Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 3536:0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Dec 2009 15:56:56 +0000 |
parents | a65f7b3a2524 |
children | f638ded38b8a |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 #include "../SDL_yuv_sw_c.h" |
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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30 /* SDL surface based renderer implementation */ |
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31 |
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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33 Uint32 flags); |
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34 static int SDL_DUMMY_RenderPoints(SDL_Renderer * renderer, |
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35 const SDL_Point * points, int count); |
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36 static int SDL_DUMMY_RenderLines(SDL_Renderer * renderer, |
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37 const SDL_Point * points, int count); |
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38 static int SDL_DUMMY_RenderRects(SDL_Renderer * renderer, |
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39 const SDL_Rect ** rects, int count); |
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40 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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41 SDL_Texture * texture, |
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42 const SDL_Rect * srcrect, |
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43 const SDL_Rect * dstrect); |
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44 static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, |
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45 const SDL_Rect * rect, |
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46 Uint32 format, |
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47 void * pixels, int pitch); |
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48 static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, |
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49 const SDL_Rect * rect, |
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50 Uint32 format, |
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51 const void * pixels, int pitch); |
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52 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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53 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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54 |
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55 |
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56 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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57 SDL_DUMMY_CreateRenderer, |
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58 { |
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59 "dummy", |
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60 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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61 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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62 SDL_RENDERER_PRESENTDISCARD), |
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63 } |
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64 }; |
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65 |
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66 typedef struct |
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67 { |
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68 int current_screen; |
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69 SDL_Surface *screens[3]; |
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70 } SDL_DUMMY_RenderData; |
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71 |
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72 SDL_Renderer * |
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73 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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74 { |
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75 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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76 SDL_DisplayMode *displayMode = &display->current_mode; |
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77 SDL_Renderer *renderer; |
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78 SDL_DUMMY_RenderData *data; |
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79 int i, n; |
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80 int bpp; |
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81 Uint32 Rmask, Gmask, Bmask, Amask; |
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82 |
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83 if (!SDL_PixelFormatEnumToMasks |
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84 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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85 SDL_SetError("Unknown display format"); |
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86 return NULL; |
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87 } |
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88 |
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89 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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90 if (!renderer) { |
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91 SDL_OutOfMemory(); |
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92 return NULL; |
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93 } |
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94 |
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95 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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96 if (!data) { |
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97 SDL_DUMMY_DestroyRenderer(renderer); |
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98 SDL_OutOfMemory(); |
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99 return NULL; |
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100 } |
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101 SDL_zerop(data); |
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102 |
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103 renderer->RenderPoints = SDL_DUMMY_RenderPoints; |
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104 renderer->RenderLines = SDL_DUMMY_RenderLines; |
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105 renderer->RenderRects = SDL_DUMMY_RenderRects; |
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106 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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107 renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; |
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108 renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; |
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109 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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110 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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111 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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112 renderer->info.flags = 0; |
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113 renderer->window = window->id; |
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114 renderer->driverdata = data; |
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115 Setup_SoftwareRenderer(renderer); |
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116 |
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117 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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118 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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119 n = 2; |
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120 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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121 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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122 n = 3; |
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123 } else { |
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124 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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125 n = 1; |
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126 } |
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127 for (i = 0; i < n; ++i) { |
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128 data->screens[i] = |
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129 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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130 Bmask, Amask); |
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131 if (!data->screens[i]) { |
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132 SDL_DUMMY_DestroyRenderer(renderer); |
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133 return NULL; |
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134 } |
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135 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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136 } |
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137 data->current_screen = 0; |
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138 |
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139 return renderer; |
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140 } |
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141 |
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142 static int |
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143 SDL_DUMMY_RenderPoints(SDL_Renderer * renderer, |
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144 const SDL_Point * points, int count) |
2901 | 145 { |
146 SDL_DUMMY_RenderData *data = | |
147 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
148 SDL_Surface *target = data->screens[data->current_screen]; | |
149 | |
150 if (renderer->blendMode == SDL_BLENDMODE_NONE || | |
151 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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152 Uint32 color = SDL_MapRGBA(target->format, |
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153 renderer->r, renderer->g, renderer->b, |
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154 renderer->a); |
2901 | 155 |
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156 return SDL_DrawPoints(target, points, count, color); |
2901 | 157 } else { |
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158 return SDL_BlendPoints(target, points, count, renderer->blendMode, |
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159 renderer->r, renderer->g, renderer->b, |
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160 renderer->a); |
2901 | 161 } |
162 } | |
163 | |
164 static int | |
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165 SDL_DUMMY_RenderLines(SDL_Renderer * renderer, |
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166 const SDL_Point * points, int count) |
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167 { |
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168 SDL_DUMMY_RenderData *data = |
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169 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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170 SDL_Surface *target = data->screens[data->current_screen]; |
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171 |
2901 | 172 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
173 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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174 Uint32 color = SDL_MapRGBA(target->format, |
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175 renderer->r, renderer->g, renderer->b, |
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176 renderer->a); |
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177 |
