Mercurial > sdl-ios-xcode
annotate src/video/glesrenderer/SDL_glesfuncs.h @ 2455:0416aeddbb86 gsoc2008_iphone
Filled in list of all OpenGL ES functions, used to contain only functions that were in use.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:19:52 +0000 |
parents | 741d0d0187a6 |
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rev | line source |
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2455
0416aeddbb86
Filled in list of all OpenGL ES functions, used to contain only functions that were in use.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2397
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1 /* list of OpenGL ES functions sorted alphabetically |
0416aeddbb86
Filled in list of all OpenGL ES functions, used to contain only functions that were in use.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2397
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2 If you need to use a GLES function from the SDL video subsystem, |
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This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
da266ae53b98
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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4 */ |
da266ae53b98
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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5 #define SDL_PROC_UNUSED(ret,func,params) |
da266ae53b98
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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6 |
2455
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Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) |
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8 SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) |
0416aeddbb86
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parents:
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9 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) |
0416aeddbb86
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10 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation)) |
0416aeddbb86
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11 SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) |
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parents:
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12 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) |
0416aeddbb86
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13 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
0416aeddbb86
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14 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params)) |
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15 SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) |
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16 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) |
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17 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) |
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18 SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params)) |
0416aeddbb86
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19 SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) |
0416aeddbb86
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20 SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params)) |
0416aeddbb86
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21 SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) |
0416aeddbb86
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22 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
0416aeddbb86
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23 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params)) |
0416aeddbb86
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24 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
0416aeddbb86
Filled in list of all OpenGL ES functions, used to contain only functions that were in use.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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25 SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params)) |
0416aeddbb86
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26 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
0416aeddbb86
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27 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m)) |
0416aeddbb86
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parents:
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28 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
0416aeddbb86
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parents:
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29 SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params)) |
0416aeddbb86
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parents:
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30 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m)) |
0416aeddbb86
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31 SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
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32 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
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33 SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) |
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34 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) |
0416aeddbb86
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35 SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) |
0416aeddbb86
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36 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
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37 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
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38 SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
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39 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
0416aeddbb86
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40 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
0416aeddbb86
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41 SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) |
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42 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) |
0416aeddbb86
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parents:
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43 SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) |
0416aeddbb86
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44 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
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45 |
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46 /* Available in both Common and Common-Lite profiles */ |
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47 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) |
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48 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) |
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49 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) |
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50 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) |
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51 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) |
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52 SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) |
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53 SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) |
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54 SDL_PROC(void, glClear, (GLbitfield mask)) |
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55 SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) |
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56 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) |
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57 SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) |
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58 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) |
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59 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation)) |
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60 SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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61 SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) |
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62 SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) |
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63 SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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64 SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) |
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65 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) |
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66 SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) |
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67 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) |
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68 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
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69 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers)) |
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70 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) |
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71 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
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72 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
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73 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) |
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74 SDL_PROC(void, glDisable, (GLenum cap)) |
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75 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
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76 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
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77 SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) |
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78 SDL_PROC(void, glEnable, (GLenum cap)) |
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79 SDL_PROC(void, glEnableClientState, (GLenum array)) |
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80 SDL_PROC_UNUSED(void, glFinish, (void)) |
0416aeddbb86
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81 SDL_PROC_UNUSED(void, glFlush, (void)) |
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82 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) |
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83 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params)) |
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84 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
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85 SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) |
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86 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params)) |
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87 SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) |
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88 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) |
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89 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers)) |
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90 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures)) |
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91 SDL_PROC(GLenum, glGetError, (void)) |
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92 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params)) |
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93 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params)) |
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94 SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params)) |
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95 SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params)) |
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96 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) |
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97 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
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98 SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params)) |
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99 SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params)) |
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100 SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) |
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101 SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params)) |
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102 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
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103 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) |
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104 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
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105 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
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106 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) |
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107 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params)) |
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108 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) |
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109 SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params)) |
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110 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) |
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111 SDL_PROC(void, glLoadIdentity, (void)) |
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112 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m)) |
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113 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
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114 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) |
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115 SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params)) |
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116 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
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117 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m)) |
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118 SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) |
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119 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) |
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120 SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) |
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121 SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) |
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122 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
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123 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) |
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124 SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params)) |
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125 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) |
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126 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) |
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127 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
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128 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
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129 SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) |
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130 SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) |
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131 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) |
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132 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) |
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133 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) |
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134 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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135 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
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136 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
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137 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
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138 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
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139 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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140 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
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141 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) |
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142 SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params)) |
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143 SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params)) |
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144 SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) |
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145 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
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146 SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param)) |
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147 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) |
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148 SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params)) |
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149 SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) |
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150 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) |
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151 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) |
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152 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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153 |
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154 /* extension functions used */ |
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155 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) |
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156 |
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157 /* vi: set ts=4 sw=4 expandtab: */ |