MONO; | |
301 } else { | |
302 format |= ESD_STEREO; | |
303 } | |
304 #if 0 | |
305 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
306 #endif | |
307 | |
308 /* Open a connection to the ESD audio server */ | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
309 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 310 if ( audio_fd < 0 ) { |
311 SDL_SetError("Couldn't open ESD connection"); | |
312 return(-1); | |
313 } | |
314 | |
315 /* Calculate the final parameters for this audio specification */ | |
316 SDL_CalculateAudioSpec(spec); | |
317 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
318 next_frame = SDL_GetTicks()+frame_ticks; | |
319 | |
320 /* Allocate mixing buffer */ | |
321 mixlen = spec->size; | |
322 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
323 if ( mixbuf == NULL ) { | |
324 return(-1); | |
325 } | |
326 memset(mixbuf, spec->silence, spec->size); | |
327 | |
328 /* Get the parent process id (we're the parent of the audio thread) */ | |
329 parent = getpid(); | |
330 | |
331 /* We're ready to rock and roll. :-) */ | |
332 return(0); | |
333 } | |
334 | |
335 #endif /* ESD_SUPPORT */ |