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178 return SDL_DrawLines(target, points, count, color); |
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179 } else { |
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180 return SDL_BlendLines(target, points, count, renderer->blendMode, |
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181 renderer->r, renderer->g, renderer->b, |
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182 renderer->a); |
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183 } |
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184 } |
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185 |
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186 static int |
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187 SDL_DUMMY_RenderRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
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188 int count) |
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189 { |
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190 SDL_DUMMY_RenderData *data = |
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191 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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192 SDL_Surface *target = data->screens[data->current_screen]; |
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193 |
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194 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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195 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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196 Uint32 color = SDL_MapRGBA(target->format, |
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197 renderer->r, renderer->g, renderer->b, |
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198 renderer->a); |
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199 |
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200 return SDL_FillRects(target, rects, count, color); |
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201 } else { |
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202 return SDL_BlendRects(target, rects, count, |
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203 renderer->blendMode, |
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204 renderer->r, renderer->g, renderer->b, |
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205 renderer->a); |
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206 } |
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207 } |
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208 |
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209 static int |
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210 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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211 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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212 { |
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213 SDL_DUMMY_RenderData *data = |
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214 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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215 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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216 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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217 |
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218 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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219 SDL_Surface *target = data->screens[data->current_screen]; |
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220 void *pixels = |
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221 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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222 dstrect->x * target->format->BytesPerPixel; |
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223 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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224 srcrect, display->current_mode.format, |
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225 dstrect->w, dstrect->h, pixels, |
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226 target->pitch); |
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227 } else { |
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228 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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229 SDL_Surface *target = data->screens[data->current_screen]; |
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230 SDL_Rect real_srcrect = *srcrect; |
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231 SDL_Rect real_dstrect = *dstrect; |
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232 |
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233 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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234 } |
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235 } |
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236 |
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237 static int |
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238 SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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239 Uint32 format, void * pixels, int pitch) |
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240 { |
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241 SDL_DUMMY_RenderData *data = |
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242 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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243 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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244 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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245 SDL_Surface *screen = data->screens[data->current_screen]; |
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246 Uint32 screen_format = display->current_mode.format; |
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247 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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248 rect->y * screen->pitch + |
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249 rect->x * screen->format->BytesPerPixel; |
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250 int screen_pitch = screen->pitch; |
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251 |
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252 return SDL_ConvertPixels(rect->w, rect->h, |
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253 screen_format, screen_pixels, screen_pitch, |
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254 format, pixels, pitch); |
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255 } |
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256 |
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257 static int |
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258 SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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259 Uint32 format, const void * pixels, int pitch) |
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260 { |
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261 SDL_DUMMY_RenderData *data = |
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262 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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263 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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264 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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265 SDL_Surface *screen = data->screens[data->current_screen]; |
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266 Uint32 screen_format = display->current_mode.format; |
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267 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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268 rect->y * screen->pitch + |
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269 rect->x * screen->format->BytesPerPixel; |
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270 int screen_pitch = screen->pitch; |
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271 |
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272 return SDL_ConvertPixels(rect->w, rect->h, |
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273 format, pixels, pitch, |
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274 screen_format, screen_pixels, screen_pitch); |
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275 } |
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276 |
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277 static void |
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278 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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279 { |
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280 static int frame_number; |
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281 SDL_DUMMY_RenderData *data = |
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282 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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283 |
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284 /* Send the data to the display */ |
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285 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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286 char file[128]; |
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287 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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288 renderer->window, ++frame_number); |
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289 SDL_SaveBMP(data->screens[data->current_screen], file); |
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290 } |
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291 |
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292 /* Update the flipping chain, if any */ |
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293 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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294 data->current_screen = (data->current_screen + 1) % 2; |
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295 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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296 data->current_screen = (data->current_screen + 1) % 3; |
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297 } |
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298 } |
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299 |
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300 static void |
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301 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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302 { |
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303 SDL_DUMMY_RenderData *data = |
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304 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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305 int i; |
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306 |
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307 if (data) { |
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308 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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309 if (data->screens[i]) { |
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310 SDL_FreeSurface(data->screens[i]); |
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311 } |
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312 } |
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313 SDL_free(data); |
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314 } |
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315 SDL_free(renderer); |
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316 } |
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317 |
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318 /* vi: set ts=4 sw=4 expandtab: */ |