Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 1445:0133f0ca5de7
Need this or things might misbuild on G3 Mac OS, I think.
Potentially fixes Bugzilla #148.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 27 Feb 2006 01:32:12 +0000 |
parents | d910939febfa |
children | 97d0966f4bf7 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Gamma correction support */ | |
25 | |
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26 #ifdef HAVE_MATH_H |
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27 #include <math.h> /* Used for calculating gamma ramps */ |
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28 #else |
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29 /* Math routines from uClibc: http://www.uclibc.org */ |
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30 #include "math_private.h" |
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31 #include "e_sqrt.h" |
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32 #include "e_pow.h" |
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33 #include "e_log.h" |
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34 #define pow(x, y) __ieee754_pow(x, y) |
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35 #define log(x) __ieee754_log(x) |
0 | 36 #endif |
37 | |
38 #include "SDL_sysvideo.h" | |
39 | |
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40 |
0 | 41 static void CalculateGammaRamp(float gamma, Uint16 *ramp) |
42 { | |
43 int i; | |
44 | |
45 /* 0.0 gamma is all black */ | |
46 if ( gamma <= 0.0 ) { | |
47 for ( i=0; i<256; ++i ) { | |
48 ramp[i] = 0; | |
49 } | |
50 return; | |
51 } else | |
52 /* 1.0 gamma is identity */ | |
53 if ( gamma == 1.0 ) { | |
54 for ( i=0; i<256; ++i ) { | |
55 ramp[i] = (i << 8) | i; | |
56 } | |
57 return; | |
58 } else | |
59 /* Calculate a real gamma ramp */ | |
60 { int value; | |
61 gamma = 1.0f / gamma; | |
62 for ( i=0; i<256; ++i ) { | |
63 value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); | |
64 if ( value > 65535 ) { | |
65 value = 65535; | |
66 } | |
67 ramp[i] = (Uint16)value; | |
68 } | |
69 } | |
70 } | |
71 static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) | |
72 { | |
73 /* The following is adapted from a post by Garrett Bass on OpenGL | |
74 Gamedev list, March 4, 2000. | |
75 */ | |
76 float sum = 0.0; | |
77 int i, count = 0; | |
78 | |
79 *gamma = 1.0; | |
80 for ( i = 1; i < 256; ++i ) { | |
81 if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { | |
82 double B = (double)i / 256.0; | |
83 double A = ramp[i] / 65535.0; | |
84 sum += (float) ( log(A) / log(B) ); | |
85 count++; | |
86 } | |
87 } | |
88 if ( count && sum ) { | |
89 *gamma = 1.0f / (sum / count); | |
90 } | |
91 } | |
92 | |
93 int SDL_SetGamma(float red, float green, float blue) | |
94 { | |
95 int succeeded; | |
96 SDL_VideoDevice *video = current_video; | |
97 SDL_VideoDevice *this = current_video; | |
98 | |
99 succeeded = -1; | |
100 /* Prefer using SetGammaRamp(), as it's more flexible */ | |
101 { | |
102 Uint16 ramp[3][256]; | |
103 | |
104 CalculateGammaRamp(red, ramp[0]); | |
105 CalculateGammaRamp(green, ramp[1]); | |
106 CalculateGammaRamp(blue, ramp[2]); | |
107 succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); | |
108 } | |
109 if ( (succeeded < 0) && video->SetGamma ) { | |
110 SDL_ClearError(); | |
111 succeeded = video->SetGamma(this, red, green, blue); | |
112 } | |
113 return succeeded; | |
114 } | |
115 | |
116 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
117 so this function isn't officially supported. | |
118 */ | |
119 int SDL_GetGamma(float *red, float *green, float *blue) | |
120 { | |
121 int succeeded; | |
122 SDL_VideoDevice *video = current_video; | |
123 SDL_VideoDevice *this = current_video; | |
124 | |
125 succeeded = -1; | |
