annotate docs/man3/SDL_Rect.3 @ 2349:0381047f2210 gsoc2008_iphone

The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:29:37 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Rect \- Defines a rectangular area
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Sint16 x, y;
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9 Uint16 w, h;
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10 } SDL_Rect;\fR
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11 .fi
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12 .PP
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13 .SH "STRUCTURE DATA"
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14 .TP 20
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15 \fBx, y\fR
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16 Position of the upper-left corner of the rectangle
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17 .TP 20
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18 \fBw, h\fR
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19 The width and height of the rectangle
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20 .SH "DESCRIPTION"
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21 .PP
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22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&.
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23 .SH "SEE ALSO"
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24 .PP
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25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR
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26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01