annotate include/Makefile.am @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
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1 # The input Makefile for SDL header files
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3 # The directory where the include files will be installed
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4 libSDLincludedir = $(includedir)/SDL
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5
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6 # Which header files to install
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7 libSDLinclude_HEADERS = \
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8 SDL.h \
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9 SDL_active.h \
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10 SDL_audio.h \
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11 SDL_byteorder.h \
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12 SDL_cdrom.h \
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13 SDL_copying.h \
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14 SDL_cpuinfo.h \
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15 SDL_endian.h \
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16 SDL_error.h \
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17 SDL_events.h \
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18 SDL_getenv.h \
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19 SDL_joystick.h \
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20 SDL_keyboard.h \
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21 SDL_keysym.h \
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22 SDL_loadso.h \
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23 SDL_main.h \
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24 SDL_mouse.h \
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25 SDL_mutex.h \
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26 SDL_name.h \
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27 SDL_opengl.h \
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28 SDL_quit.h \
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29 SDL_rwops.h \
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30 SDL_syswm.h \
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31 SDL_thread.h \
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32 SDL_timer.h \
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33 SDL_types.h \
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34 SDL_version.h \
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35 SDL_video.h \
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36 begin_code.h \
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37 close_code.h