126 /* Prefer using GetGammaRamp(), as it's more flexible */ | |
127 { | |
128 Uint16 ramp[3][256]; | |
129 | |
130 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); | |
131 if ( succeeded >= 0 ) { | |
132 CalculateGammaFromRamp(red, ramp[0]); | |
133 CalculateGammaFromRamp(green, ramp[1]); | |
134 CalculateGammaFromRamp(blue, ramp[2]); | |
135 } | |
136 } | |
137 if ( (succeeded < 0) && video->GetGamma ) { | |
138 SDL_ClearError(); | |
139 succeeded = video->GetGamma(this, red, green, blue); | |
140 } | |
141 return succeeded; | |
142 } | |
143 | |
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144 int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue) |
0 | 145 { |
146 int succeeded; | |
147 SDL_VideoDevice *video = current_video; | |
148 SDL_VideoDevice *this = current_video; | |
149 SDL_Surface *screen = SDL_PublicSurface; | |
150 | |
151 /* Verify the screen parameter */ | |
152 if ( !screen ) { | |
153 SDL_SetError("No video mode has been set"); | |
154 return -1; | |
155 } | |
156 | |
157 /* Lazily allocate the gamma tables */ | |
158 if ( ! video->gamma ) { | |
159 SDL_GetGammaRamp(0, 0, 0); | |
160 } | |
161 | |
162 /* Fill the gamma table with the new values */ | |
163 if ( red ) { | |
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164 SDL_memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); |
0 | 165 } |
166 if ( green ) { | |
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167 SDL_memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); |
0 | 168 } |
169 if ( blue ) { | |
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170 SDL_memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); |
0 | 171 } |
172 | |
173 /* Gamma correction always possible on split palettes */ | |
174 if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { | |
175 SDL_Palette *pal = screen->format->palette; | |
176 | |
177 /* If physical palette has been set independently, use it */ | |
178 if(video->physpal) | |
179 pal = video->physpal; | |
180 | |
181 SDL_SetPalette(screen, SDL_PHYSPAL, | |
182 pal->colors, 0, pal->ncolors); | |
183 return 0; | |
184 } | |
185 | |
186 /* Try to set the gamma ramp in the driver */ | |
187 succeeded = -1; | |
188 if ( video->SetGammaRamp ) { | |
189 succeeded = video->SetGammaRamp(this, video->gamma); | |
190 } else { | |
191 SDL_SetError("Gamma ramp manipulation not supported"); | |
192 } | |
193 return succeeded; | |
194 } | |
195 | |
196 int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) | |
197 { | |
198 SDL_VideoDevice *video = current_video; | |
199 SDL_VideoDevice *this = current_video; | |
200 | |
201 /* Lazily allocate the gamma table */ | |
202 if ( ! video->gamma ) { | |
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203 video->gamma = SDL_malloc(3*256*sizeof(*video->gamma)); |
0 | 204 if ( ! video->gamma ) { |
205 SDL_OutOfMemory(); | |
206 return -1; | |
207 } | |
208 if ( video->GetGammaRamp ) { | |
209 /* Get the real hardware gamma */ | |
210 video->GetGammaRamp(this, video->gamma); | |
211 } else { | |
212 /* Assume an identity gamma */ | |
213 int i; | |
214 for ( i=0; i<256; ++i ) { | |
215 video->gamma[0*256+i] = (i << 8) | i; | |
216 video->gamma[1*256+i] = (i << 8) | i; | |
217 video->gamma[2*256+i] = (i << 8) | i; | |
218 } | |
219 } | |
220 } | |
221 | |
222 /* Just copy from our internal table */ | |
223 if ( red ) { | |
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224 SDL_memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); |
0 | 225 } |
226 if ( green ) { | |
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227 SDL_memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); |
0 | 228 } |
229 if ( blue ) { | |
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230 SDL_memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); |
0 | 231 } |
232 return 0; | |
233 } |