comparison behaviours/player.py @ 30:ec5a55266f6a

Moved behaviours from objects/actors.py to files seperate files inside a behaviours directory.
author KarstenBock@gmx.net
date Mon, 05 Sep 2011 13:02:05 +0200
parents
children 12071706020f
comparison
equal deleted inserted replaced
29:86799b61e5dc 30:ec5a55266f6a
1 # This file is part of PARPG.
2
3 # PARPG is free software: you can redistribute it and/or modify
4 # it under the terms of the GNU General Public License as published by
5 # the Free Software Foundation, either version 3 of the License, or
6 # (at your option) any later version.
7
8 # PARPG is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
12
13 # You should have received a copy of the GNU General Public License
14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
15
16 from base import *
17
18 class PlayerBehaviour (BaseBehaviour):
19 def __init__(self, parent=None, layer=None):
20 super(PlayerBehaviour, self).__init__(layer)
21 self.parent = parent
22 self.idle_counter = 1
23 self.speed = 0
24 self.nextAction = None
25 self.agent = None
26
27 def onInstanceActionFinished(self, instance, action):
28 """@type instance: ???
29 @param instance: ???
30 @type action: ???
31 @param action: ???
32 @return: None"""
33 # First we reset the next behavior
34 act = self.nextAction
35 self.nextAction = None
36 self.idle()
37
38 if act:
39 act.execute()
40
41 if(action.getId() != 'stand'):
42 self.idle_counter = 1
43 else:
44 self.idle_counter += 1